@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece
1 fighter moved from Bryansk to Greece
7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Poland
Russians take Eastern Poland from Germans
Russians take Poland from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters moved from Bryansk to Novgorod
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
10 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Greece
Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 5 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 5 infantry in Greece, round 2 : 2/6 hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Greece
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 4/4 hits
Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 1 marine and 2 mech_infantrys
AA fire in Novgorod : 0/2 hits
Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 6/16 hits
Germans roll dice for 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 : 6/12 hits
2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Russians roll dice for 7 armour, 1 artillery and 2 fighters in Novgorod, round 3 : 7/10 hits
Germans roll dice for 2 artilleries, 2 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 3 : 1/7 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 marine owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys
Casualties for Russians: 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
9 infantry moved from Smolensk to Belarus
1 aaGun moved from Belarus to Novgorod
5 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Greece to Turkey
2 fighters moved from Novgorod to Belarus
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
1 armour and 1 infantry placed in Turkey
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
@aequitas:
You will have an honourable triple a death.
NO retreat no surrender.Kill kill kill :lol:
so be it
So be it!!
@aequitas:
@aequitas:
You will have an honourable triple a death.
NO retreat no surrender.Kill kill kill :lol:
so be it
So be it!!
my worst (European) Axis play ever.
kamikazing is my only option left :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Sikang to Kazakhstan
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Kazakhstan
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
ANZAC defend with 3 submarines
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Non Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
3 artilleries moved from French Indo China to Yunnan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Hopei
1 artillery moved from Kweichow to Shensi
1 armour moved from Tsinghai to Kansu
1 artillery moved from Shensi to Tsinghai
1 bomber moved from Novosibirsk to Shensi
1 bomber moved from Kazakhstan to Shensi
1 artillery moved from Hopei to Chahar
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from 17 Sea Zone to French Indo China
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in Malaya
3 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
kill
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Gibraltar to Germany
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans captures 10PUs while taking Italians capital
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
Americans attack with 1 bomber
Germans defend with 1 bomber and 1 factory_major
Americans roll dice for 1 bomber in Germany, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Germany, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Germany
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Germany to Poland
2 bombers moved from 95 Sea Zone to Spain
1 infantry moved from Libya to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
4 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
6 infantry placed in Eastern United States
2 armour and 1 fighter placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 66 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from French Central Africa to Gold Coast
British take Gold Coast from Germans
Combat - British
Battle in Sicily
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win, taking Sicily from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 aaGun moved from Burma to India
2 infantry moved from Persia to 80 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Syria to Turkey
2 infantry moved from Turkey to Greece
2 fighters moved from Turkey to 95 Sea Zone
2 mech_infantrys moved from Egypt to Syria
Place Units - British
1 submarine and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
British collect 37 PUs (4 lost to blockades); end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Italians
4 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Spain
3 artilleries, 1 fighter, 4 infantry and 6 marines moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 10 infantry, 2 marines and 1 mech_infantry
AA fire in Spain : 0/2 hits
Italians roll dice for 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 3/19 hits
Americans roll dice for 2 aaGuns, 3 armour, 1 artillery, 2 bombers, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 6/22 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 1 marine owned by the Italians and 4 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 fighter, 5 marines, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 5/13 hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 12 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 8/21 hits
3 mech_infantrys owned by the Italians, 1 bomber owned by the Americans, 2 infantry owned by the Americans, 5 marines owned by the Italians and 2 infantry owned by the British lost in Spain
Italians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Spain, round 4 : 4/5 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 8 infantry, 2 marines and 1 mech_infantry in Spain, round 4 : 4/16 hits
1 fighter owned by the Italians, 4 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Spain
Italians roll dice for 1 tactical_bomber in Spain, round 5 : 0/1 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 5 : 1/12 hits
1 tactical_bomber owned by the Italians lost in Spain
Americans win with 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for Italians: 3 artilleries, 1 fighter, 4 infantry, 6 marines, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 2 aaGuns, 2 bombers and 6 infantry
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 fighter and 3 mech_infantrys moved from New South Wales to Queensland
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 infantry moved from Southern France to Spain
2 artilleries, 1 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Battle in Spain
Germans attack with 2 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 armour and 1 artillery; Americans defend with 2 armour, 1 factory_minor, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
Germans roll dice for 2 artilleries, 4 infantry and 7 mech_infantrys in Spain, round 2 : 2/13 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 2/12 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries, 2 infantry and 7 mech_infantrys in Spain, round 3 : 2/11 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 2/10 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries and 7 mech_infantrys in Spain, round 4 : 4/9 hits
Americans roll dice for 3 armour, 1 artillery, 1 fighter, 2 marines and 1 mech_infantry in Spain, round 4 : 3/8 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the British lost in Spain
Germans roll dice for 2 artilleries and 4 mech_infantrys in Spain, round 5 : 2/6 hits
Americans roll dice for 3 armour and 1 fighter in Spain, round 5 : 2/4 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in Spain
Germans roll dice for 2 artilleries and 2 mech_infantrys in Spain, round 6 : 0/4 hits
Americans roll dice for 1 armour and 1 fighter in Spain, round 6 : 1/2 hits
1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 7 : 2/3 hits
Americans roll dice for 1 armour and 1 fighter in Spain, round 7 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 4 infantry and 7 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for Americans: 2 armour, 1 fighter, 4 infantry, 2 marines and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 2/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
1 fighter owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
22 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Romania to Bulgaria
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 mech_infantry placed in France
10 infantry placed in Germany
5 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Volgograd to Ukraine
2 fighters and 9 infantry moved from Belarus to Eastern Poland
6 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Turkey to Eastern Poland
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
10 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 22 artilleries and 1 infantry
Russians roll dice for 7 armour, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/21 hits
Germans roll dice for 22 artilleries and 1 infantry in Eastern Poland, round 2 : 9/23 hits
1 infantry owned by the Germans, 9 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
1 mech_infantry owned by the Russians and 7 armour owned by the Russians retreated to Belarus
Germans win with 18 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 4 artilleries and 1 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Volgograd to Turkey
1 armour moved from Turkey to Greece
2 aaGuns moved from Manchuria to Jehol
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 transport placed in 115 Sea Zone
1 armour and 1 infantry placed in Novgorod
1 armour and 2 infantry placed in Greece
3 infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_major, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters, 10 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
2 bombers moved from Shensi to Novosibirsk
1 submarine moved from 1 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
British roll dice for 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British, 2 submarines owned by the Japanese, 1 transport owned by the British and 2 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 17
Casualties for British: 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novosibirsk
Japanese attack with 1 armour, 2 artilleries and 2 bombers
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries and 2 bombers in Novosibirsk, round 2 : 3/5 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour and 2 bombers in Novosibirsk, round 3 : 2/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 artilleries
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 13 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 : 7/13 hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 2/7 hits
2 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/10 hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 8/10 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 26 Sea Zone, round 3 : 2/3 hits
3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 5 submarines in 26 Sea Zone, round 4 : 3/5 hits
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 7 fighters in 26 Sea Zone, round 4 : 3/7 hits
1 tactical_bomber owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
5 submarines owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 submarines
6 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Java to Yunnan
1 bomber moved from 39 Sea Zone to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Novosibirsk to Kweichow
1 bomber moved from Kweichow to Shensi
Place Units - Japanese
1 factory_major placed in Korea
3 artilleries placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to Spain
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
Americans take Northern Italy from Italians
1 destroyer and 1 submarine moved from 66 Sea Zone to 62 Sea Zone
1 bomber moved from Poland to France
Combat - Americans
Battle in Northern Italy
Battle in Spain
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 4 infantry in Spain, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from France to Southern Italy
1 destroyer moved from 121 Sea Zone to 117 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Southern Italy
3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,4,6,4,2,4,1,6,3
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 artillery and 1 bomber
Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Western Germany
Battle in 126 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits
British win, taking Western Germany from Germans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Syria to Greece
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Turkey to Greece
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Gold Coast to French Central Africa
Place Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
British collect 43 PUs (3 lost to blockades); end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTT
NCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
@aequitas:
~~I forgot that ITA is out.
If you don’t want to wait- here would be my Anzak go:
Buy 1xDD; 1xTTNCM: TT from sz79 to 76 and 1x Arm and 1x Inf from Queensl. to NSW/ Inf from D. New Guinea to
New Guineva.~~
Thank you.
We can scratch that above.
Amon-Sul, i totally oversaw that i haven’t moved my Ftr’s from Havaii to San Diego and made the edit on Anzak turn.
I hope that is ok with you.
Also you have one Ita SS left. If you want to move it, feel free to do it on your Ger Turn.
Sincerely AetV
its ok
aev u were better
i resign
Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.
Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.
Thank you Amon-Sul for a great and tense game.
AetV
@aequitas:
Thank you Amon-Sul.
You pulled a very nice, strong and sometimes cloudy strategy off.Kweichow:
The suicide attack was in my eyes necessary. If i could have killed 3-4 more units (J had no IC build then); India would have been saver earlier and could have switched earlier from defence to offence.
Japan had a strong Grip in the Pac.
I like your Japan play and will try to implement a few parts in my game and playtest them.Thank you Amon-Sul for a great and tense game.
AetV
Thanks dude.
what do u like the most?
i ve already implemented your SBRs in my play. before playing u , i ve never used them, and can be quite powerful :)
The way you get the Marines into play as a powerful tool.