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Whackamatt Allies -vs- dawgoneit Axis Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
2 Infantrys moved from Darfur to Kufra
2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry moved from New Valley to Kufra
1 Adv.Fighter and 2 Tanks moved from French Equatorial Africa to KufraPurchase Units - French
French buy 1 Fighter and 2 Tanks; Remaining resources: 1 PUs;Combat - French
Battle in Kufra
French attack with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks
Italians defend with 1 Artillery and 7 Infantrys
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks in Kufra, round 2 : 4/12 hits
Italians roll dice for 1 Artillery and 7 Infantrys in Kufra, round 2 : 1/8 hits
4 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Kufra
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 3 : 3/11 hits
Italians roll dice for 1 Artillery and 3 Infantrys in Kufra, round 3 : 0/4 hits
3 Infantrys owned by the Italians lost in Kufra
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 4 : 2/11 hits
Italians roll dice for 1 Artillery in Kufra, round 4 : 1/1 hits
1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Kufra
French win, taking Kufra from Italians with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Italians: 1 Artillery and 7 Infantrys
Casualties for French: 2 InfantrysNon Combat Move - French
3 Adv.Fighters and 1 Fighter moved from Kufra to DarfurPlace Units - French
1 Fighter and 2 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 23 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
3 Adv.Fighters and 11 Infantrys moved from Tokyo to Chubu
1 ArmoredCar moved from Tohoku to ChubuPurchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Chubu
Yamamoto attack with 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys
Americans defend with 2 Artillerys, 2 Elites, 1 Factory, 3 Infantrys and 5 Marines
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys in Chubu, round 2 : 5/15 hits
Americans roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 5 Marines in Chubu, round 2 : 2/12 hits
2 Elites owned by the Americans, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 9 Infantrys in Chubu, round 3 : 5/13 hits
Americans roll dice for 2 Artillerys and 5 Marines in Chubu, round 3 : 2/7 hits
3 Marines owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 7 Infantrys in Chubu, round 4 : 1/11 hits
Americans roll dice for 2 Marines in Chubu, round 4 : 2/2 hits
1 Marine owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys in Chubu, round 5 : 3/9 hits
Americans roll dice for 1 Marine in Chubu, round 5 : 0/1 hits
1 Marine owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 28
Casualties for Yamamoto: 6 Infantrys
Casualties for Americans: 2 Artillerys, 2 Elites, 3 Infantrys and 5 MarinesNon Combat Move - Yamamoto
3 Adv.Fighters moved from Chubu to Tokyo
2 Infantrys moved from Tohoku to TokyoPlace Units - Yamamoto
2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Artillery, 1 Elite and 3 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Shensi to Hupeh
1 Mech.Inf moved from Ningsia to Hupeh
1 Adv.Fighter and 1 Fighter moved from Suiyuan to Hupeh
4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
2 Artillerys and 2 Infantrys moved from Gobi Altai to Ulan Bator
3 Infantrys moved from E.Sinkiang to Gobi Altai
1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Ningsia to SuiyuanPurchase Units - Chinese
Chinese buy 2 Artillerys, 2 Bunkers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 1/9 hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 2 : 2/9 hits
2 Infantrys owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 2 Infantrys and 1 Mech.Inf in Hupeh, round 3 : 3/7 hits
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 3 : 2/9 hits
3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Mech.Inf in Hupeh, round 4 : 3/5 hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 4 : 2/6 hits
1 Tank owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Artillerys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Hupeh, round 5 : 1/3 hits
Hisaichi roll dice for 1 Bunker and 2 Tanks in Hupeh, round 5 : 1/3 hits
1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Hupeh, round 6 : 1/2 hits
Hisaichi roll dice for 1 Bunker and 1 Tank in Hupeh, round 6 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter in Hupeh, round 7 : 1/1 hits
Hisaichi roll dice for 1 Bunker in Hupeh, round 7 : 1/1 hits
1 Adv.Fighter owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Hupeh
Hisaichi win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
Casualties for Chinese: 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Battle in S.Buryat Mongolia
Chinese attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Chinese win, taking S.Buryat Mongolia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
1 Bunker placed in Suiyuan
1 Bunker placed in Shensi
1 Artillery and 1 Elite placed in Ningsia
1 Artillery, 1 Elite and 4 Infantrys placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hsining: 6 Infantrys
EDIT: Adding units owned by Chinese to E.Qinghai: 6 Infantrys
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Hunan to Kwangsi
2 Artillerys, 2 Infantrys and 2 Tanks moved from Chahar to Suiyuan
1 Tank moved from Peking to Suiyuan
2 Adv.Fighters moved from Peking to Suiyuan
1 Adv.Fighter, 1 Fighter and 2 Tanks moved from Shantung to Suiyuan
1 Infantry moved from Hunan to Hupeh
2 ArmoredCars, 1 Artillery, 2 Elites and 1 Marine moved from Shansi to Suiyuan
1 Infantry moved from Peking to Chahar
1 Infantry moved from Hunan to Kwangtung
1 Infantry moved from Hunan to Kiangsi
2 Infantrys moved from Chita to Ayan
2 Infantrys moved from Chita to N.Buryat Mongolia
1 ArmoredCar moved from Chita to Ayan
1 ArmoredCar moved from Chita to N.Buryat Mongolia
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Chita to S.Buryat MongoliaPurchase Units - Hisaichi
Hisaichi buy 9 Infantrys and 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in S.Buryat Mongolia
Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
Chinese defend with 4 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Buryat Mongolia, round 2 : 2/5 hits
Russians roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 2/4 hits
2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in S.Buryat Mongolia, round 3 : 2/3 hits
Russians roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 1/2 hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Chinese: 4 Infantrys
Battle in Suiyuan
Hisaichi attack with 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks
Chinese defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
AA fire in Suiyuan : 0/4 hits
Hisaichi roll dice for 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks in Suiyuan, round 2 : 8/19 hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine in Suiyuan, round 2 : 6/11 hits
2 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Infantrys owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 3 : 6/13 hits
Chinese roll dice for 2 Artillerys, 2 Bunkers and 1 Marine in Suiyuan, round 3 : 2/5 hits
2 Bunkers owned by the Chinese, 1 Marine owned by the Chinese, 2 Artillerys owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Marine and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
Casualties for Chinese: 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
Battle in Ayan
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Americans defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 2 : 0/3 hits
Russians roll dice for 1 Tank in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 3 : 0/2 hits
Russians roll dice for 1 Tank in Ayan, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 4 : 0/1 hits
Russians roll dice for 1 Tank in Ayan, round 4 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 5 : 0/1 hits
Russians roll dice for 1 Tank in Ayan, round 5 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 6 : 1/1 hits
Russians roll dice for 1 Tank in Ayan, round 6 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Ayan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Americans: 1 Tank
Battle in N.Buryat Mongolia
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
British defend with 1 ArmoredCar
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 3 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 4 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 4 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 5 : 1/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 5 : 1/1 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 ArmoredCarNon Combat Move - Hisaichi
3 Adv.Fighters moved from Suiyuan to ShansiPlace Units - Hisaichi
3 Tanks placed in Shantung
3 Infantrys placed in Chita
Hisaichi undo move 2.
3 Tanks placed in Chita
8 Infantrys placed in Changchun
1 Infantry and 2 Tanks placed in PekingTurn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Artillery and 1 Elite moved from Baluchistan to 58 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 1 Elite moved from 57 Sea Zone to Palestine
1 S.Bomber moved from Italian East Africa to Hun
1 Artillery and 1 Elite moved from 58 Sea Zone to Italian East Africa
1 Mech.Inf moved from Cape Town to Mozambique
1 Mech.Inf moved from Cape Town to Belgian Congo
1 Mech.Inf moved from Kenya to Belgian Congo
1 Mech.Inf moved from Kenya to Mozambique
1 Tank moved from Italian East Africa to Belgian Congo
1 Tank moved from Italian East Africa to Mozambique
1 Tank moved from Italian East Africa to Belgian Congo
2 ArmoredCars, 4 Artillerys and 4 Infantrys moved from N.French Indochina to Hunan
4 Infantrys and 1 Tank moved from Kweichow to Hunan
4 Infantrys moved from Yunnan to Szechwan
6 Infantrys moved from S.French Indochina to 92 Sea Zone
6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Peking
1 S.Bomber moved from Delhi to Hunan
12 Infantrys moved from S.French Indochina to N.French Indochina
1 Transport moved from 11 Sea Zone to 21 Sea Zone
1 Infantry moved from Northern Ireland to Scotland
1 Artillery moved from Malaya to S.Thailand
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 Destroyer moved from 107 Sea Zone to 84 Sea Zone
2 Submarines moved from 107 Sea Zone to 84 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 1 Battleship, 1 Bunker, 1 Carrier, 6 Infantrys and 3 Submarines; Remaining resources: 3 PUs;Combat - British
Strategic bombing raid in Hun
Bombing raid in Hun rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Mozambique
British attack with 2 Mech.Infs and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 2 Mech.Infs and 1 Tank in Mozambique, round 2 : 2/3 hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
Casualties for Neutral: 1 Infantry
Casualties for British: 1 Mech.Inf
Battle in Hunan
British attack with 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank
Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry; Yamamoto defend with 4 ArmoredCars, 5 Infantrys and 3 Tanks
British roll dice for 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 2 : 7/16 hits
Yamamoto roll dice for 5 ArmoredCars, 1 Artillery, 6 Infantrys and 3 Tanks in Hunan, round 2 : 1/15 hits
1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Hunan
British roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 3 : 6/15 hits
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Hunan, round 3 : 6/8 hits
3 Infantrys owned by the Yamamoto, 6 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Infantry, 1 S.Bomber and 1 Tank in Hunan, round 4 : 5/9 hits
Yamamoto roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits
1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in Hunan
British win, taking Hunan from Yamamoto with 2 ArmoredCars, 4 Artillerys, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 35
Casualties for British: 8 Infantrys
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
Casualties for Yamamoto: 4 ArmoredCars, 5 Infantrys and 3 Tanks
Battle in Peking
British attack with 6 Infantrys
Hisaichi defend with 1 Factory, 1 Infantry and 2 Tanks
British roll dice for 6 Infantrys in Peking, round 2 : 0/6 hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 2 : 1/3 hits
1 Infantry owned by the British lost in Peking
British roll dice for 5 Infantrys in Peking, round 3 : 1/5 hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 3 : 1/3 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Peking
British roll dice for 4 Infantrys in Peking, round 4 : 0/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 4 : 0/2 hits
British roll dice for 4 Infantrys in Peking, round 5 : 0/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 5 : 0/2 hits
British roll dice for 4 Infantrys in Peking, round 6 : 1/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 6 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Peking
British roll dice for 3 Infantrys in Peking, round 7 : 0/3 hits
Hisaichi roll dice for 1 Tank in Peking, round 7 : 1/1 hits
1 Infantry owned by the British lost in Peking
British roll dice for 2 Infantrys in Peking, round 8 : 0/2 hits
Hisaichi roll dice for 1 Tank in Peking, round 8 : 1/1 hits
1 Infantry owned by the British lost in Peking
British roll dice for 1 Infantry in Peking, round 9 : 0/1 hits
Hisaichi roll dice for 1 Tank in Peking, round 9 : 1/1 hits
1 Infantry owned by the British lost in Peking
Hisaichi win with 1 Tank remaining. Battle score for attacker is -5
Casualties for British: 6 Infantrys
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Palestine
British attack with 1 Artillery and 1 Elite
Italians defend with 1 Infantry
British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits
Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits
1 Infantry owned by the Italians lost in Palestine
British win, taking Palestine from Italians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Belgian Congo
British attack with 2 Mech.Infs and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 2 : 1/4 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 3 : 3/4 hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Mech.InfNon Combat Move - British
1 S.Bomber moved from Hun to Darfur
1 S.Bomber moved from Hunan to Hong Kong
1 AAGun moved from N.French Indochina to Hunan
1 Artillery and 2 Infantrys moved from London to Manchester
3 Infantrys moved from London to Dover
3 Infantrys moved from London to Manchester
1 AAGun moved from Burma to Yunnan
1 AAGun moved from Yukon to AlaskaPlace Units - British
2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 21 Sea Zone
3 Submarines placed in 20 Sea Zone
1 Bunker and 3 Infantrys placed in Italian East Africa
2 Infantrys placed in Bombay
1 Infantry placed in Cape TownTurn Complete - British
British collect 107 PUs; end with 110 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
3 Infantrys and 1 Marine moved from Northern Territory to 113 Sea Zone
2 Infantrys moved from Merauke to 113 Sea Zone
3 Infantrys and 3 Marines moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to Northern Territory
1 Transport moved from 92 Sea Zone to 106 Sea Zone
1 Artillery moved from West Borneo to 106 Sea Zone
1 Artillery moved from N.French Indochina to Kwangsi
2 Tanks moved from Hong Kong to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
1 Elite, 2 Tanks and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Marine moved from Mindanao to 93 Sea Zone
1 Marine, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Marine and 1 Tank moved from 84 Sea Zone to Peking
1 Elite, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Elite and 1 Tank moved from 84 Sea Zone to Shantung
1 Infantry moved from Hollandia to 107 Sea Zone
1 Artillery moved from Mindanao to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from N.French Indochina to Kwangsi
3 Infantrys, 3 Marines and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
5 Infantrys, 1 Marine and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Americans take Samar from Yamamoto
1 Infantry and 2 Marines moved from 93 Sea Zone to Kyushu
1 Infantry moved from 93 Sea Zone to Kyushu
1 Marine moved from 93 Sea Zone to Samar
5 Infantrys and 1 Marine moved from 107 Sea Zone to Mindanao
3 Cruisers moved from 92 Sea Zone to 84 Sea Zone
1 Tank moved from Hong Kong to Kwangtung
1 Adv.Fighter moved from 92 Sea Zone to Kwangtung
2 Infantrys moved from S.Thailand to S.French Indochina
1 Artillery and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
1 Artillery moved from 92 Sea Zone to KwangtungPurchase Units - Anzac
Anzac buy 5 Tanks and 2 Transports; Remaining resources: 3 PUs;Combat - Anzac
Battle in Shantung
Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Hisaichi defend with 1 Factory and 3 Tanks
Anzac roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits
Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shantung, round 2 : 2/4 hits
Hisaichi roll dice for 3 Tanks in Shantung, round 2 : 2/3 hits
1 Infantry owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Shantung
Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 3 : 0/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 0/1 hits
Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 4 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Anzac win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 Tanks
Casualties for Anzac: 1 Elite and 1 Infantry
Battle in Peking
Anzac attack with 1 Marine and 1 Tank
Hisaichi defend with 1 Factory and 1 Tank
Anzac roll dice for 2 Cruisers in Peking, round 2 : 2/2 hits
Hisaichi roll dice for 1 Tank in Peking, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Marine owned by the Anzac lost in Peking
Anzac win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tank
Casualties for Anzac: 1 Marine
Battle in Kwangsi
Anzac attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Tank in Kwangsi, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangsi
Anzac win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Artillery
Battle in Kwangtung
Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 2 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 3 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 4 : 2/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung
Anzac win, taking Kwangtung from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 ArtilleryNon Combat Move - Anzac
Turning on Edit Mode
EDIT: Changing ownership of Shanghai from Hisaichi to Chinese
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Kwangtung to 92 Sea Zone
1 Marine moved from Guam to 101 Sea Zone
1 Marine and 1 S.Submarine moved from 101 Sea Zone to 84 Sea Zone
1 Marine moved from 84 Sea Zone to Shanghai
2 Submarines moved from 92 Sea Zone to 93 Sea Zone
2 Destroyers moved from 92 Sea Zone to 93 Sea Zone
6 Infantrys moved from Merauke to HollandiaPlace Units - Anzac
1 Transport placed in 67 Sea Zone
2 Tanks placed in Broome
1 Transport placed in 113 Sea Zone
1 Tank placed in Townsville
2 Tanks placed in Port Moresby
Anzac undo move 2.
1 Tank placed in Broome
1 Tank placed in Port MoresbyTurn Complete - Anzac
Anzac collect 40 PUs; end with 43 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Artillery moved from Sumatra to 110 Sea Zone
1 Artillery moved from East And South Borneo to 110 Sea Zone
1 Elite moved from East And South Borneo to 110 Sea Zone
3 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Kiangsi
1 Elite, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Elite and 1 Infantry moved from 92 Sea Zone to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Jilolo to 107 Sea Zone
1 Artillery moved from Celebes to 107 Sea Zone
1 Elite moved from Celebes to 107 Sea Zone
1 Infantry moved from Jilolo to 107 Sea Zone
1 Infantry moved from Hollandia to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
Dutch take Liaoning from Hisaichi
1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Elite and 1 Tank moved from 84 Sea Zone to Korea
Dutch take Korea from Hisaichi
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Kirin
Dutch take Kirin from HisaichiPurchase Units - Dutch
Dutch buy 1 Adv.Fighter, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 1 PUs;Combat - Dutch
Battle in Kiangsi
Dutch attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 1 Infantry
Dutch roll dice for 2 Artillerys and 2 Infantrys in Kiangsi, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Dutch win, taking Kiangsi from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 110 Sea Zone
1 Adv.Fighter placed in Banjarmasin
1 Infantry and 2 Tanks placed in Formosa
2 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 41 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
4 ArmoredCars, 1 Elite, 1 Fighter, 17 Infantrys and 1 Tank moved from Vologda to Yaroslavl
2 ArmoredCars and 4 Infantrys moved from S.Karelia to Yaroslavl
4 Infantrys moved from Vyborg to S.Karelia
2 ArmoredCars moved from Oulu to S.Karelia
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Oulu to N.Karelia
2 Elites and 2 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Finns
Battle in Yaroslavl
Finns attack with 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
Russians defend with 1 AAGun, 3 HeavyTanks, 18 Infantrys and 4 Tanks
AA fire in Yaroslavl : 0/1 hits
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank in Yaroslavl, round 2 : 8/30 hits
Russians roll dice for 3 HeavyTanks, 18 Infantrys and 4 Tanks in Yaroslavl, round 2 : 10/25 hits
8 Infantrys owned by the Russians and 10 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys and 1 Tank in Yaroslavl, round 3 : 3/20 hits
Russians roll dice for 3 HeavyTanks, 10 Infantrys and 4 Tanks in Yaroslavl, round 3 : 6/17 hits
3 Infantrys owned by the Russians and 6 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Yaroslavl, round 4 : 3/14 hits
Russians roll dice for 3 HeavyTanks, 7 Infantrys and 4 Tanks in Yaroslavl, round 4 : 6/14 hits
3 Infantrys owned by the Russians, 1 Elite owned by the Finns and 5 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Fighter and 1 Tank in Yaroslavl, round 5 : 1/8 hits
Russians roll dice for 3 HeavyTanks, 4 Infantrys and 4 Tanks in Yaroslavl, round 5 : 7/11 hits
1 Infantry owned by the Russians, 6 ArmoredCars owned by the Finns and 1 Fighter owned by the Finns lost in Yaroslavl
Finns roll dice for 1 Tank in Yaroslavl, round 6 : 1/1 hits
Russians roll dice for 3 HeavyTanks, 3 Infantrys and 4 Tanks in Yaroslavl, round 6 : 3/10 hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
Russians win with 3 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is -50
Casualties for Finns: 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
Casualties for Russians: 16 InfantrysNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in HelsinkiTurn Complete - Finns
Finns collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
18 Tanks moved from Vinnytsia to Kursk
2 Artillerys, 3 Elites and 12 Infantrys moved from Vinnytsia to Kiev
2 Infantrys moved from E.Romania to Odessa
1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
1 Elite and 3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kursk
Romanians attack with 18 Tanks
Russians defend with 1 AAGun, 5 Bunkers and 1 Factory
Romanians roll dice for 18 Tanks in Kursk, round 2 : 12/18 hits
Russians roll dice for 5 Bunkers in Kursk, round 2 : 3/5 hits
3 Tanks owned by the Romanians and 5 Bunkers owned by the Russians lost in Kursk
Romanians win, taking Kursk from Russians with 15 Tanks remaining. Battle score for attacker is 15
Casualties for Romanians: 3 Tanks
Casualties for Russians: 5 BunkersNon Combat Move - Romanians
Place Units - Romanians
4 Tanks placed in Vinnytsia
1 Elite and 3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
2 Tanks moved from Paramushir to 76 Sea Zone
1 Marine moved from Kunashir to 76 Sea Zone
1 B.Transport, 1 Marine and 2 Tanks moved from 76 Sea Zone to 85 Sea Zone
1 Marine and 2 Tanks moved from 85 Sea Zone to Tokyo
5 Cruisers moved from 85 Sea Zone to 93 Sea Zone
2 Elites moved from Mindanao to 93 Sea Zone
3 Marines moved from Manila to 93 Sea Zone
3 Transports moved from 85 Sea Zone to 75 Sea Zone
3 Tanks moved from Kunashir to 75 Sea Zone
3 Tanks and 3 Transports moved from 75 Sea Zone to 85 Sea Zone
1 Tank moved from 85 Sea Zone to Tokyo
1 Tank moved from 85 Sea Zone to Tokyo
2 Cruisers and 2 Marines moved from 93 Sea Zone to 85 Sea Zone
1 Cruiser and 1 Marine moved from 93 Sea Zone to 85 Sea Zone
2 Battleships moved from 76 Sea Zone to 85 Sea Zone
2 Cruisers and 2 Elites moved from 93 Sea Zone to 85 Sea Zone
1 S.Bomber moved from Manila to Tokyo
1 Elite moved from 85 Sea Zone to Tokyo
1 Elite and 3 Marines moved from 85 Sea Zone to Tokyo
2 S.Bombers moved from Wake to Tokyo
1 Infantry and 2 Tanks moved from Wake to 88 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 88 Sea Zone to 86 Sea Zone
1 Infantry and 2 Tanks moved from 86 Sea Zone to Iwo Jima
1 Elite moved from Davao to Mindanao
2 Tanks moved from Davao to Mindanao
1 Marine and 1 Tank moved from Pearl Harbor to 91 Sea Zone
1 Marine, 1 Tank and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Marine and 1 Tank moved from 88 Sea Zone to Wake
5 ArmoredCars and 2 Tanks moved from Mauritania to E.Morocco
5 Tanks moved from W.Morocco to E.Morocco
3 Tanks moved from Rio de Oro to W.Morocco
1 Marine moved from South Atlantic USA to 26 Sea Zone
1 Destroyer moved from 100 Sea Zone to 26 Sea Zone
1 Tank moved from Bahia to 32 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
1 Marine and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
1 Marine and 1 Tank moved from 34 Sea Zone to Rio de Oro
1 Tank moved from 36 Sea Zone to Mauritania
1 Tank moved from 36 Sea Zone to Mauritania
1 Bomber moved from French Equatorial Africa to HunPurchase Units - Americans
Americans buy 1 B.Transport, 2 Bunkers, 1 Destroyer, 1 Factory, 5 Marines, 2 S.Bombers, 1 S.Submarine, 9 Tanks and 1 Transport; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in Hun
Bombing raid in Hun rolls: 4 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in E.Morocco
Americans attack with 5 ArmoredCars and 7 Tanks
Italians defend with 1 AAGun, 1 Factory, 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank
Americans roll dice for 5 ArmoredCars and 7 Tanks in E.Morocco, round 2 : 9/12 hits
Italians roll dice for 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank in E.Morocco, round 2 : 5/13 hits
9 Infantrys owned by the Italians and 5 ArmoredCars owned by the Americans lost in E.Morocco
Americans roll dice for 7 Tanks in E.Morocco, round 3 : 4/7 hits
Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 1 Tank in E.Morocco, round 3 : 2/4 hits
1 HeavyTank owned by the Italians, 1 Tank owned by the Italians, 2 Tanks owned by the Americans and 2 Mech.Infs owned by the Italians lost in E.Morocco
Americans win, taking E.Morocco from Italians with 5 Tanks remaining. Battle score for attacker is 12
Casualties for Italians: 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank
Casualties for Americans: 5 ArmoredCars and 2 Tanks
Battle in Tokyo
Americans attack with 2 Elites, 4 Marines, 3 S.Bombers and 4 Tanks
Yamamoto defend with 1 AAGun, 5 Adv.Fighters, 1 Elite, 1 Factory, 6 Infantrys and 1 Tank
AA fire in Tokyo : 1/3 hits
1 S.Bomber owned by the Americans lost in Tokyo
Americans roll dice for 8 Battleships and 2 Cruisers in Tokyo, round 2 : 6/10 hits
Americans roll dice for 2 Elites, 4 Marines, 2 S.Bombers and 4 Tanks in Tokyo, round 2 : 5/12 hits
Yamamoto roll dice for 5 Adv.Fighters, 1 Elite, 6 Infantrys and 1 Tank in Tokyo, round 2 : 6/13 hits
2 Marines owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 Elite owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 2 Elites owned by the Americans, 2 Tanks owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
Americans roll dice for 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 3 : 4/6 hits
Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 3 : 2/2 hits
2 Marines owned by the Americans and 2 Adv.Fighters owned by the Yamamoto lost in Tokyo
Americans captures 22PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 2 S.Bombers and 2 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 5 Adv.Fighters, 1 Elite, 6 Infantrys and 1 Tank
Casualties for Americans: 2 Elites, 4 Marines, 1 S.Bomber and 2 TanksNon Combat Move - Americans
2 S.Bombers moved from Tokyo to Kyushu
1 Bomber moved from Hun to DarfurPlace Units - Americans
1 Bunker and 3 Tanks placed in Rio de Oro
1 Marine and 1 Tank placed in Bahia
2 Tanks placed in Salvador
1 Bunker and 3 Tanks placed in Kyushu
1 S.Bomber placed in Wake
1 Transport placed in 87 Sea Zone
1 B.Transport placed in 72 Sea Zone
3 Marines placed in Manila
1 Destroyer and 1 S.Submarine placed in 26 Sea Zone
1 Marine placed in South Atlantic USA
1 Factory placed in Venezuela
1 S.Bomber placed in WashingtonTurn Complete - Americans
Americans collect 166 PUs; end with 189 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
13 ArmoredCars, 8 HeavyTanks, 2 Mech.Infs and 9 Tanks moved from Donetsk to Yaroslavl
1 Bomber moved from Novgorod to Yaroslavl
2 Artillerys and 10 Infantrys moved from Novgorod to Smolensk
1 Infantry moved from Smolensk to Yaroslavl
3 Artillerys and 1 Elite moved from Donetsk to Kursk
1 Infantry moved from Kiev to Kursk
2 ArmoredCars moved from Vinnytsia to Kursk
1 Artillery and 4 Infantrys moved from Brest to Kiev
1 Infantry moved from Minsk to Kursk
4 Infantrys moved from Warsaw to Brest
1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
4 Tanks moved from Valencia to Portugal
3 Infantrys moved from Leon to Portugal
2 Tanks moved from Navarre to Portugal
1 Elite and 4 Infantrys moved from Madrid to Leon
2 Infantrys moved from La Mancha to Leon
1 Infantry moved from Normandy to Brittany
5 Infantrys moved from Normandy to Picardy
5 Infantrys moved from Picardy to Belgium
5 Infantrys moved from Belgium to Netherlands
5 Infantrys moved from Netherlands to Hamburg
2 Infantrys moved from Hamburg to Pomerania
2 Artillerys and 7 Infantrys moved from Rhine to Hamburg
3 Infantrys moved from Bavaria to Bohemia
5 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from S.Karelia to Yaroslavl
4 Infantrys moved from Leningrad to S.KareliaPurchase Units - Germans
Germans buy 4 Bombers, 1 Elite, 3 Infantrys, 4 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Portugal
Germans attack with 3 Infantrys and 6 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Germans roll dice for 3 Infantrys and 6 Tanks in Portugal, round 2 : 3/9 hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Portugal
Germans roll dice for 1 Infantry and 6 Tanks in Portugal, round 3 : 3/7 hits
Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 : 0/3 hits
2 Bunkers owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal
Germans loses 0 PUs for violating Portugals neutrality.
Germans win, taking Portugal from Neutral with 1 Infantry and 6 Tanks remaining. Battle score for attacker is 14
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Battle in Yaroslavl
Germans attack with 14 ArmoredCars, 1 Bomber, 8 HeavyTanks, 1 Infantry, 2 Mech.Infs and 9 Tanks
Russians defend with 1 AAGun, 3 HeavyTanks, 2 Infantrys and 4 Tanks
AA fire in Yaroslavl : 0/1 hits
Germans roll dice for 14 ArmoredCars, 1 Bomber, 8 HeavyTanks, 1 Infantry, 2 Mech.Infs and 9 Tanks in Yaroslavl, round 2 : 20/35 hits
Russians roll dice for 3 HeavyTanks, 2 Infantrys and 4 Tanks in Yaroslavl, round 2 : 5/9 hits
4 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians, 1 Infantry owned by the Germans, 4 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 10 ArmoredCars, 1 Bomber, 8 HeavyTanks, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 27
Casualties for Germans: 4 ArmoredCars and 1 Infantry
Casualties for Russians: 3 HeavyTanks, 2 Infantrys and 4 TanksNon Combat Move - Germans
1 Bomber moved from Yaroslavl to SmolenskPlace Units - Germans
4 Mech.Infs placed in Leningrad
4 Bombers placed in Warsaw
6 Submarines placed in 22 Sea Zone
1 Elite and 3 Infantrys placed in MadridTurn Complete - Germans
Germans collect 133 PUs; end with 133 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
1 Infantry moved from Gorky to Moscow
1 Infantry moved from Gorky to Moscow
1 Tank moved from Arkhangelsk to Vologda
Russians take Vologda from Finns
1 Infantry moved from Kirov to Vologda
1 Tank moved from Vologda to Gorky
1 Infantry moved from Kuybyshev to Penza
1 Infantry moved from Rostov to Tula
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 HeavyTank, 5 Infantrys and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
4 Infantrys moved from Evenkia to Sibirsky
1 Infantry moved from Khatanga to Zhigansk
1 Infantry moved from Khatanga to SibirskyPurchase Units - Russians
Russians buy 1 Bunker and 10 HeavyTanks; Remaining resources: 1 PUs;Combat - Russians
Battle in N.Buryat Mongolia
Russians attack with 1 HeavyTank, 5 Infantrys and 2 Tanks
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Russians roll dice for 1 HeavyTank, 5 Infantrys and 2 Tanks in N.Buryat Mongolia, round 2 : 3/8 hits, 2.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 2 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 1 HeavyTank, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Russians
Place Units - Russians
1 Bunker and 10 HeavyTanks placed in MoscowTurn Complete - Russians
Russians collect 74 PUs; end with 75 PUsCombat Hit Differential Summary :
Hisaichi : 0.50
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Italians
1 Infantry moved from Lower Egypt to Nubia
Italians take Nubia from British
6 Infantrys moved from Campania to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to El Agheila
4 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
4 Infantrys moved from 56 Sea Zone to Palestine
1 Artillery moved from Lower Egypt to Palestine
8 Transports moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to El Agheila
2 Destroyers and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from N.Tunisia to S.Algeria
2 Infantrys moved from N.Tunisia to N.Algeria
3 Infantrys moved from Tunis to N.Tunisia
1 Cruiser, 1 Destroyer and 2 S.Submarines moved from 46 Sea Zone to 42 Sea Zone
2 S.Submarines moved from 42 Sea Zone to 41 Sea Zone
2 Destroyers moved from 46 Sea Zone to 45 Sea Zone
1 Transport moved from 41 Sea Zone to 45 Sea Zone
1 Infantry moved from Lower Egypt to New Valley
Italians take New Valley from British
8 Infantrys moved from Lower Egypt to Nubia
1 Infantry moved from Lower Egypt to Mersa Matruh
1 Artillery and 5 Infantrys moved from Iraq to W.Iran
2 HeavyTanks moved from Syria to W.Iran
1 Infantry moved from S.Saudi Arabia to Aden
Italians take Aden from BritishPurchase Units - Italians
Italians buy 10 ArmoredCars, 4 HeavyTanks and 7 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Palestine
Italians attack with 1 Artillery and 4 Infantrys
British defend with 1 Artillery and 1 Elite
Italians roll dice for 1 Artillery and 4 Infantrys in Palestine, round 2 : 0/5 hits
British roll dice for 1 Artillery and 1 Elite in Palestine, round 2 : 1/2 hits
1 Infantry owned by the Italians lost in Palestine
Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 3 : 1/4 hits
British roll dice for 1 Artillery and 1 Elite in Palestine, round 3 : 0/2 hits
1 Elite owned by the British lost in Palestine
Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 4 : 0/4 hits
British roll dice for 1 Artillery in Palestine, round 4 : 0/1 hits
Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 5 : 1/4 hits
British roll dice for 1 Artillery in Palestine, round 5 : 1/1 hits
1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Palestine
Italians win, taking Palestine from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Artillery and 1 Elite
Battle in W.Iran
Italians attack with 1 Artillery, 2 HeavyTanks and 5 Infantrys
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Italians roll dice for 1 Artillery, 2 HeavyTanks and 5 Infantrys in W.Iran, round 2 : 2/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 4/5 hits
1 Infantry owned by the Neutral and 4 Infantrys owned by the Italians lost in W.Iran
Italians roll dice for 1 Artillery, 2 HeavyTanks and 1 Infantry in W.Iran, round 3 : 0/4 hits
Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 3 : 2/4 hits
1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in W.Iran
2 HeavyTanks retreated to Iraq
Neutral win with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -12
Casualties for Neutral: 1 Infantry
Casualties for Italians: 1 Artillery and 5 InfantrysNon Combat Move - Italians
Place Units - Italians
2 ArmoredCars and 2 HeavyTanks placed in Tunis
2 HeavyTanks placed in Hun
Italians undo move 1.
1 HeavyTank placed in Hun
6 Infantrys placed in Cairo
2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Tunis
8 ArmoredCars placed in RomeTurn Complete - Italians
Italians collect 79 PUs; end with 79 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - French
2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Kufra to Hun
3 Adv.Fighters and 1 Fighter moved from Darfur to Hun
2 Tanks moved from French Equatorial Africa to Darfur
1 Fighter moved from French Equatorial Africa to Hun
2 Tanks moved from Darfur to KufraPurchase Units - French
French buy 1 Bunker, 1 Fighter and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Hun
French attack with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks
Italians defend with 1 Factory, 3 HeavyTanks, 1 Infantry and 2 Tanks
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks in Hun, round 2 : 3/11 hits
Italians roll dice for 3 HeavyTanks, 1 Infantry and 2 Tanks in Hun, round 2 : 1/6 hits
2 Tanks owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Hun
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters and 2 Tanks in Hun, round 3 : 4/10 hits
Italians roll dice for 3 HeavyTanks in Hun, round 3 : 3/3 hits
3 HeavyTanks owned by the Italians, 1 Elite owned by the French and 2 Artillerys owned by the French lost in Hun
French win, taking Hun from Italians with 3 Adv.Fighters, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 20
Casualties for Italians: 3 HeavyTanks, 1 Infantry and 2 Tanks
Casualties for French: 2 Artillerys, 1 Elite and 1 InfantryNon Combat Move - French
3 Adv.Fighters and 2 Fighters moved from Hun to KufraPlace Units - French
1 Bunker placed in Kufra
1 Fighter and 2 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
1 ArmoredCar and 5 Infantrys moved from Chubu to Kyushu
10 Tanks moved from Salekhard to KhatangaCombat - Yamamoto
Battle in Kyushu
Yamamoto attack with 1 ArmoredCar and 5 Infantrys
Americans defend with 2 Bunkers, 1 Factory, 2 S.Bombers and 3 Tanks; Anzac defend with 2 Infantrys and 2 Marines
Yamamoto roll dice for 1 ArmoredCar and 5 Infantrys in Kyushu, round 2 : 2/6 hits
Units damaged: 2 Bunkers owned by the Americans
Americans roll dice for 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks in Kyushu, round 2 : 3/11 hits
3 Infantrys owned by the Yamamoto lost in Kyushu
Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 3 : 0/3 hits
Americans roll dice for 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks in Kyushu, round 3 : 4/11 hits
2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Kyushu
Americans win with 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks remaining. Battle score for attacker is -14
Casualties for Yamamoto: 1 ArmoredCar and 5 Infantrys
Battle in Khatanga
Yamamoto attack with 10 Tanks
Russians defend with 1 Infantry
Yamamoto roll dice for 10 Tanks in Khatanga, round 2 : 2/10 hits
Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Yamamoto lost in Khatanga
Yamamoto win, taking Khatanga from Russians with 9 Tanks remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Russians: 1 InfantryNon Combat Move - Yamamoto
Turn Complete - Yamamoto
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
1 Artillery, 1 Elite and 6 Infantrys moved from Ningsia to Suiyuan
1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Suiyuan
2 Artillerys and 2 Infantrys moved from Ulan Bator to S.Buryat Mongolia
3 Infantrys moved from Gobi Altai to South Gobi
6 Infantrys moved from E.Qinghai to Ningsia
1 Artillery, 1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Irkutsk to S.Buryat MongoliaPurchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 2 Artillerys, 2 Elites and 7 Infantrys
Hisaichi defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Marine and 5 Tanks
Chinese roll dice for 2 Artillerys, 2 Elites and 7 Infantrys in Suiyuan, round 2 : 0/11 hits
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 2 : 3/8 hits
3 Infantrys owned by the Chinese lost in Suiyuan
Chinese roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Suiyuan, round 3 : 2/8 hits
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 3 : 2/8 hits
1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Suiyuan, round 4 : 1/6 hits
Hisaichi roll dice for 1 Marine and 5 Tanks in Suiyuan, round 4 : 1/6 hits
1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
Chinese roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Suiyuan, round 5 : 1/5 hits
Hisaichi roll dice for 5 Tanks in Suiyuan, round 5 : 4/5 hits
1 Tank owned by the Hisaichi, 2 Elites owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Artillery in Suiyuan, round 6 : 1/1 hits
Hisaichi roll dice for 4 Tanks in Suiyuan, round 6 : 2/4 hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan
Hisaichi win with 3 Tanks remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Artillery, 1 Elite, 1 Marine and 2 Tanks
Casualties for Chinese: 2 Artillerys, 2 Elites and 7 Infantrys
Battle in S.Buryat Mongolia
Chinese attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 2 Artillerys and 3 Infantrys in S.Buryat Mongolia, round 2 : 3/5 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in S.Buryat Mongolia, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
Chinese win, taking S.Buryat Mongolia from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
3 Infantrys placed in Shantung
3 Infantrys placed in Peking
1 Elite and 1 Mech.Inf placed in Ningsia
2 Mech.Infs placed in HsiningTurn Complete - Chinese
Chinese collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Hisaichi
2 Tanks moved from Chita to Liaoning
1 Tank moved from Chita to Kirin
1 Infantry moved from Changchun to Kirin
1 Bomber moved from Changchun to Liaoning
1 Infantry moved from Changchun to Kirin
3 Tanks moved from Suiyuan to Peking
1 Infantry moved from Chahar to Peking
3 Adv.Fighters moved from Shansi to Liaoning
1 Infantry moved from Hupeh to Kweichow
Hisaichi take Kweichow from ChinesePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Fighter and 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 2 Infantrys and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kirin, round 2 : 1/3 hits
Dutch roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi win, taking Kirin from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Infantry and 3 Tanks
Anzac defend with 1 Tank; Chinese defend with 1 Factory and 3 Infantrys
Hisaichi roll dice for 1 Infantry and 3 Tanks in Peking, round 2 : 2/4 hits
Chinese roll dice for 3 Infantrys and 1 Tank in Peking, round 2 : 2/4 hits
1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
Hisaichi roll dice for 2 Tanks in Peking, round 3 : 1/2 hits
Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 3 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Hisaichi roll dice for 1 Tank in Peking, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Peking, round 4 : 1/1 hits
1 Tank owned by the Anzac and 1 Tank owned by the Hisaichi lost in Peking
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Infantry and 3 Tanks
Casualties for Anzac: 1 Tank
Casualties for Chinese: 3 Infantrys
Battle in Liaoning
Hisaichi attack with 3 Adv.Fighters, 1 Bomber and 2 Tanks
Dutch defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters, 1 Bomber and 2 Tanks in Liaoning, round 2 : 4/6 hits
Dutch roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Liaoning
Hisaichi win, taking Liaoning from Dutch with 3 Adv.Fighters, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Artillery and 1 InfantryNon Combat Move - Hisaichi
1 Bomber moved from Liaoning to Changchun
3 Adv.Fighters moved from Liaoning to HeilungchiangPlace Units - Hisaichi
6 Tanks placed in Changchun
1 Adv.Fighter and 1 Fighter placed in Changchun
2 Tanks placed in ChitaTurn Complete - Hisaichi
Hisaichi collect 41 PUs; end with 41 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
4 Infantrys moved from Szechwan to Kweichow
3 Transports moved from 84 Sea Zone to 92 Sea Zone
6 Infantrys moved from N.French Indochina to 92 Sea Zone
6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
1 ArmoredCar moved from Hunan to Hupeh
Chinese take Hupeh from Hisaichi
1 ArmoredCar moved from Hupeh to Shansi
1 ArmoredCar moved from Hunan to Anhwei
Chinese take Anhwei from Hisaichi
1 ArmoredCar moved from Anhwei to Shansi
1 Tank moved from Hunan to Shansi
4 Artillerys moved from Hunan to Kiangsi
1 Infantry moved from N.French Indochina to Kweichow
5 Infantrys moved from N.French Indochina to Kwangsi
1 S.Bomber moved from Hong Kong to Changchun
1 Mech.Inf moved from Belgian Congo to Nubia
1 Mech.Inf moved from Mozambique to Nubia
2 Tanks moved from Belgian Congo to Darfur
1 Tank moved from Mozambique to Italian East Africa
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to Aden
1 Artillery moved from Italian East Africa to 57 Sea Zone
1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Artillery and 1 Infantry moved from 57 Sea Zone to Nubia
1 Elite and 1 Infantry moved from Italian East Africa to Nubia
1 S.Bomber moved from Darfur to Nubia
1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Nubia
1 Infantry moved from Cape Town to South Africa
3 Submarines moved from 20 Sea Zone to 21 Sea Zone
1 Artillery moved from S.Thailand to BurmaPurchase Units - British
British buy 1 Adv.Fighter, 1 Battleship, 1 Destroyer, 12 Infantrys, 2 Mech.Infs, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Changchun
AA fire in Changchun : 0/1 hits
Bombing raid in Changchun rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Shansi
British attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Bunker
British roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits
Hisaichi roll dice for 1 Bunker in Shansi, round 2 : 1/1 hits
1 ArmoredCar owned by the British and 1 Bunker owned by the Hisaichi lost in Shansi
British win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 ArmoredCar
Casualties for Hisaichi: 1 Bunker
Battle in Kweichow
British attack with 5 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 5 Infantrys in Kweichow, round 2 : 0/5 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 5 Infantrys in Kweichow, round 3 : 0/5 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 4 Infantrys in Kweichow, round 4 : 0/4 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits
British roll dice for 4 Infantrys in Kweichow, round 5 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
British win, taking Kweichow from Hisaichi with 3 Infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Aden
British attack with 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 2 Infantrys in Aden, round 2 : 1/2 hits
Italians roll dice for 1 Infantry in Aden, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Aden
British win, taking Aden from Italians with 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Nubia
British attack with 1 Artillery, 1 Elite, 3 Infantrys, 2 Mech.Infs and 1 S.Bomber
Italians defend with 9 Infantrys
British roll dice for 2 Cruisers in Nubia, round 2 : 1/2 hits
British roll dice for 1 Artillery, 1 Elite, 3 Infantrys, 2 Mech.Infs and 1 S.Bomber in Nubia, round 2 : 1/8 hits
Italians roll dice for 9 Infantrys in Nubia, round 2 : 3/9 hits
2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Nubia
British roll dice for 1 Artillery, 1 Elite, 2 Mech.Infs and 1 S.Bomber in Nubia, round 3 : 4/5 hits
Italians roll dice for 7 Infantrys in Nubia, round 3 : 1/7 hits
4 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Nubia
British roll dice for 1 Elite, 2 Mech.Infs and 1 S.Bomber in Nubia, round 4 : 3/4 hits
Italians roll dice for 3 Infantrys in Nubia, round 4 : 1/3 hits
1 Elite owned by the British and 3 Infantrys owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 2 Mech.Infs and 1 S.Bomber remaining. Battle score for attacker is 5
Casualties for British: 1 Artillery, 1 Elite and 3 Infantrys
Casualties for Italians: 9 InfantrysNon Combat Move - British
1 S.Bomber moved from Nubia to Darfur
1 S.Bomber moved from Changchun to ShantungPlace Units - British
1 Battleship and 3 Submarines placed in 21 Sea Zone
1 Destroyer placed in 20 Sea Zone
1 Adv.Fighter placed in London
3 Tanks placed in Italian East Africa
2 Mech.Infs placed in Cape Town
2 Infantrys placed in Bombay
5 Infantrys placed in Delhi
5 Infantrys placed in MadrasTurn Complete - British
British collect 104 PUs; end with 104 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Anzac
1 Tank moved from Townsville to 113 Sea Zone
1 Infantry moved from Northern Territory to 113 Sea Zone
1 Tank moved from Broome to 67 Sea Zone
1 Infantry moved from Timor to 67 Sea Zone
6 Infantrys moved from Hollandia to 107 Sea Zone
5 Infantrys and 1 Marine moved from Mindanao to 93 Sea Zone
1 Tank moved from Kwangsi to 92 Sea Zone
1 Tank and 1 Transport moved from 92 Sea Zone to 93 Sea Zone
1 Marine moved from Samar to 93 Sea Zone
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Tank moved from Kwangtung to 92 Sea Zone
1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Marine moved from Shanghai to 84 Sea Zone
1 S.Submarine moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 84 Sea Zone
1 Artillery and 1 Tank moved from Shantung to 84 Sea Zone
2 Marines moved from Kyushu to 84 Sea Zone
2 Infantrys moved from Kyushu to 84 Sea Zone
2 Destroyers, 5 Infantrys, 2 Marines, 2 Submarines, 1 Tank and 4 Transports moved from 93 Sea Zone to 84 Sea Zone
6 Infantrys and 3 Transports moved from 107 Sea Zone to 84 Sea Zone
1 Adv.Fighter moved from 92 Sea Zone to Changchun
1 Artillery, 14 Infantrys, 5 Marines and 3 Tanks moved from 84 Sea Zone to Changchun
1 Cruiser moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from S.French Indochina to 92 Sea Zone
1 Cruiser and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Changchun
3 Tanks moved from Port Moresby to HollandiaPurchase Units - Anzac
Anzac buy 1 Elite and 4 S.Submarines; Remaining resources: 0 PUs;Combat - Anzac
Battle in Changchun
Anzac attack with 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 Tanks
Hisaichi defend with 1 AAGun, 1 Adv.Fighter, 1 Bomber, 1 Factory, 1 Fighter, 17 Infantrys, 1 Marine and 6 Tanks
AA fire in Changchun : 0/1 hits
Anzac roll dice for 3 Cruisers in Changchun, round 2 : 2/3 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 Tanks in Changchun, round 2 : 7/25 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter, 17 Infantrys, 1 Marine and 6 Tanks in Changchun, round 2 : 14/27 hits
14 Infantrys owned by the Anzac, 1 Bomber owned by the Hisaichi and 8 Infantrys owned by the Hisaichi lost in Changchun
Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry, 5 Marines and 3 Tanks in Changchun, round 3 : 3/11 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 9 Infantrys, 1 Marine and 6 Tanks in Changchun, round 3 : 6/18 hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Marines owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Changchun
Anzac roll dice for 1 Adv.Fighter, 1 Marine and 3 Tanks in Changchun, round 4 : 2/5 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 6 Infantrys, 1 Marine and 6 Tanks in Changchun, round 4 : 5/15 hits
3 Tanks owned by the Anzac, 1 Marine owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun
Hisaichi win with 1 Adv.Fighter, 1 Fighter, 4 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is -39
Casualties for Hisaichi: 1 Bomber and 13 Infantrys
Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 TanksNon Combat Move - Anzac
1 Artillery and 1 Infantry moved from Yunnan to Assam
1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 66 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 63 Sea Zone
5 Infantrys moved from Hollandia to MeraukePlace Units - Anzac
3 S.Submarines placed in 67 Sea Zone
1 S.Submarine placed in 113 Sea Zone
Anzac undo move 2.
1 S.Submarine placed in 65 Sea Zone
1 Elite placed in S.ThailandTurn Complete - Anzac
Anzac collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Dutch
2 Artillerys and 2 Infantrys moved from Kiangsi to 92 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Tank moved from Formosa to 92 Sea Zone
1 Elite moved from Fukien to 92 Sea Zone
1 Marine and 1 Tank moved from Formosa to 84 Sea Zone
1 Marine and 1 Tank moved from 84 Sea Zone to Kirin
1 Elite and 1 Tank moved from Korea to Liaoning
1 Artillery and 1 Infantry moved from Formosa to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Kirin
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Elite and 1 Tank moved from 75 Sea Zone to S.Sakhalin
Dutch take S.Sakhalin from Hisaichi
1 Cruiser moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from Fukien to 92 Sea Zone
1 Cruiser and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Liaoning
1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
1 Artillery moved from Hollandia to Merauke
2 Infantrys and 1 Transport moved from 110 Sea Zone to 63 Sea Zone
1 Adv.Fighter moved from Banjarmasin to MysorePurchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 27 PUs;Combat - Dutch
Battle in Kirin
Dutch attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Hisaichi defend with 1 Infantry and 1 Tank
Dutch roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Kirin, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kirin, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Kirin
Dutch roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Kirin, round 3 : 2/4 hits
Hisaichi roll dice for 1 Tank in Kirin, round 3 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Kirin
Dutch win, taking Kirin from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Infantry
Battle in Liaoning
Dutch attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank
Hisaichi defend with 2 Tanks
Dutch roll dice for 1 Cruiser in Liaoning, round 2 : 1/1 hits
Dutch roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Liaoning, round 2 : 1/7 hits
Hisaichi roll dice for 2 Tanks in Liaoning, round 2 : 1/2 hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Liaoning
Dutch win, taking Liaoning from Hisaichi with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tanks
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Factory placed in KoreaTurn Complete - Dutch
Dutch collect 42 PUs; end with 69 PUs