@cwglee51 Moved your guys to rhodesia.
L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 bombers moved from Gibraltar to Tunisia
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 7/29 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Tunisia to Gibraltar
6 fighters moved from Tunisia to 94 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 marine placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 infantry and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 bombers moved from Gibraltar to Tunisia
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 7/29 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Tunisia to Gibraltar
6 fighters moved from Tunisia to 94 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 marine placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 infantry and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Burma to Yunnan
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 aaGuns, 2 artilleries and 8 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 cruisers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northern Italy to Romania
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 54 / 72
Russians : 31 / 36
Japanese : 42 / 53
Americans : 54 / 79
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 23 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
3 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 7/9 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
6 artilleries and 15 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 4 artilleries and 9 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
3 transports moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Ukraine to Romania
1 armour moved from Western Germany to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Northern Italy
2 tactical_bombers moved from United Kingdom to Southern Italy
1 bomber moved from Western Ukraine to Romania
1 bomber moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 destroyer moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 mech_infantrys placed in Germany
2 artilleries and 6 infantry placed in Germany
3 infantry placed in United Kingdom
1 artillery and 3 infantry placed in Western Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 62 / 77
Russians : 23 / 36
Japanese : 42 / 53
Americans : 54 / 79
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 23 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun, 1 armour and 2 mech_infantrys moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Rostov to Russia
1 infantry moved from Archangel to Vologda
1 fighter moved from Bryansk to Tsinghai
1 fighter moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 bomber moved from Belarus to Russia
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 armour moved from Shensi to YunnanCombat - Japanese
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Scramble SZ37?
Intercept Moscow?
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Japanese SBR made it through for 5 damage.
For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?
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Japanese SBR made it through for 5 damage.
For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?
4 SS hits -> you tipped CV’s
15 hits first round -> Sink CV’s kill SS
After that Max DEF.
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Not trying to be difficult, but that description is a bit ambiguous.
Does that description mean:
A. damage 4 CVs, sink those 4 damaged CVs, sink all 10 subs, then max defense (starting with the last hit of round 1 damaging the last CV)
B. damage 4 CVs, sink those 4 damaged CVs as well as damaging + sinking the 5th carrier, sink 9 subs, then max defense
C. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, sink 9 subs, then max defense
D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense
E. something else?
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Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.
I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.
I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?
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Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.
I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.
I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?
D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense
THIS
Sorry Wheatbeer, i forgot the BB’s to mention.
I assumed and went ahead of my thoughts. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 bomber moved from Belarus to Russia
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 armour moved from Shensi to YunnanCombat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters, 13 submarines and 8 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 destroyers, 3 fighters and 3 submarines
Japanese roll dice for 13 submarines in 37 Sea Zone, round 2 : 4/13 hits
Units damaged: 1 battleship owned by the British, 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 : 15/28 hits
Americans roll dice for 10 submarines in 37 Sea Zone, round 2 : 3/10 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 21/30 hits
1 carrier owned by the British, 3 submarines owned by the ANZAC, 4 submarines owned by the Americans, 4 carriers owned by the Americans, 12 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 : 13/28 hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 battleships, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 17/25 hits
5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 7 tactical_bombers owned by the Japanese, 2 cruisers owned by the British, 2 battleships owned by the Japanese and 3 destroyers owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Americans win with 2 battleships, 1 cruiser and 12 fighters remaining. Battle score for attacker is -120
Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
Casualties for ANZAC: 2 destroyers and 3 submarines
Casualties for Americans: 4 carriers, 2 cruisers, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 13 submarines and 7 tactical_bombers
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Cleaning up after air battles
2 fighters owned by the British and 7 fighters owned by the Americans forced to land in MalayaNon Combat Move - Japanese
9 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shensi to Chahar
3 artilleries moved from Shensi to Hopei
2 armour moved from Shensi to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shensi to Hunan
1 bomber moved from Russia to Novgorod
2 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
Japanese undo move 1.
1 carrier and 1 destroyer placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 58 / 77
Russians : 27 / 32
Japanese : 45 / 49
Americans : 54 / 79
Chinese : 3 / 3
British : 25 / 0
UK_Pacific : 21 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is the third time this season that I’ve lost a massive Japanese naval attack despite 90% odds to win.
:|
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While not unlikely with battles of this scale, just drives me a little crazy when an average +100 battle ends up -100 (would have been worse if I’d stuck around for round 3 :lol:)
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C’est le vie … time to fill that void left by the dice gods with some potato chips :lol:
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My experiance is that, as Japan you Need to build up a heavy fleet with lots of CV’s and Ftr’s.
Only at the very end buy some SS as canonfodder.In our case, your SS needed to hit about six times first Round, wich is 50%. Since you did not have enough CV’s and Ftr, they had a harder time to compensate to hit on Average.
Does it make sense to you?
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I’m not sure I follow.
If I had been buying fighters and carriers, then I would never have been in a position where I had a 90% chance of sinking your fleet, because I would have less punch and fewer hitpoints on attack.
Substitute 12 of my subs for the equal IPC value of 2 carriers + 4 fighters and my odds of victory drop to 60%.





