17L BM World Domination Tech Giallo(x)+6 vs Simon33

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 6,2,5 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
                Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 3 damage to airfield owned by British
                    Rockets in Western Germany roll: 3
                7 bombers moved from Novgorod to United Kingdom
                4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to United Kingdom
                8 fighters moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from British
                1 mech_infantry moved from Russia to Volgograd
                2 bombers moved from Bryansk to Volgograd
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to United Kingdom

    Airborne Attack Move - Germans
                1 infantry moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 7 bombers, 10 fighters and 8 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry; Americans defend with 1 artillery, 3 fighters and 1 infantry
                        AA fire in United Kingdom :  6/15 hits
                        4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 cruisers in United Kingdom, round 2 :  2/3 hits
                        Germans roll dice for 7 bombers, 6 fighters and 6 infantry in United Kingdom, round 2 :  9/19 hits
                        British roll dice for 5 aaGuns, 3 artilleries, 5 fighters and 11 infantry in United Kingdom, round 2 :  6/19 hits
                        1 bomber owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 bombers, 6 fighters and 1 infantry in United Kingdom, round 3 :  8/13 hits
                        British roll dice for 3 artilleries, 5 fighters and 5 infantry in United Kingdom, round 3 :  5/13 hits
                        4 bombers owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the British and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 2 bombers, 5 fighters and 1 infantry in United Kingdom, round 4 :  4/8 hits
                        British roll dice for 5 fighters in United Kingdom, round 4 :  1/5 hits
                        1 bomber owned by the Germans, 2 fighters owned by the British and 2 fighters owned by the Americans lost in United Kingdom
                        Germans roll dice for 1 bomber, 5 fighters and 1 infantry in United Kingdom, round 5 :  3/7 hits
                        British roll dice for 1 fighter in United Kingdom, round 5 :  1/1 hits
                        1 fighter owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
                    Germans captures 43PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -33
                    Casualties for French: 2 infantry
                    Casualties for Germans: 6 bombers, 6 fighters and 7 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters and 8 infantry
                    Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 bomber moved from United Kingdom to Scotland
                2 bombers moved from Volgograd to Russia
                4 artilleries moved from Ukraine to Rostov
                3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
                7 armour and 11 mech_infantrys moved from Russia to Rostov
                4 mech_infantrys moved from Novgorod to Bryansk
                5 armour moved from Russia to Rostov
                1 fighter moved from Novgorod to Western Germany
                1 aaGun moved from France to Normandy Bordeaux

    Place Units - Germans
                3 artilleries and 1 infantry placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia
                1 fighter, 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 112 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 124 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs

    triplea_40937_Ger15.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40937_Rus15.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Guam does 2 damage to airfield owned by Americans
                    Rockets in Japan roll: 2
                4 fighters moved from Shantung to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber moved from Shantung to 21 Sea Zone
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kansu to Shensi
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 submarine moved from 20 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 3 infantry
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 2 infantry in Kiangsu, round 3 :  0/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 5 :  1/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 5 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 13 submarines; ANZAC defend with 1 carrier, 2 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  5/22 hits

    triplea_40937_Jap15.tsvg

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    5 hits

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    Scramble should be before the rocket disables the airbase. Does that change your decision to attack?

    I’d scramble both planes.

    Dent all US capital ships. Then Max D.

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    are you 100% sure about this?? Let me aks at forum

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
                    Rockets in Japan roll: 3
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                2 mech_infantrys moved from Jehol to Kiangsu
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in Kiangsu
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 :  3/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  8/22 hits

    triplea_40937_Jap15.tsvg

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    ool

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    Dent all the capital ships and start losing subs, starting with the ANZAC ones.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
                    Rockets in Japan roll: 3
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Jehol to 21 Sea Zone
                1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
                3 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                2 mech_infantrys moved from Jehol to Kiangsu
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in Kiangsu
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 :  3/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
                        Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 :  8/22 hits
                    Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 2 :  6/12 hits
                        Americans roll dice for 15 submarines in 21 Sea Zone, round 2 :  1/15 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 2 :  13/23 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the ANZAC, 6 submarines owned by the Americans, 3 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 19 submarines in 21 Sea Zone, round 3 :  8/19 hits
                        Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 2 destroyers and 4 fighters in 21 Sea Zone, round 3 :  7/12 hits
                        Americans roll dice for 7 submarines in 21 Sea Zone, round 3 :  2/7 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 12 fighters in 21 Sea Zone, round 3 :  14/23 hits
                        7 submarines owned by the Americans, 4 carriers owned by the Americans, 1 carrier owned by the ANZAC, 16 submarines owned by the Japanese and 3 destroyers owned by the Americans lost in 21 Sea Zone
                    2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Japanese and 1 battleship owned by the Japanese retreated to 20 Sea Zone
                    Americans win with 1 battleship, 2 cruisers and 12 fighters remaining. Battle score for attacker is -33
                    Casualties for ANZAC: 1 carrier and 2 submarines
                    Casualties for Americans: 4 carriers, 3 destroyers and 13 submarines
                    Casualties for Japanese: 5 carriers and 19 submarines
                Battle in 21 Sea Zone
                    Japanese attack with 3 bombers and 4 fighters
                    Americans defend with 1 battleship, 2 cruisers and 9 fighters; ANZAC defend with 3 fighters
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                    8 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Guam

    Non Combat Move - Japanese
                4 fighters moved from 21 Sea Zone to Shantung
                3 bombers moved from 21 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Shantung
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs

    triplea_40937_Jap15.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter and 12 submarines; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                2 cruisers moved from 21 Sea Zone to 20 Sea Zone
                9 fighters moved from Guam to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer and 2 submarines moved from 34 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans

    triplea_40937_Ame15.tsvg

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    Kamikazes SZ20?

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    All one on each cruiser, rest for the dd

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter and 12 submarines; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                2 cruisers moved from 21 Sea Zone to 20 Sea Zone
                9 fighters moved from Guam to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer and 2 submarines moved from 34 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Marshall Islands
                Battle in 20 Sea Zone
                    Americans attack with 2 cruisers, 1 destroyer, 9 fighters and 4 submarines
                    Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 3 submarines
                        Americans roll dice for 4 submarines in 20 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 cruisers, 1 destroyer and 9 fighters in 20 Sea Zone, round 2 :  6/12 hits
                        Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 20 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 3 submarines in 20 Sea Zone, round 3 :  1/3 hits
                        1 battleship owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking Marshall Islands from Japanese, taking 20 Sea Zone from Japanese with 1 cruiser, 9 fighters and 3 submarines remaining. Battle score for attacker is 57
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 3 submarines

    Non Combat Move - Americans
                1 battleship moved from 21 Sea Zone to 35 Sea Zone
                3 fighters moved from 20 Sea Zone to Philippines
                6 fighters moved from 20 Sea Zone to Guam
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 carriers, 4 destroyers, 6 fighters, 1 infantry, 8 submarines and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                2 fighters moved from Eastern United States to Iceland
                1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Americans
                1 carrier and 9 submarines placed in 101 Sea Zone
                3 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Hopei to Tsinghai
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 2 infantry moved from Hopei to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Szechwan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Rocket attack in United Kingdom does 5 damage to harbour owned by Germans
                    Rockets in Iceland roll: 5
                1 artillery, 1 fighter and 1 infantry moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in Hainan
                Battle in Kansu
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Kansu, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    British win, taking Hainan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Volgograd to Caucasus
                3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
                3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
                4 armour, 1 artillery and 3 mech_infantrys moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                4 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Hopei to Anhwe
                2 mech_infantrys moved from India to Eastern Persia

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

    triplea_40937_UK_15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 2 infantry moved from Scotland to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Western Germany to Southern Italy
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 armour moved from Yenisey to Evenkiyskiy

    Combat - Italians
                Battle in Tunisia
                Battle in Evenkiyskiy
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Evenkiyskiy, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Italians win, taking Tunisia from British, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_40937_Ita15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from New Guinea to Java
                3 fighters moved from Guam to Yunnan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 27 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs

    Combat Move - French
                1 fighter moved from 123 Sea Zone to Iceland

    Non Combat Move - French

    Turn Complete - French

    triplea_40937_Fre15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans
                Germans spend 20 on tech rolls
                    Germans roll 1,2,5,4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 4x airfield, 4x airfield, 5x harbour; Remaining resources: 109 PUs; 0 techTokens;
                Germans buy 1 aaGun, 4 bombers, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Persia does 2 damage to factory_minor owned by British
                    Rockets in Russia roll: 2
                Rocket attack in Iceland does 5 damage to harbour owned by British
                    Rockets in United Kingdom roll: 5
                12 armour, 9 artilleries, 5 infantry and 11 mech_infantrys moved from Rostov to Caucasus
                2 armour and 2 mech_infantrys moved from Russia to Volgograd
                4 mech_infantrys moved from Bryansk to Caucasus
                2 bombers moved from Russia to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 12 armour, 9 artilleries, 2 bombers, 5 infantry and 15 mech_infantrys
                    British defend with 3 armour, 14 artilleries, 1 fighter, 24 infantry and 4 mech_infantrys
                        Germans roll dice for 12 armour, 9 artilleries, 2 bombers, 5 infantry and 15 mech_infantrys in Caucasus, round 2 :  14/43 hits
                        Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 24 infantry and 4 mech_infantrys in Caucasus, round 2 :  20/46 hits
                        15 mech_infantrys owned by the Germans, 5 infantry owned by the Germans and 14 infantry owned by the British lost in Caucasus
                        Germans roll dice for 12 armour, 9 artilleries and 2 bombers in Caucasus, round 3 :  12/23 hits
                        Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Caucasus, round 3 :  10/32 hits
                        2 mech_infantrys owned by the British, 1 armour owned by the Germans, 9 artilleries owned by the Germans and 10 infantry owned by the British lost in Caucasus
                    11 armour owned by the Germans retreated to Rostov
                    Russians win with 3 armour, 14 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -37
                    Casualties for Germans: 1 armour, 9 artilleries, 5 infantry and 15 mech_infantrys
                    Casualties for British: 24 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  3/4 hits
                        British roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                3 artilleries and 1 infantry moved from Ukraine to Rostov
                2 fighters moved from Western Germany to Rostov
                1 infantry moved from Bulgaria to Romania
                1 bomber moved from Scotland to Novgorod
                2 bombers moved from Caucasus to Novgorod
                4 carriers, 3 cruisers, 1 destroyer, 4 fighters, 3 submarines and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                4 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Place Units - Germans
                1 infantry and 3 mech_infantrys placed in Russia
                4 mech_infantrys placed in Ukraine
                1 aaGun and 3 infantry placed in United Kingdom
                4 mech_infantrys placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

    triplea_40937_Ger16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Guam does 5 damage to airfield owned by Americans
                    Rockets in Japan roll: 5
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Tsinghai to Kansu
                3 bombers moved from Japan to Kansu
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                4 fighters moved from Shantung to Jehol
                1 infantry moved from Shantung to Jehol

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 3 bombers and 2 infantry
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 bombers and 2 infantry in Kansu, round 2 :  3/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 4 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Jehol to Japan
                2 infantry and 2 mech_infantrys moved from Kiangsu to Shantung
                3 bombers moved from Kansu to Timguska

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Korea
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,1,3,1,3
                Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs

    triplea_40937_Jap16.tsvg

  • 19 17 16

    I’m willing to concede this game here. I’m not going to be liberate London any time soon and Germany is out earning USA. Germany will have to spend a bit to take the Mid East but Italy are going to take Egypt and will then expand further. Italy can also help hold London a little.

    I think Italy taking Scotland was pretty helpful.

    Well played.

  • 21 20 19 18 17 16

    thank you!! lets start a new one in the new year!!

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