@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
lol yeah that sucks, dead income now
scramble?
Hmm, no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x harbour; Remaining resources: 34 PUs;
Italians buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea Zone
Combat - Italians
Battle in Scotland
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern France to Gibraltar
1 armour moved from Buryatia to Yenisey
1 bomber moved from 109 Sea Zone to Western Germany
Place Units - Italians
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
Combat - ANZAC
Kami SZ20?
1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Guam
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 carrier moved from 45 Sea Zone to 21 Sea Zone
2 fighters moved from New South Wales to New Guinea
1 fighter moved from Guam to 21 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from United Kingdom to 107 Sea Zone
Combat - French
Battle in 107 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 107 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 107 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 107 Sea Zone to 106 Sea Zone
Turn Complete - French
Soviet inf will attack Evenkiyskiy.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
7 bombers moved from Novgorod to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
8 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 mech_infantry moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
scramble?
No scramble.
That’s a bit of a bummer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
7 bombers moved from Novgorod to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
8 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 mech_infantry moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
Airborne Attack Move - Germans
1 infantry moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 7 bombers, 10 fighters and 8 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry; Americans defend with 1 artillery, 3 fighters and 1 infantry
AA fire in United Kingdom : 6/15 hits
4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 7 bombers, 6 fighters and 6 infantry in United Kingdom, round 2 : 9/19 hits
British roll dice for 5 aaGuns, 3 artilleries, 5 fighters and 11 infantry in United Kingdom, round 2 : 6/19 hits
1 bomber owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 bombers, 6 fighters and 1 infantry in United Kingdom, round 3 : 8/13 hits
British roll dice for 3 artilleries, 5 fighters and 5 infantry in United Kingdom, round 3 : 5/13 hits
4 bombers owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the British and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 5 fighters and 1 infantry in United Kingdom, round 4 : 4/8 hits
British roll dice for 5 fighters in United Kingdom, round 4 : 1/5 hits
1 bomber owned by the Germans, 2 fighters owned by the British and 2 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 bomber, 5 fighters and 1 infantry in United Kingdom, round 5 : 3/7 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -33
Casualties for French: 2 infantry
Casualties for Germans: 6 bombers, 6 fighters and 7 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters and 8 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
4 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Scotland
2 bombers moved from Volgograd to Russia
4 artilleries moved from Ukraine to Rostov
3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
7 armour and 11 mech_infantrys moved from Russia to Rostov
4 mech_infantrys moved from Novgorod to Bryansk
5 armour moved from Russia to Rostov
1 fighter moved from Novgorod to Western Germany
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
3 artilleries and 1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
1 fighter, 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 112 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
Rocket attack in Guam does 2 damage to airfield owned by Americans
Rockets in Japan roll: 2
4 fighters moved from Shantung to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Jehol to 21 Sea Zone
1 bomber moved from Shantung to 21 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kansu to Shensi
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 3 infantry
British defend with 1 armour
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 5 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 13 submarines; ANZAC defend with 1 carrier, 2 fighters and 2 submarines
Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 : 5/22 hits
5 hits
Scramble should be before the rocket disables the airbase. Does that change your decision to attack?
I’d scramble both planes.
Dent all US capital ships. Then Max D.
are you 100% sure about this?? Let me aks at forum
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
Rocket attack in Kwangtung does 3 damage to harbour owned by UK_Pacific
Rockets in Japan roll: 3
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 21 submarines moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Jehol to 21 Sea Zone
1 bomber and 4 fighters moved from Shantung to 21 Sea Zone
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Jehol to Kiangsu
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Tsinghai
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in Kiangsu
Japanese attack with 3 infantry and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 0/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters and 22 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 13 submarines; ANZAC defend with 1 carrier, 3 fighters and 2 submarines
Japanese roll dice for 22 submarines in 21 Sea Zone, round 2 : 8/22 hits
ool
Dent all the capital ships and start losing subs, starting with the ANZAC ones.