@zarhunter 2026-5-28-World-War-II-Global-1940-Balanced-Mod3 German 1.tsvg
Scrambles, and loss order in 106
plus verify I put your bids in the right place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter and 2 infantry moved from Volgograd to Caucasus
2 fighters moved from India to Caucasus
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 43
UK_Pacific : 17 / 20
Italians : 16 / 10
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter and 2 infantry moved from Volgograd to Caucasus
2 fighters moved from India to Caucasus
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Volgograd to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 63 / 75
Russians : 3 / 0
Japanese : 38 / 42
Americans : 65 / 90
Chinese : 11 / 14
British : 34 / 43
UK_Pacific : 17 / 20
Italians : 16 / 10
ANZAC : 12 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
34 armour, 11 artilleries, 21 infantry and 22 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 4 tactical_bombers moved from Russia to Caucasus
2 bombers moved from Novgorod to Caucasus
7 bombers moved from Western Germany to Caucasus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; Russians defend with 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 2 artilleries, 8 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 fighter; ANZAC defend with 3 fighters and 2 infantry
ANZAC win with 8 fighters remaining. Battle score for attacker is -195
Casualties for French: 2 infantry
Casualties for Germans: 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,1,1,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
the writing was on the the wall, so I hit Caucasus. it was about 50/50 at about 115 loss to me.
But the dice totally f’d me… :lol:
Game over!
Although it was over probably round 1 anyway…. :-P
GG
Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.
I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.
Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.
I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.
Ha ha, not sure about being a better player, but the allies were going to block me in the Caucasus… I saw the British hordes streaming up. That with the income tilt meant it was just a matter of time.
Also, Norway was vulnerable…
Round 3?
Switch Sides?
Sure, I’ll play another set of Balanced Mod games.
Is it okay if we wait a week or so to start?
cool
I just had a couple other games end, so I think I can start game 3 now if you want.
Let me know if I should go ahead and start a thread.
I just had a couple other games end, so I think I can start game 3 now if you want.
Let me know if I should go ahead and start a thread.
go for it
http://www.axisandallies.org/forums/index.php?topic=40684.0
thread’s up :-)