Dawgoneit (axis) -vs- War Ghost (allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -0.17
        Japanese : 1.00

    triplea_41560_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Alaska to British Columbia
                      British take British Columbia from Japanese
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 bomber moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 1 submarine moved from 26 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 30 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 6 destroyers in 30 Sea Zone, round 2 : 4/10 hits, 4.33 expected hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Americans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 8 Sea Zone to Western United States
                1 bomber moved from 1 Sea Zone to Western United States
                1 fighter moved from Alberta Saskatchewan Manitoba to Western United States
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
                3 fighters moved from 25 Sea Zone to 30 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 armour and 3 infantry moved from Brazil to 86 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
                3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                4 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                4 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                5 mech_infantrys moved from Trans-Jordan to Egypt
                7 armour moved from Trans-Jordan to Egypt
                2 infantry moved from India to Burma
                1 bomber moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
                3 fighters moved from Gibraltar to 98 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                3 armour moved from Iraq to Egypt
                1 armour moved from Tunisia to Libya
                      British take Libya from Italians

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 2 destroyers and 3 fighters
                    Italians defend with 1 submarine
                        British roll dice for 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Egypt
                    British attack with 10 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 10 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Egypt, round 2 : 7/18 hits, 6.67 expected hits
                        Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 10 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Burma
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
                3 mech_infantrys moved from Persia to West India
                3 fighters moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 88 Sea Zone to 101 Sea Zone

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : 2.50
        Italians : 1.17
        Americans : -2.67
        Chinese : -0.17
        Japanese : 2.17

    triplea_41560_UK_8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Belgian Congo to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                1 armour moved from Belgian Congo to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - Italians

    Non Combat Move - Italians
                4 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                3 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    triplea_41560_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41560_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41560_Fre8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                2 armour, 2 bombers, 4 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                2 bombers moved from Belgian Congo to Southern Italy

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 6 armour, 4 bombers, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 8 armour, 6 artilleries, 4 infantry and 4 mech_infantrys
                        AA fire in Eastern Poland :  1/6 hits
                        1 fighter owned by the Germans lost in Eastern Poland
                        Germans roll dice for 6 armour, 4 bombers, 1 fighter, 4 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  7/24 hits
                        Russians roll dice for 2 aaGuns, 8 armour, 6 artilleries, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  10/22 hits
                        6 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 6 armour, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 :  8/14 hits
                        Russians roll dice for 8 armour, 6 artilleries and 3 mech_infantrys in Eastern Poland, round 3 :  9/17 hits
                        2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Eastern Poland
                        Germans roll dice for 4 bombers and 1 tactical_bomber in Eastern Poland, round 4 :  2/5 hits
                        Russians roll dice for 8 armour and 1 artillery in Eastern Poland, round 4 :  2/9 hits
                        1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                        Germans roll dice for 3 bombers in Eastern Poland, round 5 :  2/3 hits
                        Russians roll dice for 7 armour in Eastern Poland, round 5 :  4/7 hits
                        3 bombers owned by the Germans and 2 armour owned by the Russians lost in Eastern Poland
                    Russians win with 5 armour remaining. Battle score for attacker is -79
                    Casualties for Germans: 6 armour, 4 bombers, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 4 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                3 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                1 aaGun and 5 infantry moved from Western Germany to Germany
                1 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland

    Place Units - Germans
                3 armour, 4 infantry and 3 mech_infantrys placed in Germany
                Germans undo move 1.
                3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41560_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Archangel to Novgorod
                2 armour moved from Archangel to Novgorod
                2 infantry moved from Belarus to Baltic States
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour moved from Belarus to Poland
                2 armour moved from Eastern Poland to Slovakia Hungary
                2 armour moved from Eastern Poland to Poland
                1 fighter moved from Bryansk to Baltic States
                1 armour moved from Belarus to Poland
                4 fighters moved from Bryansk to Slovakia Hungary

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 6 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 2.00 expected hits
                        Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Poland
                    Russians attack with 4 armour
                    Germans defend with 1 aaGun and 3 infantry
                        Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits
                        Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                        1 aaGun owned by the Germans lost in Poland
                        Russians roll dice for 4 armour in Poland, round 3 : 2/4 hits, 2.00 expected hits
                        Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits, 1.00 expected hits
                        2 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
                        Russians roll dice for 2 armour in Poland, round 4 : 2/2 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 2 armour
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour and 4 fighters
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour and 4 fighters in Slovakia Hungary, round 2 : 2/6 hits, 3.00 expected hits
                        Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                        1 armour owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                4 fighters moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Baltic States to Eastern Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Eastern Poland
                2 aaGuns and 12 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Novosibirsk
                2 infantry moved from Russia to Samara
                5 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : 0.17

    triplea_41560_Rus9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                3 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                3 infantry and 1 marine moved from 38 Sea Zone to Burma
                1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Tsagaan Olom to Olgiy
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                7 armour, 5 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 10 armour, 5 artilleries, 4 infantry, 1 marine and 5 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship and 2 cruisers in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 10 armour, 5 artilleries, 4 infantry, 1 marine and 5 mech_infantrys in Burma, round 2 :  7/25 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Malaya
                2 artilleries, 3 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs

    triplea_41560_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                1 artillery and 2 infantry moved from British Columbia to Western United States
                3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                3 armour, 1 artillery, 4 cruisers, 3 destroyers, 7 infantry, 4 mech_infantrys and 8 transports moved from 91 Sea Zone to 110 Sea Zone
                3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits
                        1 aaGun owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Americans
                1 artillery moved from Johnston Island to 30 Sea Zone
                3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Johnston Island to Queensland
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 bombers moved from Western United States to Queensland

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Americans : 0.00

    triplea_41560_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : 1.17
        Japanese : 0.67

    triplea_41560_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                1 artillery and 2 infantry moved from British Columbia to Western United States
                3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                3 armour, 1 artillery, 4 cruisers, 3 destroyers, 7 infantry, 4 mech_infantrys and 8 transports moved from 91 Sea Zone to 110 Sea Zone
                3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits
                        1 aaGun owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Americans
                1 artillery moved from Johnston Island to 30 Sea Zone
                3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Johnston Island to Queensland
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 bombers moved from Western United States to Queensland

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 4 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Libya to Alexandria
                      British take Tobruk from Italians
                      British take Alexandria from Italians
                1 artillery and 2 infantry moved from Tunisia to Libya
                2 armour moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                8 armour moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 bomber, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
                3 mech_infantrys moved from West India to Burma
                2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Rhodesia
                    British attack with 2 armour and 1 fighter
                    Italians defend with 1 armour
                        British roll dice for 2 armour and 1 fighter in Rhodesia, round 2 : 0/3 hits, 1.50 expected hits
                        Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 2 armour and 1 fighter in Rhodesia, round 3 : 1/3 hits, 1.50 expected hits
                        Italians roll dice for 1 armour in Rhodesia, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 10 armour and 5 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 10 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/15 hits, 5.83 expected hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 10 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 bomber, 2 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys
                        British roll dice for 1 bomber, 2 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/38 hits, 8.00 expected hits
                        Japanese roll dice for 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys in Burma, round 2 : 11/23 hits, 9.33 expected hits
                        2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Burma
                        British roll dice for 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 7/27 hits, 6.17 expected hits
                        Japanese roll dice for 10 armour, 5 artilleries and 1 marine in Burma, round 3 : 8/16 hits, 7.00 expected hits
                        5 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 8 infantry owned by the British lost in Burma
                        British roll dice for 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/19 hits, 4.83 expected hits
                        Japanese roll dice for 9 armour in Burma, round 4 : 4/9 hits, 4.50 expected hits
                        8 armour owned by the Japanese and 4 infantry owned by the British lost in Burma
                        British roll dice for 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 5 : 3/15 hits, 4.17 expected hits
                        Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 42
                    Casualties for British: 23 infantry
                    Casualties for Japanese: 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma
                1 armour and 2 mech_infantrys moved from Persia to West India
                3 fighters moved from Trans-Jordan to Persia
                1 fighter moved from Rhodesia to Egypt
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour, 1 fighter and 1 infantry placed in Iraq
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -3.00
        Italians : -1.33
        Americans : 0.00
        Chinese : 1.17
        Japanese : 2.33

    triplea_41560_UK_9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    welp this one is over.
    you win
    Another?
    i dont care witch side i have


  • I’m cool either way. Do you have a preference for sides?. Do we report the game for the league?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i all ready posted your win.
    i’ll do the allies this time.


  • Sounds good. I have far less experience with the Axis. Any strats that give you particular problems? Should I set up a game in a new thread?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    go ahead and set 1 up.

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