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Witt (Axis) plays Variable(Allies +20)Regular game.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Tsinghai to Volgograd
                1 mech_infantry moved from Tsinghai to Volgograd
                2 infantry moved from Tsinghai to Shensi
                10 artilleries and 20 infantry moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from Tsinghai to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 bomber
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 2 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 3 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 4 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 5 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 6 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 6 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 7 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the British lost in Shensi
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 8 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 8 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 9 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 9 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 10 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 10 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 11 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 11 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 12 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 12 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 13 :  1/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 13 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in Volgograd
                    British attack with 3 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Volgograd
                        British roll dice for 2 mech_infantrys in Volgograd, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    British attack with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys in Eastern Persia, round 2 :  7/38 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  4/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        2 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Persia to Eastern Persia
                2 mech_infantrys moved from Tsinghai to Turkmenistan
                3 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                6 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 35 PUs (4 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Shensi : 1 infantry and 1 mech_infantry
        Tsinghai : 1 aaGun
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 6 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Holland Belgium : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 2 mech_infantrys
        Turkmenistan : 2 mech_infantrys
        Eire : 1 flag
        Iraq : 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 3 aaGuns, 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Suriname : 1 flag
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 48 / 74
        Russians : 17 / 15
        Japanese : 70 / 81
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 39 / 35
        UK_Pacific : 0 / 0
        Italians : 21 / 26
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 28 times
                6 was rolled 20 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.078
            Standard Deviation : 1.038
            Total rolls : 116

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 10 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.649
            Median : 4.000
            Variance : 0.408
            Standard Deviation : 0.639
            Total rolls : 77

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.286
            Median : 4.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    triplea_40667_UK_11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Tsinghai to Volgograd
                1 mech_infantry moved from Tsinghai to Volgograd
                2 infantry moved from Tsinghai to Shensi
                10 artilleries and 20 infantry moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from Tsinghai to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 bomber
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 2 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 3 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 4 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 5 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 6 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 6 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 7 :  0/3 hits
                        Japanese roll dice for 1 bomber in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the British lost in Shensi
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 8 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 8 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 9 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 9 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 10 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 10 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 11 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 11 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 12 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 12 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 13 :  1/2 hits
                        Japanese roll dice for 1 bomber in Shensi, round 13 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in Volgograd
                    British attack with 3 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Volgograd
                        British roll dice for 2 mech_infantrys in Volgograd, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    British attack with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys in Eastern Persia, round 2 :  7/38 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  4/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        2 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Persia to Eastern Persia
                2 mech_infantrys moved from Tsinghai to Turkmenistan
                3 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                6 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 35 PUs (4 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tsinghai: 1 aaGun
                EDIT: Adding units owned by British to Shensi: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Shensi : 1 aaGun, 1 infantry and 1 mech_infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 6 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Holland Belgium : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 2 mech_infantrys
        Turkmenistan : 2 mech_infantrys
        Eire : 1 flag
        Iraq : 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 3 aaGuns, 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Suriname : 1 flag
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 48 / 74
        Russians : 17 / 15
        Japanese : 70 / 81
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 39 / 35
        UK_Pacific : 0 / 0
        Italians : 21 / 26
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 28 times
                6 was rolled 20 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.078
            Standard Deviation : 1.038
            Total rolls : 116

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 10 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.649
            Median : 4.000
            Variance : 0.408
            Standard Deviation : 0.639
            Total rolls : 77

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.286
            Median : 4.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    triplea_40667_UK_11.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Ukraine to Smolensk
                1 armour moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Algeria
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians win, taking Algeria from British, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 artillery
                    Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Holland Belgium to France

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 artillery and 1 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone
                Italians undo move 2.
                1 artillery placed in Southern Italy
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 fighter
        Tunisia : 1 flag
        Holland Belgium : 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Bryansk : 1 flag
        Rostov : 1 aaGun, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Smolensk : 1 flag, 1 armour
        94 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        98 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 16 / 15
        Japanese : 70 / 81
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40667_Ita11.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Tsinghai to Kansu
                2 artilleries moved from Northwest Persia to Caucasus
                3 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Caucasus
                    ANZAC attack with 2 artilleries and 3 infantry
                    Germans defend with 3 mech_infantrys
                        ANZAC roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 :  3/5 hits
                        Germans roll dice for 3 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Germans and 1 infantry owned by the ANZAC lost in Caucasus
                    ANZAC win, taking Caucasus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    ANZAC win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                2 infantry moved from Tsinghai to Shensi
                3 mech_infantrys moved from Persia to Turkmenistan
                3 artilleries moved from Iraq to Northwest Persia
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    Shensi : 2 infantry
        Kansu : 1 artillery and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 5 infantry
        Turkmenistan : 3 mech_infantrys
        Caucasus : 2 artilleries and 2 infantry
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Northwest Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 18 / 15
        Japanese : 69 / 81
        Americans : 50 / 70
        Chinese : 4 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.824
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40667_ANZ11.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tsinghai to Shensi

    Turn Complete - French

    Territory Summary for French :

    Shensi : 1 infantry
        Szechwan : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 18 / 15
        Japanese : 68 / 81
        Americans : 50 / 70
        Chinese : 5 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.824
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40667_Fre11.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Eastern Poland to Russia
                25 armour, 18 artilleries, 11 infantry and 22 mech_infantrys moved from Bryansk to Russia
                2 mech_infantrys moved from Belarus to Russia
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Eastern Poland to 110 Sea Zone

    triplea_40667_Ger12.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Morning.  I hope you had a good weekend.
    Would you like to scramble to the Channel?

  • 17 16 15 14 12

    scramble, max defense please

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Eastern Poland to Russia
                25 armour, 18 artilleries, 11 infantry and 22 mech_infantrys moved from Bryansk to Russia
                2 mech_infantrys moved from Belarus to Russia
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Eastern Poland to 110 Sea Zone

    Combat - Germans
                Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 2 fighters and 2 submarines
                    British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 5 bombers remaining. Battle score for attacker is 54
                    Casualties for Germans: 2 fighters and 2 submarines
                    Casualties for British: 2 transports
                    Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                Battle in Russia
                    Germans attack with 25 armour, 18 artilleries, 1 bomber, 4 fighters, 11 infantry, 24 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 23 armour, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 armour, 18 artilleries, 11 infantry and 24 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 14 artilleries, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 bombers moved from 110 Sea Zone to Southern Italy
                1 bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                2 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Belarus: 1 artillery and 2 infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 artillery
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Novgorod
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                Germans undo move 3.
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                2 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 aaGun and 2 bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major and 1 mech_infantry
        Holland Belgium : 2 artilleries and 2 infantry
        Southern Italy : 3 bombers
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 aaGun, 4 armour, 2 fighters, 6 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag, 2 aaGuns and 2 fighters
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 23 armour and 1 factory_minor
        Tambov : 1 flag
        Vologda : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        112 Sea Zone : 2 submarines
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        97 Sea Zone : 1 cruiser
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun and 4 infantry

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 68 / 81
        Americans : 50 / 70
        Chinese : 5 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40667_Ger12.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry for that double whammy.

  • 17 16 15 14 12

    I didn’t think you would do both.  I guess you had lots to take Russia without the full luftwaffe

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    And 10 Mech units following up . Wanted the fleet last turn, but but my tongue (or whatever). Waited and it paid off.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Shall I just do japan? Please move the fleet
    , when you do the US.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Volgograd : 1 factory_minor
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 68 / 81
        Americans : 50 / 70
        Chinese : 5 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40667_Rus12.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 bomber moved from Chahar to Kansu
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from French Indo China to Szechwan
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Szechwan
                1 tactical_bomber moved from Kweichow to Kansu
                1 fighter moved from Kweichow to Szechwan
                1 infantry moved from Shan State to Burma
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to India
                2 mech_infantrys moved from French Indo China to Yunnan
                2 mech_infantrys moved from Malaya to Shan State
                2 mech_infantrys moved from Shan State to Yunnan
                1 mech_infantry moved from Hunan to Hopei
                1 tactical_bomber moved from Kansu to Chahar
                1 bomber moved from Kansu to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 aaGun moved from Yunnan to Burma
                1 aaGun, 2 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from West India to India
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter and 3 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                Japanese undo move 2.
                1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Japan
                2 infantry placed in India
                Japanese undo move 5.
                1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
                1 mech_infantry placed in India

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 infantry
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 infantry and 1 mech_infantry
        Chahar : 1 flag, 2 infantry and 1 tactical_bomber
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun and 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 6 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Siberia : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
        39 Sea Zone : 1 destroyer
        24 Sea Zone : 1 destroyer
        20 Sea Zone : 3 submarines
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 4 carriers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
        54 Sea Zone : 1 flag
        West India : 1 flag, 1 infantry
        80 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40667_Jap12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 24 Sea Zone
                6 fighters moved from 25 Sea Zone to 16 Sea Zone
                6 fighters moved from 25 Sea Zone to 24 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 24 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 bombers, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 6 fighters in 16 Sea Zone, round 2 :  5/9 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 24 Sea Zone
                    Americans attack with 2 bombers, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 24 Sea Zone
                    Americans win with 2 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 24 Sea Zone to Hawaiian Islands
                3 bombers moved from 16 Sea Zone to 26 Sea Zone
                6 fighters moved from 16 Sea Zone to 26 Sea Zone
                6 fighters moved from 24 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 artillery, 6 carriers, 7 destroyers, 2 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 armour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Alaska : 1 aaGun and 2 mech_infantrys
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 bombers, 3 fighters, 1 harbour and 8 infantry
        Midway : 1 airfield and 1 mech_infantry
        24 Sea Zone : 1 submarine
        26 Sea Zone : 7 carriers, 8 destroyers, 9 fighters, 5 submarines and 3 transports
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 2 fighters
        101 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40667_Ame12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40667_Chi12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Shensi to Kweichow
                4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys moved from Eastern Persia to West India
                2 mech_infantrys moved from Turkmenistan to West India
                3 mech_infantrys moved from Persia to West India
                1 fighter and 1 tactical_bomber moved from Iraq to West India

    Combat - British
                Battle in West India
                    British attack with 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber in West India, round 2 :  16/45 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British win, taking West India from Japanese with 4 armour, 10 artilleries, 1 fighter, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Kweichow
                    1 mech_infantry owned by the British retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Eastern Persia to West India
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                6 mech_infantrys moved from Iraq to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                6 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from West India to Eastern Persia
                1 tactical_bomber moved from West India to Eastern Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Shensi : 1 aaGun and 1 mech_infantry
        West India : 3 aaGuns, 4 armour, 10 artilleries, 19 infantry and 9 mech_infantrys
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Morocco : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 2 mech_infantrys
        Eire : 1 flag
        Iraq : 3 infantry and 6 mech_infantrys
        Eastern Persia : 1 flag, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
        Brazil : 1 flag
        Northwest Persia : 1 flag, 4 infantry
        Persia : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 14 / 0
        Japanese : 68 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 23 / 28
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3.347
            Median : 3.000
            Variance : 0.225
            Standard Deviation : 0.475
            Total rolls : 72

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.196
            Median : 3.000
            Variance : 1.180
            Standard Deviation : 1.086
            Total rolls : 51

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_40667_UK_12.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from British
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 artillery moved from 96 Sea Zone to Libya
                1 bomber moved from Southern Italy to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Libya
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
                    ANZAC defend with 2 artilleries and 2 infantry
                    Italians win, taking Libya from British, taking Caucasus from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 submarine moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 87 Sea Zone to 83 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Albania
                1 fighter moved from France to Southern Italy
                1 artillery moved from Holland Belgium to France
                1 bomber moved from Caucasus to Greece
                1 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery and 1 infantry placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery
        Tunisia : 1 flag
        Albania : 1 infantry
        Northern Italy : 1 factory_major
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Bryansk : 1 flag
        Rostov : 1 aaGun and 1 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
        Smolensk : 1 flag, 1 armour
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        83 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 12 / 0
        Japanese : 68 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 33 / 32
        UK_Pacific : 2 / 0
        Italians : 27 / 33
        ANZAC : 12 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40667_Ita12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Shensi to Kweichow
                2 mech_infantrys moved from Turkmenistan to Caucasus
                3 artilleries moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Caucasus
                    ANZAC attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 3 mech_infantrys
                        ANZAC roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caucasus
                        ANZAC roll dice for 3 artilleries and 1 mech_infantry in Caucasus, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Caucasus
                    ANZAC win, taking Caucasus from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 artillery and 3 mech_infantrys
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Kweichow, round 6 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 6 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Kweichow
                    1 infantry owned by the ANZAC retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 mech_infantry moved from Turkmenistan to Samara
                1 artillery and 2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Shensi : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 5 infantry
        Caucasus : 1 flag, 3 artilleries and 1 mech_infantry
        Samara : 1 mech_infantry
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Northwest Persia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 12 / 0
        Japanese : 68 / 80
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 33 / 32
        UK_Pacific : 2 / 0
        Italians : 25 / 33
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 11 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.342
            Standard Deviation : 1.158
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_40667_ANZ12.tsvg

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