yeah you did push it too far lol
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 12 submarines; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 cruisers moved from 21 Sea Zone to 20 Sea Zone
9 fighters moved from Guam to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in Marshall Islands
Battle in 20 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 3 submarines
Americans roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 cruisers, 1 destroyer and 9 fighters in 20 Sea Zone, round 2 : 6/12 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 20 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Japanese lost in 20 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 20 Sea Zone from Japanese with 1 cruiser, 9 fighters and 3 submarines remaining. Battle score for attacker is 57
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 3 submarinesNon Combat Move - Americans
1 battleship moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
6 fighters moved from 20 Sea Zone to Guam
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 6 fighters, 1 infantry, 8 submarines and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Egypt to IraqPlace Units - Americans
1 carrier and 9 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 2 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SzechwanPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in United Kingdom does 5 damage to harbour owned by Germans
Rockets in Iceland roll: 5
1 artillery, 1 fighter and 1 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - British
Battle in Hainan
Battle in Kansu
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Hainan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
4 armour, 1 artillery and 3 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
4 infantry moved from Iraq to Northwest Persia
4 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries and 3 transports; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Scotland to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Yenisey to EvenkiyskiyCombat - Italians
Battle in Tunisia
Battle in Evenkiyskiy
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Italians win, taking Tunisia from British, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 transports placed in 95 Sea Zone
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from New Guinea to Java
3 fighters moved from Guam to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Move - French
1 fighter moved from 123 Sea Zone to IcelandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Germans spend 20 on tech rolls
Germans roll 1,2,5,4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x airfield, 4x airfield, 5x harbour; Remaining resources: 109 PUs; 0 techTokens;
Germans buy 1 aaGun, 4 bombers, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Persia does 2 damage to factory_minor owned by British
Rockets in Russia roll: 2
Rocket attack in Iceland does 5 damage to harbour owned by British
Rockets in United Kingdom roll: 5
12 armour, 9 artilleries, 5 infantry and 11 mech_infantrys moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Volgograd
4 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Russia to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 12 armour, 9 artilleries, 2 bombers, 5 infantry and 15 mech_infantrys
British defend with 3 armour, 14 artilleries, 1 fighter, 24 infantry and 4 mech_infantrys
Germans roll dice for 12 armour, 9 artilleries, 2 bombers, 5 infantry and 15 mech_infantrys in Caucasus, round 2 : 14/43 hits
Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 24 infantry and 4 mech_infantrys in Caucasus, round 2 : 20/46 hits
15 mech_infantrys owned by the Germans, 5 infantry owned by the Germans and 14 infantry owned by the British lost in Caucasus
Germans roll dice for 12 armour, 9 artilleries and 2 bombers in Caucasus, round 3 : 12/23 hits
Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Caucasus, round 3 : 10/32 hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 9 artilleries owned by the Germans and 10 infantry owned by the British lost in Caucasus
11 armour owned by the Germans retreated to Rostov
Russians win with 3 armour, 14 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -37
Casualties for Germans: 1 armour, 9 artilleries, 5 infantry and 15 mech_infantrys
Casualties for British: 24 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits
British roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
3 artilleries and 1 infantry moved from Ukraine to Rostov
2 fighters moved from Western Germany to Rostov
1 infantry moved from Bulgaria to Romania
1 bomber moved from Scotland to Novgorod
2 bombers moved from Caucasus to Novgorod
4 carriers, 3 cruisers, 1 destroyer, 4 fighters, 3 submarines and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Germans
1 infantry and 3 mech_infantrys placed in Russia
4 mech_infantrys placed in Ukraine
1 aaGun and 3 infantry placed in United Kingdom
4 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Guam does 5 damage to airfield owned by Americans
Rockets in Japan roll: 5
1 infantry moved from Timguska to Kansu
1 infantry moved from Tsinghai to Kansu
3 bombers moved from Japan to Kansu
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
4 fighters moved from Shantung to Jehol
1 infantry moved from Shantung to JeholCombat - Japanese
Battle in Kansu
Japanese attack with 3 bombers and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 bombers and 2 infantry in Kansu, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Jehol to Japan
2 infantry and 2 mech_infantrys moved from Kiangsu to Shantung
3 bombers moved from Kansu to TimguskaPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,1,3,1,3
Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs -
I’m willing to concede this game here. I’m not going to be liberate London any time soon and Germany is out earning USA. Germany will have to spend a bit to take the Mid East but Italy are going to take Egypt and will then expand further. Italy can also help hold London a little.
I think Italy taking Scotland was pretty helpful.
Well played.
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thank you!! lets start a new one in the new year!!
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