G40L17 BM3 Wheatbeer Allies vs Karl Game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 fighter and 2 infantry moved from Volgograd to Caucasus
                2 fighters moved from India to Caucasus

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Volgograd to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 3 / 0
        Japanese : 38 / 42
        Americans : 65 / 90
        Chinese : 11 / 14
        British : 34 / 43
        UK_Pacific : 17 / 20
        Italians : 16 / 10
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40530_Fre9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                34 armour, 11 artilleries, 21 infantry and 22 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                2 fighters and 4 tactical_bombers moved from Russia to Caucasus
                2 bombers moved from Novgorod to Caucasus
                7 bombers moved from Western Germany to Caucasus
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; Russians defend with 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 2 artilleries, 8 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 fighter; ANZAC defend with 3 fighters and 2 infantry
                    ANZAC win with 8 fighters remaining. Battle score for attacker is -195
                    Casualties for French: 2 infantry
                    Casualties for Germans: 34 armour, 11 artilleries, 9 bombers, 2 fighters, 21 infantry, 25 mech_infantrys and 4 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 2 fighters, 52 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,1,1,1
                Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

    triplea_40530_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    the writing was on the the wall, so I hit Caucasus.  it was about 50/50 at about 115 loss to me.

    But the dice totally f’d me…  :lol:

    Game over!

    Although it was over probably round 1 anyway….  :-P

    GG

  • '17

    Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.

    I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    Good game Karl … I do think you’re the stronger player between us, and I agree that dice were a major factor in tipping it to the Allies.

    I think if this had been 2nd edition (i.e. without all the extra Allied NO money), you would have utterly crushed me.

    Ha ha, not sure about being a better player, but the allies were going to block me in the Caucasus… I saw the British hordes streaming up.  That with the income tilt meant it was just a matter of time.

    Also, Norway was vulnerable…

    Round 3?

    Switch Sides?

  • '17

    Sure, I’ll play another set of Balanced Mod games.

    Is it okay if we wait a week or so to start?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    cool

  • '17

    I just had a couple other games end, so I think I can start game 3 now if you want.

    Let me know if I should go ahead and start a thread.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    I just had a couple other games end, so I think I can start game 3 now if you want.

    Let me know if I should go ahead and start a thread.

    go for it

    kjrunft@yahoo.com

  • '17

Suggested Topics

  • 9
  • 148
  • 16
  • 145
  • 31
  • 242
  • 307
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.4k

Topics

1.8m

Posts