Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Celebes to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Celebes to 36 Sea Zone
3 fighters moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Norway
Battle in Denmark
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Guam
Americans attack with 4 fighters and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Guam, round 2 : 1/1 hits
Americans roll dice for 4 fighters and 1 marine in Guam, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 carriers and 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Holland Belgium to 125 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Guam to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 18 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 1 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United States
2 bombers moved from India to Samara
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 110 Sea Zone
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Iraq to Caucasus
Russians take Caucasus from Germans
Purchase Units - British
British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
Battle in Alexandria
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Alexandria
British win, taking Egypt from Italians, taking Alexandria from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 7 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun moved from Tobruk to Alexandria
1 marine moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
6 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Persia to Iraq
1 infantry moved from India to West India
1 artillery and 5 infantry moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Kiangsi
3 infantry moved from Szechwan to Sikang
1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Samara
1 artillery and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 125 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
3 fighters moved from Normandy Bordeaux to Norway
Place Units - British
3 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 33 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour placed in India
1 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in French Indo China change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 1 bomber
EDIT: Adding units owned by British to Norway: 1 bomber
EDIT: Removing units owned by Americans from Samara: 2 bombers
EDIT: Adding units owned by Americans to Iraq: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 bomber
EDIT: Removing units owned by Americans from Iraq: 2 bombers
EDIT: Adding units owned by British to Samara: 1 bomber
EDIT: Adding units owned by Americans to Samara: 2 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from France to Western Germany
1 bomber moved from Southern Italy to Caucasus
1 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;
Combat - Italians
Battle in Western Germany
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Western Germany, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry in Egypt, round 2 : 2/18 hits, 4.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
British defend with 1 armour
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 armour owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Trans-Jordan to Egypt
1 fighter moved from Germany to Novgorod
1 fighter moved from Western Germany to Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,2,6,2,2,3,2
Italians collect 6 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.33
Americans : -0.33
Russians : 0.50
Production/PUs Summary :
Germans : 45 / 104
Russians : 15 / 18
Japanese : 28 / 41
Americans : 69 / 119
Chinese : 18 / 21
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 13 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 bomber moved from Queensland to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to Szechwan
1 fighter moved from Anhwe to Sikang
1 bomber moved from 19 Sea Zone to Kiangsi
1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Iraq to Samara
1 fighter moved from Samara to Russia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
Turn Complete - French
Territory Summary for ANZAC and French :
Paulau Island : 1 flag
Marshall Islands : 1 flag
Kwangsi : 1 marine
Kiangsi : 1 bomber
Marianas : 1 flag, 1 artillery and 1 infantry
Szechwan : 2 fighters
Sikang : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 submarine and 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
Morocco : 1 infantry
Denmark : 1 fighter and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 fighter
Samara : 1 fighter
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 45 / 104
Russians : 15 / 18
Japanese : 27 / 41
Americans : 69 / 119
Chinese : 19 / 21
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 13 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Ukraine to Samara
3 tactical_bombers moved from Novgorod to Samara
1 bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Trans-Jordan to Samara
13 armour, 12 artilleries, 18 infantry and 20 mech_infantrys moved from Tambov to Samara
1 infantry moved from Tambov to Russia
1 bomber moved from Ukraine to Samara
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from France to Denmark
1 mech_infantry moved from France to Denmark
1 fighter moved from Trans-Jordan to 81 Sea Zone
Purchase Units - Germans
Germans buy 1 airfield, 7 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor and 1 harbour
1 aaGun owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 5 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 3/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 10 mech_infantrys
French defend with 1 fighter and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 10 mech_infantrys in Denmark, round 2 : 3/12 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery and 9 mech_infantrys in Denmark, round 3 : 3/10 hits, 2.00 expected hits
Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Casualties for French: 1 fighter and 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 13 armour, 12 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber, 5 fighters and 1 tactical_bomber; Americans defend with 2 bombers; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber
AA fire in Samara : 3/9 hits, 1.50 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 18 infantry, 20 mech_infantrys and 5 tactical_bombers in Samara, round 2 : 24/70 hits, 23.50 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 3 bombers, 8 fighters, 44 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 33/68 hits, 25.33 expected hits
18 infantry owned by the Russians, 18 infantry owned by the Germans, 1 bomber owned by the British, 3 aaGuns owned by the Russians, 2 bombers owned by the Americans and 15 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 5 mech_infantrys and 5 tactical_bombers in Samara, round 3 : 16/37 hits, 16.83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 26 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 18/47 hits, 18.83 expected hits
16 infantry owned by the Russians, 12 artilleries owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 12 armour, 2 bombers and 5 tactical_bombers in Samara, round 4 : 12/19 hits, 10.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 14/31 hits, 13.50 expected hits
2 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 12 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Samara
Germans roll dice for 2 bombers and 3 tactical_bombers in Samara, round 5 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 5 : 10/19 hits, 9.50 expected hits
2 mech_infantrys owned by the Russians, 2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans lost in Samara
Russians win with 1 armour, 2 artilleries, 8 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -171
Casualties for Germans: 13 armour, 12 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
Casualties for Americans: 2 bombers
Casualties for British: 1 bomber
Casualties for Russians: 3 aaGuns, 44 infantry and 4 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Russia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 1 fighter in Russia, round 2 : 1/3 hits, 1.33 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Russia
Germans destroys 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Casualties for ANZAC: 1 fighter
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 1.67
British : -0.33
Americans : 0.33
AA fire in Samara : : 1.50
Russians : 7.50
Hey JWW, before I exercise the low luck reroll system for Samara … I just wanted to double check with you that you’re okay with that.
Also, since Samara has so many units to track, would you prefer it if we simply turn on Low Luck in tripleA and then run the battle there? Or would you rather we roll out out with forum dice?
Hey JWW, before I exercise the low luck reroll system for Samara … I just wanted to double check with you that you’re okay with that.
Also, since Samara has so many units to track, would you prefer it if we simply turn on Low Luck in tripleA and then run the battle there? Or would you rather we roll out out with forum dice?
whatever you prefer!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
13 armour, 12 artilleries and 20 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Ukraine to Samara
3 tactical_bombers moved from Novgorod to Samara
18 infantry moved from Tambov to Samara
1 bomber moved from Ukraine to Samara
1 bomber moved from Trans-Jordan to Samara
Purchase Units - Germans
Germans buy nothing; Remaining resources: 104 PUs;
Combat - Germans
Battle in Samara
Germans attack with 13 armour, 12 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber, 5 fighters and 1 tactical_bomber; Americans defend with 2 bombers; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber
AA fire in Samara : 1/1 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 1 fighter, 18 infantry, 20 mech_infantrys and 6 tactical_bombers in Samara, round 2 : 25/1 hits, 24.67 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 3 bombers, 8 fighters, 44 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 25/1 hits, 25.33 expected hits
19 infantry owned by the Russians, 18 infantry owned by the Germans, 1 bomber owned by the British, 3 aaGuns owned by the Russians, 2 bombers owned by the Americans and 7 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 1 fighter, 13 mech_infantrys and 6 tactical_bombers in Samara, round 3 : 21/1 hits, 20.50 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 25 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 18/1 hits, 18.50 expected hits
21 infantry owned by the Russians, 5 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 13 armour, 7 artilleries, 2 bombers, 1 fighter and 6 tactical_bombers in Samara, round 4 : 14/1 hits, 14.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 11/1 hits, 11.50 expected hits
8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 4 armour owned by the Germans lost in Samara
Germans roll dice for 9 armour, 2 bombers, 1 fighter and 6 tactical_bombers in Samara, round 5 : 10/1 hits, 10.33 expected hits
Russians roll dice for 1 armour, 8 fighters and 2 tactical_bombers in Samara, round 5 : 7/1 hits, 6.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 fighter owned by the ANZAC, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 7 armour owned by the Germans and 5 fighters owned by the British lost in Samara
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 6 tactical_bombers in Samara, round 6 : 6/1 hits, 6.33 expected hits
Russians roll dice for 1 fighter in Samara, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour, 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 11 armour, 12 artilleries, 1 fighter, 18 infantry and 20 mech_infantrys
Casualties for Americans: 2 bombers
Casualties for British: 1 bomber, 5 fighters and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Samara : : -0.50
Russians : -1.83
There’s the LL reroll using TripleA
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Ukraine to Samara
3 tactical_bombers moved from Novgorod to Samara
1 bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Trans-Jordan to Samara
13 armour, 12 artilleries, 18 infantry and 20 mech_infantrys moved from Tambov to Samara
1 infantry moved from Tambov to Russia
1 bomber moved from Ukraine to Samara
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from France to Denmark
1 mech_infantry moved from France to Denmark
1 fighter moved from Trans-Jordan to 81 Sea Zone
Purchase Units - Germans
Germans buy 1 airfield, 7 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor and 1 harbour
1 aaGun owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 5 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 3/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 10 mech_infantrys
French defend with 1 fighter and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 10 mech_infantrys in Denmark, round 2 : 3/12 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery and 9 mech_infantrys in Denmark, round 3 : 3/10 hits, 2.00 expected hits
Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Casualties for French: 1 fighter and 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 13 armour, 12 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber, 5 fighters and 1 tactical_bomber; Americans defend with 2 bombers; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber
AA fire in Samara : 3/9 hits, 1.50 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 18 infantry, 20 mech_infantrys and 5 tactical_bombers in Samara, round 2 : 24/70 hits, 23.50 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 3 bombers, 8 fighters, 44 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 33/68 hits, 25.33 expected hits
18 infantry owned by the Russians, 18 infantry owned by the Germans, 1 bomber owned by the British, 3 aaGuns owned by the Russians, 2 bombers owned by the Americans and 15 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 13 armour, 12 artilleries, 2 bombers, 5 mech_infantrys and 5 tactical_bombers in Samara, round 3 : 16/37 hits, 16.83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 26 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 18/47 hits, 18.83 expected hits
16 infantry owned by the Russians, 12 artilleries owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 12 armour, 2 bombers and 5 tactical_bombers in Samara, round 4 : 12/19 hits, 10.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 14/31 hits, 13.50 expected hits
2 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 12 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Samara
Germans roll dice for 2 bombers and 3 tactical_bombers in Samara, round 5 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 5 : 10/19 hits, 9.50 expected hits
2 mech_infantrys owned by the Russians, 2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans lost in Samara
Russians win with 1 armour, 2 artilleries, 8 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -171
Casualties for Germans: 13 armour, 12 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
Casualties for Americans: 2 bombers
Casualties for British: 1 bomber
Casualties for Russians: 3 aaGuns, 44 infantry and 4 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Russia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 1 fighter in Russia, round 2 : 1/3 hits, 1.33 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Russia
Germans destroys 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Casualties for ANZAC: 1 fighter
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Samara: 1 fighter
EDIT: Removing units owned by Russians from Samara: 1 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Adding units owned by Germans to Samara: 2 armour
EDIT: Adding units owned by Germans to Tambov: 1 bomber, 1 fighter and 6 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Novgorod
1 aaGun moved from Tambov to Russia
2 mech_infantrys moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter moved from 81 Sea Zone to Egypt
1 mech_infantry moved from France to Germany
1 aaGun moved from France to Western Germany
1 armour and 4 mech_infantrys moved from Yugoslavia to Poland
1 aaGun moved from Germany to Poland
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Trans-Jordan to Southern Italy
1 tactical_bomber moved from Trans-Jordan to Southern Italy
2 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - Germans
3 fighters placed in Novgorod
1 airfield, 4 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1,4,3,6,4,2,1
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.33
Americans : 0.33
AA fire in Samara : : 1.50
Russians : 7.50
Production/PUs Summary :
Germans : 61 / 73
Russians : 9 / 0
Japanese : 27 / 41
Americans : 62 / 119
Chinese : 19 / 21
British : 30 / 41
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 13 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Samara: 1 fighter
EDIT: Removing units owned by Russians from Samara: 1 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Adding units owned by Germans to Samara: 2 armour
EDIT: Adding units owned by Germans to Tambov: 1 bomber, 1 fighter and 6 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
LL reroll resulted in German capture of Samara with 2 tank, 1 fig, 6 tact, 2 strat remaining
One of the strategic bombers that hit Samara originally came from Ukraine and had sufficient movement left to land in Novgorod. The rest of my planes only had 1 or 2 movement left and landed in adjacent Tambov.
LL reroll log and final map on previous page
When I rolled the reroll, I added a description to the Game ID so that the MARTI emails for those rolls are easy to distinguish.
I think that is the game…i was surprised you abandoned asia so quick and felt overly confident and didn’t plan correctly for what you were setting up. I should have in retrospect let you attacked my usa fleet off siam, perhaps losing the fleet but taking down a good amount of air…GG, I will post the results. Let me know if you want a third?
I owe axisdominion a rematch … but after that gets going, I’m happy to start a game 3.
This may be my slim-est victory ever … especially considering the need to cash in a LL reroll on Samara (by the way, do you want to keep that system for the next game?).
Seeing you do that well without Cairo for most of the game …your Allied game is damn strong.
I owe axisdominion a rematch … but after that gets going, I’m happy to start a game 3.
This may be my slim-est victory ever … especially considering the need to cash in a LL reroll on Samara (by the way, do you want to keep that system for the next game?).
Seeing you do that well without Cairo for most of the game …your Allied game is damn strong.
yes, I am happy to keep the system for the next game. I made a few blunders that game, should have taken egypt back sooner, I was getting greedy and I shouldn’t have worried about protecting the med from the germans or my Pacific fleet from the Jpn airstrike…. Let me know when you are ready. GL against Axis D, if you can, let him have the allies. His axis game is strong
Thanks … as you’d expect, he utterly crushed me as Axis in game 1, by dice and by strategy. So mercifully I get to be Axis this go around.