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L17 BM3 G40 Amon-Sul (X) vs Aetv (L)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece
                1 fighter moved from Bryansk to Greece
                7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Poland
                      Russians take Eastern Poland from Germans
                      Russians take Poland from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 fighters moved from Bryansk to Novgorod
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                10 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Greece
                    Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 5 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 5 infantry in Greece, round 2 :  2/6 hits
                        1 mech_infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Greece
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 :  4/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 :  0/3 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Greece
                    Russians win, taking Greece from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 1 marine and 2 mech_infantrys
                        AA fire in Novgorod :  0/2 hits
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Novgorod, round 2 :  6/16 hits
                        Germans roll dice for 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 :  6/12 hits
                        2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 7 armour, 1 artillery and 2 fighters in Novgorod, round 3 :  7/10 hits
                        Germans roll dice for 2 artilleries, 2 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 3 :  1/7 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 marine owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 armour and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries, 3 infantry and 2 mech_infantrys
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                9 infantry moved from Smolensk to Belarus
                1 aaGun moved from Belarus to Novgorod
                5 infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Greece to Turkey
                2 fighters moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Russia
                1 armour and 1 infantry placed in Turkey

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_40737_Rus8.tsvg

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    @Amon-Sul:

    @aequitas:

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:

    so be it

    So be it!!


  • @aequitas:

    @Amon-Sul:

    @aequitas:

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:

    so be it

    So be it!!

    my worst (European) Axis play ever.

    kamikazing is my only option left :)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from Sikang to Kazakhstan
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Kazakhstan
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
                1 bomber moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
                    ANZAC defend with 3 submarines
                        Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 :  6/10 hits
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 3 submarines

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to Shan State
                3 artilleries moved from French Indo China to Yunnan
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Jehol
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour moved from Kwangtung to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Anhwe to Hopei
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Tsinghai to Kansu
                1 artillery moved from Shensi to Tsinghai
                1 bomber moved from Novosibirsk to Shensi
                1 bomber moved from Kazakhstan to Shensi
                1 artillery moved from Hopei to Chahar
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from 17 Sea Zone to French Indo China

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 submarine placed in 36 Sea Zone
                2 infantry placed in Malaya
                3 artilleries and 3 infantry placed in Japan
                3 mech_infantrys placed in Kwangtung
                1 artillery and 1 infantry placed in French Indo China
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    triplea_40737_Jap8.tsvg


  • kill

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 121 Sea Zone
                1 bomber moved from Gibraltar to Germany
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
                6 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 destroyer and 1 transport
                    Italians defend with 1 submarine
                        Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Southern Italy
                    Americans captures 10PUs while taking Italians capital
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 121 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 121 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 121 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Germany
                    Americans attack with 1 bomber
                    Germans defend with 1 bomber and 1 factory_major
                        Americans roll dice for 1 bomber in Germany, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber in Germany, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Germany
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                1 bomber moved from Germany to Poland
                2 bombers moved from 95 Sea Zone to Spain
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                4 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                6 infantry placed in Eastern United States
                2 armour and 1 fighter placed in Spain
                1 destroyer, 1 submarine and 1 transport placed in 66 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Americans collect 65 PUs (4 lost to blockades); end with 75 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 120 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 infantry moved from 95 Sea Zone to Sicily
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from French Central Africa to Gold Coast
                      British take Gold Coast from Germans

    Combat - British
                Battle in Sicily
                Battle in 120 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 120 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 120 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 120 Sea Zone
                    British win, taking Sicily from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 aaGun moved from Burma to India
                2 infantry moved from Persia to 80 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from India to 39 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from India to Burma
                1 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Syria to Turkey
                2 infantry moved from Turkey to Greece
                2 fighters moved from Turkey to 95 Sea Zone
                2 mech_infantrys moved from Egypt to Syria

    Place Units - British
                1 submarine and 1 transport placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
                British collect 37 PUs (4 lost to blockades); end with 37 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour

    triplea_40737_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                4 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Spain
                3 artilleries, 1 fighter, 4 infantry and 6 marines moved from Southern France to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 10 infantry, 2 marines and 1 mech_infantry
                        AA fire in Spain :  0/2 hits
                        Italians roll dice for 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  3/19 hits
                        Americans roll dice for 2 aaGuns, 3 armour, 1 artillery, 2 bombers, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 2 :  6/22 hits
                        1 mech_infantry owned by the Italians, 2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 1 marine owned by the Italians and 4 infantry owned by the Italians lost in Spain
                        Italians roll dice for 3 artilleries, 1 fighter, 5 marines, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 :  5/13 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 3 :  8/21 hits
                        3 mech_infantrys owned by the Italians, 1 bomber owned by the Americans, 2 infantry owned by the Americans, 5 marines owned by the Italians and 2 infantry owned by the British lost in Spain
                        Italians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Spain, round 4 :  4/5 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 fighter, 8 infantry, 2 marines and 1 mech_infantry in Spain, round 4 :  4/16 hits
                        1 fighter owned by the Italians, 4 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Spain
                        Italians roll dice for 1 tactical_bomber in Spain, round 5 :  0/1 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 5 :  1/12 hits
                        1 tactical_bomber owned by the Italians lost in Spain
                    Americans win with 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is -33
                    Casualties for Italians: 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 infantry
                    Casualties for Americans: 2 aaGuns, 2 bombers and 6 infantry

    Non Combat Move - Italians

    Turn Complete - Italians

    triplea_40737_Ita8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 armour, 1 fighter and 3 mech_infantrys moved from New South Wales to Queensland
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_40737_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 infantry moved from Southern France to Spain
                2 artilleries, 1 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
                1 artillery moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians

    Combat - Germans
                Battle in Spain
                    Germans attack with 2 artilleries, 4 infantry and 7 mech_infantrys
                    British defend with 1 armour and 1 artillery; Americans defend with 2 armour, 1 factory_minor, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 4 infantry and 7 mech_infantrys in Spain, round 2 :  2/13 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 :  2/12 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
                        Germans roll dice for 2 artilleries, 2 infantry and 7 mech_infantrys in Spain, round 3 :  2/11 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 mech_infantry in Spain, round 3 :  2/10 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
                        Germans roll dice for 2 artilleries and 7 mech_infantrys in Spain, round 4 :  4/9 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 marines and 1 mech_infantry in Spain, round 4 :  3/8 hits
                        3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the British lost in Spain
                        Germans roll dice for 2 artilleries and 4 mech_infantrys in Spain, round 5 :  2/6 hits
                        Americans roll dice for 3 armour and 1 fighter in Spain, round 5 :  2/4 hits
                        2 mech_infantrys owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in Spain
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Spain, round 6 :  0/4 hits
                        Americans roll dice for 1 armour and 1 fighter in Spain, round 6 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Spain
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 7 :  2/3 hits
                        Americans roll dice for 1 armour and 1 fighter in Spain, round 7 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery, 4 infantry and 7 mech_infantrys
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Americans: 2 armour, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 submarines
                    British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 3 :  2/4 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is -18
                    Casualties for Germans: 3 submarines
                    1 fighter owned by the Americans forced to land in Morocco

    Non Combat Move - Germans
                1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Romania to Yugoslavia
                22 artilleries moved from Western Ukraine to Eastern Poland
                6 infantry moved from Romania to Bulgaria

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 mech_infantry placed in France
                10 infantry placed in Germany
                5 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_40737_Ger9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                3 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Ukraine
                2 fighters and 9 infantry moved from Belarus to Eastern Poland
                6 armour moved from Novgorod to Eastern Poland
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 armour and 1 mech_infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Turkey to Eastern Poland
                1 armour moved from Greece to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Greece
                10 infantry moved from Manchuria to Jehol

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Novosibirsk
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 10 infantry in Jehol, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                    Russians win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 22 artilleries and 1 infantry
                        Russians roll dice for 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  5/21 hits
                        Germans roll dice for 22 artilleries and 1 infantry in Eastern Poland, round 2 :  9/23 hits
                        1 infantry owned by the Germans, 9 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
                    1 mech_infantry owned by the Russians and 7 armour owned by the Russians retreated to Belarus
                    Germans win with 18 artilleries remaining. Battle score for attacker is -8
                    Casualties for Germans: 4 artilleries and 1 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
                1 aaGun and 1 infantry moved from Bryansk to Belarus
                1 artillery and 3 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Turkey to Caucasus
                1 mech_infantry moved from Volgograd to Turkey
                1 armour moved from Turkey to Greece
                2 aaGuns moved from Manchuria to Jehol
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 transport placed in 115 Sea Zone
                1 armour and 1 infantry placed in Novgorod
                1 armour and 2 infantry placed in Greece
                3 infantry placed in Volgograd
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs

    triplea_40737_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 factory_major, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 3 fighters, 10 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                2 infantry moved from Malaya to Shan State
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Kazakhstan to Novosibirsk
                1 armour moved from Kansu to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                2 bombers moved from Shensi to Novosibirsk
                1 submarine moved from 1 Sea Zone to 8 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                    British defend with 2 destroyers, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 2 destroyers and 1 transport in 39 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British, 2 submarines owned by the Japanese, 1 transport owned by the British and 2 destroyers owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 17
                    Casualties for British: 2 destroyers, 1 submarine and 1 transport
                    Casualties for Japanese: 2 submarines
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
                    EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 2 artilleries and 2 bombers
                    Russians defend with 2 armour and 2 mech_infantrys
                        Japanese roll dice for 1 armour, 2 artilleries and 2 bombers in Novosibirsk, round 2 :  3/5 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 :  2/4 hits
                        2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
                        Japanese roll dice for 1 armour and 2 bombers in Novosibirsk, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
                    Japanese win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 armour and 2 mech_infantrys
                    Casualties for Japanese: 1 armour and 2 artilleries
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 13 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 :  2/7 hits
                        2 carriers owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 :  5/10 hits
                        Americans roll dice for 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  8/10 hits
                        Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 26 Sea Zone, round 3 :  2/3 hits
                        3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 4 :  3/5 hits
                        1 battleship owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 1 tactical_bomber in 26 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 7 fighters in 26 Sea Zone, round 4 :  3/7 hits
                        1 tactical_bomber owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                    5 submarines owned by the Japanese Submerged
                    Americans win with 6 fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 :  2/2 hits
                        2 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 2 destroyers
                    Casualties for Japanese: 2 submarines
                    6 fighters owned by the Americans forced to land in Hawaiian Islands

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Tsinghai
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kwangtung to Yunnan
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from Java to Yunnan
                1 bomber moved from 39 Sea Zone to Yunnan
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                2 bombers moved from Novosibirsk to Kweichow
                1 bomber moved from Kweichow to Shensi

    Place Units - Japanese
                1 factory_major placed in Korea
                3 artilleries placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 submarines placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs

    triplea_40737_Jap9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 3 carriers, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                    Americans converts factory_major into different units
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Morocco to Spain
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy
                      Americans take Northern Italy from Italians
                1 destroyer and 1 submarine moved from 66 Sea Zone to 62 Sea Zone
                1 bomber moved from Poland to France

    Combat - Americans
                Battle in Northern Italy
                Battle in Spain
                    Americans attack with 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                        Americans roll dice for 1 fighter and 4 infantry in Spain, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery in Spain, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in France
                    Americans attack with 1 bomber
                    Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 bomber in France, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in France
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 infantry moved from Chile to 66 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                3 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Spain to 110 Sea Zone
                1 bomber moved from France to Southern Italy
                1 destroyer moved from 121 Sea Zone to 117 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Southern Italy
                3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,4,6,4,2,4,1,6,3
                Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery and 1 bomber
                        Chinese roll dice for 1 fighter in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 :  1/2 hits
                        1 fighter owned by the Chinese lost in Kweichow
                    Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 submarine moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Western Germany
                Battle in 126 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 126 Sea Zone
                        British roll dice for 1 submarine in 126 Sea Zone, round 2 :  1/1 hits
                    British win, taking Western Germany from Germans with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 armour and 2 mech_infantrys moved from Persia to West India
                2 mech_infantrys moved from Syria to Greece
                2 infantry moved from Sicily to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 fighter moved from 95 Sea Zone to Northern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Turkey to Greece
                1 destroyer moved from 120 Sea Zone to 116 Sea Zone
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Gold Coast to French Central Africa

    Place Units - British
                1 transport placed in 110 Sea Zone
                2 artilleries and 1 fighter placed in United Kingdom
                3 mech_infantrys placed in Persia
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry and 1 transport
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
                British collect 43 PUs (3 lost to blockades); end with 43 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_40737_UK_9.tsvg

  • 22 21 20 19 18 17 16

    I forgot that ITA is out.
    If you don’t want to wait- here would be my Anzak go:
    Buy 1xDD; 1xTT

    NCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
    New Guineva.

    Thank you.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Queensland to South Australia
                1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40737_Fre9.tsvg

  • 22 21 20 19 18 17 16

    @aequitas:

    ~~I forgot that ITA is out.
    If you don’t want to wait- here would be my Anzak go:
    Buy 1xDD; 1xTT

    NCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
    New Guineva.~~
    Thank you.

    We can scratch that above.

    Amon-Sul, i totally oversaw that i haven’t moved my Ftr’s from Havaii to San Diego and made the edit on Anzak turn.
    I hope that is ok with you.

    Also you have one Ita SS left. If you want to move it, feel free to do it on your Ger Turn.
    Sincerely AetV


  • its ok


  • aev u were better

    i resign

  • 22 21 20 19 18 17 16

    Thank you Amon-Sul.
    You pulled a very nice, strong and sometimes cloudy strategy off.

    Kweichow:
    The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
    Japan had a strong Grip in the Pac.
    I like your Japan play and will try to implement a few parts in my game and playtest them.

    Thank you Amon-Sul for a great and tense game.

    AetV


  • @aequitas:

    Thank you Amon-Sul.
    You pulled a very nice, strong and sometimes cloudy strategy off.

    Kweichow:
    The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
    Japan had a strong Grip in the Pac.
    I like your Japan play and will try to implement a few parts in my game and playtest them.

    Thank you Amon-Sul for a great and tense game.

    AetV

    Thanks dude.

    what do u like the most?

    i ve already implemented your SBRs in my play. before playing u , i ve never used them, and can be quite powerful :)

  • 22 21 20 19 18 17 16

    The way you get the Marines into play as a powerful tool.

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