17L BM World Domination Tech Giallo(x)+6 vs Simon33

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    Kami SZ20?

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    1

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Guam to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from 45 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2
                Battle in 20 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged

    Non Combat Move - ANZAC
                2 fighters moved from 20 Sea Zone to Guam
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                1 carrier moved from 45 Sea Zone to 21 Sea Zone
                2 fighters moved from New South Wales to New Guinea
                1 fighter moved from Guam to 21 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Move - French
                1 fighter moved from United Kingdom to 107 Sea Zone

    Combat - French
                Battle in 107 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 107 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 107 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 107 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 fighter in 107 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 107 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 107 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 107 Sea Zone to 106 Sea Zone

    Turn Complete - French

    triplea_40937_Fre14.tsvg

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    Soviet inf will attack Evenkiyskiy.

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 6,2,5 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
                Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                7 bombers moved from Novgorod to United Kingdom
                4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to United Kingdom
                8 fighters moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from British
                1 mech_infantry moved from Russia to Volgograd
                2 bombers moved from Bryansk to Volgograd
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to United Kingdom

    triplea_40937_Ger15.tsvg

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    scramble?

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    No scramble.

    That’s a bit of a bummer.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 6,2,5 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
                Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 3 damage to airfield owned by British
                    Rockets in Western Germany roll: 3
                7 bombers moved from Novgorod to United Kingdom
                4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to United Kingdom
                8 fighters moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from British
                1 mech_infantry moved from Russia to Volgograd
                2 bombers moved from Bryansk to Volgograd
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to United Kingdom

    Airborne Attack Move - Germans
                1 infantry moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 7 bombers, 10 fighters and 8 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry; Americans defend with 1 artillery, 3 fighters and 1 infantry
                        AA fire in United Kingdom :  6/15 hits
                        4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 cruisers in United Kingdom, round 2 :  2/3 hits
                        Germans roll dice for 7 bombers, 6 fighters and 6 infantry in United Kingdom, round 2 :  9/19 hits
                        British roll dice for 5 aaGuns, 3 artilleries, 5 fighters and 11 infantry in United Kingdom, round 2 :  6/19 hits
                        1 bomber owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 bombers, 6 fighters and 1 infantry in United Kingdom, round 3 :  8/13 hits
                        British roll dice for 3 artilleries, 5 fighters and 5 infantry in United Kingdom, round 3 :  5/13 hits
                        4 bombers owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the British and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 2 bombers, 5 fighters and 1 infantry in United Kingdom, round 4 :  4/8 hits
                        British roll dice for 5 fighters in United Kingdom, round 4 :  1/5 hits
                        1 bomber owned by the Germans, 2 fighters owned by the British and 2 fighters owned by the Americans lost in United Kingdom
                        Germans roll dice for 1 bomber, 5 fighters and 1 infantry in United Kingdom, round 5 :  3/7 hits
                        British roll dice for 1 fighter in United Kingdom, round 5 :  1/1 hits
                        1 fighter owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
                    Germans captures 43PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -33
                    Casualties for French: 2 infantry
                    Casualties for Germans: 6 bombers, 6 fighters and 7 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters and 8 infantry
                    Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 bomber moved from United Kingdom to Scotland
                2 bombers moved from Volgograd to Russia
                4 artilleries moved from Ukraine to Rostov
                3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
                7 armour and 11 mech_infantrys moved from Russia to Rostov
                4 mech_infantrys moved from Novgorod to Bryansk
                5 armour moved from Russia to Rostov
                1 fighter moved from Novgorod to Western Germany
                1 aaGun moved from France to Normandy Bordeaux

    Place Units - Germans
                3 artilleries and 1 infantry placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia
                1 fighter, 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 112 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 124 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs

    triplea_40937_Ger15.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40937_Rus15.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Guam does 2 damage to airfield owned by Americans
                    Rockets in Japan roll: 2
                4 fighters moved from Shantung to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber moved from Shantung to 21 Sea Zone
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kansu to Shensi
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 submarine moved from 20 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 3 infantry
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 2 infantry in Kiangsu, round 3 :  0/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 5 :  1/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 5 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 13 submarines; ANZAC defend with 1 carrier, 2 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  5/22 hits

    triplea_40937_Jap15.tsvg

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    5 hits

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    Scramble should be before the rocket disables the airbase. Does that change your decision to attack?

    I’d scramble both planes.

    Dent all US capital ships. Then Max D.

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    are you 100% sure about this?? Let me aks at forum

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
                    Rockets in Japan roll: 3
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                2 mech_infantrys moved from Jehol to Kiangsu
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in Kiangsu
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 :  3/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  8/22 hits

    triplea_40937_Jap15.tsvg

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    ool

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    Dent all the capital ships and start losing subs, starting with the ANZAC ones.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
                    Rockets in Japan roll: 3
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                2 mech_infantrys moved from Jehol to Kiangsu
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in Kiangsu
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 :  3/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  8/22 hits
                    Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 2 :  6/12 hits
                        Americans roll dice for 15 submarines in 21 Sea Zone, round 2 :  1/15 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 2 :  13/23 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the ANZAC, 6 submarines owned by the Americans, 3 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 19 submarines in 21 Sea Zone, round 3 :  8/19 hits
                        Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 3 :  7/12 hits
                        Americans roll dice for 7 submarines in 21 Sea Zone, round 3 :  2/7 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 3 :  14/23 hits
                        7 submarines owned by the Americans, 4 carriers owned by the Americans, 1 carrier owned by the ANZAC, 16 submarines owned by the Japanese and 3 destroyers owned by the Americans lost in 21 Sea Zone
                    2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Japanese and 1 battleship owned by the Japanese retreated to 20 Sea Zone
                    Americans win with 1 battleship, 2 cruisers and 12 fighters remaining. Battle score for attacker is -33
                    Casualties for ANZAC: 1 carrier and 2 submarines
                    Casualties for Americans: 4 carriers, 3 destroyers and 13 submarines
                    Casualties for Japanese: 5 carriers and 19 submarines
                Battle in 21 Sea Zone
                    Japanese attack with 3 bombers and 4 fighters
                    Americans defend with 1 battleship, 2 cruisers and 9 fighters; ANZAC defend with 3 fighters
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                    8 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Guam

    Non Combat Move - Japanese
                4 fighters moved from 21 Sea Zone to Shantung
                3 bombers moved from 21 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Shantung
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs

    triplea_40937_Jap15.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter and 12 submarines; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                2 cruisers moved from 21 Sea Zone to 20 Sea Zone
                9 fighters moved from Guam to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer and 2 submarines moved from 34 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans

    triplea_40937_Ame15.tsvg

  • 19 17 16

    Kamikazes SZ20?

  • 21 20 19 18 17 16

    All one on each cruiser, rest for the dd

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