Dawg v. Entek (Axis) WaW! Again

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Yamamoto
                2 Transports moved from 110 Sea Zone to 111 Sea Zone
                2 Artillerys and 2 Infantrys moved from Mindanao to 111 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
                2 Fighters moved from 110 Sea Zone to Sumatra
                2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
                2 Artillerys, 1 B.Transport, 1 Cruiser, 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
                2 Transports moved from 93 Sea Zone to 85 Sea Zone
                7 Infantrys moved from Chubu to 85 Sea Zone
                4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
                2 Infantrys moved from 93 Sea Zone to Panay
                      Yamamoto take Panay from Americans
                2 Infantrys moved from 93 Sea Zone to Mindoro
                      Yamamoto take Mindoro from Americans
                1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 107 Sea Zone
                3 Infantrys moved from 107 Sea Zone to Celebes
                1 Bomber and 1 Fighter moved from Davao to Celebes
                1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 85 Sea Zone to 75 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Elites, 8 Infantrys and 1 S.Submarine; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in 75 Sea Zone
                    Yamamoto attack with 1 Destroyer
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 75 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 75 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 75 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 5 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 75 Sea Zone, round 5 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 75 Sea Zone
                    Americans win with 1 Submarine remaining. Battle score for attacker is -8
                    Casualties for Yamamoto: 1 Destroyer
                Battle in 76 Sea Zone
                    Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 76 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                    Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Destroyer
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Sumatra
                    Yamamoto attack with 4 Artillerys, 2 Fighters and 4 Infantrys
                    Anzac defend with 4 Infantrys
                        Yamamoto roll dice for 2 Battleships and 2 Cruisers in Sumatra, round 2 :  2/4 hits
                        2 Infantrys owned by the Anzac lost in Sumatra
                        Yamamoto roll dice for 4 Artillerys, 2 Fighters and 4 Infantrys in Sumatra, round 2 :  4/10 hits
                        Dutch roll dice for 2 Infantrys in Sumatra, round 2 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 4 Infantrys
                Battle in Celebes
                    Yamamoto attack with 1 Bomber, 1 Fighter and 3 Infantrys
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Celebes, round 2 :  3/5 hits
                        Dutch roll dice for 1 Infantry in Celebes, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Celebes
                    Yamamoto win, taking Celebes from Dutch with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Yamamoto
                2 Fighters moved from Sumatra to 110 Sea Zone
                1 Bomber and 1 Fighter moved from Celebes to Davao
                1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone
                2 Artillerys and 2 Infantrys moved from Tokyo to Chubu
                1 Destroyer moved from 85 Sea Zone to 86 Sea Zone

    Place Units - Yamamoto
                2 Artillerys, 1 Bunker and 2 Elites placed in Davao
                1 Bunker and 8 Infantrys placed in Tokyo
                2 Destroyers and 1 S.Submarine placed in 85 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 70 PUs; end with 71 PUs total

    Territory Summary for Yamamoto :

    Tokyo : 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
        Kusaie : 1 Infantry
        Kwajalein : 1 Artillery and 1 Infantry
        Kwangsi : 1 flag
        Paramushir : 1 Infantry
        Kunashir : 1 Artillery
        Hainan : 1 flag
        Saipan : 1 AAGun, 1 Bunker and 1 Infantry
        Chubu : 2 Artillerys, 1 Factory and 2 Infantrys
        Fukien : 1 flag
        Iturup : 1 Infantry
        Kiangsi : 1 flag
        Yunnan : 1 flag
        Hunan : 1 flag
        Sumatra : 1 flag, 4 Artillerys and 3 Infantrys
        Celebes : 1 flag, 3 Infantrys
        Truk : 1 flag, 1 Artillery and 1 Infantry
        Ponape : 1 flag, 1 Tank
        Davao : 1 flag, 1 AAGun, 2 Artillerys, 1 Bomber, 2 Bunkers, 2 Elites, 1 Factory and 1 Fighter
        Mindoro : 1 flag, 2 Infantrys
        Panay : 1 flag, 2 Infantrys
        Woleai : 1 flag, 1 Infantry
        Guam : 1 flag, 1 Tank
        Mindanao : 1 flag
        107 Sea Zone : 1 B.Transport and 1 Destroyer
        110 Sea Zone : 1 B.Transport, 2 Battleships, 1 Carrier, 2 Cruisers, 2 Fighters and 3 Transports
        85 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine
        93 Sea Zone : 1 Destroyer and 2 Transports
        86 Sea Zone : 1 Destroyer

    Production/PUs Summary :

    Germans : 91 / 99
        Russians : 104 / 104
        Italians : 81 / 82
        French : 34 / 34
        Yamamoto : 70 / 71
        Chinese : 19 / 24
        Hisaichi : 61 / 66
        British : 86 / 89
        Anzac : 38 / 38
        Dutch : 25 / 28
        Finns : 14 / 16
        Romanians : 15 / 15
        Thai : 0 / 0
        Americans : 102 / 105

    triplea_41766_Yam6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Chinese
                3 Infantrys moved from Lanchow to Szechwan
                3 Infantrys moved from Ningsia to Shensi
                1 Adv.Fighter moved from Lanchow to Szechwan
                1 ArmoredCar moved from Lanchow to Szechwan
                1 ArmoredCar moved from Lanchow to Shensi
                1 Infantry moved from Suiyuan to Shansi
                2 ArmoredCars moved from Ningsia to Shansi
                1 Adv.Fighter moved from Ningsia to Shansi

    Purchase Units - Chinese
                Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 ArmoredCar and 3 Infantrys
                    Hisaichi defend with 1 Infantry and 1 Mech.Inf
                        Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 :  2/4 hits
                        Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Shensi, round 2 :  1/2 hits
                    1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
                    Casualties for Chinese: 1 Infantry
                Battle in Szechwan
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys
                    Hisaichi defend with 1 Artillery and 2 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Szechwan, round 2 :  1/5 hits
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Szechwan, round 3 :  1/4 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Szechwan, round 4 :  1/3 hits
                        Hisaichi roll dice for 1 Artillery in Szechwan, round 4 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                    Casualties for Chinese: 2 Infantrys
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry
                    Hisaichi defend with 2 Artillerys
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 2 :  2/4 hits
                        Hisaichi roll dice for 2 Artillerys in Shansi, round 2 :  1/2 hits
                        2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 Artillerys
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Suiyuan
                1 Adv.Fighter moved from Szechwan to Suiyuan
                2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from Ningsia to Suiyuan
                3 Tanks moved from Lanchow to Suiyuan
                1 Elite, 3 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                2 ArmoredCars moved from Hsining to Lanchow
                1 Tank moved from Hsining to Lanchow
                1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Elite, 4 Infantrys and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs

    triplea_41766_Chi6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 Artillery and 2 Infantrys moved from Kirin to Khabarovsk
                4 Infantrys moved from Liaoning to Heilungchiang
                3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
                1 Artillery and 3 Infantrys moved from Changchun to 84 Sea Zone
                1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
                3 Artillerys, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 75 Sea Zone
                4 Artillerys and 6 Infantrys moved from 75 Sea Zone to Koryakia
                1 Bomber moved from Hong Kong to 75 Sea Zone
                1 Destroyer moved from 85 Sea Zone to 75 Sea Zone
                3 Infantrys moved from Shantung to Shansi
                1 Fighter moved from Hupeh to Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 6 Artillerys, 1 Bunker, 2 Destroyers, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 75 Sea Zone
                    Hisaichi attack with 1 Bomber, 2 Destroyers and 5 Transports
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Bomber, 2 Destroyers and 5 Transports in 75 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 Submarine in 75 Sea Zone, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Bomber, 2 Destroyers and 5 Transports in 75 Sea Zone, round 3 :  1/3 hits
                        1 Submarine owned by the Americans lost in 75 Sea Zone
                    Hisaichi win with 1 Bomber, 2 Destroyers and 5 Transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Submarine
                Battle in Koryakia
                    Hisaichi attack with 4 Artillerys and 6 Infantrys
                    Americans defend with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank
                        Hisaichi roll dice for 4 Artillerys and 6 Infantrys in Koryakia, round 2 :  2/10 hits
                        Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in Koryakia, round 2 :  5/8 hits
                        5 Infantrys owned by the Hisaichi, 1 Bomber owned by the Americans and 1 ArmoredCar owned by the Americans lost in Koryakia
                        Hisaichi roll dice for 4 Artillerys and 1 Infantry in Koryakia, round 3 :  1/5 hits
                        Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Koryakia, round 3 :  5/6 hits
                        1 Infantry owned by the Hisaichi, 1 Infantry owned by the Americans and 4 Artillerys owned by the Hisaichi lost in Koryakia
                    Russians win with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 4 Artillerys and 6 Infantrys
                    Casualties for Americans: 1 ArmoredCar, 1 Bomber and 1 Infantry
                Battle in Khabarovsk
                    Hisaichi attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 ArmoredCar and 1 Artillery
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Khabarovsk, round 2 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar and 1 Artillery in Khabarovsk, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi lost in Khabarovsk
                    1 Artillery and 1 Infantry retreated to Kirin
                    Russians win with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Heilungchiang
                    Hisaichi attack with 4 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 2 :  1/4 hits
                        Russians roll dice for 1 Infantry in Heilungchiang, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Heilungchiang
                    Hisaichi win, taking Heilungchiang from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 1 Fighter and 3 Infantrys
                    Chinese defend with 2 ArmoredCars
                        Hisaichi roll dice for 1 Fighter and 3 Infantrys in Shansi, round 2 :  1/4 hits
                        Chinese roll dice for 2 ArmoredCars in Shansi, round 2 :  0/2 hits
                        1 ArmoredCar owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 1 Fighter and 3 Infantrys in Shansi, round 3 :  0/4 hits
                        Chinese roll dice for 1 ArmoredCar in Shansi, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Fighter and 3 Infantrys in Shansi, round 4 :  2/4 hits
                        Chinese roll dice for 1 ArmoredCar in Shansi, round 4 :  0/1 hits
                        1 ArmoredCar owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 ArmoredCars

    Non Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Fighter moved from Shansi to Anhwei
                1 Tank moved from Hupeh to Chahar
                8 Tanks moved from Hupeh to Chahar
                1 Artillery moved from Hupeh to Anhwei
                3 Infantrys moved from Peking to Chahar
                1 Infantry moved from Changchun to Kirin
                3 Artillerys and 2 Infantrys moved from S.French Indochina to N.French Indochina
                1 Bomber moved from 75 Sea Zone to Changchun

    Place Units - Hisaichi
                4 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank placed in Changchun
                Hisaichi undo move 1.
                2 Destroyers and 2 Transports placed in 84 Sea Zone
                3 Artillerys, 1 Bunker and 1 Tank placed in Changchun
                1 Artillery and 2 Infantrys placed in Peking
                1 Artillery and 1 Infantry placed in Liaoning
                1 Artillery placed in Shantung

    Turn Complete - Hisaichi
                Hisaichi collect 60 PUs; end with 60 PUs total

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
        N.French Indochina : 1 flag, 3 Artillerys and 2 Infantrys
        S.French Indochina : 1 flag
        Shansi : 1 flag, 3 Infantrys
        Kweichow : 1 flag, 1 Artillery
        Kwangtung : 1 flag
        Hupeh : 1 flag, 1 Artillery
        Shanghai : 1 flag
        Chahar : 1 flag, 1 Artillery, 1 Elite, 4 Infantrys and 9 Tanks
        Anhwei : 1 flag, 1 Artillery and 1 Fighter
        Liaoning : 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry
        Kirin : 1 Artillery and 2 Infantrys
        Peking : 1 flag, 1 Artillery, 1 Factory and 2 Infantrys
        Hulunbuir : 1 ArmoredCar, 1 Artillery, 3 Infantrys and 4 Tanks
        Shantung : 1 flag, 1 Artillery and 1 Factory
        Changchun : 1 AAGun, 3 Artillerys, 1 Bomber, 1 Bunker, 1 Factory and 1 Tank
        Heilungchiang : 4 Infantrys
        Hong Kong : 1 flag, 1 AAGun and 1 Factory
        Manila : 1 flag
        110 Sea Zone : 1 Battleship, 1 Destroyer and 1 Submarine
        111 Sea Zone : 1 Destroyer and 1 Submarine
        75 Sea Zone : 2 Destroyers and 5 Transports
        84 Sea Zone : 1 Carrier, 2 Destroyers and 2 Transports

    Production/PUs Summary :

    Germans : 91 / 99
        Russians : 101 / 104
        Italians : 81 / 82
        French : 34 / 34
        Yamamoto : 70 / 71
        Chinese : 23 / 24
        Hisaichi : 60 / 60
        British : 86 / 89
        Anzac : 38 / 38
        Dutch : 25 / 28
        Finns : 14 / 16
        Romanians : 15 / 15
        Thai : 0 / 0
        Americans : 102 / 105

    triplea_41766_His6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - British
                    British loses 0 PUs for violating Icelands neutrality.
                4 Transports moved from 20 Sea Zone to 18 Sea Zone
                2 ArmoredCars, 1 Artillery and 1 Tank moved from Wales to 18 Sea Zone
                3 Infantrys moved from Manchester to 18 Sea Zone
                2 Infantrys moved from Dover to 20 Sea Zone
                2 Infantrys moved from 20 Sea Zone to Normandy
                1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 Infantry moved from Dover to 20 Sea Zone
                2 Infantrys moved from 20 Sea Zone to Picardy
                2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                2 Infantrys moved from 20 Sea Zone to Picardy
                1 ArmoredCar, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 ArmoredCar and 1 Tank moved from 20 Sea Zone to Normandy
                1 ArmoredCar, 1 Artillery and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 ArmoredCar and 1 Artillery moved from 20 Sea Zone to Picardy
                4 Fighters moved from Paris to Picardy
                1 Destroyer moved from 20 Sea Zone to 22 Sea Zone
                1 Infantry and 1 Tank moved from Greenland to 2 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
                1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
                      British take Iceland from Neutral
                1 Infantry moved from Canadian Prairies to British Columbia
                4 Infantrys moved from British Columbia to Yukon
                1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
                10 Infantrys moved from Delhi to Rajputana
                1 Tank moved from Malaya to 65 Sea Zone
                2 ArmoredCars moved from Malaya to 65 Sea Zone
                3 Transports moved from 64 Sea Zone to 65 Sea Zone
                3 Artillerys moved from Malaya to 65 Sea Zone
                4 Infantrys moved from Malaya to 65 Sea Zone
                2 ArmoredCars, 3 Artillerys, 4 Infantrys, 1 Tank and 5 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from 60 Sea Zone to Hyderabad
                2 Adv.Fighters moved from Malaya to Rajputana
                9 Infantrys moved from Madras to Hyderabad
                4 Infantrys moved from Bihar to Hyderabad
                1 ArmoredCar moved from Bangkok to S.French Indochina
                      French take S.French Indochina from Hisaichi
                3 Infantrys moved from Bangkok to Malaya
                1 Artillery moved from Bangkok to Malaya
                1 Infantry moved from Italian East Africa to Nubia
                      British take Nubia from Italians
                1 Infantry moved from Equatoria to Italian East Africa
                2 Infantrys moved from Kenya to Italian East Africa
                2 Infantrys moved from Rhodesia to Kenya
                2 Infantrys moved from South Africa to Rhodesia
                1 Adv.Fighter moved from Cape Town to Italian East Africa
                1 Tank moved from Cape Town to Rhodesia

    Purchase Units - British
                British buy 28 Infantrys, 2 S.Submarines, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Normandy
                    British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Germans defend with 1 AAGun, 1 Factory and 1 Tank
                        British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Normandy, round 2 :  0/4 hits
                        Germans roll dice for 1 Tank in Normandy, round 2 :  0/1 hits
                        British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Normandy, round 3 :  0/4 hits
                        Germans roll dice for 1 Tank in Normandy, round 3 :  1/1 hits
                        1 Infantry owned by the British lost in Normandy
                        British roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Normandy, round 4 :  0/3 hits
                        Germans roll dice for 1 Tank in Normandy, round 4 :  0/1 hits
                        British roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Normandy, round 5 :  1/3 hits
                        Germans roll dice for 1 Tank in Normandy, round 5 :  1/1 hits
                        1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy
                    British win, taking Normandy from Germans with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 Tank
                    Casualties for British: 2 Infantrys
                Battle in Picardy
                    British attack with 1 ArmoredCar, 1 Artillery, 4 Fighters and 4 Infantrys
                    Germans defend with 1 AAGun, 1 Artillery, 4 Infantrys and 3 Mech.Infs
                        AA fire in Picardy :  1/4 hits
                        1 Fighter owned by the British lost in Picardy
                        British roll dice for 1 Battleship and 1 Cruiser in Picardy, round 2 :  2/2 hits
                        2 Infantrys owned by the Germans lost in Picardy
                        British roll dice for 1 ArmoredCar, 1 Artillery, 3 Fighters and 4 Infantrys in Picardy, round 2 :  1/9 hits
                        Germans roll dice for 1 Artillery, 2 Infantrys and 3 Mech.Infs in Picardy, round 2 :  2/6 hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Picardy
                        British roll dice for 1 ArmoredCar, 1 Artillery, 3 Fighters and 2 Infantrys in Picardy, round 3 :  1/7 hits
                        Germans roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in Picardy, round 3 :  3/5 hits
                        1 ArmoredCar owned by the British, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Picardy
                        British roll dice for 1 Artillery and 3 Fighters in Picardy, round 4 :  2/4 hits
                        Germans roll dice for 1 Artillery and 3 Mech.Infs in Picardy, round 4 :  1/4 hits
                        1 Artillery owned by the Germans, 1 Artillery owned by the British and 1 Mech.Inf owned by the Germans lost in Picardy
                    Germans win with 2 Mech.Infs remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 Artillery, 4 Infantrys and 1 Mech.Inf
                    Casualties for British: 1 ArmoredCar, 1 Artillery, 1 Fighter and 4 Infantrys
                    3 Fighters owned by the British retreated

    Non Combat Move - British
                3 Fighters moved from Picardy to Paris

    Place Units - British
                1 S.Submarine, 1 Submarine and 1 Transport placed in 80 Sea Zone
                5 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                British undo move 4.
                1 S.Submarine placed in 110 Sea Zone
                British undo move 5.
                British undo move 1.
                1 Submarine placed in 110 Sea Zone
                1 S.Submarine and 1 Transport placed in 80 Sea Zone
                1 Infantry placed in Vancouver
                5 Infantrys placed in Malaya
                2 Infantrys placed in Cape Town
                2 Infantrys placed in S.Saudi Arabia
                1 S.Submarine placed in 20 Sea Zone
                2 Infantrys placed in Manchester

    Turn Complete - British
                British collect 89 PUs; end with 89 PUs

    triplea_41766_Bri6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Anzac
                1 Destroyer moved from 67 Sea Zone to 107 Sea Zone
                1 Battleship, 1 Destroyer, 1 Submarine and 3 Transports moved from 66 Sea Zone to 67 Sea Zone
                2 Battleships, 2 Destroyers, 1 Submarine and 3 Transports moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Flores to Soembawa
                1 Tank moved from Flores to Lombok

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 107 Sea Zone
                    Anzac attack with 1 Destroyer
                    Yamamoto defend with 1 B.Transport and 1 Destroyer
                        Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 107 Sea Zone, round 2 :  0/2 hits
                    1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
                        Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 3 :  1/1 hits
                        1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto win with no units remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 B.Transport and 1 Destroyer
                    Casualties for Anzac: 1 Destroyer

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Transport placed in 113 Sea Zone
                1 Artillery and 1 Fighter placed in Townsville
                Anzac undo move 2.
                1 Artillery and 1 Tank placed in Townsville
                1 Artillery and 1 Fighter placed in Broome
                Anzac undo move 3.
                1 Adv.Fighter, 1 Artillery and 1 Fighter placed in Broome
                1 Infantry placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    triplea_41766_Anz6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Dutch
                2 Fighters moved from Banjarmasin to 111 Sea Zone
                1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
                1 Elite moved from Suriname to Amazon

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Fighter; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in 111 Sea Zone
                    Dutch attack with 1 Adv.Fighter and 2 Fighters
                    Hisaichi defend with 1 Destroyer and 1 Submarine
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in 111 Sea Zone, round 2 :  3/3 hits
                        Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                    Dutch win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 1 Destroyer and 1 Submarine

    Non Combat Move - Dutch
                1 Adv.Fighter and 2 Fighters moved from 111 Sea Zone to Banjarmasin

    Place Units - Dutch
                2 Adv.Fighters and 1 Fighter placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 25 PUs; end with 25 PUs

    triplea_41766_Dut6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Dutch
                2 Fighters moved from Banjarmasin to 111 Sea Zone
                1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
                1 Elite moved from Suriname to Amazon

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Fighter; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in 111 Sea Zone
                    Dutch attack with 1 Adv.Fighter and 2 Fighters
                    Hisaichi defend with 1 Destroyer and 1 Submarine
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in 111 Sea Zone, round 2 :  3/3 hits
                        Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                    Dutch win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 1 Destroyer and 1 Submarine

    Non Combat Move - Dutch
                1 Adv.Fighter and 2 Fighters moved from 111 Sea Zone to Banjarmasin

    Place Units - Dutch
                2 Adv.Fighters and 1 Fighter placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 25 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 64 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 63 Sea Zone: 1 Destroyer
                EDIT: Removing units owned by Anzac from 64 Sea Zone: 1 Destroyer
                EDIT: Removing units owned by Anzac from 65 Sea Zone: 2 Destroyers
                EDIT: Adding units owned by Anzac to 67 Sea Zone: 3 Destroyers
                EDIT: Turning off Edit Mode

    triplea_41766_Dut6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Finns

    Purchase Units - Finns
                Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns
                1 Infantry moved from Oulu to Kotka
                1 Infantry moved from Tampere to Oulu
                1 AAGun and 1 Fighter moved from Oulu to Tampere
                5 Infantrys and 1 Mech.Inf moved from Helsinki to Tampere

    Place Units - Finns
                5 Infantrys and 1 Mech.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs total

    Territory Summary for Finns :

    Murmansk : 1 flag
        N.Karelia : 1 flag, 1 Infantry
        Kotka : 1 Infantry
        Helsinki : 1 Factory, 5 Infantrys and 1 Mech.Inf
        Oulu : 1 Infantry
        Tampere : 1 AAGun, 1 Elite, 1 Fighter, 5 Infantrys and 1 Mech.Inf
        24 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport

    Production/PUs Summary :

    Germans : 88 / 99
        Russians : 101 / 104
        Italians : 80 / 82
        French : 39 / 34
        Yamamoto : 70 / 71
        Chinese : 23 / 24
        Hisaichi : 58 / 60
        British : 89 / 89
        Anzac : 38 / 38
        Dutch : 25 / 25
        Finns : 14 / 14
        Romanians : 15 / 15
        Thai : 0 / 0
        Americans : 102 / 105

    triplea_41766_Fin6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Romanians
                3 Infantrys moved from E.Romania to Vinnytsia
                1 Artillery, 3 Infantrys, 2 Mech.Infs and 1 Tank moved from Odessa to Vinnytsia
                1 Infantry moved from Donetsk to Crimea
                      Romanians take Crimea from Russians
                1 Fighter moved from Bucharest to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Vinnytsia
                    Romanians attack with 1 Artillery, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 1 Tank
                    Russians defend with 1 Artillery and 2 Infantrys
                        Romanians roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 1 Tank in Vinnytsia, round 2 :  1/11 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 :  2/3 hits
                        2 Infantrys owned by the Romanians and 1 Infantry owned by the Russians lost in Vinnytsia
                        Romanians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 1 Tank in Vinnytsia, round 3 :  0/9 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 :  0/2 hits
                        Romanians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 1 Tank in Vinnytsia, round 4 :  1/9 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 4 :  0/2 hits
                        1 Infantry owned by the Russians lost in Vinnytsia
                        Romanians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 1 Tank in Vinnytsia, round 5 :  3/9 hits
                        Russians roll dice for 1 Artillery in Vinnytsia, round 5 :  0/1 hits
                        1 Artillery owned by the Russians lost in Vinnytsia
                    Romanians win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Romanians: 2 Infantrys
                    Casualties for Russians: 1 Artillery and 2 Infantrys

    Non Combat Move - Romanians
                3 Infantrys moved from Bucharest to E.Romania
                1 Artillery and 1 Infantry moved from Donetsk to Vinnytsia
                1 AAGun moved from Odessa to Vinnytsia
                1 Fighter moved from Vinnytsia to E.Romania

    Place Units - Romanians
                2 Infantrys, 1 Mech.Inf and 1 Tank placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 21 PUs; end with 21 PUs total

    Territory Summary for Romanians :

    Donetsk : 1 flag, 1 Infantry
        Vinnytsia : 1 flag, 1 AAGun, 2 Artillerys, 5 Infantrys, 2 Mech.Infs and 1 Tank
        Crimea : 1 flag, 1 Infantry
        Odessa : 1 flag
        Bucharest : 1 Factory, 2 Infantrys, 1 Mech.Inf and 1 Tank
        E.Romania : 1 Fighter and 3 Infantrys

    Production/PUs Summary :

    Germans : 88 / 99
        Russians : 95 / 104
        Italians : 80 / 82
        French : 39 / 34
        Yamamoto : 70 / 71
        Chinese : 23 / 24
        Hisaichi : 58 / 60
        British : 89 / 89
        Anzac : 38 / 38
        Dutch : 25 / 25
        Finns : 14 / 14
        Romanians : 21 / 21
        Thai : 0 / 0
        Americans : 102 / 105

    triplea_41766_Rom6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Americans
                1 ArmoredCar and 2 Tanks moved from Bahia to 32 Sea Zone
                4 Infantrys moved from Bahia to 32 Sea Zone
                1 ArmoredCar, 2 B.Transports, 3 Destroyers, 4 Infantrys and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone
                1 ArmoredCar, 4 Infantrys and 2 Tanks moved from 34 Sea Zone to Rio de Oro
                3 Adv.Fighters, 1 B.Carrier and 1 Destroyer moved from 25 Sea Zone to 32 Sea Zone
                2 Infantrys moved from Bahia to Rio De Janeiro
                1 Fighter and 3 Infantrys moved from Amazon to Rio De Janeiro
                2 ArmoredCars moved from Colombia to Rio De Janeiro
                1 Artillery and 6 Infantrys moved from Galapagos to 100 Sea Zone
                1 Artillery, 2 B.Transports and 6 Infantrys moved from 100 Sea Zone to 26 Sea Zone
                1 Artillery moved from 26 Sea Zone to Hispaniola
                4 Infantrys moved from 26 Sea Zone to Cuba
                2 Infantrys moved from 26 Sea Zone to Hispaniola
                4 Adv.Fighters moved from 72 Sea Zone to 75 Sea Zone
                2 Adv.Fighters moved from 88 Sea Zone to 75 Sea Zone
                1 Bomber moved from Attu to 75 Sea Zone
                1 Tank moved from Okhotsk to Chita

    Purchase Units - Americans
                Americans buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 2 Destroyers, 3 Mech.Infs, 1 S.Submarine, 3 Submarines and 1 Tank; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Rio De Janeiro
                    Americans attack with 2 ArmoredCars, 1 Fighter and 5 Infantrys
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 2 ArmoredCars, 1 Fighter and 5 Infantrys in Rio De Janeiro, round 2 :  5/8 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 :  0/3 hits
                        2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                    Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                    Americans win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Hispaniola
                    Americans attack with 1 Artillery and 2 Infantrys
                    Neutral defend with 1 Infantry
                        Americans roll dice for 1 Artillery and 2 Infantrys in Hispaniola, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Hispaniola, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Hispaniola
                    Americans loses 0 PUs for violating Hispaniolas neutrality.
                    Americans win, taking Hispaniola from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Cuba
                    Americans attack with 4 Infantrys
                    Neutral defend with 1 Infantry
                        Americans roll dice for 4 Infantrys in Cuba, round 2 :  0/4 hits
                        Neutral roll dice for 1 Infantry in Cuba, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in Cuba
                        Americans roll dice for 3 Infantrys in Cuba, round 3 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Cuba, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Cuba
                    Americans loses 0 PUs for violating Cubas neutrality.
                    Americans win, taking Cuba from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in 75 Sea Zone
                    Americans attack with 6 Adv.Fighters and 1 Bomber
                    Hisaichi defend with 2 Destroyers and 5 Transports
                        Americans roll dice for 6 Adv.Fighters and 1 Bomber in 75 Sea Zone, round 2 :  4/7 hits
                        Hisaichi roll dice for 2 Destroyers and 5 Transports in 75 Sea Zone, round 2 :  2/7 hits
                        4 Transports owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 75 Sea Zone
                        Americans roll dice for 4 Adv.Fighters and 1 Bomber in 75 Sea Zone, round 3 :  4/5 hits
                        Hisaichi roll dice for 2 Destroyers and 1 Transport in 75 Sea Zone, round 3 :  2/3 hits
                        1 Transport owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 75 Sea Zone
                    Americans win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 Destroyers and 5 Transports
                    Casualties for Americans: 4 Adv.Fighters
                Battle in Rio de Oro
                    Americans attack with 1 ArmoredCar, 4 Infantrys and 2 Tanks
                    Neutral defend with 3 Infantrys
                        Americans roll dice for 1 ArmoredCar, 4 Infantrys and 2 Tanks in Rio de Oro, round 2 :  4/7 hits
                        Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 :  1/3 hits
                        1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans loses 0 PUs for violating Rio de Oros neutrality.
                    Americans win, taking Rio de Oro from Neutral with 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                2 Adv.Fighters moved from 75 Sea Zone to 72 Sea Zone
                1 Bomber moved from 75 Sea Zone to Koryakia
                2 Artillerys and 4 Infantrys moved from Kolyma to Okhotsk
                2 Artillerys and 2 Infantrys moved from Koryakia to Kolyma
                1 Tank moved from Koryakia to Okhotsk
                1 Bomber moved from Koryakia to Okhotsk
                2 Transports moved from 72 Sea Zone to 71 Sea Zone
                1 ArmoredCar and 1 Infantry moved from Wake to 88 Sea Zone
                1 ArmoredCar, 1 Infantry and 1 Transport moved from 88 Sea Zone to 72 Sea Zone
                1 ArmoredCar moved from Wake to 88 Sea Zone
                1 ArmoredCar and 1 Cruiser moved from 88 Sea Zone to 72 Sea Zone
                1 Destroyer and 1 Submarine moved from 88 Sea Zone to 72 Sea Zone
                1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Alaska to 71 Sea Zone
                1 ArmoredCar, 1 Mech.Inf, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
                2 Transports moved from 72 Sea Zone to 74 Sea Zone
                3 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank moved from 72 Sea Zone to Koryakia
                1 Destroyer moved from 72 Sea Zone to 88 Sea Zone
                1 Fighter moved from Rio De Janeiro to Amazon

    Place Units - Americans
                1 ArmoredCar, 1 Mech.Inf and 1 Tank placed in Alaska
                2 Adv.Fighters placed in 88 Sea Zone
                2 Mech.Infs placed in Colombia
                2 Destroyers and 3 Submarines placed in 13 Sea Zone
                1 ArmoredCar placed in South Atlantic USA
                1 B.Transport and 1 S.Submarine placed in 26 Sea Zone
                Americans undo move 4.
                1 Destroyer and 2 Submarines placed in 98 Sea Zone
                1 Destroyer and 1 Submarine placed in 13 Sea Zone

    Turn Complete - Americans
                Americans collect 109 PUs; end with 109 PUs

    triplea_41766_Ame6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 7

    Combat Move - Germans
                2 Transports moved from 24 Sea Zone to 23 Sea Zone
                2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg
                1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to Vyborg
                1 Artillery and 2 Infantrys moved from Lithuania to Minsk
                1 Fighter moved from Brest to Minsk

    Purchase Units - Germans
                Germans buy 2 Artillerys, 1 Destroyer, 2 HeavyTanks, 9 Infantrys, 7 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Minsk
                    Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Minsk, round 2 :  2/4 hits
                        Russians roll dice for 1 Infantry in Minsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Vyborg
                    Germans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys
                    Russians defend with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
                        Germans roll dice for 1 Battleship in Vyborg, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Vyborg
                        Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Vyborg, round 2 :  1/6 hits
                        Russians roll dice for 1 Artillery, 1 HeavyTank and 1 Tank in Vyborg, round 2 :  1/3 hits
                        1 Infantry owned by the Germans and 1 Artillery owned by the Russians lost in Vyborg
                        Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Vyborg, round 3 :  2/5 hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Vyborg, round 3 :  1/2 hits
                        1 Infantry owned by the Germans, 1 HeavyTank owned by the Russians and 1 Tank owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank

    Non Combat Move - Germans
                1 Fighter moved from Vyborg to 24 Sea Zone
                1 Adv.Fighter moved from Vyborg to 24 Sea Zone
                3 Artillerys moved from Lithuania to Brest
                1 Fighter moved from Minsk to Brest
                1 Artillery and 2 Infantrys moved from Latvia to Lithuania
                4 Infantrys moved from Warsaw to Brest
                5 Infantrys moved from Bohemia to Krakow
                5 Infantrys moved from Danzig to Brest
                3 Mech.Infs moved from Bavaria to Burgundy
                2 Mech.Infs moved from Picardy to Burgundy
                5 Infantrys moved from Belgium to Picardy
                1 Artillery moved from Belgium to Picardy
                3 Infantrys moved from Rhine to Belgium
                4 Mech.Infs moved from Rhine to Burgundy
                1 Artillery moved from N.Tunisia to N.Algeria

    Place Units - Germans
                1 Destroyer placed in 23 Sea Zone
                2 Artillerys and 2 Infantrys placed in Hamburg
                4 Mech.Infs placed in Rhine
                2 HeavyTanks placed in Bavaria
                Germans undo move 4.
                3 Mech.Infs placed in Bavaria
                4 Infantrys placed in Warsaw
                3 Infantrys placed in Middle Norrland
                2 HeavyTanks and 2 Tanks placed in Bohemia

    Turn Complete - Germans
                Germans collect 89 PUs; end with 89 PUs total

    Territory Summary for Germans :

    Pomerania : 1 AAGun
        Berlin : 1 Factory
        Rhine : 1 Bomber, 1 Factory and 4 Mech.Infs
        Bohemia : 1 Factory, 2 HeavyTanks and 2 Tanks
        Bavaria : 1 Factory and 3 Mech.Infs
        Hamburg : 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
        Lithuania : 1 flag, 1 AAGun, 1 Artillery and 2 Infantrys
        Latvia : 1 flag, 1 Infantry
        Estonia : 1 flag, 1 Infantry
        Minsk : 1 flag, 1 Artillery and 2 Infantrys
        Burgundy : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 11 Mech.Infs, 1 Stuka and 13 Tanks
        Lorraine : 1 flag
        Picardy : 1 flag, 1 AAGun, 1 Artillery and 5 Infantrys
        N.Algeria : 1 Artillery, 1 JetFighter and 3 Tanks
        Tunis : 1 flag, 1 AAGun and 1 Factory
        Vyborg : 2 Artillerys
        Krakow : 1 flag, 5 Infantrys
        Warsaw : 1 flag, 1 Factory and 4 Infantrys
        Stockholm : 1 flag
        Brest : 1 flag, 1 AAGun, 5 Artillerys, 4 Elites, 1 Fighter, 2 HeavyTanks and 17 Infantrys
        Middle Norrland : 1 flag, 2 Artillerys, 1 Bunker, 1 Factory and 6 Infantrys
        Danzig : 1 flag
        Hungary : 1 flag
        Belgium : 1 flag, 3 Infantrys
        24 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports
        23 Sea Zone : 3 Destroyers, 1 S.Submarine and 1 Submarine
        45 Sea Zone : 1 Destroyer and 2 Transports

    Production/PUs Summary :

    Germans : 89 / 89
        Russians : 92 / 104
        Italians : 80 / 82
        French : 39 / 34
        Yamamoto : 70 / 71
        Chinese : 23 / 24
        Hisaichi : 58 / 60
        British : 89 / 89
        Anzac : 38 / 38
        Dutch : 25 / 25
        Finns : 16 / 14
        Romanians : 21 / 21
        Thai : 0 / 0
        Americans : 109 / 109

    triplea_41766_Ger7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Russians
                1 ArmoredCar moved from Khabarovsk to Vladivostok
                      Russians take Vladivostok from Hisaichi
                1 ArmoredCar moved from Vladivostok to Khabarovsk
                4 Infantrys moved from Chita to Heilungchiang
                1 Artillery moved from Khabarovsk to Heilungchiang
                3 ArmoredCars moved from Chita to Heilungchiang
                3 Artillerys, 1 HeavyTank, 6 Infantrys, 1 Mech.Inf and 5 Tanks moved from Chita to Hulunbuir
                1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                6 Infantrys moved from Evenkia to Olyokminsk
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Mot.Inf moved from Sibirsky to Evenkia
                1 ArmoredCar, 1 HeavyTank and 1 Mot.Inf moved from Evenkia to Olyokminsk
                1 Mot.Inf moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from Okhotsk to Ayan
                3 Infantrys moved from Rostov to Donetsk
                4 ArmoredCars, 1 Artillery, 1 HeavyTank, 20 Infantrys, 1 Mech.Inf and 10 Tanks moved from Kiev to Brest
                1 Infantry moved from Kursk to Kiev
                1 Artillery moved from Rostov to 54 Sea Zone
                1 Infantry moved from Georgia to 54 Sea Zone
                1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
                1 Artillery moved from Kursk to Donetsk
                1 Artillery and 6 Infantrys moved from Kursk to Minsk
                1 Artillery and 1 Infantry moved from Novgorod to Latvia
                1 Elite and 3 Infantrys moved from S.Karelia to Vyborg
                1 Elite and 3 Infantrys moved from S.Karelia to N.Karelia
                2 Infantrys moved from Leningrad to Estonia
                1 Bomber moved from Leningrad to Estonia
                1 Adv.Fighter and 1 Artillery moved from Leningrad to Estonia
                2 Adv.Fighters moved from Leningrad to Minsk
                1 Fighter moved from Leningrad to Latvia

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 30 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Estonia
                    Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys in Estonia, round 2 :  3/5 hits
                        Germans roll dice for 1 Infantry in Estonia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Estonia
                    Russians win, taking Estonia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Vyborg
                    Russians attack with 1 Elite and 3 Infantrys
                    Germans defend with 2 Artillerys
                        Russians roll dice for 1 Elite and 3 Infantrys in Vyborg, round 2 :  0/4 hits
                        Finns roll dice for 2 Artillerys in Vyborg, round 2 :  1/2 hits
                        1 Infantry owned by the Russians lost in Vyborg
                        Russians roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 :  0/3 hits
                        Finns roll dice for 2 Artillerys in Vyborg, round 3 :  0/2 hits
                        Russians roll dice for 1 Elite and 2 Infantrys in Vyborg, round 4 :  1/3 hits
                        Finns roll dice for 2 Artillerys in Vyborg, round 4 :  0/2 hits
                        1 Artillery owned by the Germans lost in Vyborg
                        Russians roll dice for 1 Elite and 2 Infantrys in Vyborg, round 5 :  1/3 hits
                        Finns roll dice for 1 Artillery in Vyborg, round 5 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Artillerys
                    Casualties for Russians: 2 Infantrys
                Battle in Hulunbuir
                    Russians attack with 3 Artillerys, 1 HeavyTank, 6 Infantrys, 1 Mech.Inf and 5 Tanks
                    Hisaichi defend with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 4 Tanks
                        Russians roll dice for 3 Artillerys, 1 HeavyTank, 6 Infantrys, 1 Mech.Inf and 5 Tanks in Hulunbuir, round 2 :  6/16 hits
                        Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 4 Tanks in Hulunbuir, round 2 :  3/9 hits
                        1 ArmoredCar owned by the Hisaichi, 3 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                        Russians roll dice for 3 Artillerys, 1 HeavyTank, 3 Infantrys, 1 Mech.Inf and 5 Tanks in Hulunbuir, round 3 :  4/13 hits
                        Hisaichi roll dice for 3 Tanks in Hulunbuir, round 3 :  2/3 hits
                        2 Infantrys owned by the Russians and 3 Tanks owned by the Hisaichi lost in Hulunbuir
                    Russians win, taking Hulunbuir from Hisaichi with 3 Artillerys, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 24
                    Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 3 Infantrys and 4 Tanks
                    Casualties for Russians: 5 Infantrys
                Battle in Heilungchiang
                    Russians attack with 3 ArmoredCars, 1 Artillery and 4 Infantrys
                    Hisaichi defend with 4 Infantrys
                        Russians roll dice for 3 ArmoredCars, 1 Artillery and 4 Infantrys in Heilungchiang, round 2 :  2/8 hits
                        Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 2 :  1/4 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 3 ArmoredCars, 1 Artillery and 3 Infantrys in Heilungchiang, round 3 :  2/7 hits
                        Hisaichi roll dice for 2 Infantrys in Heilungchiang, round 3 :  0/2 hits
                        2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 3 ArmoredCars, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in Donetsk
                    Russians attack with 1 Artillery and 3 Infantrys
                    Romanians defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 :  2/4 hits
                        Romanians roll dice for 1 Infantry in Donetsk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians win, taking Donetsk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Romanians: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Russians attack with 1 Elite and 3 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Elite and 3 Infantrys in N.Karelia, round 2 :  1/4 hits
                        Finns roll dice for 1 Infantry in N.Karelia, round 2 :  0/1 hits
                        1 Infantry owned by the Finns lost in N.Karelia
                    Russians win, taking N.Karelia from Finns with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Minsk
                    Russians attack with 2 Adv.Fighters, 1 Artillery and 6 Infantrys
                    Germans defend with 1 Artillery and 2 Infantrys
                        Russians roll dice for 2 Adv.Fighters, 1 Artillery and 6 Infantrys in Minsk, round 2 :  2/9 hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 :  1/3 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
                        Russians roll dice for 2 Adv.Fighters, 1 Artillery and 5 Infantrys in Minsk, round 3 :  1/8 hits
                        Germans roll dice for 1 Artillery in Minsk, round 3 :  0/1 hits
                        1 Artillery owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 2 Adv.Fighters, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Artillery and 2 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in Crimea
                    Russians attack with 1 Artillery and 1 Infantry
                    Romanians defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 :  0/2 hits
                        Romanians roll dice for 1 Infantry in Crimea, round 2 :  0/1 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 :  1/2 hits
                        Romanians roll dice for 1 Infantry in Crimea, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea
                    Russians win, taking Crimea from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Romanians: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Latvia
                    Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Latvia, round 2 :  0/3 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Latvia, round 3 :  1/3 hits
                        Germans roll dice for 1 Infantry in Latvia, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Brest
                    Russians attack with 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 20 Infantrys, 1 Mech.Inf and 10 Tanks
                    Germans defend with 1 AAGun, 5 Artillerys, 4 Elites, 1 Fighter, 2 HeavyTanks and 17 Infantrys
                        Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 20 Infantrys, 1 Mech.Inf and 10 Tanks in Brest, round 2 :  18/37 hits
                        Germans roll dice for 5 Artillerys, 4 Elites, 1 Fighter, 2 HeavyTanks and 17 Infantrys in Brest, round 2 :  8/29 hits
                        8 Infantrys owned by the Russians, 1 Elite owned by the Germans and 17 Infantrys owned by the Germans lost in Brest
                        Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 12 Infantrys, 1 Mech.Inf and 10 Tanks in Brest, round 3 :  12/29 hits
                        Germans roll dice for 5 Artillerys, 3 Elites, 1 Fighter and 2 HeavyTanks in Brest, round 3 :  5/11 hits
                        1 Fighter owned by the Germans, 2 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Elites owned by the Germans and 5 Artillerys owned by the Germans lost in Brest
                    Russians win, taking Brest from Germans with 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 10 Tanks remaining. Battle score for attacker is 62
                    Casualties for Germans: 5 Artillerys, 4 Elites, 1 Fighter, 2 HeavyTanks and 17 Infantrys
                    Casualties for Russians: 13 Infantrys

    Non Combat Move - Russians
                2 Adv.Fighters moved from Minsk to Leningrad
                1 Fighter moved from Latvia to Leningrad
                1 Adv.Fighter and 1 Bomber moved from Estonia to Leningrad
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from Tashkent to Uzbekistan
                1 Infantry moved from 126 Sea Zone to Astrakhan
                1 Infantry moved from 126 Sea Zone to Astrakhan
                1 Infantry moved from Astrakhan to Georgia
                9 Infantrys moved from Rostov to Kursk
                5 Infantrys moved from Stalingrad to Rostov
                4 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Tula to Kursk
                5 Infantrys moved from Vologda to S.Karelia
                5 Infantrys moved from Yaroslavl to Smolensk
                5 Infantrys moved from Moscow to Tula
                5 Infantrys moved from Moscow to Yaroslavl
                2 Infantrys moved from Arkhangelsk to S.Karelia
                1 ArmoredCar moved from Arkhangelsk to Leningrad
                1 Artillery moved from Arkhangelsk to S.Karelia
                5 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm

    Place Units - Russians
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Sibirsky
                2 Infantrys placed in Tashkent
                3 Infantrys placed in Georgia
                5 Infantrys placed in Sverdlovsk
                1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
                9 Infantrys and 1 Tank placed in Moscow
                1 HeavyTank and 3 Infantrys placed in Leningrad
                3 Infantrys and 1 Mech.Inf placed in Arkhangelsk

    Turn Complete - Russians
                Russians collect 113 PUs; end with 113 PUs

    triplea_41766_Rus7.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 7

    Combat Move - Italians
                1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from N.Saudi Arabia to S.Saudi Arabia
                1 Mech.Inf moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 Mech.Inf moved from Nigeria to Gold Coast
                      Italians take French Sudan from French
                      Italians take Gold Coast from British
                1 Elite and 1 Infantry moved from Provence to 43 Sea Zone
                1 Artillery and 1 Tank moved from Languedoc to 43 Sea Zone
                1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 43 Sea Zone to 42 Sea Zone
                1 Transport moved from 42 Sea Zone to 43 Sea Zone
                2 Infantrys moved from Provence to 43 Sea Zone
                2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
                1 Elite, 3 Infantrys and 1 Tank moved from 42 Sea Zone to N.Algeria
                1 Artillery moved from 42 Sea Zone to N.Algeria
                2 Mech.Infs moved from Cairo to Nubia
                1 Infantry and 1 Mech.Inf moved from Darfur to Kordofan
                4 Mech.Infs and 1 Tank moved from French Equatorial Africa to Equatoria

    Purchase Units - Italians
                Italians buy 2 Artillerys, 3 Destroyers, 1 Fighter, 12 Infantrys, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Kordofan
                    Italians attack with 1 Infantry and 1 Mech.Inf
                    British defend with 1 Infantry
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Kordofan, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in Kordofan, round 2 :  0/1 hits
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Kordofan, round 3 :  0/2 hits
                        British roll dice for 1 Infantry in Kordofan, round 3 :  0/1 hits
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Kordofan, round 4 :  0/2 hits
                        British roll dice for 1 Infantry in Kordofan, round 4 :  0/1 hits
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Kordofan, round 5 :  1/2 hits
                        British roll dice for 1 Infantry in Kordofan, round 5 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
                    Italians win, taking Kordofan from British with 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Nubia
                    Italians attack with 2 Mech.Infs
                    British defend with 1 Infantry
                        Italians roll dice for 2 Mech.Infs in Nubia, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in Nubia, round 2 :  0/1 hits
                        Italians roll dice for 2 Mech.Infs in Nubia, round 3 :  0/2 hits
                        British roll dice for 1 Infantry in Nubia, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Italians lost in Nubia
                    1 Mech.Inf retreated to Lower Egypt
                    British win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 Mech.Inf
                Battle in S.Saudi Arabia
                    Italians attack with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank
                    British defend with 1 Factory and 3 Infantrys
                        Italians roll dice for 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank in S.Saudi Arabia, round 2 :  2/5 hits
                        British roll dice for 3 Infantrys in S.Saudi Arabia, round 2 :  2/3 hits
                        2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in S.Saudi Arabia
                        Italians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in S.Saudi Arabia, round 3 :  2/3 hits
                        British roll dice for 1 Infantry in S.Saudi Arabia, round 3 :  0/1 hits
                        1 Infantry owned by the British lost in S.Saudi Arabia
                    Italians win, taking S.Saudi Arabia from British with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 Infantrys
                    Casualties for British: 3 Infantrys
                Battle in Equatoria
                    Italians attack with 4 Mech.Infs and 1 Tank
                    French defend with 1 Infantry
                        Italians roll dice for 4 Mech.Infs and 1 Tank in Equatoria, round 2 :  3/5 hits
                        British roll dice for 1 Infantry in Equatoria, round 2 :  1/1 hits
                        1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Equatoria
                    Italians win, taking Equatoria from British with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for French: 1 Infantry
                    Casualties for Italians: 1 Mech.Inf

    Non Combat Move - Italians
                3 Infantrys moved from Hun to Kufra
                4 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys moved from Syria to Iraq
                1 Transport moved from 57 Sea Zone to 58 Sea Zone
                3 Transports moved from 59 Sea Zone to 57 Sea Zone
                2 Fighters moved from 59 Sea Zone to Bombay
                2 Infantrys moved from Languedoc to Aragon
                1 AAGun moved from Languedoc to Aragon
                5 Infantrys moved from Lombardy to Provence
                2 Artillerys and 8 Infantrys moved from Rome to Tuscany
                3 Artillerys moved from Bulgaria to E.Romania
                2 Artillerys and 1 Elite moved from E.Romania to Odessa

    Place Units - Italians
                2 Infantrys placed in Bombay
                2 Infantrys placed in N.Saudi Arabia
                1 Artillery and 2 Infantrys placed in French Equatorial Africa
                6 Infantrys placed in Cairo
                1 Artillery and 1 Fighter placed in Syria
                3 Destroyers, 1 Submarine and 2 Transports placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 87 PUs; end with 87 PUs total

    Territory Summary for Italians :

    Odessa : 2 Artillerys and 1 Elite
        Rome : 1 AAGun and 1 Factory
        Lombardy : 1 Factory
        Kufra : 3 Infantrys
        Tuscany : 2 Artillerys and 8 Infantrys
        Hun : 1 Factory
        Languedoc : 1 flag
        Provence : 1 flag, 1 AAGun, 1 Factory and 5 Infantrys
        N.Algeria : 1 flag, 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
        Syria : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Fighter
        French Equatorial Africa : 1 flag, 1 Artillery, 1 Factory and 2 Infantrys
        S.Algeria : 1 flag, 1 Infantry
        S.Tunisia : 1 flag
        French Sudan : 1 flag
        N.Tunisia : 1 flag
        New Valley : 1 flag
        Equatoria : 1 flag, 3 Mech.Infs and 1 Tank
        Darfur : 1 flag, 3 Mech.Infs
        Kordofan : 1 flag, 1 Mech.Inf
        Gold Coast : 1 flag, 1 Mech.Inf
        Bombay : 1 flag, 1 AAGun, 3 Artillerys, 1 Factory, 2 Fighters and 5 Infantrys
        Nigeria : 1 flag
        Mersa Matruh : 1 flag
        Iraq : 1 flag, 2 Infantrys
        Cairo : 1 flag, 1 AAGun, 1 Factory and 6 Infantrys
        Palestine : 1 flag
        Lower Egypt : 1 flag, 4 Infantrys and 1 Mech.Inf
        E.Romania : 3 Artillerys
        Greece : 1 flag, 1 AAGun
        Serbia : 1 flag
        Aragon : 1 flag, 1 AAGun, 1 Artillery, 4 Infantrys and 1 Tank
        N.Saudi Arabia : 1 flag, 1 Factory and 2 Infantrys
        S.Saudi Arabia : 1 flag, 1 Artillery, 1 Factory, 1 Mech.Inf and 1 Tank
        42 Sea Zone : 1 Adv.Fighter, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Transports
        46 Sea Zone : 3 Destroyers, 1 Submarine and 2 Transports
        58 Sea Zone : 1 Transport
        57 Sea Zone : 3 Transports
        59 Sea Zone : 1 Battleship, 1 Carrier and 3 Destroyers

    Production/PUs Summary :

    Germans : 83 / 89
        Russians : 113 / 113
        Italians : 87 / 87
        French : 38 / 34
        Yamamoto : 70 / 71
        Chinese : 23 / 24
        Hisaichi : 50 / 60
        British : 83 / 89
        Anzac : 38 / 38
        Dutch : 25 / 25
        Finns : 13 / 14
        Romanians : 17 / 21
        Thai : 0 / 0
        Americans : 109 / 109

    triplea_41766_Ita7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - French
                6 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters, 29 Infantrys and 9 Tanks moved from Paris to Burgundy
                1 Infantry moved from Orleanais to Burgundy
                1 Transport moved from 8 Sea Zone to 2 Sea Zone
                2 Infantrys moved from Baffin to 2 Sea Zone
                2 Infantrys and 1 Transport moved from 2 Sea Zone to 8 Sea Zone
                2 Infantrys moved from 8 Sea Zone to Greenland

    Purchase Units - French
                French buy 1 Elite, 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Burgundy
                    French attack with 6 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters, 30 Infantrys and 9 Tanks
                    Germans defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 11 Mech.Infs, 1 Stuka and 13 Tanks
                        AA fire in Burgundy :  2/8 hits
                    2 Adv.Fighters owned by the French lost in Burgundy
                        French roll dice for 4 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters, 30 Infantrys and 9 Tanks in Burgundy, round 2 :  15/48 hits
                        Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 11 Mech.Infs, 1 Stuka and 13 Tanks in Burgundy, round 2 :  16/36 hits
                        1 Artillery owned by the Germans, 6 Infantrys owned by the Germans, 16 Infantrys owned by the French, 7 Mech.Infs owned by the Germans and 1 Stuka owned by the Germans lost in Burgundy
                        French roll dice for 4 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters, 14 Infantrys and 9 Tanks in Burgundy, round 3 :  12/32 hits
                        Germans roll dice for 1 Adv.Fighter, 1 Fighter, 2 HeavyTanks, 4 Mech.Infs and 13 Tanks in Burgundy, round 3 :  9/21 hits
                        9 Infantrys owned by the French, 4 Mech.Infs owned by the Germans and 8 Tanks owned by the Germans lost in Burgundy
                        French roll dice for 4 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters, 5 Infantrys and 9 Tanks in Burgundy, round 4 :  11/23 hits
                        Germans roll dice for 1 Adv.Fighter, 1 Fighter, 2 HeavyTanks and 5 Tanks in Burgundy, round 4 :  5/9 hits
                        1 Fighter owned by the Germans, 2 HeavyTanks owned by the Germans, 5 Infantrys owned by the French, 1 Adv.Fighter owned by the Germans and 5 Tanks owned by the Germans lost in Burgundy
                    French win, taking Burgundy from Germans with 4 Adv.Fighters, 1 Artillery, 2 Elites, 2 Fighters and 9 Tanks remaining. Battle score for attacker is 107
                    Casualties for Germans: 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 11 Mech.Infs, 1 Stuka and 13 Tanks
                    Casualties for French: 2 Adv.Fighters and 30 Infantrys

    Non Combat Move - French
                4 Adv.Fighters and 2 Fighters moved from Burgundy to Paris

    Place Units - French
                1 Infantry and 3 Tanks placed in E.Morocco
                1 Elite and 7 Infantrys placed in Paris

    Turn Complete - French
                French collect 40 PUs; end with 40 PUs

    triplea_41766_Fre7.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 7

    Combat Move - Yamamoto
                2 Infantrys moved from Mindoro to 93 Sea Zone
                2 Infantrys moved from Panay to 93 Sea Zone
                4 Infantrys and 2 Transports moved from 93 Sea Zone to 111 Sea Zone
                4 Infantrys moved from 111 Sea Zone to Lombok
                1 Bomber moved from Davao to Lombok
                1 B.Transport moved from 110 Sea Zone to 107 Sea Zone
                1 Infantry moved from Chubu to 85 Sea Zone
                1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Palawan
                      Yamamoto take Palawan from Americans

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Yamamoto creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Hisaichi loiter and taunt; Yamamoto attack with 2 Battleships, 1 Carrier, 2 Cruisers, 2 Fighters and 3 Transports
                    British defend with 1 Submarine
                        British roll dice for 1 Submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Battleships, 1 Carrier, 2 Cruisers, 2 Fighters and 3 Transports in 110 Sea Zone, round 2 :  2/7 hits
                        1 Submarine owned by the British lost in 110 Sea Zone
                    Yamamoto win with 2 Battleships, 1 Carrier, 2 Cruisers, 2 Fighters and 3 Transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine
                Battle in Lombok
                    Yamamoto attack with 1 Bomber and 4 Infantrys
                    Dutch defend with 1 Infantry; Anzac defend with 1 Tank
                        Yamamoto roll dice for 1 Bomber and 4 Infantrys in Lombok, round 2 :  1/5 hits
                        Dutch roll dice for 1 Infantry and 1 Tank in Lombok, round 2 :  0/2 hits
                        1 Infantry owned by the Dutch lost in Lombok
                        Yamamoto roll dice for 1 Bomber and 4 Infantrys in Lombok, round 3 :  1/5 hits
                        Dutch roll dice for 1 Tank in Lombok, round 3 :  0/1 hits
                        1 Tank owned by the Anzac lost in Lombok
                    Yamamoto win, taking Lombok from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Dutch: 1 Infantry
                    Casualties for Anzac: 1 Tank

    Non Combat Move - Yamamoto
                1 Bomber moved from Lombok to Davao

    Place Units - Yamamoto
                2 Destroyers placed in 107 Sea Zone
                1 Bunker and 2 Infantrys placed in Davao
                2 Destroyers and 2 Transports placed in 85 Sea Zone
                2 Artillerys and 5 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs total

    Territory Summary for Yamamoto :

    Tokyo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 13 Infantrys
        Kusaie : 1 Infantry
        Kwajalein : 1 Artillery and 1 Infantry
        Kwangsi : 1 flag
        Paramushir : 1 Infantry
        Kunashir : 1 Artillery
        Hainan : 1 flag
        Saipan : 1 AAGun, 1 Bunker and 1 Infantry
        Chubu : 2 Artillerys, 1 Factory and 1 Infantry
        Fukien : 1 flag
        Iturup : 1 Infantry
        Kiangsi : 1 flag
        Yunnan : 1 flag
        Hunan : 1 flag
        Sumatra : 1 flag, 4 Artillerys and 3 Infantrys
        Lombok : 1 flag, 4 Infantrys
        Celebes : 1 flag, 3 Infantrys
        Truk : 1 flag, 1 Artillery and 1 Infantry
        Ponape : 1 flag, 1 Tank
        Palawan : 1 flag, 1 Infantry
        Davao : 1 flag, 1 AAGun, 2 Artillerys, 1 Bomber, 3 Bunkers, 2 Elites, 1 Factory, 1 Fighter and 2 Infantrys
        Mindoro : 1 flag
        Panay : 1 flag
        Woleai : 1 flag, 1 Infantry
        Guam : 1 flag, 1 Tank
        Mindanao : 1 flag
        107 Sea Zone : 1 B.Transport and 2 Destroyers
        110 Sea Zone : 2 Battleships, 1 Carrier, 2 Cruisers, 2 Fighters and 3 Transports
        111 Sea Zone : 1 S.Submarine and 2 Transports
        85 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 4 Destroyers, 1 Fighter and 2 Transports
        93 Sea Zone : 1 Destroyer
        86 Sea Zone : 1 Destroyer

    Production/PUs Summary :

    Germans : 81 / 89
        Russians : 113 / 113
        Italians : 87 / 87
        French : 40 / 40
        Yamamoto : 72 / 72
        Chinese : 23 / 24
        Hisaichi : 50 / 60
        British : 83 / 89
        Anzac : 38 / 38
        Dutch : 24 / 25
        Finns : 13 / 14
        Romanians : 17 / 21
        Thai : 0 / 0
        Americans : 108 / 109

    triplea_41766_Yam7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Chinese
                1 Infantry moved from Ningsia to Suiyuan
                1 ArmoredCar and 1 Infantry moved from Szechwan to Hupeh
                2 ArmoredCars moved from Lanchow to Kweichow
                1 ArmoredCar moved from Shensi to Yunnan
                      Chinese take Yunnan from Yamamoto
                2 Infantrys moved from Shensi to Shansi
                2 Adv.Fighters, 2 Artillerys, 1 Infantry, 1 Marine and 6 Tanks moved from Suiyuan to Shansi

    Purchase Units - Chinese
                Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 ArmoredCar and 1 Infantry
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Hupeh, round 2 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                Battle in Shansi
                    Chinese attack with 2 Adv.Fighters, 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks
                    Hisaichi defend with 3 Infantrys
                        Chinese roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks in Shansi, round 2 :  8/14 hits
                        Hisaichi roll dice for 3 Infantrys in Shansi, round 2 :  0/3 hits
                        3 Infantrys owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 2 Adv.Fighters, 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 3 Infantrys
                Battle in Kweichow
                    Chinese attack with 2 ArmoredCars
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 1 ArmoredCar

    Non Combat Move - Chinese
                1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Lanchow to Szechwan
                1 Elite, 2 Infantrys, 1 Marine and 1 Tank moved from Lanchow to Shensi
                3 Infantrys moved from Ningsia to Shensi
                1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                1 Elite, 4 Infantrys and 1 Tank moved from Hsining to E.Qinghai
                1 Tank moved from E.Qinghai to Ningsia
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang
                2 Adv.Fighters moved from Shansi to Shensi

    Place Units - Chinese
                1 Elite, 4 Infantrys and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 30 PUs; end with 30 PUs

    triplea_41766_Chi7.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Artillery and 2 Infantrys moved from Kirin to Heilungchiang
                1 Tank moved from Changchun to Heilungchiang
                1 Bomber moved from Changchun to Heilungchiang
                1 Artillery, 1 Elite, 4 Infantrys and 9 Tanks moved from Chahar to Shansi
                1 Artillery moved from Shantung to Shansi
                1 Fighter moved from Anhwei to Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 6 Artillerys, 1 Fighter, 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Heilungchiang
                    Hisaichi attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                    Russians defend with 3 ArmoredCars, 1 Artillery and 3 Infantrys
                        Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Heilungchiang, round 2 :  2/5 hits
                        Russians roll dice for 3 ArmoredCars, 1 Artillery and 3 Infantrys in Heilungchiang, round 2 :  1/7 hits
                        1 Infantry owned by the Hisaichi and 2 ArmoredCars owned by the Russians lost in Heilungchiang
                        Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Heilungchiang, round 3 :  1/4 hits
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Heilungchiang, round 3 :  2/5 hits
                        1 Infantry owned by the Hisaichi, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in Heilungchiang
                    1 Tank retreated to Kirin
                    Russians win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                    Casualties for Russians: 3 ArmoredCars
                Battle in Shansi
                    Hisaichi attack with 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 9 Tanks
                    Chinese defend with 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks
                        Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 9 Tanks in Shansi, round 2 :  7/17 hits
                        Chinese roll dice for 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks in Shansi, round 2 :  3/12 hits
                        3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Chinese, 1 Tank owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Marine owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 9 Tanks in Shansi, round 3 :  11/14 hits
                        Chinese roll dice for 5 Tanks in Shansi, round 3 :  5/5 hits
                        1 Infantry owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 5 Tanks owned by the Chinese, 2 Artillerys owned by the Hisaichi and 1 Elite owned by the Hisaichi lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 9 Tanks remaining. Battle score for attacker is 21
                    Casualties for Hisaichi: 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys
                    Casualties for Chinese: 2 Artillerys, 3 Infantrys, 1 Marine and 6 Tanks

    Non Combat Move - Hisaichi
                1 Infantry moved from N.French Indochina to Hunan
                3 Artillerys moved from N.French Indochina to Hunan
                3 Artillerys moved from Changchun to Kirin
                1 Bomber moved from Heilungchiang to Changchun

    Place Units - Hisaichi
                1 Artillery and 2 Infantrys placed in Peking
                1 Artillery and 3 Infantrys placed in Liaoning
                2 Mech.Infs and 1 Tank placed in Shantung
                1 Fighter placed in 84 Sea Zone
                4 Artillerys and 2 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 46 PUs; end with 46 PUs total

    Territory Summary for Hisaichi :

    N.French Indochina : 1 flag, 1 Infantry
        Shansi : 1 flag, 9 Tanks
        Kwangtung : 1 flag
        Shanghai : 1 flag
        Chahar : 1 flag
        Hunan : 3 Artillerys and 1 Infantry
        Anhwei : 1 flag, 1 Artillery
        Liaoning : 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys
        Kirin : 3 Artillerys and 1 Tank
        Peking : 1 flag, 2 Artillerys, 1 Factory and 4 Infantrys
        Shantung : 1 flag, 1 Factory, 2 Mech.Infs and 1 Tank
        Changchun : 1 AAGun, 4 Artillerys, 1 Bomber, 1 Bunker, 1 Factory and 2 Infantrys
        Hong Kong : 1 flag, 1 AAGun and 1 Factory
        Manila : 1 flag
        110 Sea Zone : 1 Battleship, 1 Destroyer and 1 Submarine
        84 Sea Zone : 1 Carrier, 2 Destroyers, 1 Fighter and 2 Transports

    Production/PUs Summary :

    Germans : 81 / 89
        Russians : 113 / 113
        Italians : 87 / 87
        French : 40 / 40
        Yamamoto : 70 / 72
        Chinese : 29 / 30
        Hisaichi : 46 / 46
        British : 83 / 89
        Anzac : 38 / 38
        Dutch : 24 / 25
        Finns : 13 / 14
        Romanians : 17 / 21
        Thai : 0 / 0
        Americans : 108 / 109

    triplea_41766_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - British
                1 ArmoredCar moved from Normandy to Languedoc
                      French take Languedoc from Italians
                1 Tank moved from Normandy to Aquitaine
                1 Battleship, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
                1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
                1 Infantry moved from Manchester to Scotland
                1 Infantry moved from Dover to Manchester
                1 Infantry moved from Manchester to Scotland
                2 Adv.Fighters moved from Rajputana to 57 Sea Zone
                4 Infantrys moved from Italian East Africa to Kordofan
                1 Adv.Fighter and 8 Infantrys moved from Italian East Africa to Equatoria
                2 Infantrys moved from Kenya to Equatoria
                2 Infantrys and 1 Tank moved from Rhodesia to Kenya
                1 Tank moved from Kenya to Equatoria
                1 Infantry moved from Cape Town to South Africa
                15 Infantrys moved from Rajputana to Bombay
                2 ArmoredCars and 1 Tank moved from Hyderabad to Bombay
                3 Artillerys moved from Hyderabad to 60 Sea Zone
                5 Infantrys moved from Madras to 60 Sea Zone
                2 Infantrys moved from Hyderabad to 60 Sea Zone
                3 Artillerys, 7 Infantrys and 5 Transports moved from 60 Sea Zone to 65 Sea Zone
                3 Artillerys and 7 Infantrys moved from 65 Sea Zone to Sumatra
                1 ArmoredCar moved from S.French Indochina to N.French Indochina
                1 ArmoredCar and 3 Tanks moved from Bangkok to N.Thailand
                1 Destroyer moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from Attu to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia
                1 Infantry moved from Vancouver to 80 Sea Zone
                1 Infantry moved from British Columbia to 80 Sea Zone
                1 Infantry moved from Yukon to 80 Sea Zone
                3 Infantrys moved from Yukon to Alaska
                2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
                2 Infantrys moved from 71 Sea Zone to Attu
                1 Infantry and 1 S.Submarine moved from 80 Sea Zone to 72 Sea Zone
                1 Infantry moved from 72 Sea Zone to Koryakia
                1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 Infantry and 1 Tank moved from Koryakia to Kolyma
                1 Tank moved from Kolyma to Okhotsk

    Purchase Units - British
                British buy 1 Adv.Fighter, 1 Fighter, 19 Infantrys, 4 Submarines and 1 Tank; Remaining resources: 0 PUs;

    Combat - British
                Battle in 57 Sea Zone
                    British attack with 2 Adv.Fighters
                    Italians defend with 3 Transports
                        British roll dice for 2 Adv.Fighters in 57 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 3 Transports in 57 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 2 Adv.Fighters in 57 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 3 Transports in 57 Sea Zone, round 3 :  0/3 hits
                        2 Transports owned by the Italians lost in 57 Sea Zone
                        British roll dice for 2 Adv.Fighters in 57 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 Transport in 57 Sea Zone, round 4 :  0/1 hits
                        1 Transport owned by the Italians lost in 57 Sea Zone
                    British win with 2 Adv.Fighters remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 Transports
                Battle in Equatoria
                    British attack with 1 Adv.Fighter, 10 Infantrys and 1 Tank
                    Italians defend with 3 Mech.Infs and 1 Tank
                        British roll dice for 1 Adv.Fighter, 10 Infantrys and 1 Tank in Equatoria, round 2 :  3/12 hits
                        Italians roll dice for 3 Mech.Infs and 1 Tank in Equatoria, round 2 :  2/4 hits
                        2 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Equatoria
                        British roll dice for 1 Adv.Fighter, 8 Infantrys and 1 Tank in Equatoria, round 3 :  4/10 hits
                        Italians roll dice for 1 Tank in Equatoria, round 3 :  1/1 hits
                        1 Tank owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                    British win, taking Equatoria from Italians with 1 Adv.Fighter, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 17
                    Casualties for British: 3 Infantrys
                    Casualties for Italians: 3 Mech.Infs and 1 Tank
                Battle in N.French Indochina
                    British attack with 1 ArmoredCar
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 ArmoredCar in N.French Indochina, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 :  0/1 hits
                        British roll dice for 1 ArmoredCar in N.French Indochina, round 3 :  1/1 hits
                        Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 :  1/1 hits
                        1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                    Hisaichi win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 ArmoredCar
                    Casualties for Hisaichi: 1 Infantry
                Battle in Sumatra
                    British attack with 3 Artillerys and 7 Infantrys
                    Yamamoto defend with 4 Artillerys and 3 Infantrys
                        British roll dice for 3 Artillerys and 7 Infantrys in Sumatra, round 2 :  2/10 hits
                        Yamamoto roll dice for 4 Artillerys and 3 Infantrys in Sumatra, round 2 :  2/7 hits
                        2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                        British roll dice for 3 Artillerys and 5 Infantrys in Sumatra, round 3 :  0/8 hits
                        Yamamoto roll dice for 4 Artillerys and 1 Infantry in Sumatra, round 3 :  1/5 hits
                        1 Infantry owned by the British lost in Sumatra
                        British roll dice for 3 Artillerys and 4 Infantrys in Sumatra, round 4 :  4/7 hits
                        Yamamoto roll dice for 4 Artillerys and 1 Infantry in Sumatra, round 4 :  1/5 hits
                        3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                        British roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 5 :  2/6 hits
                        Yamamoto roll dice for 1 Artillery in Sumatra, round 5 :  0/1 hits
                        1 Artillery owned by the Yamamoto lost in Sumatra
                    British win, taking Sumatra from Yamamoto with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 4 Infantrys
                    Casualties for Yamamoto: 4 Artillerys and 3 Infantrys
                Battle in Bombay
                    British attack with 2 ArmoredCars, 15 Infantrys and 1 Tank
                    Italians defend with 1 AAGun, 3 Artillerys, 1 Factory, 2 Fighters and 5 Infantrys
                        British roll dice for 2 ArmoredCars, 15 Infantrys and 1 Tank in Bombay, round 2 :  2/18 hits
                        Italians roll dice for 3 Artillerys, 2 Fighters and 5 Infantrys in Bombay, round 2 :  4/10 hits
                        2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Bombay
                        British roll dice for 2 ArmoredCars, 11 Infantrys and 1 Tank in Bombay, round 3 :  1/14 hits
                        Italians roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Bombay, round 3 :  5/8 hits
                        1 Infantry owned by the Italians and 5 Infantrys owned by the British lost in Bombay
                        British roll dice for 2 ArmoredCars, 6 Infantrys and 1 Tank in Bombay, round 4 :  2/9 hits
                        Italians roll dice for 3 Artillerys, 2 Fighters and 2 Infantrys in Bombay, round 4 :  5/7 hits
                        2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Bombay
                        British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Bombay, round 5 :  1/4 hits
                        Italians roll dice for 3 Artillerys and 2 Fighters in Bombay, round 5 :  3/5 hits
                        2 ArmoredCars owned by the British, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Bombay
                        British roll dice for 1 Tank in Bombay, round 6 :  1/1 hits
                        Italians roll dice for 2 Artillerys and 2 Fighters in Bombay, round 6 :  1/4 hits
                        1 Tank owned by the British and 1 Artillery owned by the Italians lost in Bombay
                    Italians win with 1 Artillery and 2 Fighters remaining. Battle score for attacker is -25
                    Casualties for British: 2 ArmoredCars, 15 Infantrys and 1 Tank
                    Casualties for Italians: 2 Artillerys and 5 Infantrys
                Battle in Kordofan
                    British attack with 4 Infantrys
                    Italians defend with 1 Mech.Inf
                        British roll dice for 4 Infantrys in Kordofan, round 2 :  1/4 hits
                        Italians roll dice for 1 Mech.Inf in Kordofan, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Italians lost in Kordofan
                    British win, taking Kordofan from Italians with 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Mech.Inf

    Non Combat Move - British
                15 Infantrys moved from Hyderabad to Rajputana
                2 Adv.Fighters moved from 57 Sea Zone to Italian East Africa
                1 Adv.Fighter moved from Equatoria to Italian East Africa
                1 Infantry moved from Cape Town to South Africa
                5 Infantrys moved from Delhi to Rajputana

    Place Units - British
                4 Submarines placed in 21 Sea Zone
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                1 Fighter and 1 Infantry placed in Cape Town
                4 Infantrys and 1 Tank placed in Delhi
                1 Adv.Fighter and 2 Infantrys placed in Madras

    Turn Complete - British
                British collect 85 PUs; end with 85 PUs

    triplea_41766_Bri7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Anzac
                2 Destroyers moved from 67 Sea Zone to 111 Sea Zone
                1 Battleship moved from 113 Sea Zone to 111 Sea Zone
                1 Destroyer and 1 Submarine moved from 113 Sea Zone to 107 Sea Zone
                1 Battleship moved from 113 Sea Zone to 111 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
                1 Destroyer moved from 113 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Tank moved from West Papua to 113 Sea Zone
                1 Artillery and 1 Tank moved from Townsville to 113 Sea Zone
                4 Infantrys moved from West Papua to 113 Sea Zone
                2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 113 Sea Zone to 67 Sea Zone
                2 Artillerys, 4 Infantrys and 2 Tanks moved from 67 Sea Zone to Lombok
                1 Infantry moved from Soembawa to Lombok
                1 Adv.Fighter and 1 Fighter moved from Broome to 107 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 1 Destroyer, 5 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Lombok
                    Anzac attack with 2 Artillerys, 5 Infantrys and 2 Tanks
                    Yamamoto defend with 4 Infantrys
                        Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Lombok, round 2 :  3/9 hits
                        Yamamoto roll dice for 4 Infantrys in Lombok, round 2 :  0/4 hits
                        3 Infantrys owned by the Yamamoto lost in Lombok
                        Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Lombok, round 3 :  2/9 hits
                        Yamamoto roll dice for 1 Infantry in Lombok, round 3 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Lombok
                    Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 4 Infantrys
                Battle in 107 Sea Zone
                    Anzac attack with 1 Adv.Fighter, 2 Destroyers, 1 Fighter and 1 Submarine
                    Yamamoto defend with 1 B.Transport and 2 Destroyers
                        Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 1 Adv.Fighter, 2 Destroyers and 1 Fighter in 107 Sea Zone, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 B.Transport and 2 Destroyers in 107 Sea Zone, round 2 :  0/3 hits
                        1 Destroyer owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
                        Anzac roll dice for 1 Submarine in 107 Sea Zone, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 3 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                    Anzac win with 1 Adv.Fighter, 2 Destroyers, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 24
                    Casualties for Yamamoto: 1 B.Transport and 2 Destroyers
                Battle in 111 Sea Zone
                    Anzac attack with 2 Battleships and 3 Destroyers
                    Yamamoto defend with 1 S.Submarine and 2 Transports
                        Yamamoto roll dice for 1 S.Submarine in 111 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 2 Battleships and 3 Destroyers in 111 Sea Zone, round 2 :  3/5 hits
                        Yamamoto roll dice for 2 Transports in 111 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        2 Transports owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 111 Sea Zone
                    Anzac win with 2 Battleships and 3 Destroyers remaining. Battle score for attacker is 22
                    Casualties for Yamamoto: 1 S.Submarine and 2 Transports

    Non Combat Move - Anzac
                4 Infantrys moved from West Papua to Hollandia
                1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Hollandia
                1 Infantry moved from Port Moresby to West Papua
                1 Destroyer moved from 63 Sea Zone to 65 Sea Zone

    Place Units - Anzac
                1 Destroyer and 1 S.Submarine placed in 67 Sea Zone
                1 Adv.Fighter placed in Broome
                3 Infantrys placed in Townsville
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    triplea_41766_Anz7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Dutch
                2 Fighters moved from Banjarmasin to 93 Sea Zone
                1 Adv.Fighter moved from Banjarmasin to 93 Sea Zone

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Tank; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in 93 Sea Zone
                    Dutch attack with 1 Adv.Fighter and 2 Fighters
                    Yamamoto defend with 1 Destroyer
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in 93 Sea Zone, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in 93 Sea Zone, round 3 :  0/3 hits
                        Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in 93 Sea Zone, round 4 :  3/3 hits
                        Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 4 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                    Dutch win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Dutch
                1 Adv.Fighter and 2 Fighters moved from 93 Sea Zone to Samar

    Place Units - Dutch
                2 Adv.Fighters and 1 Tank placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 27 PUs

    triplea_41766_Dut7.tsvg

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