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L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
                2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
                1 bomber moved from Sikang to Bryansk
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Szechwan to Yunnan
                1 mech_infantry moved from Sikang to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siam
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 marine and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 2 :  2/4 hits
                        Americans roll dice for 1 marine and 1 mech_infantry in Siam, round 2 :  2/2 hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the Americans and 1 marine owned by the Americans lost in Siam
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 marine and 1 mech_infantry
                    Casualties for Japanese: 2 fighters
                Battle in Bryansk
                    Japanese attack with 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber in Bryansk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Bryansk to Belarus
                2 tactical_bombers moved from Siam to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
                1 mech_infantry moved from Sikang to Szechwan
                2 artilleries moved from Szechwan to Shensi
                4 mech_infantrys moved from Sikang to Shensi
                3 armour moved from Sikang to Shensi
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Shantung to Chahar

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 31 / 36
        Japanese : 50 / 53
        Americans : 53 / 74
        Chinese : 2 / 3
        British : 25 / 0
        UK_Pacific : 17 / 21
        Italians : 16 / 18
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                3 bombers moved from Gibraltar to Tunisia
                1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                4 fighters moved from 91 Sea Zone to Tunisia
                2 fighters moved from Gibraltar to Tunisia
                3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Tunisia, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 :  7/29 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 :  3/7 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 bombers moved from Tunisia to Gibraltar
                6 fighters moved from Tunisia to 94 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery and 1 marine placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                3 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40203_Ame8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                3 bombers moved from Gibraltar to Tunisia
                1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                4 fighters moved from 91 Sea Zone to Tunisia
                2 fighters moved from Gibraltar to Tunisia
                3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Tunisia, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 :  7/29 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 :  3/7 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 bombers moved from Tunisia to Gibraltar
                6 fighters moved from Tunisia to 94 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery and 1 marine placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                3 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 6 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Burma to Yunnan
                1 armour moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Borneo
                Battle in Yunnan
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery
                        British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Borneo from Japanese, taking Yunnan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Yunnan to Shan State
                2 aaGuns, 2 artilleries and 8 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    triplea_40203_UK_8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                2 cruisers moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Northern Italy to Romania
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 31 / 36
        Japanese : 42 / 53
        Americans : 54 / 79
        Chinese : 4 / 3
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ita8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in Queensland
                1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40203_Fre8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Rostov
                      Germans take Bryansk from Russians
                      Germans take Rostov from Russians
                2 armour and 2 mech_infantrys moved from Belarus to Ukraine
                1 armour moved from Belarus to Ukraine
                3 mech_infantrys moved from Belarus to Eastern Poland
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 tactical_bomber moved from Novgorod to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  7/9 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 :  0/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                6 artilleries and 15 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Bryansk
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                8 infantry moved from Germany to 114 Sea Zone
                8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                8 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun, 4 artilleries and 9 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to France
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 115 Sea Zone to 112 Sea Zone
                3 transports moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter and 2 tactical_bombers moved from Ukraine to Romania
                1 armour moved from Western Germany to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                2 fighters moved from United Kingdom to Southern Italy
                1 fighter moved from United Kingdom to Northern Italy
                2 tactical_bombers moved from United Kingdom to Southern Italy
                1 bomber moved from Western Ukraine to Romania
                1 bomber moved from Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 mech_infantrys placed in Germany
                2 artilleries and 6 infantry placed in Germany
                3 infantry placed in United Kingdom
                1 artillery and 3 infantry placed in Western Germany
                Germans undo move 2.
                2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 62 / 77
        Russians : 23 / 36
        Japanese : 42 / 53
        Americans : 54 / 79
        Chinese : 4 / 3
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ger9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun, 1 armour and 2 mech_infantrys moved from Tambov to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Tsinghai
                1 bomber moved from Rostov to Russia
                1 infantry moved from Archangel to Vologda
                1 fighter moved from Bryansk to Tsinghai
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_40203_Rus9.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 bomber moved from Belarus to Russia
                1 artillery moved from Hunan to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Shensi to Yunnan

    Combat - Japanese

    triplea_40203_Jap9.tsvg

  • 17

    Scramble SZ37?

    Intercept Moscow?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Scramble SZ37?

    Intercept Moscow?

    Yes

    Yes

  • 17

    Japanese SBR made it through for 5 damage.

    For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Japanese SBR made it through for 5 damage.

    For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?

    4 SS hits -> you tipped CV’s

    15 hits first round -> Sink CV’s kill SS

    After that Max DEF.

  • 17

    Not trying to be difficult, but that description is a bit ambiguous.

    Does that description mean:

    A. damage 4 CVs, sink those 4 damaged CVs, sink all 10 subs, then max defense (starting with the last hit of round 1 damaging the last CV)

    B. damage 4 CVs, sink those 4 damaged CVs as well as damaging + sinking the 5th carrier, sink 9 subs, then max defense

    C. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, sink 9 subs, then max defense

    D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense

    E. something else?

  • 17

    Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.

    I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.

    I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.

    I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.

    I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?

    D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense

    THIS

    Sorry Wheatbeer, i forgot the BB’s to mention.
    I assumed and went ahead of my thoughts.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 bomber moved from Belarus to Russia
                1 artillery moved from Hunan to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Shensi to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Air Battle in Russia
                    Japanese attacks with 1 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters, 13 submarines and 8 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 destroyers, 3 fighters and 3 submarines
                        Japanese roll dice for 13 submarines in 37 Sea Zone, round 2 :  4/13 hits
                    Units damaged: 1 battleship owned by the British, 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 :  15/28 hits
                        Americans roll dice for 10 submarines in 37 Sea Zone, round 2 :  3/10 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  21/30 hits
                        1 carrier owned by the British, 3 submarines owned by the ANZAC, 4 submarines owned by the Americans, 4 carriers owned by the Americans, 12 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 :  13/28 hits
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 battleships, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  17/25 hits
                        5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 7 tactical_bombers owned by the Japanese, 2 cruisers owned by the British, 2 battleships owned by the Japanese and 3 destroyers owned by the British lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Americans win with 2 battleships, 1 cruiser and 12 fighters remaining. Battle score for attacker is -120
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                    Casualties for ANZAC: 2 destroyers and 3 submarines
                    Casualties for Americans: 4 carriers, 2 cruisers, 7 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 13 submarines and 7 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Cleaning up after air battles
                    2 fighters owned by the British and 7 fighters owned by the Americans forced to land in Malaya

    Non Combat Move - Japanese
                9 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kweichow to Kwangsi
                1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Shensi to Chahar
                3 artilleries moved from Shensi to Hopei
                2 armour moved from Shensi to Hopei
                1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shensi to Hunan
                1 bomber moved from Russia to Novgorod
                2 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                Japanese undo move 1.
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 45 PUs; end with 46 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 27 / 32
        Japanese : 45 / 49
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 25 / 0
        UK_Pacific : 21 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap9.tsvg

  • 17

    This is the third time this season that I’ve lost a massive Japanese naval attack despite 90% odds to win.

    :|

  • 17

    While not unlikely with battles of this scale, just drives me a little crazy when an average +100 battle ends up -100 (would have been worse if I’d stuck around for round 3  :lol:)

  • 17

    C’est le vie … time to fill that void left by the dice gods with some potato chips  :lol:

  • 22 21 20 19 18 17 16

    My experiance is that, as Japan you Need to build up a heavy fleet with lots of CV’s and Ftr’s.
    Only at the very end buy some SS as canonfodder.

    In our case, your SS needed to hit about six times first Round, wich is 50%. Since you did not have enough CV’s and Ftr, they had a harder time to compensate to hit on Average.

    Does it make sense to you?

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