L18 BM3 G40 Shin Ji (L) vs AetV (X+5)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                2 bombers moved from Midway to 16 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                4 tactical_bombers moved from Midway to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    2 submarines owned by the Japanese Submerged
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
                        Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Japanese lost in 16 Sea Zone
                    Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                10 fighters moved from 16 Sea Zone to 26 Sea Zone
                5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                3 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                3 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from India to Shan State
                1 armour moved from India to Shan State
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 artillery moved from Hunan to Anhwe
                1 armour moved from Yunnan to Anhwe

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kwangtung
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Anhwe
                    British attack with 1 armour and 1 artillery
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
                        British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                5 mech_infantrys moved from India to Yunnan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Scotland: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
                Turning on Edit Mode
                EDIT: Changing ownership of Eire from Neutral_Allies to British
                EDIT: Removing units owned by British from Scotland: 1 mech_infantry
                EDIT: Adding units owned by British to Eire: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : 2.33
        Italians : 0.33
        Americans : 2.00
        Chinese : 2.67
        Japanese : -0.17

    triplea_41887_UK_5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                2 bombers moved from Midway to 16 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                4 tactical_bombers moved from Midway to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    2 submarines owned by the Japanese Submerged
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
                        Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Japanese lost in 16 Sea Zone
                    Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                10 fighters moved from 16 Sea Zone to 26 Sea Zone
                5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                3 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                3 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from India to Shan State
                1 armour moved from India to Shan State
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 artillery moved from Hunan to Anhwe
                1 armour moved from Yunnan to Anhwe

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kwangtung
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Anhwe
                    British attack with 1 armour and 1 artillery
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
                        British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                5 mech_infantrys moved from India to Yunnan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Scotland: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
                Turning on Edit Mode
                EDIT: Changing ownership of Eire from Neutral_Allies to British
                EDIT: Removing units owned by British from Scotland: 1 mech_infantry
                EDIT: Adding units owned by British to Eire: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 mech_infantry
                EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 2.33
        Italians : 0.33
        Americans : 2.00
        Chinese : 2.67
        Japanese : -0.17

    triplea_41887_UK_5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Neutral_Allies
                      Italians take Caucasus from Russians

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from British to Italians
                EDIT: Changing ownership of Persia from British to Italians
                EDIT: Adding units owned by Italians to Eastern Persia: 1 armour
                EDIT: Removing units owned by Italians from Caucasus: 1 armour
                EDIT: Changing ownership of Caucasus from Italians to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Russians to Italians
                EDIT: Adding units owned by Italians to Caucasus: 1 armour
                EDIT: Removing units owned by Italians from Eastern Persia: 1 armour
                EDIT: Changing ownership of Persia from Italians to British
                EDIT: Changing ownership of Eastern Persia from Italians to British
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                1 infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 tactical_bomber moved from Southern Italy to Egypt
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Syria to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Greece to Iraq

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter and 1 infantry placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    triplea_41887_Ita5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - ANZAC

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41887_Fre5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                2 infantry moved from Ukraine to Western Ukraine
                2 bombers moved from Ukraine to Western Ukraine
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 aaGun and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the Russians lost in Rostov
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                2 bombers moved from Western Ukraine to Ukraine
                7 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Baltic States to Bessarabia
                1 mech_infantry moved from Poland to Bessarabia
                7 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from Iraq to Egypt
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                5 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Germans : -1,17
        Russians : -2,00

    triplea_41887_Ger6.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Smolensk
                3 fighters moved from Bryansk to Nenetsia
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Russia to Vologda
                1 armour moved from Bryansk to Vologda
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Nenetsia
                    Russians attack with 3 fighters
                    Germans defend with 1 armour
                        Russians roll dice for 3 fighters in Nenetsia, round 2 : 0/3 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Russians lost in Nenetsia
                        Russians roll dice for 2 fighters in Nenetsia, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Nenetsia
                    Russians win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 fighter
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Rostov, round 8 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Nenetsia to Urals
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Urals
                2 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                3 aaGuns, 8 artilleries and 51 infantry moved from Bryansk to Russia

    Place Units - Russians
                5 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -4.33

    triplea_41887_Rus6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 destroyer and 1 submarine moved from 19 Sea Zone to 16 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                2 armour, 2 artilleries, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State
                2 bombers moved from Japan to Yunnan
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 marine moved from Philippines to 35 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
                1 infantry moved from 29 Sea Zone to Line Islands

    Combat - Japanese
                Battle in Line Islands
                Battle in Kwangtung
                    Japanese attack with 2 infantry
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,33 expected hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0,17 expected hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                    UK_Pacific win, taking Line Islands from Americans with no units remaining. Battle score for attacker is 4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 marine
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 marine in Kwangsi, round 2 : 1/2 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 1 marine
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour and 1 marine in Shan State, round 2 : 0/2 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                        1 marine owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 2/2 hits, 0,83 expected hits
                        1 armour owned by the Japanese lost in Shan State
                    UK_Pacific win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 armour and 1 marine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                        1 artillery owned by the Japanese and 1 armour owned by the British lost in Anhwe
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 2 infantry and 6 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
                        AA fire in Yunnan : 1/9 hits, 1,50 expected hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/19 hits, 9,67 expected hits
                        Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 6 mech_infantrys in Yunnan, round 2 : 5/14 hits, 5,33 expected hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 2 armour, 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 3 : 10/14 hits, 8,17 expected hits
                        Chinese roll dice for 1 artillery, 2 fighters and 5 mech_infantrys in Yunnan, round 3 : 4/8 hits, 3,33 expected hits
                        2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 aaGuns, 2 infantry and 6 mech_infantrys
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Japanese: 2 artilleries, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                4 fighters and 1 tactical_bomber moved from Korea to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 49 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 carrier placed in 36 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 armour and 1 infantry placed in Kiangsu
                3 infantry placed in New South Wales
                3 infantry placed in Queensland
                Japanese undo move 5.
                Japanese undo move 5.
                1 fighter and 2 infantry placed in Queensland
                1 infantry placed in New South Wales
                2 infantry placed in French Indo China
                1 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Americans : -0,17
        AA fire in Yunnan : : -0,50
        Chinese : 0,50
        UK_Pacific : 1,50
        Japanese : 0,17

    triplea_41887_Jap6.tsvg

  • 15

    Yea, I was hoping you’d have bad dice on whatever battle you chose there, but twas not to be.  I’ll go ahead and concede now to save time.  Nicely played!

  • 22 21 20 19 18 17 16

    Thank you Shin Ji.

    Do you care for another one?
    Switch sides?

  • 15

    Not at the moment - too much work going on!  But probably in a month or so.

  • 22 21 20 19 18 17 16

    Ok good.

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