i am away for the weekend, so maybe sunday night
L17 BM3 G40 Amon-Sul (X) vs Aetv (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece
1 fighter moved from Bryansk to Greece
7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Poland
Russians take Eastern Poland from Germans
Russians take Poland from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters moved from Bryansk to Novgorod
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
10 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Greece
Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 5 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 5 infantry in Greece, round 2 : 2/6 hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Greece
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 4/4 hits
Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 1 marine and 2 mech_infantrys
AA fire in Novgorod : 0/2 hits
Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 6/16 hits
Germans roll dice for 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 : 6/12 hits
2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Russians roll dice for 7 armour, 1 artillery and 2 fighters in Novgorod, round 3 : 7/10 hits
Germans roll dice for 2 artilleries, 2 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 3 : 1/7 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 marine owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys
Casualties for Russians: 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
9 infantry moved from Smolensk to Belarus
1 aaGun moved from Belarus to Novgorod
5 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Greece to Turkey
2 fighters moved from Novgorod to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
1 armour and 1 infantry placed in TurkeyTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
@aequitas:
You will have an honourable triple a death.
NO retreat no surrender.Kill kill kill :lol:
so be it
So be it!!
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@aequitas:
@aequitas:
You will have an honourable triple a death.
NO retreat no surrender.Kill kill kill :lol:
so be it
So be it!!
my worst (European) Axis play ever.
kamikazing is my only option left :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Sikang to Kazakhstan
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Kazakhstan
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
ANZAC defend with 3 submarines
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarinesNon Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
3 artilleries moved from French Indo China to Yunnan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Hopei
1 artillery moved from Kweichow to Shensi
1 armour moved from Tsinghai to Kansu
1 artillery moved from Shensi to Tsinghai
1 bomber moved from Novosibirsk to Shensi
1 bomber moved from Kazakhstan to Shensi
1 artillery moved from Hopei to Chahar
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from 17 Sea Zone to French Indo ChinaPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in Malaya
3 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
kill
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Gibraltar to Germany
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans captures 10PUs while taking Italians capital
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
Americans attack with 1 bomber
Germans defend with 1 bomber and 1 factory_major
Americans roll dice for 1 bomber in Germany, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Germany, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Germany
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from Germany to Poland
2 bombers moved from 95 Sea Zone to Spain
1 infantry moved from Libya to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
4 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 infantry placed in Eastern United States
2 armour and 1 fighter placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 66 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from French Central Africa to Gold Coast
British take Gold Coast from GermansCombat - British
Battle in Sicily
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win, taking Sicily from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 aaGun moved from Burma to India
2 infantry moved from Persia to 80 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Syria to Turkey
2 infantry moved from Turkey to Greece
2 fighters moved from Turkey to 95 Sea Zone
2 mech_infantrys moved from Egypt to SyriaPlace Units - British
1 submarine and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
British collect 37 PUs (4 lost to blockades); end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Italians
4 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Spain
3 artilleries, 1 fighter, 4 infantry and 6 marines moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 10 infantry, 2 marines and 1 mech_infantry
AA fire in Spain : 0/2 hits
Italians roll dice for 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 3/19 hits
Americans roll dice for 2 aaGuns, 3 armour, 1 artillery, 2 bombers, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 6/22 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 1 marine owned by the Italians and 4 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 fighter, 5 marines, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 5/13 hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 8/21 hits
3 mech_infantrys owned by the Italians, 1 bomber owned by the Americans, 2 infantry owned by the Americans, 5 marines owned by the Italians and 2 infantry owned by the British lost in Spain
Italians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Spain, round 4 : 4/5 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 8 infantry, 2 marines and 1 mech_infantry in Spain, round 4 : 4/16 hits
1 fighter owned by the Italians, 4 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Spain
Italians roll dice for 1 tactical_bomber in Spain, round 5 : 0/1 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 5 : 1/12 hits
1 tactical_bomber owned by the Italians lost in Spain
Americans win with 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for Italians: 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 2 aaGuns, 2 bombers and 6 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 fighter and 3 mech_infantrys moved from New South Wales to Queensland
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 infantry moved from Southern France to Spain
2 artilleries, 1 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in Spain
Germans attack with 2 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 armour and 1 artillery; Americans defend with 2 armour, 1 factory_minor, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
Germans roll dice for 2 artilleries, 4 infantry and 7 mech_infantrys in Spain, round 2 : 2/13 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 2/12 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries, 2 infantry and 7 mech_infantrys in Spain, round 3 : 2/11 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 2/10 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries and 7 mech_infantrys in Spain, round 4 : 4/9 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 marines and 1 mech_infantry in Spain, round 4 : 3/8 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the British lost in Spain
Germans roll dice for 2 artilleries and 4 mech_infantrys in Spain, round 5 : 2/6 hits
Americans roll dice for 3 armour and 1 fighter in Spain, round 5 : 2/4 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in Spain
Germans roll dice for 2 artilleries and 2 mech_infantrys in Spain, round 6 : 0/4 hits
Americans roll dice for 1 armour and 1 fighter in Spain, round 6 : 1/2 hits
1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 7 : 2/3 hits
Americans roll dice for 1 armour and 1 fighter in Spain, round 7 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 4 infantry and 7 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for Americans: 2 armour, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 2/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
1 fighter owned by the Americans forced to land in MoroccoNon Combat Move - Germans
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
22 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Romania to BulgariaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 mech_infantry placed in France
10 infantry placed in Germany
5 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Volgograd to Ukraine
2 fighters and 9 infantry moved from Belarus to Eastern Poland
6 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Turkey to Eastern Poland
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
10 infantry moved from Manchuria to JeholCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 22 artilleries and 1 infantry
Russians roll dice for 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/21 hits
Germans roll dice for 22 artilleries and 1 infantry in Eastern Poland, round 2 : 9/23 hits
1 infantry owned by the Germans, 9 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
1 mech_infantry owned by the Russians and 7 armour owned by the Russians retreated to Belarus
Germans win with 18 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 4 artilleries and 1 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Volgograd to Turkey
1 armour moved from Turkey to Greece
2 aaGuns moved from Manchuria to Jehol
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 transport placed in 115 Sea Zone
1 armour and 1 infantry placed in Novgorod
1 armour and 2 infantry placed in Greece
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_major, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters, 10 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
2 bombers moved from Shensi to Novosibirsk
1 submarine moved from 1 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
British roll dice for 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British, 2 submarines owned by the Japanese, 1 transport owned by the British and 2 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 17
Casualties for British: 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novosibirsk
Japanese attack with 1 armour, 2 artilleries and 2 bombers
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries and 2 bombers in Novosibirsk, round 2 : 3/5 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour and 2 bombers in Novosibirsk, round 3 : 2/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 artilleries
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 13 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 : 7/13 hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 2/7 hits
2 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/10 hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 8/10 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 26 Sea Zone, round 3 : 2/3 hits
3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 5 submarines in 26 Sea Zone, round 4 : 3/5 hits
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 7 fighters in 26 Sea Zone, round 4 : 3/7 hits
1 tactical_bomber owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
5 submarines owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 submarines
6 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Java to Yunnan
1 bomber moved from 39 Sea Zone to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Novosibirsk to Kweichow
1 bomber moved from Kweichow to ShensiPlace Units - Japanese
1 factory_major placed in Korea
3 artilleries placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to Spain
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
Americans take Northern Italy from Italians
1 destroyer and 1 submarine moved from 66 Sea Zone to 62 Sea Zone
1 bomber moved from Poland to FranceCombat - Americans
Battle in Northern Italy
Battle in Spain
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 4 infantry in Spain, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from France to Southern Italy
1 destroyer moved from 121 Sea Zone to 117 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Southern Italy
3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,4,6,4,2,4,1,6,3
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 artillery and 1 bomber
Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Western Germany
Battle in 126 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits
British win, taking Western Germany from Germans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Syria to Greece
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Turkey to Greece
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Gold Coast to French Central AfricaPlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
British collect 43 PUs (3 lost to blockades); end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTTNCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.Thank you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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@aequitas:
~~I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTTNCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.~~
Thank you.We can scratch that above.
Amon-Sul, i totally oversaw that i haven’t moved my Ftr’s from Havaii to San Diego and made the edit on Anzak turn.
I hope that is ok with you.Also you have one Ita SS left. If you want to move it, feel free to do it on your Ger Turn.
Sincerely AetV -
its ok
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aev u were better
i resign
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Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.Thank you Amon-Sul for a great and tense game.
AetV
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@aequitas:
Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.Thank you Amon-Sul for a great and tense game.
AetV
Thanks dude.
what do u like the most?
i ve already implemented your SBRs in my play. before playing u , i ve never used them, and can be quite powerful :)
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The way you get the Marines into play as a powerful tool.





