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L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)

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    You’re very welcome  :-D

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
                2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
                1 bomber moved from Sikang to Bryansk
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Szechwan to Yunnan
                1 mech_infantry moved from Sikang to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siam
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 marine and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 2 :  2/4 hits
                        Americans roll dice for 1 marine and 1 mech_infantry in Siam, round 2 :  2/2 hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the Americans and 1 marine owned by the Americans lost in Siam
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 marine and 1 mech_infantry
                    Casualties for Japanese: 2 fighters
                Battle in Bryansk
                    Japanese attack with 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber in Bryansk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Bryansk to Belarus
                2 tactical_bombers moved from Siam to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
                1 mech_infantry moved from Sikang to Szechwan
                2 artilleries moved from Szechwan to Shensi
                4 mech_infantrys moved from Sikang to Shensi
                3 armour moved from Sikang to Shensi
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Shantung to Chahar

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 31 / 36
        Japanese : 50 / 53
        Americans : 53 / 74
        Chinese : 2 / 3
        British : 25 / 0
        UK_Pacific : 17 / 21
        Italians : 16 / 18
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                3 bombers moved from Gibraltar to Tunisia
                1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                4 fighters moved from 91 Sea Zone to Tunisia
                2 fighters moved from Gibraltar to Tunisia
                3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Tunisia, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 :  7/29 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 :  3/7 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 bombers moved from Tunisia to Gibraltar
                6 fighters moved from Tunisia to 94 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery and 1 marine placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                3 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40203_Ame8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                3 bombers moved from Gibraltar to Tunisia
                1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                4 fighters moved from 91 Sea Zone to Tunisia
                2 fighters moved from Gibraltar to Tunisia
                3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Tunisia, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 :  7/29 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 :  3/7 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 bombers moved from Tunisia to Gibraltar
                6 fighters moved from Tunisia to 94 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery and 1 marine placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                3 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 6 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Burma to Yunnan
                1 armour moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Borneo
                Battle in Yunnan
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery
                        British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Borneo from Japanese, taking Yunnan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Yunnan to Shan State
                2 aaGuns, 2 artilleries and 8 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    triplea_40203_UK_8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                2 cruisers moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Northern Italy to Romania
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 31 / 36
        Japanese : 42 / 53
        Americans : 54 / 79
        Chinese : 4 / 3
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ita8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in Queensland
                1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40203_Fre8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Rostov
                      Germans take Bryansk from Russians
                      Germans take Rostov from Russians
                2 armour and 2 mech_infantrys moved from Belarus to Ukraine
                1 armour moved from Belarus to Ukraine
                3 mech_infantrys moved from Belarus to Eastern Poland
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 tactical_bomber moved from Novgorod to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  7/9 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 :  0/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                6 artilleries and 15 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Bryansk
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                8 infantry moved from Germany to 114 Sea Zone
                8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                8 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun, 4 artilleries and 9 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to France
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 115 Sea Zone to 112 Sea Zone
                3 transports moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter and 2 tactical_bombers moved from Ukraine to Romania
                1 armour moved from Western Germany to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                2 fighters moved from United Kingdom to Southern Italy
                1 fighter moved from United Kingdom to Northern Italy
                2 tactical_bombers moved from United Kingdom to Southern Italy
                1 bomber moved from Western Ukraine to Romania
                1 bomber moved from Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 mech_infantrys placed in Germany
                2 artilleries and 6 infantry placed in Germany
                3 infantry placed in United Kingdom
                1 artillery and 3 infantry placed in Western Germany
                Germans undo move 2.
                2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 62 / 77
        Russians : 23 / 36
        Japanese : 42 / 53
        Americans : 54 / 79
        Chinese : 4 / 3
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ger9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun, 1 armour and 2 mech_infantrys moved from Tambov to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Tsinghai
                1 bomber moved from Rostov to Russia
                1 infantry moved from Archangel to Vologda
                1 fighter moved from Bryansk to Tsinghai
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_40203_Rus9.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 bomber moved from Belarus to Russia
                1 artillery moved from Hunan to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Shensi to Yunnan

    Combat - Japanese

    triplea_40203_Jap9.tsvg

  • 17

    Scramble SZ37?

    Intercept Moscow?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Scramble SZ37?

    Intercept Moscow?

    Yes

    Yes

  • 17

    Japanese SBR made it through for 5 damage.

    For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Japanese SBR made it through for 5 damage.

    For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?

    4 SS hits -> you tipped CV’s

    15 hits first round -> Sink CV’s kill SS

    After that Max DEF.

  • 17

    Not trying to be difficult, but that description is a bit ambiguous.

    Does that description mean:

    A. damage 4 CVs, sink those 4 damaged CVs, sink all 10 subs, then max defense (starting with the last hit of round 1 damaging the last CV)

    B. damage 4 CVs, sink those 4 damaged CVs as well as damaging + sinking the 5th carrier, sink 9 subs, then max defense

    C. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, sink 9 subs, then max defense

    D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense

    E. something else?

  • 17

    Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.

    I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.

    I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?

  • 22 21 20 19 18 17 16

    @wheatbeer:

    Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.

    I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.

    I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?

    D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense

    THIS

    Sorry Wheatbeer, i forgot the BB’s to mention.
    I assumed and went ahead of my thoughts.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 bomber moved from Belarus to Russia
                1 artillery moved from Hunan to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Shensi to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Air Battle in Russia
                    Japanese attacks with 1 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters, 13 submarines and 8 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 destroyers, 3 fighters and 3 submarines
                        Japanese roll dice for 13 submarines in 37 Sea Zone, round 2 :  4/13 hits
                    Units damaged: 1 battleship owned by the British, 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 :  15/28 hits
                        Americans roll dice for 10 submarines in 37 Sea Zone, round 2 :  3/10 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  21/30 hits
                        1 carrier owned by the British, 3 submarines owned by the ANZAC, 4 submarines owned by the Americans, 4 carriers owned by the Americans, 12 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 :  13/28 hits
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 battleships, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  17/25 hits
                        5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 7 tactical_bombers owned by the Japanese, 2 cruisers owned by the British, 2 battleships owned by the Japanese and 3 destroyers owned by the British lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Americans win with 2 battleships, 1 cruiser and 12 fighters remaining. Battle score for attacker is -120
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                    Casualties for ANZAC: 2 destroyers and 3 submarines
                    Casualties for Americans: 4 carriers, 2 cruisers, 7 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 13 submarines and 7 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Cleaning up after air battles
                    2 fighters owned by the British and 7 fighters owned by the Americans forced to land in Malaya

    Non Combat Move - Japanese
                9 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kweichow to Kwangsi
                1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Shensi to Chahar
                3 artilleries moved from Shensi to Hopei
                2 armour moved from Shensi to Hopei
                1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shensi to Hunan
                1 bomber moved from Russia to Novgorod
                2 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                Japanese undo move 1.
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 45 PUs; end with 46 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 27 / 32
        Japanese : 45 / 49
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 25 / 0
        UK_Pacific : 21 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap9.tsvg

  • 17

    This is the third time this season that I’ve lost a massive Japanese naval attack despite 90% odds to win.

    :|

  • 17

    While not unlikely with battles of this scale, just drives me a little crazy when an average +100 battle ends up -100 (would have been worse if I’d stuck around for round 3  :lol:)

  • 17

    C’est le vie … time to fill that void left by the dice gods with some potato chips  :lol:

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