@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
G40L17 BM3 Wheatbeer Allies vs Karl Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from India to KwangtungCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 infantry moved from Algeria to Morocco
1 aaGun moved from Morocco to Algeria
2 fighters moved from 110 Sea Zone to Algeria
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Kwangtung to Shan State
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 56 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 17 Sea Zone to Wake IslandPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
5 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 39 / 42
Americans : 65 / 90
Chinese : 10 / 16
British : 34 / 44
UK_Pacific : 17 / 21
Italians : 16 / 16
ANZAC : 12 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kansu to Shensi
4 artilleries, 1 fighter and 4 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 44
UK_Pacific : 17 / 21
Italians : 16 / 16
ANZAC : 12 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from India to KwangtungCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 infantry moved from Algeria to Morocco
1 aaGun moved from Morocco to Algeria
2 fighters moved from 110 Sea Zone to Algeria
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Kwangtung to Shan State
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 56 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 17 Sea Zone to Wake IslandPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
5 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kansu to Shensi
4 artilleries, 1 fighter and 4 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
9 fighters moved from Volgograd to UkraineCombat - British
Battle in Ukraine
British attack with 9 fighters
Germans defend with 3 armour and 1 factory_minor
British roll dice for 9 fighters in Ukraine, round 2 : 4/9 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 3/3 hits
3 fighters owned by the British and 3 armour owned by the Germans lost in Ukraine
British win with 6 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour
Casualties for British: 3 fightersNon Combat Move - British
6 fighters moved from Ukraine to Caucasus
2 artilleries, 5 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
5 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 battleship, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Caucasus
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 aaGun and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Caucasus
2 fighters moved from Shan State to Yunnan
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to Algeria
2 fighters moved from United Kingdom to AlgeriaPlace Units - British
2 fighters placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 43
UK_Pacific : 17 / 20
Italians : 16 / 16
ANZAC : 12 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Western Ukraine to RostovNon Combat Move - Italians
3 artilleries moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
2 artilleries moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
3 artilleries moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
3 artilleries moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 8 to 10
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter and 2 infantry moved from Volgograd to Caucasus
2 fighters moved from India to CaucasusPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 43
UK_Pacific : 17 / 20
Italians : 16 / 10
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter and 2 infantry moved from Volgograd to Caucasus
2 fighters moved from India to CaucasusPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Volgograd to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 43
UK_Pacific : 17 / 20
Italians : 16 / 10
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
34 armour, 11 artilleries, 21 infantry and 22 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 4 tactical_bombers moved from Russia to Caucasus
2 bombers moved from Novgorod to Caucasus
7 bombers moved from Western Germany to Caucasus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; Russians defend with 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 2 artilleries, 8 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 fighter; ANZAC defend with 3 fighters and 2 infantry
ANZAC win with 8 fighters remaining. Battle score for attacker is -195
Casualties for French: 2 infantry
Casualties for Germans: 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,1,1,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
the writing was on the the wall, so I hit Caucasus. it was about 50/50 at about 115 loss to me.
But the dice totally f’d me… :lol:
Game over!
Although it was over probably round 1 anyway…. :-P
GG
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Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.
I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.
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Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.
I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.
Ha ha, not sure about being a better player, but the allies were going to block me in the Caucasus… I saw the British hordes streaming up. That with the income tilt meant it was just a matter of time.
Also, Norway was vulnerable…
Round 3?
Switch Sides?
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Sure, I’ll play another set of Balanced Mod games.
Is it okay if we wait a week or so to start?
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cool
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I just had a couple other games end, so I think I can start game 3 now if you want.
Let me know if I should go ahead and start a thread.
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I just had a couple other games end, so I think I can start game 3 now if you want.
Let me know if I should go ahead and start a thread.
go for it
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http://www.axisandallies.org/forums/index.php?topic=40684.0
thread’s up :-)





