@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsDawgoneit (axis) -vs- War Ghost (allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Alaska to British Columbia
British take British Columbia from Japanese
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Eastern United States to Alberta Saskatchewan Manitoba
1 bomber moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 1 submarine moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 30 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 6 destroyers in 30 Sea Zone, round 2 : 4/10 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 battleships, 2 carriers, 2 cruisers, 6 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alberta Saskatchewan Manitoba
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from 1 Sea Zone to Western United States
1 fighter moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from 25 Sea Zone to 30 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from Brazil to 86 Sea Zone
3 armour, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
4 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Trans-Jordan to Egypt
7 armour moved from Trans-Jordan to Egypt
2 infantry moved from India to Burma
1 bomber moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
3 fighters moved from Gibraltar to 98 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
3 armour moved from Iraq to Egypt
1 armour moved from Tunisia to Libya
British take Libya from ItaliansCombat - British
Battle in 98 Sea Zone
British attack with 2 destroyers and 3 fighters
Italians defend with 1 submarine
British roll dice for 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Egypt
British attack with 10 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 10 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Egypt, round 2 : 7/18 hits, 6.67 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 10 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Persia to West India
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
2 armour and 1 fighter placed in Union of South Africa
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2.50
Italians : 1.17
Americans : -2.67
Chinese : -0.17
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 armour moved from Belgian Congo to French Central Africa
Italians take French Central Africa from French
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - Italians
Non Combat Move - Italians
4 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 armour, 2 bombers, 4 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 bombers moved from Belgian Congo to Southern ItalyCombat - Germans
Battle in Eastern Poland
Germans attack with 6 armour, 4 bombers, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 8 armour, 6 artilleries, 4 infantry and 4 mech_infantrys
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 4 bombers, 1 fighter, 4 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 2 aaGuns, 8 armour, 6 artilleries, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 10/22 hits
6 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/14 hits
Russians roll dice for 8 armour, 6 artilleries and 3 mech_infantrys in Eastern Poland, round 3 : 9/17 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Eastern Poland
Germans roll dice for 4 bombers and 1 tactical_bomber in Eastern Poland, round 4 : 2/5 hits
Russians roll dice for 8 armour and 1 artillery in Eastern Poland, round 4 : 2/9 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 3 bombers in Eastern Poland, round 5 : 2/3 hits
Russians roll dice for 7 armour in Eastern Poland, round 5 : 4/7 hits
3 bombers owned by the Germans and 2 armour owned by the Russians lost in Eastern Poland
Russians win with 5 armour remaining. Battle score for attacker is -79
Casualties for Germans: 6 armour, 4 bombers, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 4 infantry and 4 mech_infantrysNon Combat Move - Germans
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 aaGun and 5 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to PolandPlace Units - Germans
3 armour, 4 infantry and 3 mech_infantrys placed in Germany
Germans undo move 1.
3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Archangel to Novgorod
2 armour moved from Archangel to Novgorod
2 infantry moved from Belarus to Baltic States
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Belarus to Poland
2 armour moved from Eastern Poland to Slovakia Hungary
2 armour moved from Eastern Poland to Poland
1 fighter moved from Bryansk to Baltic States
1 armour moved from Belarus to Poland
4 fighters moved from Bryansk to Slovakia HungaryCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 4 armour
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans lost in Poland
Russians roll dice for 4 armour in Poland, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits, 1.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour in Poland, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 armour
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 4 fighters
Germans defend with 2 infantry
Russians roll dice for 2 armour and 4 fighters in Slovakia Hungary, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
4 fighters moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
2 aaGuns and 12 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Samara
5 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
3 infantry and 1 marine moved from 38 Sea Zone to Burma
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Olgiy to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
7 armour, 5 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 10 armour, 5 artilleries, 4 infantry, 1 marine and 5 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Burma, round 2 : 1/3 hits
Japanese roll dice for 10 armour, 5 artilleries, 4 infantry, 1 marine and 5 mech_infantrys in Burma, round 2 : 7/25 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
2 artilleries, 3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 artillery and 2 infantry moved from British Columbia to Western United States
3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
3 armour, 1 artillery, 4 cruisers, 3 destroyers, 7 infantry, 4 mech_infantrys and 8 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Americans
1 artillery moved from Johnston Island to 30 Sea Zone
3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Johnston Island to Queensland
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to QueenslandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 0.00
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 artillery and 2 infantry moved from British Columbia to Western United States
3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
3 armour, 1 artillery, 4 cruisers, 3 destroyers, 7 infantry, 4 mech_infantrys and 8 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Americans
1 artillery moved from Johnston Island to 30 Sea Zone
3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Johnston Island to Queensland
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to QueenslandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 4 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
British take Alexandria from Italians
1 artillery and 2 infantry moved from Tunisia to Libya
2 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
8 armour moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
3 mech_infantrys moved from West India to Burma
2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Rhodesia
British attack with 2 armour and 1 fighter
Italians defend with 1 armour
British roll dice for 2 armour and 1 fighter in Rhodesia, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour and 1 fighter in Rhodesia, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rhodesia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 10 armour and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 10 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/15 hits, 5.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 10 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/38 hits, 8.00 expected hits
Japanese roll dice for 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrys in Burma, round 2 : 11/23 hits, 9.33 expected hits
2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 7/27 hits, 6.17 expected hits
Japanese roll dice for 10 armour, 5 artilleries and 1 marine in Burma, round 3 : 8/16 hits, 7.00 expected hits
5 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/19 hits, 4.83 expected hits
Japanese roll dice for 9 armour in Burma, round 4 : 4/9 hits, 4.50 expected hits
8 armour owned by the Japanese and 4 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 5 : 3/15 hits, 4.17 expected hits
Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 23 infantry
Casualties for Japanese: 10 armour, 5 artilleries, 2 infantry, 1 marine and 5 mech_infantrysNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
3 fighters moved from Trans-Jordan to Persia
1 fighter moved from Rhodesia to Egypt
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -3.00
Italians : -1.33
Americans : 0.00
Chinese : 1.17
Japanese : 2.33 -
welp this one is over.
you win
Another?
i dont care witch side i have -
I’m cool either way. Do you have a preference for sides?. Do we report the game for the league?
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i all ready posted your win.
i’ll do the allies this time. -
Sounds good. I have far less experience with the Axis. Any strats that give you particular problems? Should I set up a game in a new thread?
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go ahead and set 1 up.





