G40L17 BM3 Wheatbeer Allies vs Karl Game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from India to Kwangtung

    Combat - Americans
                Strategic bombing raid in Kwangtung
                        AA fire in Kwangtung :  0/1 hits
                    Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 5 damage total.
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from United Kingdom to Algeria
                1 infantry moved from Algeria to Morocco
                1 aaGun moved from Morocco to Algeria
                2 fighters moved from 110 Sea Zone to Algeria
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 fighter moved from Egypt to Caucasus
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Kwangtung to Shan State
                1 carrier moved from 56 Sea Zone to 54 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 56 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from 17 Sea Zone to Wake Island

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States
                5 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 39 / 42
        Americans : 65 / 90
        Chinese : 10 / 16
        British : 34 / 44
        UK_Pacific : 17 / 21
        Italians : 16 / 16
        ANZAC : 12 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_Ame9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kansu to Shensi
                4 artilleries, 1 fighter and 4 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 38 / 42
        Americans : 65 / 90
        Chinese : 11 / 14
        British : 34 / 44
        UK_Pacific : 17 / 21
        Italians : 16 / 16
        ANZAC : 12 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_Chi9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from India to Kwangtung

    Combat - Americans
                Strategic bombing raid in Kwangtung
                        AA fire in Kwangtung :  0/1 hits
                    Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 5 damage total.
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from United Kingdom to Algeria
                1 infantry moved from Algeria to Morocco
                1 aaGun moved from Morocco to Algeria
                2 fighters moved from 110 Sea Zone to Algeria
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 fighter moved from Egypt to Caucasus
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Kwangtung to Shan State
                1 carrier moved from 56 Sea Zone to 54 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 56 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from 17 Sea Zone to Wake Island

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States
                5 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kansu to Shensi
                4 artilleries, 1 fighter and 4 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Purchase Units - British
                British buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                9 fighters moved from Volgograd to Ukraine

    Combat - British
                Battle in Ukraine
                    British attack with 9 fighters
                    Germans defend with 3 armour and 1 factory_minor
                        British roll dice for 9 fighters in Ukraine, round 2 :  4/9 hits
                        Germans roll dice for 3 armour in Ukraine, round 2 :  3/3 hits
                        3 fighters owned by the British and 3 armour owned by the Germans lost in Ukraine
                    British win with 6 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 armour
                    Casualties for British: 3 fighters

    Non Combat Move - British
                6 fighters moved from Ukraine to Caucasus
                2 artilleries, 5 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 aaGun and 4 infantry moved from Iraq to Northwest Persia
                5 infantry moved from Eastern Persia to Persia
                3 infantry moved from West India to Eastern Persia
                1 battleship, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 5 infantry moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to Shan State
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from India to Caucasus
                2 fighters moved from Shan State to Yunnan
                1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 fighters moved from 110 Sea Zone to Algeria
                2 fighters moved from United Kingdom to Algeria

    Place Units - British
                2 fighters placed in United Kingdom
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 7 infantry

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 38 / 42
        Americans : 65 / 90
        Chinese : 11 / 14
        British : 34 / 43
        UK_Pacific : 17 / 20
        Italians : 16 / 16
        ANZAC : 12 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_UK_9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov

    Non Combat Move - Italians
                3 artilleries moved from Southern France to France
                2 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                2 artilleries moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total

    triplea_40530_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                3 artilleries moved from Southern France to France
                2 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    triplea_40530_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                3 artilleries moved from Southern France to France
                2 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 8 to 10
                EDIT: Turning off Edit Mode

    triplea_40530_Ita9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 fighter and 2 infantry moved from Volgograd to Caucasus
                2 fighters moved from India to Caucasus

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 38 / 42
        Americans : 65 / 90
        Chinese : 11 / 14
        British : 34 / 43
        UK_Pacific : 17 / 20
        Italians : 16 / 10
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_ANZ9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 fighter and 2 infantry moved from Volgograd to Caucasus
                2 fighters moved from India to Caucasus

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Volgograd to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 38 / 42
        Americans : 65 / 90
        Chinese : 11 / 14
        British : 34 / 43
        UK_Pacific : 17 / 20
        Italians : 16 / 10
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_Fre9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                34 armour, 11 artilleries, 21 infantry and 22 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                2 fighters and 4 tactical_bombers moved from Russia to Caucasus
                2 bombers moved from Novgorod to Caucasus
                7 bombers moved from Western Germany to Caucasus
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; Russians defend with 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 2 artilleries, 8 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 fighter; ANZAC defend with 3 fighters and 2 infantry
                    ANZAC win with 8 fighters remaining. Battle score for attacker is -195
                    Casualties for French: 2 infantry
                    Casualties for Germans: 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,1,1,1
                Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

    triplea_40530_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    the writing was on the the wall, so I hit Caucasus.  it was about 50/50 at about 115 loss to me.

    But the dice totally f’d me…  :lol:

    Game over!

    Although it was over probably round 1 anyway….  :-P

    GG

  • '17

    Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.

    I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.

    I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.

    Ha ha, not sure about being a better player, but the allies were going to block me in the Caucasus… I saw the British hordes streaming up.  That with the income tilt meant it was just a matter of time.

    Also, Norway was vulnerable…

    Round 3?

    Switch Sides?

  • '17

    Sure, I’ll play another set of Balanced Mod games.

    Is it okay if we wait a week or so to start?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    cool

  • '17

    I just had a couple other games end, so I think I can start game 3 now if you want.

    Let me know if I should go ahead and start a thread.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    I just had a couple other games end, so I think I can start game 3 now if you want.

    Let me know if I should go ahead and start a thread.

    go for it

    kjrunft@yahoo.com

  • '17

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