Scramble to Taranto?
L17 BM3 G40 Amon-Sul (X) vs Aetv (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_major, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters, 10 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
2 bombers moved from Shensi to Novosibirsk
1 submarine moved from 1 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
British roll dice for 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British, 2 submarines owned by the Japanese, 1 transport owned by the British and 2 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 17
Casualties for British: 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novosibirsk
Japanese attack with 1 armour, 2 artilleries and 2 bombers
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries and 2 bombers in Novosibirsk, round 2 : 3/5 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour and 2 bombers in Novosibirsk, round 3 : 2/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 artilleries
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 13 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 : 7/13 hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 2/7 hits
2 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/10 hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 8/10 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 26 Sea Zone, round 3 : 2/3 hits
3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 5 submarines in 26 Sea Zone, round 4 : 3/5 hits
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 7 fighters in 26 Sea Zone, round 4 : 3/7 hits
1 tactical_bomber owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
5 submarines owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 submarines
6 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Java to Yunnan
1 bomber moved from 39 Sea Zone to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Novosibirsk to Kweichow
1 bomber moved from Kweichow to ShensiPlace Units - Japanese
1 factory_major placed in Korea
3 artilleries placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to Spain
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
Americans take Northern Italy from Italians
1 destroyer and 1 submarine moved from 66 Sea Zone to 62 Sea Zone
1 bomber moved from Poland to FranceCombat - Americans
Battle in Northern Italy
Battle in Spain
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 4 infantry in Spain, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from France to Southern Italy
1 destroyer moved from 121 Sea Zone to 117 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Southern Italy
3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,4,6,4,2,4,1,6,3
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 artillery and 1 bomber
Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Western Germany
Battle in 126 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits
British win, taking Western Germany from Germans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Syria to Greece
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Turkey to Greece
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Gold Coast to French Central AfricaPlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
British collect 43 PUs (3 lost to blockades); end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTTNCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.Thank you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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@aequitas:
~~I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTTNCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.~~
Thank you.We can scratch that above.
Amon-Sul, i totally oversaw that i haven’t moved my Ftr’s from Havaii to San Diego and made the edit on Anzak turn.
I hope that is ok with you.Also you have one Ita SS left. If you want to move it, feel free to do it on your Ger Turn.
Sincerely AetV -
its ok
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aev u were better
i resign
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Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.Thank you Amon-Sul for a great and tense game.
AetV
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@aequitas:
Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.Thank you Amon-Sul for a great and tense game.
AetV
Thanks dude.
what do u like the most?
i ve already implemented your SBRs in my play. before playing u , i ve never used them, and can be quite powerful :)
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The way you get the Marines into play as a powerful tool.
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@aequitas:
The way you get the Marines into play as a powerful tool.
;)





