yeah you did push it too far lol
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
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Kami SZ20?
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1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Guam
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 carrier moved from 45 Sea Zone to 21 Sea Zone
2 fighters moved from New South Wales to New Guinea
1 fighter moved from Guam to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
1 fighter moved from United Kingdom to 107 Sea ZoneCombat - French
Battle in 107 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 107 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 107 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 107 Sea Zone to 106 Sea ZoneTurn Complete - French
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Soviet inf will attack Evenkiyskiy.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 bombers moved from Novgorod to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
8 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 mech_infantry moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom -
scramble?
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No scramble.
That’s a bit of a bummer.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
7 bombers moved from Novgorod to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
8 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 mech_infantry moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United KingdomAirborne Attack Move - Germans
1 infantry moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to United KingdomCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 7 bombers, 10 fighters and 8 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry; Americans defend with 1 artillery, 3 fighters and 1 infantry
AA fire in United Kingdom : 6/15 hits
4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 7 bombers, 6 fighters and 6 infantry in United Kingdom, round 2 : 9/19 hits
British roll dice for 5 aaGuns, 3 artilleries, 5 fighters and 11 infantry in United Kingdom, round 2 : 6/19 hits
1 bomber owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 bombers, 6 fighters and 1 infantry in United Kingdom, round 3 : 8/13 hits
British roll dice for 3 artilleries, 5 fighters and 5 infantry in United Kingdom, round 3 : 5/13 hits
4 bombers owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the British and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 5 fighters and 1 infantry in United Kingdom, round 4 : 4/8 hits
British roll dice for 5 fighters in United Kingdom, round 4 : 1/5 hits
1 bomber owned by the Germans, 2 fighters owned by the British and 2 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 bomber, 5 fighters and 1 infantry in United Kingdom, round 5 : 3/7 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -33
Casualties for French: 2 infantry
Casualties for Germans: 6 bombers, 6 fighters and 7 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters and 8 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
4 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Scotland
2 bombers moved from Volgograd to Russia
4 artilleries moved from Ukraine to Rostov
3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
7 armour and 11 mech_infantrys moved from Russia to Rostov
4 mech_infantrys moved from Novgorod to Bryansk
5 armour moved from Russia to Rostov
1 fighter moved from Novgorod to Western Germany
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
3 artilleries and 1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
1 fighter, 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 112 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Guam does 2 damage to airfield owned by Americans
Rockets in Japan roll: 2
4 fighters moved from Shantung to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Jehol to 21 Sea Zone
1 bomber moved from Shantung to 21 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kansu to Shensi
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 20 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 infantry
British defend with 1 armour
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 5 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 13 submarines; ANZAC defend with 1 carrier, 2 fighters and 2 submarines
Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 : 5/22 hits -
5 hits
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Scramble should be before the rocket disables the airbase. Does that change your decision to attack?
I’d scramble both planes.
Dent all US capital ships. Then Max D.
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are you 100% sure about this?? Let me aks at forum
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
Rockets in Japan roll: 3
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Jehol to 21 Sea Zone
1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Jehol to Kiangsu
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to TsinghaiCombat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in Kiangsu
Japanese attack with 3 infantry and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 0/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 : 8/22 hits -
ool
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Dent all the capital ships and start losing subs, starting with the ANZAC ones.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
Rockets in Japan roll: 3
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Jehol to 21 Sea Zone
1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Jehol to Kiangsu
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to TsinghaiCombat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in Kiangsu
Japanese attack with 3 infantry and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 0/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 : 8/22 hits
Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 2 : 6/12 hits
Americans roll dice for 15 submarines in 21 Sea Zone, round 2 : 1/15 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 2 : 13/23 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC, 6 submarines owned by the Americans, 3 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 19 submarines in 21 Sea Zone, round 3 : 8/19 hits
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 3 : 7/12 hits
Americans roll dice for 7 submarines in 21 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 3 : 14/23 hits
7 submarines owned by the Americans, 4 carriers owned by the Americans, 1 carrier owned by the ANZAC, 16 submarines owned by the Japanese and 3 destroyers owned by the Americans lost in 21 Sea Zone
2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Japanese and 1 battleship owned by the Japanese retreated to 20 Sea Zone
Americans win with 1 battleship, 2 cruisers and 12 fighters remaining. Battle score for attacker is -33
Casualties for ANZAC: 1 carrier and 2 submarines
Casualties for Americans: 4 carriers, 3 destroyers and 13 submarines
Casualties for Japanese: 5 carriers and 19 submarines
Battle in 21 Sea Zone
Japanese attack with 3 bombers and 4 fighters
Americans defend with 1 battleship, 2 cruisers and 9 fighters; ANZAC defend with 3 fighters
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
8 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in GuamNon Combat Move - Japanese
4 fighters moved from 21 Sea Zone to Shantung
3 bombers moved from 21 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Shantung
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 12 submarines; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 cruisers moved from 21 Sea Zone to 20 Sea Zone
9 fighters moved from Guam to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
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Kamikazes SZ20?





