0% for April

L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 bomber moved from Belarus to Russia
                1 artillery moved from Hunan to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Shensi to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Air Battle in Russia
                    Japanese attacks with 1 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters, 13 submarines and 8 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 destroyers, 3 fighters and 3 submarines
                        Japanese roll dice for 13 submarines in 37 Sea Zone, round 2 :  4/13 hits
                    Units damaged: 1 battleship owned by the British, 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 :  15/28 hits
                        Americans roll dice for 10 submarines in 37 Sea Zone, round 2 :  3/10 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  21/30 hits
                        1 carrier owned by the British, 3 submarines owned by the ANZAC, 4 submarines owned by the Americans, 4 carriers owned by the Americans, 12 submarines owned by the Japanese and 5 carriers owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 11 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 :  13/28 hits
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 battleships, 5 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  17/25 hits
                        5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 7 tactical_bombers owned by the Japanese, 2 cruisers owned by the British, 2 battleships owned by the Japanese and 3 destroyers owned by the British lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Americans win with 2 battleships, 1 cruiser and 12 fighters remaining. Battle score for attacker is -120
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                    Casualties for ANZAC: 2 destroyers and 3 submarines
                    Casualties for Americans: 4 carriers, 2 cruisers, 7 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 13 submarines and 7 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                Cleaning up after air battles
                    2 fighters owned by the British and 7 fighters owned by the Americans forced to land in Malaya

    Non Combat Move - Japanese
                9 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kweichow to Kwangsi
                1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Shensi to Chahar
                3 artilleries moved from Shensi to Hopei
                2 armour moved from Shensi to Hopei
                1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shensi to Hunan
                1 bomber moved from Russia to Novgorod
                2 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                Japanese undo move 1.
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 45 PUs; end with 46 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 27 / 32
        Japanese : 45 / 49
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 25 / 0
        UK_Pacific : 21 / 26
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap9.tsvg

  • 17

    This is the third time this season that I’ve lost a massive Japanese naval attack despite 90% odds to win.

    :|

  • 17

    While not unlikely with battles of this scale, just drives me a little crazy when an average +100 battle ends up -100 (would have been worse if I’d stuck around for round 3  :lol:)

  • 17

    C’est le vie … time to fill that void left by the dice gods with some potato chips  :lol:

  • 22 21 20 19 18 17 16

    My experiance is that, as Japan you Need to build up a heavy fleet with lots of CV’s and Ftr’s.
    Only at the very end buy some SS as canonfodder.

    In our case, your SS needed to hit about six times first Round, wich is 50%. Since you did not have enough CV’s and Ftr, they had a harder time to compensate to hit on Average.

    Does it make sense to you?

  • 17

    I’m not sure I follow.

    If I had been buying fighters and carriers, then I would never have been in a position where I had a 90% chance of sinking your fleet, because I would have less punch and fewer hitpoints on attack.

    Substitute 12 of my subs for the equal IPC value of 2 carriers + 4 fighters and my odds of victory drop to 60%.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 carriers and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                7 fighters moved from Malaya to Yunnan

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone
                Battle in Yunnan
                    Americans attack with 7 fighters
                    Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Americans roll dice for 7 fighters in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
                        Americans roll dice for 6 fighters in Yunnan, round 3 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 :  1/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Americans
                5 fighters moved from Yunnan to Malaya
                1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 17 Sea Zone to 33 Sea Zone
                3 infantry and 1 marine moved from Western United States to 10 Sea Zone
                3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                8 infantry, 1 marine and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
                1 armour and 4 artilleries moved from Tunisia to 94 Sea Zone
                2 armour, 4 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 10 infantry, 1 marine, 2 mech_infantrys, 2 submarines and 11 transports moved from 94 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                6 artilleries moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British

    Non Combat Move - British
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from India to Burma
                1 aaGun, 2 artilleries and 9 infantry moved from Eastern Persia to Persia

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India
                1 airfield placed in Shan State

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 27 / 32
        Japanese : 40 / 49
        Americans : 55 / 81
        Chinese : 6 / 6
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_UK_9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 1 destroyer
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Italians lost in 92 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                3 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 27 / 32
        Japanese : 40 / 49
        Americans : 55 / 81
        Chinese : 6 / 6
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 14 / 14
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ita9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 infantry and 1 marine
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 infantry and 1 marine in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Malaya to Shan State
                1 fighter moved from Queensland to Malaya
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_40203_Fre9.tsvg

  • 22 21 20 19 18 17 16

    I am going to be on Vacation from 28th of Aug. till 9th of September.
    Sorry for not posting every day at least a turn, but work was very busy the last few weeks.

    AetV

  • 17

    No problem. Have pleasant vacation  :-)

  • 22 21 20 19 18 17 16

    I am back in town.

    Germany is up. :-D

  • 17

    Firing up my brain again  :-)

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Romania to Russia
                1 fighter moved from Novgorod to Russia
                2 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Romania to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 tactical_bomber moved from Romania to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Romania to Bryansk
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Air Battle in Russia

    triplea_40203_Ger10.tsvg

  • 17

    Intercept SBR on Moscow?

  • 22 21 20 19 18 17 16

    Yes intercept.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Romania to Russia
                1 fighter moved from Novgorod to Russia
                2 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Romania to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 tactical_bomber moved from Romania to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Romania to Bryansk
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  0/1 hits
                        1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Bryansk
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 :  2/7 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Belarus
                2 tactical_bombers moved from Bryansk to Ukraine
                1 tactical_bomber moved from Rostov to Ukraine
                3 artilleries and 8 infantry moved from Novgorod to Belarus
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 mech_infantrys moved from Western Germany to Poland
                3 fighters moved from Northern Italy to United Kingdom
                1 tactical_bomber moved from Romania to Western Germany
                1 fighter moved from Northern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 mech_infantry moved from Western Ukraine to Ukraine
                2 armour moved from Ukraine to Belarus
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Rostov to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 3 mech_infantrys placed in Western Germany
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 24 / 32
        Japanese : 34 / 49
        Americans : 57 / 81
        Chinese : 6 / 6
        British : 25 / 0
        UK_Pacific : 23 / 26
        Italians : 14 / 14
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Ger10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 20 PUs;
                Russians buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 infantry moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 bomber and 1 infantry in Bryansk, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Rostov, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Rostov, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Rostov, round 5 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
                1 fighter and 5 infantry moved from Tsinghai to Sikang
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Russia to Volgograd

    Place Units - Russians
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_40203_Rus10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier, 3 destroyers and 4 submarines moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to Philippines
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to French Indo China
                1 artillery moved from Hopei to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                2 fighters moved from Kwangsi to Shensi

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 4 submarines and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 3 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                        Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 :  1/2 hits
                        Americans roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 fighters and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from French Indo China to 35 Sea Zone
                1 artillery moved from Hopei to Kweichow
                2 fighters moved from Shensi to Hopei
                1 mech_infantry moved from Kwangsi to Kiangsu
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                2 armour, 1 artillery and 2 mech_infantrys moved from Kwangsi to Kwangtung
                3 fighters moved from Yunnan to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 27 / 32
        Japanese : 40 / 43
        Americans : 55 / 81
        Chinese : 4 / 6
        British : 25 / 0
        UK_Pacific : 21 / 26
        Italians : 14 / 14
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40203_Jap10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 fighters moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Portugal
                2 bombers moved from Gibraltar to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                5 fighters moved from Malaya to 35 Sea Zone

    triplea_40203_Ame10.tsvg

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