Retreat after round 1
L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)
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You’re very welcome :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 bomber moved from Sikang to Bryansk
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Sikang to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 marine and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 2 : 2/4 hits
Americans roll dice for 1 marine and 1 mech_infantry in Siam, round 2 : 2/2 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the Americans and 1 marine owned by the Americans lost in Siam
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 1 marine and 1 mech_infantry
Casualties for Japanese: 2 fighters
Battle in Bryansk
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Siam to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
1 mech_infantry moved from Sikang to Szechwan
2 artilleries moved from Szechwan to Shensi
4 mech_infantrys moved from Sikang to Shensi
3 armour moved from Sikang to Shensi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Shantung to ChaharPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 54 / 72
Russians : 31 / 36
Japanese : 50 / 53
Americans : 53 / 74
Chinese : 2 / 3
British : 25 / 0
UK_Pacific : 17 / 21
Italians : 16 / 18
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 bombers moved from Gibraltar to Tunisia
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 7/29 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Tunisia to Gibraltar
6 fighters moved from Tunisia to 94 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 marine placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 infantry and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 bombers moved from Gibraltar to Tunisia
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
3 carriers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 7/29 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 armour owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 bombers, 6 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 carriers, 4 fighters and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Tunisia to Gibraltar
6 fighters moved from Tunisia to 94 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 marine placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 infantry and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Burma to Yunnan
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 aaGuns, 2 artilleries and 8 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 cruisers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northern Italy to Romania
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 54 / 72
Russians : 31 / 36
Japanese : 42 / 53
Americans : 54 / 79
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 23 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
3 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 7/9 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
6 artilleries and 15 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 4 artilleries and 9 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
3 transports moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Ukraine to Romania
1 armour moved from Western Germany to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Northern Italy
2 tactical_bombers moved from United Kingdom to Southern Italy
1 bomber moved from Western Ukraine to Romania
1 bomber moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 destroyer moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 mech_infantrys placed in Germany
2 artilleries and 6 infantry placed in Germany
3 infantry placed in United Kingdom
1 artillery and 3 infantry placed in Western Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 62 / 77
Russians : 23 / 36
Japanese : 42 / 53
Americans : 54 / 79
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 23 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun, 1 armour and 2 mech_infantrys moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Rostov to Russia
1 infantry moved from Archangel to Vologda
1 fighter moved from Bryansk to Tsinghai
1 fighter moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 bomber moved from Belarus to Russia
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 armour moved from Shensi to YunnanCombat - Japanese
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Scramble SZ37?
Intercept Moscow?
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Japanese SBR made it through for 5 damage.
For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?
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Japanese SBR made it through for 5 damage.
For SZ37, Japan rolled 4 sub hits and 15 non-sub hits. OOL?
4 SS hits -> you tipped CV’s
15 hits first round -> Sink CV’s kill SS
After that Max DEF.
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Not trying to be difficult, but that description is a bit ambiguous.
Does that description mean:
A. damage 4 CVs, sink those 4 damaged CVs, sink all 10 subs, then max defense (starting with the last hit of round 1 damaging the last CV)
B. damage 4 CVs, sink those 4 damaged CVs as well as damaging + sinking the 5th carrier, sink 9 subs, then max defense
C. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, sink 9 subs, then max defense
D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense
E. something else?
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Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.
I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.
I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?
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Also, if you did not intend for any of Japan’s round 1 hits to damage your battleships, we may need to roll round 2 on with forum dice because I assumed the first two submarine hits would damage your battleships.
I thought that would be a safe call because damaging a carrier will force surviving planes to land in adjacent territories, while damaging a battleship doesn’t affect other units in the event of a retreat.
I’ve never had an opponent choose not to damage battleships on defense when they’re adjacent to a friendly naval base, so I’m hoping you just forgot about them?
D. damage 4 CVs, damage 2 BB (was not mentioned, but perhaps assumed?), sink those 4 damaged CVs, as well as damaging + sinking the 5th carrier, sink 7 subs, then max defense
THIS
Sorry Wheatbeer, i forgot the BB’s to mention.
I assumed and went ahead of my thoughts. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 bomber moved from Belarus to Russia
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 armour moved from Shensi to YunnanCombat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters, 13 submarines and 8 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 destroyers, 3 fighters and 3 submarines
Japanese roll dice for 13 submarines in 37 Sea Zone, round 2 : 4/13 hits
Units damaged: 1 battleship owned by the British, 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 : 15/28 hits
Americans roll dice for 10 submarines in 37 Sea Zone, round 2 : 3/10 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 21/30 hits
1 carrier owned by the British, 3 submarines owned by the ANZAC, 4 submarines owned by the Americans, 4 carriers owned by the Americans, 12 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 : 13/28 hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 battleships, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 17/25 hits
5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 7 tactical_bombers owned by the Japanese, 2 cruisers owned by the British, 2 battleships owned by the Japanese and 3 destroyers owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Americans win with 2 battleships, 1 cruiser and 12 fighters remaining. Battle score for attacker is -120
Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
Casualties for ANZAC: 2 destroyers and 3 submarines
Casualties for Americans: 4 carriers, 2 cruisers, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 13 submarines and 7 tactical_bombers
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Cleaning up after air battles
2 fighters owned by the British and 7 fighters owned by the Americans forced to land in MalayaNon Combat Move - Japanese
9 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shensi to Chahar
3 artilleries moved from Shensi to Hopei
2 armour moved from Shensi to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shensi to Hunan
1 bomber moved from Russia to Novgorod
2 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
Japanese undo move 1.
1 carrier and 1 destroyer placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 58 / 77
Russians : 27 / 32
Japanese : 45 / 49
Americans : 54 / 79
Chinese : 3 / 3
British : 25 / 0
UK_Pacific : 21 / 26
Italians : 15 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is the third time this season that I’ve lost a massive Japanese naval attack despite 90% odds to win.
:|
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While not unlikely with battles of this scale, just drives me a little crazy when an average +100 battle ends up -100 (would have been worse if I’d stuck around for round 3 :lol:)
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C’est le vie … time to fill that void left by the dice gods with some potato chips :lol:





