Whackamatt Allies -vs- dawgoneit Axis Game #5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - French
                2 Infantrys moved from Darfur to Kufra
                2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry moved from New Valley to Kufra
                1 Adv.Fighter and 2 Tanks moved from French Equatorial Africa to Kufra

    Purchase Units - French
                French buy 1 Fighter and 2 Tanks; Remaining resources: 1 PUs;

    Combat - French
                Battle in Kufra
                    French attack with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks
                    Italians defend with 1 Artillery and 7 Infantrys
                        French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks in Kufra, round 2 :  4/12 hits
                        Italians roll dice for 1 Artillery and 7 Infantrys in Kufra, round 2 :  1/8 hits
                        4 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Kufra
                        French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 3 :  3/11 hits
                        Italians roll dice for 1 Artillery and 3 Infantrys in Kufra, round 3 :  0/4 hits
                        3 Infantrys owned by the Italians lost in Kufra
                        French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 4 :  2/11 hits
                        Italians roll dice for 1 Artillery in Kufra, round 4 :  1/1 hits
                        1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Kufra
                    French win, taking Kufra from Italians with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 Artillery and 7 Infantrys
                    Casualties for French: 2 Infantrys

    Non Combat Move - French
                3 Adv.Fighters and 1 Fighter moved from Kufra to Darfur

    Place Units - French
                1 Fighter and 2 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 23 PUs; end with 24 PUs

    triplea_41641_Fre10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Yamamoto
                3 Adv.Fighters and 11 Infantrys moved from Tokyo to Chubu
                1 ArmoredCar moved from Tohoku to Chubu

    Purchase Units - Yamamoto
                Yamamoto buy 2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Chubu
                    Yamamoto attack with 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys
                    Americans defend with 2 Artillerys, 2 Elites, 1 Factory, 3 Infantrys and 5 Marines
                        Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys in Chubu, round 2 :  5/15 hits
                        Americans roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 5 Marines in Chubu, round 2 :  2/12 hits
                        2 Elites owned by the Americans, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Chubu
                        Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 9 Infantrys in Chubu, round 3 :  5/13 hits
                        Americans roll dice for 2 Artillerys and 5 Marines in Chubu, round 3 :  2/7 hits
                        3 Marines owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Chubu
                        Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 7 Infantrys in Chubu, round 4 :  1/11 hits
                        Americans roll dice for 2 Marines in Chubu, round 4 :  2/2 hits
                        1 Marine owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Chubu
                        Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys in Chubu, round 5 :  3/9 hits
                        Americans roll dice for 1 Marine in Chubu, round 5 :  0/1 hits
                        1 Marine owned by the Americans lost in Chubu
                    Yamamoto win, taking Chubu from Americans with 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 28
                    Casualties for Yamamoto: 6 Infantrys
                    Casualties for Americans: 2 Artillerys, 2 Elites, 3 Infantrys and 5 Marines

    Non Combat Move - Yamamoto
                3 Adv.Fighters moved from Chubu to Tokyo
                2 Infantrys moved from Tohoku to Tokyo

    Place Units - Yamamoto
                2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 22 PUs; end with 22 PUs

    triplea_41641_Yam10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Chinese
                1 Artillery, 1 Elite and 3 Infantrys moved from Szechwan to Hupeh
                1 Infantry moved from Shensi to Hupeh
                1 Mech.Inf moved from Ningsia to Hupeh
                1 Adv.Fighter and 1 Fighter moved from Suiyuan to Hupeh
                4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
                2 Artillerys and 2 Infantrys moved from Gobi Altai to Ulan Bator
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi
                6 Infantrys moved from E.Qinghai to Ningsia
                1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Ningsia to Suiyuan

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 2 Bunkers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
                    Hisaichi defend with 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Hupeh, round 2 :  1/9 hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 2 :  2/9 hits
                        2 Infantrys owned by the Chinese lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 2 Infantrys and 1 Mech.Inf in Hupeh, round 3 :  3/7 hits
                        Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 3 :  2/9 hits
                        3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Mech.Inf in Hupeh, round 4 :  3/5 hits
                        Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 4 :  2/6 hits
                        1 Tank owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Artillerys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Hupeh, round 5 :  1/3 hits
                        Hisaichi roll dice for 1 Bunker and 2 Tanks in Hupeh, round 5 :  1/3 hits
                    1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Hupeh, round 6 :  1/2 hits
                        Hisaichi roll dice for 1 Bunker and 1 Tank in Hupeh, round 6 :  1/2 hits
                        1 Tank owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter in Hupeh, round 7 :  1/1 hits
                        Hisaichi roll dice for 1 Bunker in Hupeh, round 7 :  1/1 hits
                    1 Adv.Fighter owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Hupeh
                    Hisaichi win with no units remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
                    Casualties for Chinese: 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
                Battle in S.Buryat Mongolia
                    Chinese attack with 4 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 Bunker placed in Suiyuan
                1 Bunker placed in Shensi
                1 Artillery and 1 Elite placed in Ningsia
                1 Artillery, 1 Elite and 4 Infantrys placed in Hsining
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hsining: 6 Infantrys
                EDIT: Adding units owned by Chinese to E.Qinghai: 6 Infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 33 PUs; end with 33 PUs

    triplea_41641_Chi10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Hisaichi
                1 Infantry moved from Hunan to Kwangsi
                2 Artillerys, 2 Infantrys and 2 Tanks moved from Chahar to Suiyuan
                1 Tank moved from Peking to Suiyuan
                2 Adv.Fighters moved from Peking to Suiyuan
                1 Adv.Fighter, 1 Fighter and 2 Tanks moved from Shantung to Suiyuan
                1 Infantry moved from Hunan to Hupeh
                2 ArmoredCars, 1 Artillery, 2 Elites and 1 Marine moved from Shansi to Suiyuan
                1 Infantry moved from Peking to Chahar
                1 Infantry moved from Hunan to Kwangtung
                1 Infantry moved from Hunan to Kiangsi
                2 Infantrys moved from Chita to Ayan
                2 Infantrys moved from Chita to N.Buryat Mongolia
                1 ArmoredCar moved from Chita to Ayan
                1 ArmoredCar moved from Chita to N.Buryat Mongolia
                2 ArmoredCars, 2 Infantrys and 1 Tank moved from Chita to S.Buryat Mongolia

    Purchase Units - Hisaichi
                Hisaichi buy 9 Infantrys and 8 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in S.Buryat Mongolia
                    Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                    Chinese defend with 4 Infantrys
                        Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Buryat Mongolia, round 2 :  2/5 hits
                        Russians roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 :  2/4 hits
                        2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
                        Hisaichi roll dice for 2 ArmoredCars and 1 Tank in S.Buryat Mongolia, round 3 :  2/3 hits
                        Russians roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
                    Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                    Casualties for Chinese: 4 Infantrys
                Battle in Suiyuan
                    Hisaichi attack with 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks
                    Chinese defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
                        AA fire in Suiyuan :  0/4 hits
                        Hisaichi roll dice for 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks in Suiyuan, round 2 :  8/19 hits
                    Units damaged: 2 Bunkers owned by the Chinese
                        Chinese roll dice for 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine in Suiyuan, round 2 :  6/11 hits
                        2 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Infantrys owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 3 :  6/13 hits
                        Chinese roll dice for 2 Artillerys, 2 Bunkers and 1 Marine in Suiyuan, round 3 :  2/5 hits
                        2 Bunkers owned by the Chinese, 1 Marine owned by the Chinese, 2 Artillerys owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Marine and 5 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
                    Casualties for Chinese: 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
                Battle in Ayan
                    Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                    Americans defend with 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 2 :  0/3 hits
                        Russians roll dice for 1 Tank in Ayan, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 3 :  0/2 hits
                        Russians roll dice for 1 Tank in Ayan, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 1 ArmoredCar in Ayan, round 4 :  0/1 hits
                        Russians roll dice for 1 Tank in Ayan, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Ayan, round 5 :  0/1 hits
                        Russians roll dice for 1 Tank in Ayan, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Ayan, round 6 :  1/1 hits
                        Russians roll dice for 1 Tank in Ayan, round 6 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Ayan
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                    Casualties for Americans: 1 Tank
                Battle in N.Buryat Mongolia
                    Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                    British defend with 1 ArmoredCar
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 3 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 4 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 5 :  1/3 hits
                        Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 5 :  1/1 hits
                        1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi win, taking N.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 1 ArmoredCar

    Non Combat Move - Hisaichi
                3 Adv.Fighters moved from Suiyuan to Shansi

    Place Units - Hisaichi
                3 Tanks placed in Shantung
                3 Infantrys placed in Chita
                Hisaichi undo move 2.
                3 Tanks placed in Chita
                8 Infantrys placed in Changchun
                1 Infantry and 2 Tanks placed in Peking

    Turn Complete - Hisaichi
                Hisaichi collect 58 PUs; end with 58 PUs

    triplea_41641_His10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - British
                1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
                1 Transport moved from 57 Sea Zone to 58 Sea Zone
                1 Artillery and 1 Elite moved from Baluchistan to 58 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
                1 Artillery and 1 Elite moved from 57 Sea Zone to Palestine
                1 S.Bomber moved from Italian East Africa to Hun
                1 Artillery and 1 Elite moved from 58 Sea Zone to Italian East Africa
                1 Mech.Inf moved from Cape Town to Mozambique
                1 Mech.Inf moved from Cape Town to Belgian Congo
                1 Mech.Inf moved from Kenya to Belgian Congo
                1 Mech.Inf moved from Kenya to Mozambique
                1 Tank moved from Italian East Africa to Belgian Congo
                1 Tank moved from Italian East Africa to Mozambique
                1 Tank moved from Italian East Africa to Belgian Congo
                2 ArmoredCars, 4 Artillerys and 4 Infantrys moved from N.French Indochina to Hunan
                4 Infantrys and 1 Tank moved from Kweichow to Hunan
                4 Infantrys moved from Yunnan to Szechwan
                6 Infantrys moved from S.French Indochina to 92 Sea Zone
                6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
                6 Infantrys moved from 84 Sea Zone to Peking
                1 S.Bomber moved from Delhi to Hunan
                12 Infantrys moved from S.French Indochina to N.French Indochina
                1 Transport moved from 11 Sea Zone to 21 Sea Zone
                1 Infantry moved from Northern Ireland to Scotland
                1 Artillery moved from Malaya to S.Thailand
                1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
                1 Destroyer moved from 107 Sea Zone to 84 Sea Zone
                2 Submarines moved from 107 Sea Zone to 84 Sea Zone

    Purchase Units - British
                British buy 2 Adv.Fighters, 1 Battleship, 1 Bunker, 1 Carrier, 6 Infantrys and 3 Submarines; Remaining resources: 3 PUs;

    Combat - British
                Strategic bombing raid in Hun
                    Bombing raid in Hun rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Mozambique
                    British attack with 2 Mech.Infs and 1 Tank
                    Neutral defend with 1 Infantry
                        British roll dice for 2 Mech.Infs and 1 Tank in Mozambique, round 2 :  2/3 hits
                        Neutral roll dice for 1 Infantry in Mozambique, round 2 :  1/1 hits
                        1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique
                    British loses 0 PUs for violating Mozambiques neutrality.
                    British win, taking Mozambique from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 Infantry
                    Casualties for British: 1 Mech.Inf
                Battle in Hunan
                    British attack with 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank
                    Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry; Yamamoto defend with 4 ArmoredCars, 5 Infantrys and 3 Tanks
                        British roll dice for 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 2 :  7/16 hits
                        Yamamoto roll dice for 5 ArmoredCars, 1 Artillery, 6 Infantrys and 3 Tanks in Hunan, round 2 :  1/15 hits
                        1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Hunan
                        British roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 3 :  6/15 hits
                        Yamamoto roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Hunan, round 3 :  6/8 hits
                        3 Infantrys owned by the Yamamoto, 6 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
                        British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Infantry, 1 S.Bomber and 1 Tank in Hunan, round 4 :  5/9 hits
                        Yamamoto roll dice for 2 Tanks in Hunan, round 4 :  1/2 hits
                        1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in Hunan
                    British win, taking Hunan from Yamamoto with 2 ArmoredCars, 4 Artillerys, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 35
                    Casualties for British: 8 Infantrys
                    Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Casualties for Yamamoto: 4 ArmoredCars, 5 Infantrys and 3 Tanks
                Battle in Peking
                    British attack with 6 Infantrys
                    Hisaichi defend with 1 Factory, 1 Infantry and 2 Tanks
                        British roll dice for 6 Infantrys in Peking, round 2 :  0/6 hits
                        Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 2 :  1/3 hits
                        1 Infantry owned by the British lost in Peking
                        British roll dice for 5 Infantrys in Peking, round 3 :  1/5 hits
                        Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 3 :  1/3 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Peking
                        British roll dice for 4 Infantrys in Peking, round 4 :  0/4 hits
                        Hisaichi roll dice for 2 Tanks in Peking, round 4 :  0/2 hits
                        British roll dice for 4 Infantrys in Peking, round 5 :  0/4 hits
                        Hisaichi roll dice for 2 Tanks in Peking, round 5 :  0/2 hits
                        British roll dice for 4 Infantrys in Peking, round 6 :  1/4 hits
                        Hisaichi roll dice for 2 Tanks in Peking, round 6 :  1/2 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Peking
                        British roll dice for 3 Infantrys in Peking, round 7 :  0/3 hits
                        Hisaichi roll dice for 1 Tank in Peking, round 7 :  1/1 hits
                        1 Infantry owned by the British lost in Peking
                        British roll dice for 2 Infantrys in Peking, round 8 :  0/2 hits
                        Hisaichi roll dice for 1 Tank in Peking, round 8 :  1/1 hits
                        1 Infantry owned by the British lost in Peking
                        British roll dice for 1 Infantry in Peking, round 9 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Peking, round 9 :  1/1 hits
                        1 Infantry owned by the British lost in Peking
                    Hisaichi win with 1 Tank remaining. Battle score for attacker is -5
                    Casualties for British: 6 Infantrys
                    Casualties for Hisaichi: 1 Infantry and 1 Tank
                Battle in Palestine
                    British attack with 1 Artillery and 1 Elite
                    Italians defend with 1 Infantry
                        British roll dice for 2 Cruisers in Palestine, round 2 :  1/2 hits
                        Italians roll dice for 1 Infantry in Palestine, round 2 :  0/1 hits
                        1 Infantry owned by the Italians lost in Palestine
                    British win, taking Palestine from Italians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Belgian Congo
                    British attack with 2 Mech.Infs and 2 Tanks
                    Neutral defend with 2 Infantrys
                        British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 2 :  1/4 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral lost in Belgian Congo
                        British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 3 :  3/4 hits
                        Neutral roll dice for 1 Infantry in Belgian Congo, round 3 :  1/1 hits
                        1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Belgian Congo
                    British loses 0 PUs for violating Belgian Congos neutrality.
                    British win, taking Belgian Congo from Neutral with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for British: 1 Mech.Inf

    Non Combat Move - British
                1 S.Bomber moved from Hun to Darfur
                1 S.Bomber moved from Hunan to Hong Kong
                1 AAGun moved from N.French Indochina to Hunan
                1 Artillery and 2 Infantrys moved from London to Manchester
                3 Infantrys moved from London to Dover
                3 Infantrys moved from London to Manchester
                1 AAGun moved from Burma to Yunnan
                1 AAGun moved from Yukon to Alaska

    Place Units - British
                2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 21 Sea Zone
                3 Submarines placed in 20 Sea Zone
                1 Bunker and 3 Infantrys placed in Italian East Africa
                2 Infantrys placed in Bombay
                1 Infantry placed in Cape Town

    Turn Complete - British
                British collect 107 PUs; end with 110 PUs

    triplea_41641_Bri10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Anzac
                3 Infantrys and 1 Marine moved from Northern Territory to 113 Sea Zone
                2 Infantrys moved from Merauke to 113 Sea Zone
                3 Infantrys and 3 Marines moved from Broome to 67 Sea Zone
                1 Infantry moved from Western Australia to Northern Territory
                1 Transport moved from 92 Sea Zone to 106 Sea Zone
                1 Artillery moved from West Borneo to 106 Sea Zone
                1 Artillery moved from N.French Indochina to Kwangsi
                2 Tanks moved from Hong Kong to 92 Sea Zone
                1 Elite moved from Hong Kong to 92 Sea Zone
                1 Elite, 2 Tanks and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
                1 Marine moved from Mindanao to 93 Sea Zone
                1 Marine, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
                1 Marine and 1 Tank moved from 84 Sea Zone to Peking
                1 Elite, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
                1 Elite and 1 Tank moved from 84 Sea Zone to Shantung
                1 Infantry moved from Hollandia to 107 Sea Zone
                1 Artillery moved from Mindanao to 107 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
                1 Tank moved from N.French Indochina to Kwangsi
                3 Infantrys, 3 Marines and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
                5 Infantrys, 1 Marine and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
                1 Infantry moved from 93 Sea Zone to Samar
                      Americans take Samar from Yamamoto
                1 Infantry and 2 Marines moved from 93 Sea Zone to Kyushu
                1 Infantry moved from 93 Sea Zone to Kyushu
                1 Marine moved from 93 Sea Zone to Samar
                5 Infantrys and 1 Marine moved from 107 Sea Zone to Mindanao
                3 Cruisers moved from 92 Sea Zone to 84 Sea Zone
                1 Tank moved from Hong Kong to Kwangtung
                1 Adv.Fighter moved from 92 Sea Zone to Kwangtung
                2 Infantrys moved from S.Thailand to S.French Indochina
                1 Artillery and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
                1 Artillery moved from 92 Sea Zone to Kwangtung

    Purchase Units - Anzac
                Anzac buy 5 Tanks and 2 Transports; Remaining resources: 3 PUs;

    Combat - Anzac
                Battle in Shantung
                    Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Factory and 3 Tanks
                        Anzac roll dice for 1 Cruiser in Shantung, round 2 :  0/1 hits
                        Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shantung, round 2 :  2/4 hits
                        Hisaichi roll dice for 3 Tanks in Shantung, round 2 :  2/3 hits
                        1 Infantry owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Shantung
                        Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 3 :  0/1 hits
                        Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 4 :  1/2 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 4 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Shantung
                    Anzac win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 3 Tanks
                    Casualties for Anzac: 1 Elite and 1 Infantry
                Battle in Peking
                    Anzac attack with 1 Marine and 1 Tank
                    Hisaichi defend with 1 Factory and 1 Tank
                        Anzac roll dice for 2 Cruisers in Peking, round 2 :  2/2 hits
                        Hisaichi roll dice for 1 Tank in Peking, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Marine owned by the Anzac lost in Peking
                    Anzac win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Anzac: 1 Marine
                Battle in Kwangsi
                    Anzac attack with 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 1 Artillery and 1 Tank in Kwangsi, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangsi
                    Anzac win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Artillery
                Battle in Kwangtung
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry in Kwangtung, round 2 :  0/1 hits
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 3 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry in Kwangtung, round 3 :  0/1 hits
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 4 :  2/3 hits
                        Yamamoto roll dice for 1 Infantry in Kwangtung, round 4 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung
                    Anzac win, taking Kwangtung from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Artillery

    Non Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Changing ownership of Shanghai from Hisaichi to Chinese
                EDIT: Turning off Edit Mode
                1 Adv.Fighter moved from Kwangtung to 92 Sea Zone
                1 Marine moved from Guam to 101 Sea Zone
                1 Marine and 1 S.Submarine moved from 101 Sea Zone to 84 Sea Zone
                1 Marine moved from 84 Sea Zone to Shanghai
                2 Submarines moved from 92 Sea Zone to 93 Sea Zone
                2 Destroyers moved from 92 Sea Zone to 93 Sea Zone
                6 Infantrys moved from Merauke to Hollandia

    Place Units - Anzac
                1 Transport placed in 67 Sea Zone
                2 Tanks placed in Broome
                1 Transport placed in 113 Sea Zone
                1 Tank placed in Townsville
                2 Tanks placed in Port Moresby
                Anzac undo move 2.
                1 Tank placed in Broome
                1 Tank placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 40 PUs; end with 43 PUs

    triplea_41641_Anz10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Dutch
                1 Artillery moved from Sumatra to 110 Sea Zone
                1 Artillery moved from East And South Borneo to 110 Sea Zone
                1 Elite moved from East And South Borneo to 110 Sea Zone
                3 Infantrys moved from Sumatra to 110 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
                2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Kiangsi
                1 Elite, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
                1 Elite and 1 Infantry moved from 92 Sea Zone to Fukien
                      Chinese take Fukien from Yamamoto
                1 Tank moved from Jilolo to 107 Sea Zone
                1 Artillery moved from Celebes to 107 Sea Zone
                1 Elite moved from Celebes to 107 Sea Zone
                1 Infantry moved from Jilolo to 107 Sea Zone
                1 Infantry moved from Hollandia to 107 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
                      Dutch take Liaoning from Hisaichi
                1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
                1 Elite and 1 Tank moved from 84 Sea Zone to Korea
                      Dutch take Korea from Hisaichi
                1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Kirin
                      Dutch take Kirin from Hisaichi

    Purchase Units - Dutch
                Dutch buy 1 Adv.Fighter, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 1 PUs;

    Combat - Dutch
                Battle in Kiangsi
                    Dutch attack with 2 Artillerys and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Dutch roll dice for 2 Artillerys and 2 Infantrys in Kiangsi, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Kiangsi
                    Dutch win, taking Kiangsi from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Transport placed in 110 Sea Zone
                1 Adv.Fighter placed in Banjarmasin
                1 Infantry and 2 Tanks placed in Formosa
                2 Infantrys placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 41 PUs; end with 42 PUs

    triplea_41641_Dut10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Finns
                4 ArmoredCars, 1 Elite, 1 Fighter, 17 Infantrys and 1 Tank moved from Vologda to Yaroslavl
                2 ArmoredCars and 4 Infantrys moved from S.Karelia to Yaroslavl
                4 Infantrys moved from Vyborg to S.Karelia
                2 ArmoredCars moved from Oulu to S.Karelia
                2 Infantrys moved from Oulu to Lapland
                2 Infantrys moved from Oulu to N.Karelia
                2 Elites and 2 Infantrys moved from Tampere to Oulu
                5 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Yaroslavl
                    Finns attack with 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
                    Russians defend with 1 AAGun, 3 HeavyTanks, 18 Infantrys and 4 Tanks
                        AA fire in Yaroslavl :  0/1 hits
                        Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank in Yaroslavl, round 2 :  8/30 hits
                        Russians roll dice for 3 HeavyTanks, 18 Infantrys and 4 Tanks in Yaroslavl, round 2 :  10/25 hits
                        8 Infantrys owned by the Russians and 10 Infantrys owned by the Finns lost in Yaroslavl
                        Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys and 1 Tank in Yaroslavl, round 3 :  3/20 hits
                        Russians roll dice for 3 HeavyTanks, 10 Infantrys and 4 Tanks in Yaroslavl, round 3 :  6/17 hits
                        3 Infantrys owned by the Russians and 6 Infantrys owned by the Finns lost in Yaroslavl
                        Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Yaroslavl, round 4 :  3/14 hits
                        Russians roll dice for 3 HeavyTanks, 7 Infantrys and 4 Tanks in Yaroslavl, round 4 :  6/14 hits
                        3 Infantrys owned by the Russians, 1 Elite owned by the Finns and 5 Infantrys owned by the Finns lost in Yaroslavl
                        Finns roll dice for 6 ArmoredCars, 1 Fighter and 1 Tank in Yaroslavl, round 5 :  1/8 hits
                        Russians roll dice for 3 HeavyTanks, 4 Infantrys and 4 Tanks in Yaroslavl, round 5 :  7/11 hits
                        1 Infantry owned by the Russians, 6 ArmoredCars owned by the Finns and 1 Fighter owned by the Finns lost in Yaroslavl
                        Finns roll dice for 1 Tank in Yaroslavl, round 6 :  1/1 hits
                        Russians roll dice for 3 HeavyTanks, 3 Infantrys and 4 Tanks in Yaroslavl, round 6 :  3/10 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
                    Russians win with 3 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is -50
                    Casualties for Finns: 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
                    Casualties for Russians: 16 Infantrys

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Helsinki

    Turn Complete - Finns
                Finns collect 18 PUs; end with 18 PUs

    triplea_41641_Fin10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Romanians
                18 Tanks moved from Vinnytsia to Kursk
                2 Artillerys, 3 Elites and 12 Infantrys moved from Vinnytsia to Kiev
                2 Infantrys moved from E.Romania to Odessa
                1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
                1 Elite and 3 Infantrys moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Kursk
                    Romanians attack with 18 Tanks
                    Russians defend with 1 AAGun, 5 Bunkers and 1 Factory
                        Romanians roll dice for 18 Tanks in Kursk, round 2 :  12/18 hits
                        Russians roll dice for 5 Bunkers in Kursk, round 2 :  3/5 hits
                        3 Tanks owned by the Romanians and 5 Bunkers owned by the Russians lost in Kursk
                    Romanians win, taking Kursk from Russians with 15 Tanks remaining. Battle score for attacker is 15
                    Casualties for Romanians: 3 Tanks
                    Casualties for Russians: 5 Bunkers

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Tanks placed in Vinnytsia
                1 Elite and 3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 32 PUs; end with 32 PUs

    triplea_41641_Rom10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Americans
                2 Tanks moved from Paramushir to 76 Sea Zone
                1 Marine moved from Kunashir to 76 Sea Zone
                1 B.Transport, 1 Marine and 2 Tanks moved from 76 Sea Zone to 85 Sea Zone
                1 Marine and 2 Tanks moved from 85 Sea Zone to Tokyo
                5 Cruisers moved from 85 Sea Zone to 93 Sea Zone
                2 Elites moved from Mindanao to 93 Sea Zone
                3 Marines moved from Manila to 93 Sea Zone
                3 Transports moved from 85 Sea Zone to 75 Sea Zone
                3 Tanks moved from Kunashir to 75 Sea Zone
                3 Tanks and 3 Transports moved from 75 Sea Zone to 85 Sea Zone
                1 Tank moved from 85 Sea Zone to Tokyo
                1 Tank moved from 85 Sea Zone to Tokyo
                2 Cruisers and 2 Marines moved from 93 Sea Zone to 85 Sea Zone
                1 Cruiser and 1 Marine moved from 93 Sea Zone to 85 Sea Zone
                2 Battleships moved from 76 Sea Zone to 85 Sea Zone
                2 Cruisers and 2 Elites moved from 93 Sea Zone to 85 Sea Zone
                1 S.Bomber moved from Manila to Tokyo
                1 Elite moved from 85 Sea Zone to Tokyo
                1 Elite and 3 Marines moved from 85 Sea Zone to Tokyo
                2 S.Bombers moved from Wake to Tokyo
                1 Infantry and 2 Tanks moved from Wake to 88 Sea Zone
                1 B.Transport, 1 Infantry and 2 Tanks moved from 88 Sea Zone to 86 Sea Zone
                1 Infantry and 2 Tanks moved from 86 Sea Zone to Iwo Jima
                1 Elite moved from Davao to Mindanao
                2 Tanks moved from Davao to Mindanao
                1 Marine and 1 Tank moved from Pearl Harbor to 91 Sea Zone
                1 Marine, 1 Tank and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
                1 Marine and 1 Tank moved from 88 Sea Zone to Wake
                5 ArmoredCars and 2 Tanks moved from Mauritania to E.Morocco
                5 Tanks moved from W.Morocco to E.Morocco
                3 Tanks moved from Rio de Oro to W.Morocco
                1 Marine moved from South Atlantic USA to 26 Sea Zone
                1 Destroyer moved from 100 Sea Zone to 26 Sea Zone
                1 Tank moved from Bahia to 32 Sea Zone
                1 Tank moved from Salvador to 35 Sea Zone
                1 Transport moved from 36 Sea Zone to 35 Sea Zone
                1 Tank moved from Salvador to 35 Sea Zone
                1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
                1 Marine and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
                1 Marine and 1 Tank moved from 34 Sea Zone to Rio de Oro
                1 Tank moved from 36 Sea Zone to Mauritania
                1 Tank moved from 36 Sea Zone to Mauritania
                1 Bomber moved from French Equatorial Africa to Hun

    Purchase Units - Americans
                Americans buy 1 B.Transport, 2 Bunkers, 1 Destroyer, 1 Factory, 5 Marines, 2 S.Bombers, 1 S.Submarine, 9 Tanks and 1 Transport; Remaining resources: 1 PUs;

    Combat - Americans
                Strategic bombing raid in Hun
                    Bombing raid in Hun rolls: 4 and costs: 3 PUs.
                    Bombing raid costs 3 PUs
                Battle in E.Morocco
                    Americans attack with 5 ArmoredCars and 7 Tanks
                    Italians defend with 1 AAGun, 1 Factory, 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank
                        Americans roll dice for 5 ArmoredCars and 7 Tanks in E.Morocco, round 2 :  9/12 hits
                        Italians roll dice for 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank in E.Morocco, round 2 :  5/13 hits
                        9 Infantrys owned by the Italians and 5 ArmoredCars owned by the Americans lost in E.Morocco
                        Americans roll dice for 7 Tanks in E.Morocco, round 3 :  4/7 hits
                        Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 1 Tank in E.Morocco, round 3 :  2/4 hits
                        1 HeavyTank owned by the Italians, 1 Tank owned by the Italians, 2 Tanks owned by the Americans and 2 Mech.Infs owned by the Italians lost in E.Morocco
                    Americans win, taking E.Morocco from Italians with 5 Tanks remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 HeavyTank, 9 Infantrys, 2 Mech.Infs and 1 Tank
                    Casualties for Americans: 5 ArmoredCars and 2 Tanks
                Battle in Tokyo
                    Americans attack with 2 Elites, 4 Marines, 3 S.Bombers and 4 Tanks
                    Yamamoto defend with 1 AAGun, 5 Adv.Fighters, 1 Elite, 1 Factory, 6 Infantrys and 1 Tank
                        AA fire in Tokyo :  1/3 hits
                    1 S.Bomber owned by the Americans lost in Tokyo
                        Americans roll dice for 8 Battleships and 2 Cruisers in Tokyo, round 2 :  6/10 hits
                        Americans roll dice for 2 Elites, 4 Marines, 2 S.Bombers and 4 Tanks in Tokyo, round 2 :  5/12 hits
                        Yamamoto roll dice for 5 Adv.Fighters, 1 Elite, 6 Infantrys and 1 Tank in Tokyo, round 2 :  6/13 hits
                        2 Marines owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 Elite owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 2 Elites owned by the Americans, 2 Tanks owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
                        Americans roll dice for 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 3 :  4/6 hits
                        Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 3 :  2/2 hits
                        2 Marines owned by the Americans and 2 Adv.Fighters owned by the Yamamoto lost in Tokyo
                    Americans captures 22PUs while taking Yamamoto capital
                    Americans win, taking Tokyo from Yamamoto with 2 S.Bombers and 2 Tanks remaining. Battle score for attacker is 20
                    Casualties for Yamamoto: 5 Adv.Fighters, 1 Elite, 6 Infantrys and 1 Tank
                    Casualties for Americans: 2 Elites, 4 Marines, 1 S.Bomber and 2 Tanks

    Non Combat Move - Americans
                2 S.Bombers moved from Tokyo to Kyushu
                1 Bomber moved from Hun to Darfur

    Place Units - Americans
                1 Bunker and 3 Tanks placed in Rio de Oro
                1 Marine and 1 Tank placed in Bahia
                2 Tanks placed in Salvador
                1 Bunker and 3 Tanks placed in Kyushu
                1 S.Bomber placed in Wake
                1 Transport placed in 87 Sea Zone
                1 B.Transport placed in 72 Sea Zone
                3 Marines placed in Manila
                1 Destroyer and 1 S.Submarine placed in 26 Sea Zone
                1 Marine placed in South Atlantic USA
                1 Factory placed in Venezuela
                1 S.Bomber placed in Washington

    Turn Complete - Americans
                Americans collect 166 PUs; end with 189 PUs

    triplea_41641_Ame10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Germans
                13 ArmoredCars, 8 HeavyTanks, 2 Mech.Infs and 9 Tanks moved from Donetsk to Yaroslavl
                1 Bomber moved from Novgorod to Yaroslavl
                2 Artillerys and 10 Infantrys moved from Novgorod to Smolensk
                1 Infantry moved from Smolensk to Yaroslavl
                3 Artillerys and 1 Elite moved from Donetsk to Kursk
                1 Infantry moved from Kiev to Kursk
                2 ArmoredCars moved from Vinnytsia to Kursk
                1 Artillery and 4 Infantrys moved from Brest to Kiev
                1 Infantry moved from Minsk to Kursk
                4 Infantrys moved from Warsaw to Brest
                1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
                4 Tanks moved from Valencia to Portugal
                3 Infantrys moved from Leon to Portugal
                2 Tanks moved from Navarre to Portugal
                1 Elite and 4 Infantrys moved from Madrid to Leon
                2 Infantrys moved from La Mancha to Leon
                1 Infantry moved from Normandy to Brittany
                5 Infantrys moved from Normandy to Picardy
                5 Infantrys moved from Picardy to Belgium
                5 Infantrys moved from Belgium to Netherlands
                5 Infantrys moved from Netherlands to Hamburg
                2 Infantrys moved from Hamburg to Pomerania
                2 Artillerys and 7 Infantrys moved from Rhine to Hamburg
                3 Infantrys moved from Bavaria to Bohemia
                5 Infantrys moved from Bohemia to Krakow
                1 ArmoredCar moved from S.Karelia to Yaroslavl
                4 Infantrys moved from Leningrad to S.Karelia

    Purchase Units - Germans
                Germans buy 4 Bombers, 1 Elite, 3 Infantrys, 4 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Portugal
                    Germans attack with 3 Infantrys and 6 Tanks
                    Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                        Germans roll dice for 3 Infantrys and 6 Tanks in Portugal, round 2 :  3/9 hits
                    Units damaged: 2 Bunkers owned by the Neutral
                        Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 :  2/4 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Portugal
                        Germans roll dice for 1 Infantry and 6 Tanks in Portugal, round 3 :  3/7 hits
                        Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 :  0/3 hits
                        2 Bunkers owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal
                    Germans loses 0 PUs for violating Portugals neutrality.
                    Germans win, taking Portugal from Neutral with 1 Infantry and 6 Tanks remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
                Battle in Yaroslavl
                    Germans attack with 14 ArmoredCars, 1 Bomber, 8 HeavyTanks, 1 Infantry, 2 Mech.Infs and 9 Tanks
                    Russians defend with 1 AAGun, 3 HeavyTanks, 2 Infantrys and 4 Tanks
                        AA fire in Yaroslavl :  0/1 hits
                        Germans roll dice for 14 ArmoredCars, 1 Bomber, 8 HeavyTanks, 1 Infantry, 2 Mech.Infs and 9 Tanks in Yaroslavl, round 2 :  20/35 hits
                        Russians roll dice for 3 HeavyTanks, 2 Infantrys and 4 Tanks in Yaroslavl, round 2 :  5/9 hits
                        4 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians, 1 Infantry owned by the Germans, 4 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Yaroslavl
                    Germans win, taking Yaroslavl from Russians with 10 ArmoredCars, 1 Bomber, 8 HeavyTanks, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 27
                    Casualties for Germans: 4 ArmoredCars and 1 Infantry
                    Casualties for Russians: 3 HeavyTanks, 2 Infantrys and 4 Tanks

    Non Combat Move - Germans
                1 Bomber moved from Yaroslavl to Smolensk

    Place Units - Germans
                4 Mech.Infs placed in Leningrad
                4 Bombers placed in Warsaw
                6 Submarines placed in 22 Sea Zone
                1 Elite and 3 Infantrys placed in Madrid

    Turn Complete - Germans
                Germans collect 133 PUs; end with 133 PUs

    triplea_41641_Ger11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Russians
                1 Infantry moved from Gorky to Moscow
                1 Infantry moved from Gorky to Moscow
                1 Tank moved from Arkhangelsk to Vologda
                      Russians take Vologda from Finns
                1 Infantry moved from Kirov to Vologda
                1 Tank moved from Vologda to Gorky
                1 Infantry moved from Kuybyshev to Penza
                1 Infantry moved from Rostov to Tula
                3 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                1 HeavyTank, 5 Infantrys and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from Evenkia to Olyokminsk
                4 Infantrys moved from Evenkia to Sibirsky
                1 Infantry moved from Khatanga to Zhigansk
                1 Infantry moved from Khatanga to Sibirsky

    Purchase Units - Russians
                Russians buy 1 Bunker and 10 HeavyTanks; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in N.Buryat Mongolia
                    Russians attack with 1 HeavyTank, 5 Infantrys and 2 Tanks
                    Hisaichi defend with 1 ArmoredCar and 1 Infantry
                        Russians roll dice for 1 HeavyTank, 5 Infantrys and 2 Tanks in N.Buryat Mongolia, round 2 : 3/8 hits, 2.50 expected hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 2 : 1/2 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Hisaichi with 1 HeavyTank, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 Bunker and 10 HeavyTanks placed in Moscow

    Turn Complete - Russians
                Russians collect 74 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Hisaichi : 0.50
        Russians : 0.50

    triplea_41641_Rus11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Italians
                1 Infantry moved from Lower Egypt to Nubia
                      Italians take Nubia from British
                6 Infantrys moved from Campania to 48 Sea Zone
                1 Infantry moved from 48 Sea Zone to El Agheila
                4 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
                4 Infantrys moved from 56 Sea Zone to Palestine
                1 Artillery moved from Lower Egypt to Palestine
                8 Transports moved from 56 Sea Zone to 48 Sea Zone
                1 Infantry moved from 48 Sea Zone to El Agheila
                2 Destroyers and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
                2 Infantrys moved from N.Tunisia to S.Algeria
                2 Infantrys moved from N.Tunisia to N.Algeria
                3 Infantrys moved from Tunis to N.Tunisia
                1 Cruiser, 1 Destroyer and 2 S.Submarines moved from 46 Sea Zone to 42 Sea Zone
                2 S.Submarines moved from 42 Sea Zone to 41 Sea Zone
                2 Destroyers moved from 46 Sea Zone to 45 Sea Zone
                1 Transport moved from 41 Sea Zone to 45 Sea Zone
                1 Infantry moved from Lower Egypt to New Valley
                      Italians take New Valley from British
                8 Infantrys moved from Lower Egypt to Nubia
                1 Infantry moved from Lower Egypt to Mersa Matruh
                1 Artillery and 5 Infantrys moved from Iraq to W.Iran
                2 HeavyTanks moved from Syria to W.Iran
                1 Infantry moved from S.Saudi Arabia to Aden
                      Italians take Aden from British

    Purchase Units - Italians
                Italians buy 10 ArmoredCars, 4 HeavyTanks and 7 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Palestine
                    Italians attack with 1 Artillery and 4 Infantrys
                    British defend with 1 Artillery and 1 Elite
                        Italians roll dice for 1 Artillery and 4 Infantrys in Palestine, round 2 :  0/5 hits
                        British roll dice for 1 Artillery and 1 Elite in Palestine, round 2 :  1/2 hits
                        1 Infantry owned by the Italians lost in Palestine
                        Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 3 :  1/4 hits
                        British roll dice for 1 Artillery and 1 Elite in Palestine, round 3 :  0/2 hits
                        1 Elite owned by the British lost in Palestine
                        Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 4 :  0/4 hits
                        British roll dice for 1 Artillery in Palestine, round 4 :  0/1 hits
                        Italians roll dice for 1 Artillery and 3 Infantrys in Palestine, round 5 :  1/4 hits
                        British roll dice for 1 Artillery in Palestine, round 5 :  1/1 hits
                        1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Palestine
                    Italians win, taking Palestine from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 Infantrys
                    Casualties for British: 1 Artillery and 1 Elite
                Battle in W.Iran
                    Italians attack with 1 Artillery, 2 HeavyTanks and 5 Infantrys
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Italians roll dice for 1 Artillery, 2 HeavyTanks and 5 Infantrys in W.Iran, round 2 :  2/8 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  4/5 hits
                        1 Infantry owned by the Neutral and 4 Infantrys owned by the Italians lost in W.Iran
                        Italians roll dice for 1 Artillery, 2 HeavyTanks and 1 Infantry in W.Iran, round 3 :  0/4 hits
                        Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 3 :  2/4 hits
                        1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in W.Iran
                    2 HeavyTanks retreated to Iraq
                    Neutral win with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -12
                    Casualties for Neutral: 1 Infantry
                    Casualties for Italians: 1 Artillery and 5 Infantrys

    Non Combat Move - Italians

    Place Units - Italians
                2 ArmoredCars and 2 HeavyTanks placed in Tunis
                2 HeavyTanks placed in Hun
                Italians undo move 1.
                1 HeavyTank placed in Hun
                6 Infantrys placed in Cairo
                2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Tunis
                8 ArmoredCars placed in Rome

    Turn Complete - Italians
                Italians collect 79 PUs; end with 79 PUs

    triplea_41641_Ita11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - French
                2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Kufra to Hun
                3 Adv.Fighters and 1 Fighter moved from Darfur to Hun
                2 Tanks moved from French Equatorial Africa to Darfur
                1 Fighter moved from French Equatorial Africa to Hun
                2 Tanks moved from Darfur to Kufra

    Purchase Units - French
                French buy 1 Bunker, 1 Fighter and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Hun
                    French attack with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks
                    Italians defend with 1 Factory, 3 HeavyTanks, 1 Infantry and 2 Tanks
                        French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks in Hun, round 2 :  3/11 hits
                        Italians roll dice for 3 HeavyTanks, 1 Infantry and 2 Tanks in Hun, round 2 :  1/6 hits
                        2 Tanks owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Hun
                        French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters and 2 Tanks in Hun, round 3 :  4/10 hits
                        Italians roll dice for 3 HeavyTanks in Hun, round 3 :  3/3 hits
                        3 HeavyTanks owned by the Italians, 1 Elite owned by the French and 2 Artillerys owned by the French lost in Hun
                    French win, taking Hun from Italians with 3 Adv.Fighters, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 20
                    Casualties for Italians: 3 HeavyTanks, 1 Infantry and 2 Tanks
                    Casualties for French: 2 Artillerys, 1 Elite and 1 Infantry

    Non Combat Move - French
                3 Adv.Fighters and 2 Fighters moved from Hun to Kufra

    Place Units - French
                1 Bunker placed in Kufra
                1 Fighter and 2 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 30 PUs; end with 30 PUs

    triplea_41641_Fre11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Yamamoto
                1 ArmoredCar and 5 Infantrys moved from Chubu to Kyushu
                10 Tanks moved from Salekhard to Khatanga

    Combat - Yamamoto
                Battle in Kyushu
                    Yamamoto attack with 1 ArmoredCar and 5 Infantrys
                    Americans defend with 2 Bunkers, 1 Factory, 2 S.Bombers and 3 Tanks; Anzac defend with 2 Infantrys and 2 Marines
                        Yamamoto roll dice for 1 ArmoredCar and 5 Infantrys in Kyushu, round 2 :  2/6 hits
                    Units damaged: 2 Bunkers owned by the Americans
                        Americans roll dice for 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks in Kyushu, round 2 :  3/11 hits
                        3 Infantrys owned by the Yamamoto lost in Kyushu
                        Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 3 :  0/3 hits
                        Americans roll dice for 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks in Kyushu, round 3 :  4/11 hits
                        2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Kyushu
                    Americans win with 2 Bunkers, 2 Infantrys, 2 Marines, 2 S.Bombers and 3 Tanks remaining. Battle score for attacker is -14
                    Casualties for Yamamoto: 1 ArmoredCar and 5 Infantrys
                Battle in Khatanga
                    Yamamoto attack with 10 Tanks
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 10 Tanks in Khatanga, round 2 :  2/10 hits
                        Russians roll dice for 1 Infantry in Khatanga, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Yamamoto lost in Khatanga
                    Yamamoto win, taking Khatanga from Russians with 9 Tanks remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Yamamoto

    Turn Complete - Yamamoto

    triplea_41641_Yam11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Chinese
                1 Artillery, 1 Elite and 6 Infantrys moved from Ningsia to Suiyuan
                1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Suiyuan
                2 Artillerys and 2 Infantrys moved from Ulan Bator to S.Buryat Mongolia
                3 Infantrys moved from Gobi Altai to South Gobi
                6 Infantrys moved from E.Qinghai to Ningsia
                1 Artillery, 1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
                1 Infantry moved from Irkutsk to S.Buryat Mongolia

    Purchase Units - Chinese
                Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 2 Artillerys, 2 Elites and 7 Infantrys
                    Hisaichi defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Marine and 5 Tanks
                        Chinese roll dice for 2 Artillerys, 2 Elites and 7 Infantrys in Suiyuan, round 2 :  0/11 hits
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 2 :  3/8 hits
                        3 Infantrys owned by the Chinese lost in Suiyuan
                        Chinese roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Suiyuan, round 3 :  2/8 hits
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 3 :  2/8 hits
                        1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                        Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Suiyuan, round 4 :  1/6 hits
                        Hisaichi roll dice for 1 Marine and 5 Tanks in Suiyuan, round 4 :  1/6 hits
                        1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
                        Chinese roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Suiyuan, round 5 :  1/5 hits
                        Hisaichi roll dice for 5 Tanks in Suiyuan, round 5 :  4/5 hits
                        1 Tank owned by the Hisaichi, 2 Elites owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
                        Chinese roll dice for 1 Artillery in Suiyuan, round 6 :  1/1 hits
                        Hisaichi roll dice for 4 Tanks in Suiyuan, round 6 :  2/4 hits
                        1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan
                    Hisaichi win with 3 Tanks remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 1 Artillery, 1 Elite, 1 Marine and 2 Tanks
                    Casualties for Chinese: 2 Artillerys, 2 Elites and 7 Infantrys
                Battle in S.Buryat Mongolia
                    Chinese attack with 2 Artillerys and 3 Infantrys
                    Hisaichi defend with 1 ArmoredCar and 1 Tank
                        Chinese roll dice for 2 Artillerys and 3 Infantrys in S.Buryat Mongolia, round 2 :  3/5 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in S.Buryat Mongolia, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 Infantrys placed in Shantung
                3 Infantrys placed in Peking
                1 Elite and 1 Mech.Inf placed in Ningsia
                2 Mech.Infs placed in Hsining

    Turn Complete - Chinese
                Chinese collect 47 PUs; end with 47 PUs

    triplea_41641_Chi11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Hisaichi
                2 Tanks moved from Chita to Liaoning
                1 Tank moved from Chita to Kirin
                1 Infantry moved from Changchun to Kirin
                1 Bomber moved from Changchun to Liaoning
                1 Infantry moved from Changchun to Kirin
                3 Tanks moved from Suiyuan to Peking
                1 Infantry moved from Chahar to Peking
                3 Adv.Fighters moved from Shansi to Liaoning
                1 Infantry moved from Hupeh to Kweichow
                      Hisaichi take Kweichow from Chinese

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter, 1 Fighter and 8 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kirin
                    Hisaichi attack with 2 Infantrys and 1 Tank
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Kirin, round 2 :  1/3 hits
                        Dutch roll dice for 1 Infantry in Kirin, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi win, taking Kirin from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Dutch: 1 Infantry
                Battle in Peking
                    Hisaichi attack with 1 Infantry and 3 Tanks
                    Anzac defend with 1 Tank; Chinese defend with 1 Factory and 3 Infantrys
                        Hisaichi roll dice for 1 Infantry and 3 Tanks in Peking, round 2 :  2/4 hits
                        Chinese roll dice for 3 Infantrys and 1 Tank in Peking, round 2 :  2/4 hits
                        1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
                        Hisaichi roll dice for 2 Tanks in Peking, round 3 :  1/2 hits
                        Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 3 :  1/2 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                        Hisaichi roll dice for 1 Tank in Peking, round 4 :  1/1 hits
                        Chinese roll dice for 1 Tank in Peking, round 4 :  1/1 hits
                        1 Tank owned by the Anzac and 1 Tank owned by the Hisaichi lost in Peking
                    Chinese win with no units remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 1 Infantry and 3 Tanks
                    Casualties for Anzac: 1 Tank
                    Casualties for Chinese: 3 Infantrys
                Battle in Liaoning
                    Hisaichi attack with 3 Adv.Fighters, 1 Bomber and 2 Tanks
                    Dutch defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 3 Adv.Fighters, 1 Bomber and 2 Tanks in Liaoning, round 2 :  4/6 hits
                        Dutch roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 :  0/2 hits
                        1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Liaoning
                    Hisaichi win, taking Liaoning from Dutch with 3 Adv.Fighters, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Dutch: 1 Artillery and 1 Infantry

    Non Combat Move - Hisaichi
                1 Bomber moved from Liaoning to Changchun
                3 Adv.Fighters moved from Liaoning to Heilungchiang

    Place Units - Hisaichi
                6 Tanks placed in Changchun
                1 Adv.Fighter and 1 Fighter placed in Changchun
                2 Tanks placed in Chita

    Turn Complete - Hisaichi
                Hisaichi collect 41 PUs; end with 41 PUs

    triplea_41641_His11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - British
                4 Infantrys moved from Szechwan to Kweichow
                3 Transports moved from 84 Sea Zone to 92 Sea Zone
                6 Infantrys moved from N.French Indochina to 92 Sea Zone
                6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
                6 Infantrys moved from 84 Sea Zone to Vladivostok
                      Russians take Vladivostok from Hisaichi
                1 ArmoredCar moved from Hunan to Hupeh
                      Chinese take Hupeh from Hisaichi
                1 ArmoredCar moved from Hupeh to Shansi
                1 ArmoredCar moved from Hunan to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 ArmoredCar moved from Anhwei to Shansi
                1 Tank moved from Hunan to Shansi
                4 Artillerys moved from Hunan to Kiangsi
                1 Infantry moved from N.French Indochina to Kweichow
                5 Infantrys moved from N.French Indochina to Kwangsi
                1 S.Bomber moved from Hong Kong to Changchun
                1 Mech.Inf moved from Belgian Congo to Nubia
                1 Mech.Inf moved from Mozambique to Nubia
                2 Tanks moved from Belgian Congo to Darfur
                1 Tank moved from Mozambique to Italian East Africa
                1 Transport moved from 58 Sea Zone to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                2 Infantrys moved from 58 Sea Zone to Aden
                1 Artillery moved from Italian East Africa to 57 Sea Zone
                1 Infantry moved from Italian East Africa to 57 Sea Zone
                1 Artillery and 1 Infantry moved from 57 Sea Zone to Nubia
                1 Elite and 1 Infantry moved from Italian East Africa to Nubia
                1 S.Bomber moved from Darfur to Nubia
                1 Infantry moved from Italian East Africa to 57 Sea Zone
                1 Infantry moved from 57 Sea Zone to Nubia
                1 Infantry moved from Cape Town to South Africa
                3 Submarines moved from 20 Sea Zone to 21 Sea Zone
                1 Artillery moved from S.Thailand to Burma

    Purchase Units - British
                British buy 1 Adv.Fighter, 1 Battleship, 1 Destroyer, 12 Infantrys, 2 Mech.Infs, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in Changchun
                        AA fire in Changchun :  0/1 hits
                    Bombing raid in Changchun rolls: 1 and costs: 1 PU.
                    Bombing raid costs 1 PU
                Battle in Shansi
                    British attack with 2 ArmoredCars and 1 Tank
                    Hisaichi defend with 1 Bunker
                        British roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Bunker in Shansi, round 2 :  1/1 hits
                        1 ArmoredCar owned by the British and 1 Bunker owned by the Hisaichi lost in Shansi
                    British win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 ArmoredCar
                    Casualties for Hisaichi: 1 Bunker
                Battle in Kweichow
                    British attack with 5 Infantrys
                    Hisaichi defend with 1 Infantry
                        British roll dice for 5 Infantrys in Kweichow, round 2 :  0/5 hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 2 :  0/1 hits
                        British roll dice for 5 Infantrys in Kweichow, round 3 :  0/5 hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 3 :  1/1 hits
                        1 Infantry owned by the British lost in Kweichow
                        British roll dice for 4 Infantrys in Kweichow, round 4 :  0/4 hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 4 :  0/1 hits
                        British roll dice for 4 Infantrys in Kweichow, round 5 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 5 :  1/1 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
                    British win, taking Kweichow from Hisaichi with 3 Infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 2 Infantrys
                    Casualties for Hisaichi: 1 Infantry
                Battle in Aden
                    British attack with 2 Infantrys
                    Italians defend with 1 Infantry
                        British roll dice for 2 Infantrys in Aden, round 2 :  1/2 hits
                        Italians roll dice for 1 Infantry in Aden, round 2 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Aden
                    British win, taking Aden from Italians with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Nubia
                    British attack with 1 Artillery, 1 Elite, 3 Infantrys, 2 Mech.Infs and 1 S.Bomber
                    Italians defend with 9 Infantrys
                        British roll dice for 2 Cruisers in Nubia, round 2 :  1/2 hits
                        British roll dice for 1 Artillery, 1 Elite, 3 Infantrys, 2 Mech.Infs and 1 S.Bomber in Nubia, round 2 :  1/8 hits
                        Italians roll dice for 9 Infantrys in Nubia, round 2 :  3/9 hits
                        2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Nubia
                        British roll dice for 1 Artillery, 1 Elite, 2 Mech.Infs and 1 S.Bomber in Nubia, round 3 :  4/5 hits
                        Italians roll dice for 7 Infantrys in Nubia, round 3 :  1/7 hits
                        4 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Nubia
                        British roll dice for 1 Elite, 2 Mech.Infs and 1 S.Bomber in Nubia, round 4 :  3/4 hits
                        Italians roll dice for 3 Infantrys in Nubia, round 4 :  1/3 hits
                        1 Elite owned by the British and 3 Infantrys owned by the Italians lost in Nubia
                    British win, taking Nubia from Italians with 2 Mech.Infs and 1 S.Bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 Artillery, 1 Elite and 3 Infantrys
                    Casualties for Italians: 9 Infantrys

    Non Combat Move - British
                1 S.Bomber moved from Nubia to Darfur
                1 S.Bomber moved from Changchun to Shantung

    Place Units - British
                1 Battleship and 3 Submarines placed in 21 Sea Zone
                1 Destroyer placed in 20 Sea Zone
                1 Adv.Fighter placed in London
                3 Tanks placed in Italian East Africa
                2 Mech.Infs placed in Cape Town
                2 Infantrys placed in Bombay
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras

    Turn Complete - British
                British collect 104 PUs; end with 104 PUs

    triplea_41641_Bri11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Anzac
                1 Tank moved from Townsville to 113 Sea Zone
                1 Infantry moved from Northern Territory to 113 Sea Zone
                1 Tank moved from Broome to 67 Sea Zone
                1 Infantry moved from Timor to 67 Sea Zone
                6 Infantrys moved from Hollandia to 107 Sea Zone
                5 Infantrys and 1 Marine moved from Mindanao to 93 Sea Zone
                1 Tank moved from Kwangsi to 92 Sea Zone
                1 Tank and 1 Transport moved from 92 Sea Zone to 93 Sea Zone
                1 Marine moved from Samar to 93 Sea Zone
                1 Transport moved from 84 Sea Zone to 92 Sea Zone
                1 Tank moved from Kwangtung to 92 Sea Zone
                1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Marine moved from Shanghai to 84 Sea Zone
                1 S.Submarine moved from 84 Sea Zone to 93 Sea Zone
                1 Infantry moved from Samar to 93 Sea Zone
                1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Tank moved from Shantung to 84 Sea Zone
                2 Marines moved from Kyushu to 84 Sea Zone
                2 Infantrys moved from Kyushu to 84 Sea Zone
                2 Destroyers, 5 Infantrys, 2 Marines, 2 Submarines, 1 Tank and 4 Transports moved from 93 Sea Zone to 84 Sea Zone
                6 Infantrys and 3 Transports moved from 107 Sea Zone to 84 Sea Zone
                1 Adv.Fighter moved from 92 Sea Zone to Changchun
                1 Artillery, 14 Infantrys, 5 Marines and 3 Tanks moved from 84 Sea Zone to Changchun
                1 Cruiser moved from 84 Sea Zone to 92 Sea Zone
                1 Infantry moved from S.French Indochina to 92 Sea Zone
                1 Cruiser and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Changchun
                3 Tanks moved from Port Moresby to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Elite and 4 S.Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Changchun
                    Anzac attack with 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 Tanks
                    Hisaichi defend with 1 AAGun, 1 Adv.Fighter, 1 Bomber, 1 Factory, 1 Fighter, 17 Infantrys, 1 Marine and 6 Tanks
                        AA fire in Changchun :  0/1 hits
                        Anzac roll dice for 3 Cruisers in Changchun, round 2 :  2/3 hits
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 Tanks in Changchun, round 2 :  7/25 hits
                        Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter, 17 Infantrys, 1 Marine and 6 Tanks in Changchun, round 2 :  14/27 hits
                        14 Infantrys owned by the Anzac, 1 Bomber owned by the Hisaichi and 8 Infantrys owned by the Hisaichi lost in Changchun
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry, 5 Marines and 3 Tanks in Changchun, round 3 :  3/11 hits
                        Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 9 Infantrys, 1 Marine and 6 Tanks in Changchun, round 3 :  6/18 hits
                        1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Marines owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Changchun
                        Anzac roll dice for 1 Adv.Fighter, 1 Marine and 3 Tanks in Changchun, round 4 :  2/5 hits
                        Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 6 Infantrys, 1 Marine and 6 Tanks in Changchun, round 4 :  5/15 hits
                        3 Tanks owned by the Anzac, 1 Marine owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun
                    Hisaichi win with 1 Adv.Fighter, 1 Fighter, 4 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is -39
                    Casualties for Hisaichi: 1 Bomber and 13 Infantrys
                    Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 15 Infantrys, 5 Marines and 3 Tanks

    Non Combat Move - Anzac
                1 Artillery and 1 Infantry moved from Yunnan to Assam
                1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 66 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 63 Sea Zone
                5 Infantrys moved from Hollandia to Merauke

    Place Units - Anzac
                3 S.Submarines placed in 67 Sea Zone
                1 S.Submarine placed in 113 Sea Zone
                Anzac undo move 2.
                1 S.Submarine placed in 65 Sea Zone
                1 Elite placed in S.Thailand

    Turn Complete - Anzac
                Anzac collect 40 PUs; end with 40 PUs

    triplea_41641_Anz11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Dutch
                2 Artillerys and 2 Infantrys moved from Kiangsi to 92 Sea Zone
                2 Infantrys moved from Banjarmasin to 110 Sea Zone
                1 Tank moved from Formosa to 92 Sea Zone
                1 Elite moved from Fukien to 92 Sea Zone
                1 Marine and 1 Tank moved from Formosa to 84 Sea Zone
                1 Marine and 1 Tank moved from 84 Sea Zone to Kirin
                1 Elite and 1 Tank moved from Korea to Liaoning
                1 Artillery and 1 Infantry moved from Formosa to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Kirin
                1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
                1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Elite, 1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Elite, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Elite and 1 Tank moved from 75 Sea Zone to S.Sakhalin
                      Dutch take S.Sakhalin from Hisaichi
                1 Cruiser moved from 84 Sea Zone to 92 Sea Zone
                1 Infantry moved from Fukien to 92 Sea Zone
                1 Cruiser and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Liaoning
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
                1 Artillery moved from Hollandia to Merauke
                2 Infantrys and 1 Transport moved from 110 Sea Zone to 63 Sea Zone
                1 Adv.Fighter moved from Banjarmasin to Mysore

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 27 PUs;

    Combat - Dutch
                Battle in Kirin
                    Dutch attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                    Hisaichi defend with 1 Infantry and 1 Tank
                        Dutch roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Kirin, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kirin, round 2 :  0/2 hits
                        1 Infantry owned by the Hisaichi lost in Kirin
                        Dutch roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Kirin, round 3 :  2/4 hits
                        Hisaichi roll dice for 1 Tank in Kirin, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Kirin
                    Dutch win, taking Kirin from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Infantry and 1 Tank
                    Casualties for Dutch: 1 Infantry
                Battle in Liaoning
                    Dutch attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank
                    Hisaichi defend with 2 Tanks
                        Dutch roll dice for 1 Cruiser in Liaoning, round 2 :  1/1 hits
                        Dutch roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Liaoning, round 2 :  1/7 hits
                        Hisaichi roll dice for 2 Tanks in Liaoning, round 2 :  1/2 hits
                        2 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Liaoning
                    Dutch win, taking Liaoning from Hisaichi with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Tanks
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Factory placed in Korea

    Turn Complete - Dutch
                Dutch collect 42 PUs; end with 69 PUs

    triplea_41641_Dut11.tsvg

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