@fasthard updated ncm moved 3 trans from 110 to 91
L17 G40 BM3 Odonis (L) vs AetV (X) Game II
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Do you wish to move your Russian Inf.?
You may do it on your Anzak turn or let me know and i will edit it in. :-) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 armour, 4 artilleries, 11 infantry, 3 marines and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 carrier moved from 96 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Crete
Battle in Scotland
Battle in Cyprus
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Crete from Neutral_Allies, taking Scotland from British, taking Cyprus from British, taking Kazakhstan from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry in Alexandria, round 2 : 3/22 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
2 fighters moved from Alexandria to 99 Sea Zone
1 aaGun moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to 109 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
@aequitas:
Do you wish to move your Russian Inf.?
You may do it on your Anzak turn or let me know and i will edit it in. :-)Actually I realized what a rush I was in earlier since i forgot to move my British ships in the Pacific (to join my American fleet). do u mind if I edit that in?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 armour moved from Malaya to Yunnan
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
EDIT: Removing units owned by British from Malaya: 2 fighters
EDIT: Adding units owned by UK_Pacific to India: 2 fighters
EDIT: Removing units owned by British from Malaya: 1 marine
EDIT: Adding units owned by UK_Pacific to Queensland: 1 marine
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in Scotland
French attack with 1 fighter and 2 infantry
Italians defend with 1 airfield and 2 infantry
French win, taking Scotland from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 marine and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
3 armour and 1 fighter moved from Caucasus to Iraq
24 armour, 3 infantry and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 6 infantry, 1 marine and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 2 mech_infantrys
AA fire in United Kingdom : 1/7 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 2 : 9/16 hits
British roll dice for 5 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys in United Kingdom, round 2 : 4/14 hits
5 aaGuns owned by the British, 4 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 3/12 hits
British roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 : 4/10 hits
2 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 2 fighters, 1 marine and 1 tactical_bomber in United Kingdom, round 4 : 5/8 hits
British roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in United Kingdom, round 4 : 1/7 hits
1 mech_infantry owned by the British, 1 marine owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 5 : 5/7 hits
British roll dice for 1 artillery and 1 mech_infantry in United Kingdom, round 5 : 2/2 hits
1 mech_infantry owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 2 bombers, 6 infantry, 1 marine and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys
Battle in Iraq
Germans attack with 27 armour, 1 fighter, 3 infantry and 3 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber
Germans roll dice for 27 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Iraq, round 2 : 17/34 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/37 hits
3 mech_infantrys owned by the Germans, 12 mech_infantrys owned by the British, 3 infantry owned by the Germans, 4 armour owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 23 armour and 1 fighter in Iraq, round 3 : 5/24 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 11 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 7/20 hits
5 mech_infantrys owned by the British and 7 armour owned by the Germans lost in Iraq
Germans roll dice for 16 armour and 1 fighter in Iraq, round 4 : 11/17 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/15 hits
6 mech_infantrys owned by the British, 2 armour owned by the British, 3 artilleries owned by the British and 3 armour owned by the Germans lost in Iraq
Germans roll dice for 13 armour and 1 fighter in Iraq, round 5 : 9/14 hits
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Iraq, round 5 : 2/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 11 armour and 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 16 armour, 3 infantry and 3 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber
Battle in 106 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 carriers, 4 fighters and 2 transports
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers and 2 transports in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Iraq to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
1 bomber placed in France
2 mech_infantrys placed in Russia
Germans undo move 2.
Germans undo move 1.
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 transport placed in 112 Sea Zone
1 fighter placed in France
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 123 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 125 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 140 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in BorneoNon Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs -
I skipped Russia again. Feel free to edit your NCM in.
Be aware that Axis Europe holds now 8 VC’s.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 fighters moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to 109 Sea Zone
1 armour and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Italians win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 7 fighters and 2 transports
Germans defend with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports; Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Italians and 2 carriers owned by the Germans
Germans win with 1 cruiser, 4 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -52
Casualties for Germans: 2 carriers and 2 destroyers
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 2 carriers, 1 destroyer, 7 fighters and 2 transports
1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in United KingdomNon Combat Move - Americans
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Good game! KJF is still a challenge!
I’ll post the loss.
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Good game. I had to sweat it out.
I totally agree, KJF is a Challenge!!





