yeah you did push it too far lol
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,3,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans repair damage of 1x airfield, 4x airfield; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 4 artilleries, 1 carrier, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in Western Germany roll: 2
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
8 armour, 11 artilleries, 1 fighter, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
4 bombers moved from Western Ukraine to Russia
4 armour moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_minor, 3 fighters and 57 infantry
AA fire in Russia : 0/6 hits
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys in Russia, round 2 : 32/96 hits
Russians roll dice for 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantry in Russia, round 2 : 24/84 hits
2 aaGuns owned by the Russians, 24 infantry owned by the Germans and 30 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 4 infantry and 35 mech_infantrys in Russia, round 3 : 27/72 hits
Russians roll dice for 2 armour, 22 artilleries, 3 fighters and 27 infantry in Russia, round 3 : 21/54 hits
17 mech_infantrys owned by the Germans, 4 infantry owned by the Germans and 27 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter and 18 mech_infantrys in Russia, round 4 : 16/51 hits
Russians roll dice for 2 armour, 22 artilleries and 3 fighters in Russia, round 4 : 12/27 hits
1 mech_infantry owned by the Germans, 16 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 9 bombers, 1 fighter and 17 mech_infantrys in Russia, round 5 : 16/39 hits
Russians roll dice for 2 armour, 6 artilleries and 3 fighters in Russia, round 5 : 4/11 hits
4 mech_infantrys owned by the Germans, 3 fighters owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 12 armour, 9 bombers, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 95
Casualties for Germans: 11 artilleries, 28 infantry and 22 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantryNon Combat Move - Germans
5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
7 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to France
2 fighters moved from Western Germany to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 artilleries placed in Ukraine
4 mech_infantrys placed in Novgorod
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Guam does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Anhwe
3 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 bomber, 3 infantry and 3 mech_infantrys moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Urals to NovosibirskCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 8 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 18 infantry; ANZAC defend with 3 fighters
AA fire in Anhwe : 1/6 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 9/23 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 18 infantry in Anhwe, round 2 : 8/22 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 6/15 hits
Chinese roll dice for 1 artillery, 3 fighters and 11 infantry in Anhwe, round 3 : 5/15 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 6/10 hits
Chinese roll dice for 1 artillery, 3 fighters and 5 infantry in Anhwe, round 4 : 4/9 hits
3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Anhwe, round 5 : 3/6 hits
Chinese roll dice for 3 fighters in Anhwe, round 5 : 1/3 hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in Anhwe
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 aaGuns, 1 artillery and 18 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 bomber and 4 fighters moved from Anhwe to Shantung
3 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to Japan
1 bomber moved from Kiangsi to Shantung
1 bomber moved from 35 Sea Zone to JeholPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 3,5,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 destroyer and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsu
1 submarine moved from 21 Sea Zone to 34 Sea ZoneCombat - Americans
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Kamikaze off Iwo Jima?
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1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 3,5,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 destroyer and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsu
1 submarine moved from 21 Sea Zone to 34 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters and 1 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from 19 Sea Zone to 21 Sea Zone
4 fighters moved from Kiangsu to 21 Sea Zone
2 fighters moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 106 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to 106 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kweichow to KiangsiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
1 artillery and 1 infantry moved from Kweichow to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British repair damage of 1x airfield, 2x airfield; Remaining resources: 0 techTokens; 32 PUs;
British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Western Germany does 1 damage to airfield owned by Germans
Rockets in Scotland roll: 1
Rocket attack in France does 4 damage to airfield owned by Germans
Rockets in United Kingdom roll: 4
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 armour moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
1 artillery and 3 infantry moved from Hopei to SuiyuyanCombat - British
British creates battle in territory 37 Sea Zone
Battle in Suiyuyan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the British lost in Suiyuyan
British roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
British win, taking 37 Sea Zone from Japanese, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from West India to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Trans-Jordan to Iraq
4 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 43 PUs (2 lost to blockades); end with 43 PUsPlace Units - UK_Pacific
1 carrier and 1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x harbour; Remaining resources: 34 PUs;
Italians buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x harbour; Remaining resources: 34 PUs;
Italians buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea Zone -
scramble?
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Hmm, no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x harbour; Remaining resources: 34 PUs;
Italians buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea ZoneCombat - Italians
Battle in ScotlandNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern France to Gibraltar
1 armour moved from Buryatia to Yenisey
1 bomber moved from 109 Sea Zone to Western GermanyPlace Units - Italians
1 bomber and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
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Kami SZ20?
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1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC repair damage of 6x airfield, 6x harbour; Remaining resources: 21 PUs;
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Guam
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 carrier moved from 45 Sea Zone to 21 Sea Zone
2 fighters moved from New South Wales to New Guinea
1 fighter moved from Guam to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
1 fighter moved from United Kingdom to 107 Sea ZoneCombat - French
Battle in 107 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 107 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 107 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 107 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 107 Sea Zone to 106 Sea ZoneTurn Complete - French
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Soviet inf will attack Evenkiyskiy.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans repair damage of 4x airfield, 2x airfield, 4x factory_major; Remaining resources: 65 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 bombers moved from Novgorod to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
8 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 mech_infantry moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 carriers, 3 cruisers, 1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom -
scramble?
-
No scramble.
That’s a bit of a bummer.





