Ok, so scrambles in SZ110 and 111 please?
18L Variance vs Aequitas et Veritas (allies +6) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 7 PUs;Combat Move - Germans
4 fighters moved from Southern Italy to Egypt
2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Alexandria to Egypt
3 fighters moved from Alexandria to Egypt
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Egypt
Germans attack with 1 bomber, 7 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 2 bombers, 6 fighters and 8 infantry; ANZAC defend with 1 fighter
AA fire in Egypt : 1/3 hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/12 hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 9 fighters and 13 infantry in Egypt, round 2 : 10/26 hits
6 fighters owned by the Germans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Egypt
retreated to Egypt
British win with 1 aaGun, 1 armour, 1 artillery, 9 fighters and 11 infantry remaining. Battle score for attacker is -63
Casualties for Germans: 7 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Americans: 2 bombers and 1 infantryNon Combat Move - Germans
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Western Germany to Trans-Jordan
1 mech_infantry moved from Belarus to Rostov
1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3,6,4
Germans collect 54 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 bombers
EDIT: Removing units owned by Germans from Alexandria: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by British from Egypt: 4 infantry
EDIT: Removing units owned by Americans from Egypt: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Russians
Battle in Suiyuyan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 5 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to 19 Sea ZoneTurn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
1 bomber moved from Volgograd to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 bomber, 5 fighters and 6 tactical_bombers moved from Alexandria to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters and 7 tactical_bombers
British defend with 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 fighters and 2 infantry; ANZAC defend with 1 fighter
AA fire in Egypt : 0/3 hits
Japanese roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 7 tactical_bombers in Egypt, round 2 : 8/17 hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 9 fighters and 2 infantry in Egypt, round 2 : 9/13 hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 4 fighters owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Egypt
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 4/8 hits
British roll dice for 5 fighters in Egypt, round 3 : 5/5 hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 fighters owned by the British lost in Egypt
Japanese roll dice for 1 armour and 2 bombers in Egypt, round 4 : 1/3 hits
British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the ANZAC lost in Egypt
Japanese win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is -30
Casualties for British: 2 fighters
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 fighters and 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 6 fighters and 7 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Egypt to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Japanese
1 armour placed in Persia
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,6,1,1,2,5,2,4,2,6,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,5
Japanese collect 12 PUs (8 lost to blockades); end with 13 PUs -
8 VCs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 carrier, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Gibraltar to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 bombers moved from India to EgyptCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Egypt
Americans attack with 2 bombers
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in Egypt, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Egypt
Americans win, taking 22 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 81 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 2 battleships, 3 carriers and 1 transport
Americans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 81 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 81 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 81 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 81 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 81 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 81 Sea Zone
Americans roll dice for 1 submarine in 81 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 81 Sea Zone, round 4 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 81 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 81 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 81 Sea Zone, round 5 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 81 Sea Zone
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
Casualties for Americans: 3 carriers, 2 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers and 1 transport
Battle in 104 Sea Zone
Americans attack with 6 bombers
Germans defend with 1 destroyer
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 4/6 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
6 bombers moved from 104 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 armour moved from French Indo China to Szechwan
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
9 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory TsinghaiNon Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
3 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsPurchase Units - British
British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 submarines moved from 76 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 aaGun and 6 infantry moved from Szechwan to Sikang
2 artilleries and 3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Kiangsi to KiangsuPlace Units - British
1 destroyer placed in 109 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery placed in India
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Some Units in 20 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0,33
Americans : -0,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
5 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to EgyptCombat - Italians
Battle in Egypt
Italians attack with 4 armour, 2 fighters and 6 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 4 armour, 2 fighters and 6 mech_infantrys in Egypt, round 2 : 4/12 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 4 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,4,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,2,4,6,1,3,4,3,6
Italians collect 19 PUs (9 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 bombers moved from Queensland to Iwo Jima
1 submarine moved from 54 Sea Zone to 21 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
5 bombers moved from Western Germany to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Scotland
Battle in Anglo Egyptian Sudan
Germans attack with 5 bombers and 1 fighter
British defend with 2 mech_infantrys; Americans defend with 2 bombers
Germans roll dice for 5 bombers and 1 fighter in Anglo Egyptian Sudan, round 2 : 5/6 hits
British roll dice for 2 bombers and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 bomber owned by the Germans and 2 bombers owned by the Americans lost in Anglo Egyptian Sudan
Germans win, taking Scotland from British with 4 bombers and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber
Casualties for British: 2 mech_infantrys
Casualties for Americans: 2 bombersNon Combat Move - Germans
4 bombers and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Germans
7 fighters placed in Western Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,4,5,1,4,2,5,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 17 Sea ZoneNon Combat Move - Russians
2 infantry moved from Hopei to Shensi
1 aaGun and 5 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Shantung to KiangsuTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 bomber moved from Trans-Jordan to 76 Sea Zone
1 bomber moved from Trans-Jordan to Alexandria
3 armour moved from Trans-Jordan to Alexandria
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 76 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Japanese attack with 3 armour and 1 bomber
French defend with 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Alexandria, round 2 : 4/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the French lost in Alexandria
Japanese win, taking Alexandria from British with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Kazakhstan to Turkmenistan
2 infantry moved from Kansu to Timguska
1 infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from 76 Sea Zone to EgyptPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,3,1,6,4,2,3,3,6,3,1,1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,6,5
Japanese collect 6 PUs (10 lost to blockades); end with 7 PUs -
gg
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You surprized me in three different games.
Thank you for the insight.Your win is posted.
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Thanks AQ, fun games





