Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 armour moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
6 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to India
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Kwangsi to India
2 tactical_bombers moved from Siam to India
2 fighters moved from Kwangsi to India
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to India
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from Kwangsi to IndiaCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 3 transports
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 39 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 39 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 submarines in 39 Sea Zone, round 4 : 0/2 hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 69
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 8 artilleries, 1 bomber, 8 fighters, 10 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 8 artilleries, 1 bomber, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 15/34 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter and 18 infantry in India, round 2 : 10/25 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 8 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 13/24 hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter and 6 infantry in India, round 3 : 11/13 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 8 artilleries owned by the Japanese, 4 artilleries owned by the British, 6 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
Japanese captures 21PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter and 18 infantry
Casualties for Japanese: 8 artilleries, 2 fighters, 10 infantry and 3 tactical_bombersNon Combat Move - Japanese
5 tactical_bombers moved from India to Yunnan
6 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 transports moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 aaGun, 1 artillery and 12 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers
Italians defend with 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys
AA fire in Spain : 0/6 hits
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 8/21 hits
Italians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys in Spain, round 2 : 4/11 hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Spain
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Spain, round 3 : 6/17 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Spain, round 3 : 2/5 hits
3 mech_infantrys owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Italians: 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys
Casualties for Americans: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Central United States to Eastern United States
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 fighters moved from Gibraltar to 91 Sea Zone
3 tactical_bombers moved from Spain to GibraltarPlace Units - Americans
5 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer, 1 submarine and 5 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to Eastern United States: 3 fighters
EDIT: Turning off Edit Mode
Americans undo move 2.
5 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries and 16 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers
Italians defend with 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys
AA fire in Spain : 0/6 hits
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 8/21 hits
Italians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys in Spain, round 2 : 4/11 hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Spain
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Spain, round 3 : 6/17 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Spain, round 3 : 2/5 hits
3 mech_infantrys owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Italians: 2 aaGuns, 1 artillery, 7 infantry and 3 mech_infantrys
Casualties for Americans: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Central United States to Eastern United States
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 fighters moved from Gibraltar to 91 Sea Zone
3 tactical_bombers moved from Spain to GibraltarPlace Units - Americans
5 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer, 1 submarine and 5 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to Eastern United States: 3 fighters
EDIT: Turning off Edit Mode
Americans undo move 2.
5 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries and 16 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsPurchase Units - British
British buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
1 bomber moved from Iraq to India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from Gibraltar to PortugalCombat - British
Battle in India
British attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 bomber in India, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
British roll dice for 1 bomber in India, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
British roll dice for 1 bomber in India, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in India, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in India
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Portugal
British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Portugal, round 2 : 4/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
3 fighters moved from Portugal to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode
3 armour placed in Iraq
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in QuebecTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Rostov
2 fighters moved from Romania to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to France: 4 infantry
EDIT: Turning off Edit Mode
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
1 fighter moved from French West Africa to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
2 armour moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Baltic States to Belarus -
Intercept?
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yes max
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
2 armour moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Baltic States to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bryansk
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 5 artilleries and 5 infantry in Bryansk, round 2 : 5/10 hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 2 : 5/6 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Bulgaria to Albania
1 infantry moved from Romania to Bulgaria
3 infantry moved from Switzerland to France
2 infantry moved from Finland to Sweden
3 infantry moved from Karelia to Novgorod
1 armour moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
13 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Eastern Poland
2 bombers moved from Russia to Eastern Poland
7 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery placed in Ukraine
1 armour and 1 mech_infantry placed in Ukraine
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Smolensk
8 armour and 3 mech_infantrys moved from Greece to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 4 mech_infantrys
Russians roll dice for 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/14 hits
Germans roll dice for 11 armour and 4 mech_infantrys in Caucasus, round 2 : 7/15 hits
3 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/7 hits
Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits
4 armour owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 4 : 0/3 hits
Germans roll dice for 5 armour in Caucasus, round 4 : 3/5 hits
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Caucasus
Germans win with 5 armour remaining. Battle score for attacker is -39
Casualties for Germans: 6 armour and 4 mech_infantrys
Casualties for Russians: 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Russia to Tambov
2 aaGuns, 1 artillery and 2 infantry moved from Archangel to Vologda
2 aaGuns and 18 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 84 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_major, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 units repaired.
1 bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Kiangsi to Hunan
2 battleships and 2 cruisers moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Siberia from Russians, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 carriers moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
3 fighters moved from Yunnan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 bomber and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 aaGun, 1 artillery and 12 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_major placed in Korea
1 armour, 1 artillery and 1 infantry placed in India
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 mech_infantrys moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Gibraltar to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 tactical_bombers moved from Southern France to Spain
2 fighters moved from Southern France to 91 Sea Zone
2 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 3 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries, 1 fighter and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Northern Italy to SpainPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 9 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
2 artilleries and 13 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HopeiPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 mech_infantrys moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Gibraltar to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 tactical_bombers moved from Southern France to Spain
2 fighters moved from Southern France to 91 Sea Zone
2 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 3 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries, 1 fighter and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Northern Italy to SpainPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 9 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
2 artilleries and 13 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HopeiPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUsPurchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 6 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Alexandria
British attack with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 5/11 hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/9 hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 4 infantry owned by the Italians lost in Alexandria
British roll dice for 3 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 6/8 hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 3 : 2/4 hits
1 fighter owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Alexandria to Turkey
3 armour moved from Iraq to Turkey
1 armour, 1 artillery and 2 infantry moved from Portugal to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Ukraine to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Turkey: 1 fighter
EDIT: Turning off Edit Mode