0% for April

2018 G40 Marsh (Axis) vs StuckTojo (Allies +20)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                1 bomber and 3 fighters moved from India to 41 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 fighters in 41 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Celebes: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
                EDIT: Changing ownership of Celebes from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 bomber moved from 19 Sea Zone to Guam
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Western Australia to 54 Sea Zone
                1 bomber and 3 fighters moved from 41 Sea Zone to India
                4 infantry moved from Eastern Persia to West India
                1 cruiser and 2 transports moved from 80 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from Northwest Persia to Kazakhstan
                2 fighters moved from Gibraltar to Trans-Jordan
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Trans-Jordan to Kazakhstan
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 2 submarines and 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 2 submarines and 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Alaska: 1 aaGun and 1 mech_infantry
                EDIT: Adding units owned by Americans to British Columbia: 1 aaGun and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter and 5 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        AA fire in Kweichow :  0/1 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kweichow, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 :  2/7 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from India to Burma
                1 mech_infantry moved from West India to India
                1 armour moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 artilleries moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Samara to Russia
                1 artillery and 3 infantry moved from Samara to Russia
                1 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 armour moved from Persia to Turkmenistan
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Iraq to Eastern Persia

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                British undo move 3.
                British undo move 2.
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41392_UK_7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,5,1,3
                Italians collect 6 PUs (5 lost to blockades); end with 8 PUs

    Combat Hit Differential Summary :

    triplea_41392_Ita7.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 2 transports
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Western Australia
                2 aaGuns moved from Western Australia to South Australia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41392_ANZ7.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 2 transports
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Western Australia
                2 aaGuns moved from Western Australia to South Australia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Trans-Jordan to Persia

    Turn Complete - French

    triplea_41392_Fre7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Tambov
                3 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 3/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 bomber moved from Smolensk to Western Germany
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Rostov to Bryansk
                1 bomber moved from Archangel to Western Germany
                1 fighter moved from Western Germany to Greece
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Greater Southern Germany to Yugoslavia
                2 aaGuns moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Greater Southern Germany to Western Germany
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 2 mech_infantrys moved from Germany to Romania
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                1 airfield placed in Greece
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,1,4
                Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -2.83
        Russians : 1.67

    triplea_41392_Ger8.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Rostov
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Russia to Smolensk
                3 fighters and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Rostov, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                3 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs

    triplea_41392_Rus8.tsvg

  • 21 20 19 18 17 16

    Did you like my little surprise with Greece?

    That airbase covers THREE sea zones! I never noticed that before.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 7 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Shan State to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries and 3 infantry moved from Yunnan to Kweichow
                1 artillery and 4 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 fighters moved from Philippines to Caroline Islands
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                2 bombers moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines
                2 fighters moved from Kwangsi to Philippines
                4 tactical_bombers moved from Kwangsi to Kweichow
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 bomber moved from Japan to Guam
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 destroyer and 2 transports
                    Casualties for Japanese: 1 bomber
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Midway
                Battle in Guam
                    Japanese attack with 1 bomber
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Kweichow
                    Japanese attack with 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 7/13 hits, 5.50 expected hits
                        Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Kweichow to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 fighter moved from 44 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Guam to Formosa

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 artilleries and 4 infantry placed in Japan
                1 submarine and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Americans : 0.50
        Chinese : 0.00
        Japanese : 2.17

    triplea_41392_Jap8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 7 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Shan State to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries and 3 infantry moved from Yunnan to Kweichow
                1 artillery and 4 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 fighters moved from Philippines to Caroline Islands
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                2 bombers moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines
                2 fighters moved from Kwangsi to Philippines
                4 tactical_bombers moved from Kwangsi to Kweichow
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 bomber moved from Japan to Guam
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 destroyer and 2 transports
                    Casualties for Japanese: 1 bomber
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Midway
                Battle in Guam
                    Japanese attack with 1 bomber
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Kweichow
                    Japanese attack with 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 7/13 hits, 5.50 expected hits
                        Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Kweichow to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 fighter moved from 44 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Guam to Formosa

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 artilleries and 4 infantry placed in Japan
                1 submarine and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Americans : 0.50
        Chinese : 0.00
        Japanese : 2.17

    triplea_41392_Jap8.tsvg

  • 19 17 16

    OK.  I’ve never seen this happen before.

    Something went totally crazy when I concluded my combat moves.  First MARTI dice went into a crazy loop with the bombing raid.  I had to keep clicking on OK like 100 times before it stopped flashing.  Then it didn’t show my rolls in the naval combat.  When I saw I got zero hits I thought it must be a mistake, and that my dice just didn’t roll, but I checked my email and sure enough I got zero hits and you hit with all but one.

    That sucks in itself, but now that craziness my whole game is frozen.  I can’t do anything.  I can’t do non-combat, I can’t click on edit game.  Nothing.

    Any ideas?

    I’ll post it.  Maybe you try opening it and see if you can get anything to work.

    Hold on.

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Western United States to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                4 infantry moved from West India to 79 Sea Zone
                1 cruiser, 4 infantry and 2 transports moved from 79 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Kwangsi
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kwangsi
                        AA fire in Kwangsi :  0/1 hits
                    Bombing raid in Kwangsi rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Kwangsi causes 3 damage total.
                Battle in Borneo
                Battle in Sumatra
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 3 submarines
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 :  4/5 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone

    triplea_41392_Ame8.tsvg

  • 21 20 19 18 17 16

    Just redo it from the start.

  • 21 20 19 18 17 16

    Wow, odd dice there in sea zone 25. Sorry about that.

    I missed that the fighters could make it! I’m clearly tired.

    Going to sleep. Will resume in the AM.

  • 19 17 16

    Just so I understand, you’re saying I should just start the US’s turn over from scratch?

  • 21 20 19 18 17 16

    I just downloaded the game. It looks to me like sea zone 25 is in combat waiting for response on whether or not to continue. If I press “Retreat”, it moves to non-combat immediately. Maybe the combat window just shifted focus?

  • 21 20 19 18 17 16

    Ok, the odds of you not getting a hit at all in that round of combat appears to be 2/3 * 2/3 * 1/2 * 1/2 * 2/3 * 2/3 * 2/3, or about .03%. When you combine that with the odds of my units getting four hits, it’s an astronomical probability of outcome in the less than .01% realm.

    If you’re not able to continue the game, I’m fine with giving you a mulligan on the turn. Obviously I would hate for the outcome to reverse itself, but meh, it’s just a game.

  • 19 17 16

    Hmm, what you say makes sense.  I seem to be missing a screen asking for casualties.

    Tell you what, I’m no fan of mulligans.  I’m just going to do the US’s turn over and edit in the bombing raid and the sz 25 casualties.  It’s a back-breaker for me, but such is AAA.

    Stay tuned.

  • 19 17 16

    OK, so when I downloaded the file above the screen actually came up asking for casualties!?!?

    Obviously something went awry there between AAA and MARTI dice.

    I can use the above file and continue with the game.  I’m going lose two fighters and two subs, so I don’t have to move a carrier into a suicide position.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Western United States to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                4 infantry moved from West India to 79 Sea Zone
                1 cruiser, 4 infantry and 2 transports moved from 79 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Kwangsi
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kwangsi
                        AA fire in Kwangsi :  0/1 hits
                    Bombing raid in Kwangsi rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Kwangsi causes 3 damage total.
                Battle in Borneo
                Battle in Sumatra
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 3 submarines
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 :  4/5 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    1 destroyer owned by the Americans retreated to 14 Sea Zone
                    Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Americans: 1 destroyer and 3 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 14 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 47 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone
                1 carrier moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                2 mech_infantrys moved from Kazakhstan to Vologda
                2 fighters moved from Kazakhstan to Russia
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from Trans-Jordan to Persia
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
                1 bomber moved from Kwangsi to Kazakhstan
                1 aaGun and 1 mech_infantry moved from Alaska to British Columbia
                1 aaGun moved from British Columbia to Western United States
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery moved from 10 Sea Zone to Western United States
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 51 Sea Zone
                1 armour moved from Queensland to South Australia

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber, 3 fighters and 2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_41392_Ame8.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_41392_Chi8.tsvg

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