@axis-dominion sounds good fire it up whenever you want
Sovietishcat Allies vs Karl G40 18L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 armour moved from Yunnan to India
2 infantry moved from Burma to India
1 armour and 5 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 4 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 5 infantry moved from 39 Sea Zone to India
2 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
3 tactical_bombers moved from Yunnan to India
1 bomber moved from French Indo China to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 7 bombers
AA fire in India : 0/9 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers in India, round 2 : 8/20 hits
UK_Pacific roll dice for 3 aaGuns, 7 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in India, round 2 : 5/17 hits
5 infantry owned by the Japanese, 7 bombers owned by the Americans and 3 aaGuns owned by the British lost in India
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 7 tactical_bombers in India, round 3 : 9/15 hits
UK_Pacific roll dice for 2 fighters, 4 infantry and 4 mech_infantrys in India, round 3 : 3/10 hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 6 tactical_bombers in India, round 4 : 8/12 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 109
Casualties for British: 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys
Casualties for Americans: 7 bombers
Casualties for Japanese: 1 armour, 7 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Yunnan
1 bomber moved from India to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
4 infantry placed in Japan
1 artillery placed in French Indo China
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 45 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
5 bombers moved from Queensland to Sumatra
2 fighters moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Sumatra
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 tactical_bomber moved from Queensland to 28 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 airfield placed in SumatraTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
5 bombers moved from Queensland to Sumatra
2 fighters moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Sumatra
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 tactical_bomber moved from Queensland to 28 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 airfield placed in SumatraTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Alexandria
2 infantry moved from Egypt to AlexandriaCombat - British
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour and 3 mech_infantrys in India, round 2 : 2/5 hits
Japanese roll dice for 2 armour in India, round 2 : 0/2 hits
2 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs (4 lost to blockades); end with 33 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,3,6,5,2,2,1,3,4,3,2,1,2,4,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Tobruk to Caucasus
3 armour, 5 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Alexandria
Italians attack with 3 armour, 5 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 3 armour, 5 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 4/16 hits
British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 3 armour, 5 artilleries, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
3 fighters moved from Alexandria to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Algeria to Tunisia
1 bomber moved from Caucasus to Ukraine
1 aaGun and 1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Caucasus to RostovPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
26 armour, 5 artilleries, 1 bomber, 2 fighters, 13 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 29 armour, 5 artilleries, 4 bombers, 2 fighters, 16 infantry, 14 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major and 44 infantry; British defend with 8 fighters
AA fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 29 armour, 5 artilleries, 4 bombers, 1 fighter, 16 infantry, 14 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 27/76 hits
Russians roll dice for 4 aaGuns, 6 armour, 1 artillery, 8 fighters and 44 infantry in Russia, round 2 : 18/59 hits
2 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians, 16 infantry owned by the Germans and 23 infantry owned by the Russians lost in Russia
Germans roll dice for 29 armour, 5 artilleries, 4 bombers, 1 fighter, 12 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 29/58 hits
Russians roll dice for 6 armour, 1 artillery, 8 fighters and 21 infantry in Russia, round 3 : 16/36 hits
12 mech_infantrys owned by the Germans, 1 fighter owned by the British, 6 armour owned by the Russians, 1 artillery owned by the Russians, 4 artilleries owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 29 armour, 1 artillery, 4 bombers, 1 fighter and 7 tactical_bombers in Russia, round 4 : 20/42 hits
Russians roll dice for 7 fighters in Russia, round 4 : 5/7 hits
7 fighters owned by the British, 4 armour owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 4 bombers, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 4 armour, 5 artilleries, 1 fighter, 16 infantry and 14 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 1 artillery and 44 infantry
Casualties for British: 8 fightersNon Combat Move - Germans
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery moved from Poland to Germany
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Russia to Germany
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 fighter and 7 tactical_bombers moved from Russia to BelarusPlace Units - Germans
3 mech_infantrys placed in Ukraine
6 artilleries and 4 infantry placed in Western Germany
3 armour, 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 armour and 1 infantry moved from Volgograd to Caucasus
13 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 armour and 1 infantry moved from Volgograd to Caucasus
13 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 2 infantry
Russians roll dice for 13 infantry in Manchuria, round 2 : 0/13 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Yunnan to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol -
scram>?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Yunnan to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Jehol
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 41 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
7 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 4/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 battleship, 2 carriers, 1 submarine and 3 tactical_bombersNon Combat Move - Japanese
4 tactical_bombers moved from 41 Sea Zone to Shan State
1 bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
3 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 armour moved from Shensi to Yunnan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Yunnan to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Jehol
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 41 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
7 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 4/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 battleship, 2 carriers, 1 submarine and 3 tactical_bombersNon Combat Move - Japanese
4 tactical_bombers moved from 41 Sea Zone to Shan State
1 bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
3 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 armour moved from Shensi to Yunnan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Yunnan to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Jehol
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 41 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
7 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 tactical_bombers in 41 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 4/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 8 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 battleship, 2 carriers, 1 submarine and 3 tactical_bombersNon Combat Move - Japanese
4 tactical_bombers moved from 41 Sea Zone to Shan State
1 bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
3 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 armour moved from Shensi to Yunnan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Sumatra to 41 Sea Zone
5 bombers moved from Sumatra to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 bombers moved from Western United States to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 28 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands





