e10446aa-1834-4ee7-8a1f-8192bb03881e-triplea_42321_2fre.tsvg
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 63 / 89
Russians : 14 / 14
Japanese : 52 / 63
Americans : 60 / 80
Chinese : 27 / 29
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Normandy Bordeaux
1 artillery and 8 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Belarus to Archangel
4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Yenisey to Evenkiyskiy
1 artillery and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Caucasus to Trans-JordanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 3 artilleries and 9 infantry
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 3 artilleries and 9 infantry in Archangel, round 2 : 2/12 hits
Russians roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries and 8 infantry in Archangel, round 3 : 4/11 hits
Russians roll dice for 3 artilleries and 2 infantry in Archangel, round 3 : 1/5 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries and 7 infantry in Archangel, round 4 : 4/10 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Kazakhstan
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the French lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Trans-Jordan, round 4 : 2/5 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries, 7 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
2 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Trans-Jordan to Iraq
1 bomber moved from Iraq to Caucasus
8 artilleries moved from Germany to Western Germany
2 infantry moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Volgograd
10 infantry placed in Western Germany
9 artilleries and 1 infantry placed in Germany
1 artillery placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 71 / 95
Russians : 12 / 14
Japanese : 52 / 63
Americans : 55 / 80
Chinese : 27 / 29
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to EvenkiyskiyNon Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
6 fighters moved from Iraq to Egypt -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Saudi Arabia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Bryansk to Russia
2 infantry moved from Saudi Arabia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in French Madagascar
Battle in Tanganyika TerritoryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
2 fighters moved from Iraq to Mozambique
4 fighters moved from Iraq to Persia
1 carrier and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from Persia to 72 Sea Zone
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Buryatia
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Caucasus
2 fighters moved from Persia to CaucasusPlace Units - Japanese
3 infantry placed in Persia
2 infantry placed in India
1 transport placed in 39 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
3 bombers placed in India
2 infantry and 1 mech_infantry placed in Korea
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 71 / 95
Russians : 12 / 12
Japanese : 55 / 66
Americans : 55 / 80
Chinese : 27 / 29
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 armour, 5 artilleries and 10 infantry moved from Spain to 92 Sea Zone
5 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 10 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
5 armour, 4 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
12 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Syria
Battle in Trans-Jordan
Americans attack with 5 armour, 4 artilleries and 9 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Americans roll dice for 5 armour, 4 artilleries and 9 infantry in Trans-Jordan, round 2 : 9/18 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
Americans win, taking Syria from Germans, taking Trans-Jordan from Germans with 5 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
2 fighters moved from Egypt to Union of South Africa
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
8 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
3 armour placed in Southern France
1 armour and 2 artilleries placed in Spain
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 armour, 5 artilleries and 10 infantry moved from Spain to 92 Sea Zone
5 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 10 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
5 armour, 4 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
12 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Syria
Battle in Trans-Jordan
Americans attack with 5 armour, 4 artilleries and 9 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Americans roll dice for 5 armour, 4 artilleries and 9 infantry in Trans-Jordan, round 2 : 9/18 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
Americans win, taking Syria from Germans, taking Trans-Jordan from Germans with 5 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
2 fighters moved from Egypt to Union of South Africa
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
8 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
3 armour placed in Southern France
1 armour and 2 artilleries placed in Spain
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Japanese
1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Mozambique
2 armour and 1 mech_infantry moved from Belgian Congo to Mozambique
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - British
Battle in Iraq
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Iraq
British roll dice for 3 armour and 2 mech_infantrys in Iraq, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits
British roll dice for 3 armour and 2 mech_infantrys in Iraq, round 4 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Mozambique
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 2 artilleries, 2 fighters and 4 infantry
British roll dice for 3 armour and 3 mech_infantrys in Mozambique, round 2 : 3/6 hits
Japanese roll dice for 2 artilleries, 2 fighters and 4 infantry in Mozambique, round 2 : 5/8 hits
3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 armour owned by the British lost in Mozambique
1 armour owned by the British retreated to Rhodesia
Japanese win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 3 infantryNon Combat Move - British
3 infantry and 1 mech_infantry moved from Spain to Southern FrancePlace Units - British
3 armour placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,3,2,5,6
British collect 34 PUs (1 lost to blockades); end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Syria
1 bomber moved from Caucasus to Syria
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Syria
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Syria, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Syria
Germans win, taking Syria from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 bomber moved from Syria to Caucasus
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Bryansk to Caucasus
8 artilleries and 10 infantry moved from Western Germany to Northern Italy
9 artilleries and 1 infantry moved from Germany to Western Germany
2 infantry moved from Holland Belgium to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Caucasus
2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Volgograd
1 armour placed in Volgograd
1 infantry placed in Ukraine
6 artilleries and 4 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,6,6,4
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Yenisey
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries and 1 infantry moved from Mozambique to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
3 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Egypt
1 bomber moved from Caucasus to Egypt
4 infantry moved from Persia to Iraq
2 fighters moved from Caucasus to Iraq
3 bombers moved from India to Iraq
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
3 artilleries moved from Siberia to Soviet Far East -
Test summary from TripleA, engine version: 1.9, time: 3:10:46 PM





