TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
5 bombers moved from Queensland to Sumatra
2 fighters moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Sumatra
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 tactical_bomber moved from Queensland to 28 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
4 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 airfield placed in Sumatra
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour and 3 mech_infantrys in India, round 2 : 2/5 hits
Japanese roll dice for 2 armour in India, round 2 : 0/2 hits
2 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs (4 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,3,6,5,2,2,1,3,4,3,2,1,2,4,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
triplea_41550_UK_7.tsvg