Surprise Attack vs Stuck Tojo +15 Allies


  • Any scramble orders for sz 110?


  • suprise attack, cris smith will not be back for a quite a while.
    all i can say is send him some prayers.
    he needs all the support he can get.

  • '19 '17 '16

    @dawgoneit:

    suprise attack, cris smith will not be back for a quite a while.
    all i can say is send him some prayers.
    he needs all the support he can get.

    My thoughts are with our friend, Chris, and I’m sure I speak for the entire AAA community.

    May he get through whatever travails he is experiencing right now, and come back to us swiftly and stronger.


  • Scramble orders for sz 110?

  • '19 '17 '16

    No scramble.

    Welcome back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer and 14 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                5 armour moved from Romania to Greece
                1 armour moved from Romania to Greece
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in Greece
                    Germans attack with 6 armour
                    British defend with 2 artilleries and 1 infantry
                        Germans roll dice for 6 armour in Greece, round 2 :  3/6 hits
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 2 :  0/3 hits
                        2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 6 armour remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 114 Sea Zone
                    Russians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  4/7 hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry in Archangel, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 2 :  3/6 hits
                        Russians roll dice for 4 infantry in Belarus, round 2 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 5 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 5 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 6 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 6 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 armour moved from Romania to Slovakia Hungary
                3 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 4 infantry moved from Greater Southern Germany to Slovakia Hungary
                4 infantry moved from Germany to Slovakia Hungary
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                4 infantry placed in Western Germany
                1 armour, 1 artillery and 7 infantry placed in Germany
                1 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Germans collect 49 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 16 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 5 times
            Average roll : 3.338
            Median : 3.000
            Variance : 1.609
            Standard Deviation : 1.269
            Total rolls : 65

    Null / Other
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.350
            Median : 3.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    British Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    triplea_40147.0_Ger10.tsvg


  • Cheers and Thanks
    Kris

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 armour moved from Kansu to Olgiy
                1 infantry moved from Timguska to Olgiy
                1 armour, 2 infantry and 2 mech_infantrys moved from Timguska to Yenisey
                1 fighter moved from Timguska to Yenisey
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 artillery and 2 infantry moved from Smolensk to Belarus
                4 mech_infantrys moved from Russia to Belarus
                2 artilleries and 13 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                3 fighters moved from Ukraine to Belarus

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                    Japanese defend with 4 infantry
                    Russians win, taking Yenisey from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Olgiy
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Olgiy from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 4 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 15 infantry
                    Germans defend with 1 armour
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 15 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                4 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland
                2 armour moved from Ukraine to Belarus
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 2 infantry moved from Ukraine to Bessarabia
                5 aaGuns moved from Western Ukraine to Eastern Poland
                4 fighters and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Yenisey to Vologda

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_40147.0_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Szechwan from Chinese
                      Japanese take Sikang from Chinese
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Yunnan to Burma
                1 armour moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 35 Sea Zone to Yunnan

    triplea_40147.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Szechwan from Chinese
                      Japanese take Sikang from Chinese
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Yunnan to Burma
                1 armour moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 35 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 1 armour, 2 artilleries and 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 :  8/13 hits
                        Chinese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 :  3/4 hits
                        2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour, 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry
                Battle in Burma
                    Japanese attack with 1 armour and 2 bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 bombers in Burma, round 2 :  3/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from Burma to Kwangsi
                1 fighter moved from Yunnan to 35 Sea Zone
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from Yunnan to 20 Sea Zone
                1 tactical_bomber moved from Yunnan to 20 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.893
            Median : 2.500
            Variance : 2.074
            Standard Deviation : 1.440
            Total rolls : 28

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 2.150
            Standard Deviation : 1.466
            Total rolls : 21

    triplea_40147.0_Jap10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                4 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Kazakhstan to Yunnan
                2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to 94 Sea Zone
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Italians defend with 2 destroyers
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 2 destroyers
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in Malaya
                Battle in Yunnan
                    Americans attack with 1 bomber
                    Japanese defend with 1 artillery
                    Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 bomber
                Battle in Morocco
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Gibraltar
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Scotland to United Kingdom
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                Americans undo move 2.
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_40147.0_Ame10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_40147.0_Chi10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Bryansk to Novgorod
                      Russians take Novgorod from Germans
                1 mech_infantry moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from West India to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from West India to India
                1 armour and 1 mech_infantry moved from Persia to West India
                1 armour moved from Persia to West India
                1 fighter moved from Egypt to West India
                1 armour moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                1 artillery moved from Rostov to Ukraine

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in Egypt
                1 destroyer and 1 submarine placed in 81 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_40147.0_UK_10.tsvg

  • '19 '17 '16

    Hey Kris:

    Hope all’s well with you.  We have a slight problem.  In attempting to download the update to 1.9 today I think I inadvertently overwrote my version of 1.8.  I’m not sure what to do now, but we can’t finish our game unless I can find a version of 1.8 somewhere.

    Do you have any ideas?


  • I’m in the same boat, more trial and error

  • '19 '17 '16

    Hey Kris:

    OK, the forum delivers!  You can download 1.8 here:

    http://www.triplea-game.org/old_downloads/


  • Still problems


  • I’ve got my 1.9 up and running and I’ll see if my friend can come over again and help me with the 1.8 I’ve downloaded it twice and I get a parsing error. I’ll give this one a try but my other 1.8 games give me the error


  • I have to up load manually just trying

    triplea_40147.0_UK_10 (3).tsvg


  • My Italian move is over, It’s been a long time. I think I have this

    triplea_40147.0_UK_10 (3).tsvg

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