L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Absolutely. Yes, you can.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Szechwan
                1 artillery moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    triplea_39444_Chi4.tsvg


  • @Me1945:

    Absolutely. Yes, you can.

    Thank you
    Sorry again for the confusion


  • I edited 2 fighters from Midway to Wake in between posts.  Of course it’s in the history


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry

    triplea_39444_Bri4.tsvg


  • I took AAA for the cruiser hit
    Please choose casualties for Egypt, thank you


  • Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
    You can change my choice after the fact if you want

    I’ll take the 7 2’s off


  • OK, battle over, I gave you maximum defense

    I needed that result, that’s for sure


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                    Casualties for British: 1 fighter and 8 infantry
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                Battle in West India
                    British attack with 1 artillery
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to Syria
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Egypt to Syria

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_39444_UK_4.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Belarus to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Western Germany : 1 aaGun
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 armour and 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 28 / 34
        Japanese : 61 / 78
        Americans : 55 / 75
        Chinese : 8 / 8
        British : 32 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 15
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39444_Ita4.tsvg


  • I do know it’s my turn -
    Will sit down and take a look at it before long


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Russia to Bryansk
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39444_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_39444_Fre4.tsvg


  • All right, eager to see the Bryansk round 1 dice
    Don’t assume I lose AAA first please


  • I should have said:

    If you roll more than average # of hits in round 1, take all the AAA off
    If not, please either wait for me or let me choose casualties later (especially if it’s a 1-2 round hit and run) so we don’t have a problem

  • '21 '20 '18 '17 '16 '15 '14 '13

    AA guns missed. 21 hits.

    Ger 5 Bry R1.tsvg


  • So 0/18 with Burma

    Awesome.

    All right, I’ll give you a choice very soon


  • With yet another complete AAA whiff, your odds have gone up significantly even though you hit 1 below average

    So I’d better lose all 3 AAA


  • That looked painful.  Not upset about the AAA any more then  :oops:

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 5 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour, 10 artilleries, 1 bomber, 2 fighters, 26 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk
                1 tactical_bomber moved from 127 Sea Zone to Bryansk
                1 bomber moved from Western Germany to 98 Sea Zone
                2 bombers moved from Western Germany to Bryansk
                2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 125 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 submarine; Americans defend with 2 transports
                    1 submarine owned by the British Submerged
                        2 transports owned by the Americans lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Southern France
                    Germans attack with 2 artilleries, 1 fighter and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 10 artilleries, 3 bombers, 2 fighters, 26 infantry, 15 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 2 armour, 10 artilleries, 3 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters; ANZAC defend with 1 fighter
                        AA fire in Bryansk :  0/9 hits
                        Germans roll dice for 9 armour, 10 artilleries, 3 bombers, 2 fighters, 26 infantry, 15 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 :  21/69 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 10 artilleries, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  32/63 hits
                        6 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 26 infantry owned by the Germans and 18 infantry owned by the Russians lost in Bryansk
                    9 mech_infantrys owned by the Germans, 9 armour owned by the Germans and 10 artilleries owned by the Germans retreated to Western Ukraine
                    Russians win with 2 armour, 10 artilleries, 6 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -33
                    Casualties for Germans: 26 infantry and 6 mech_infantrys
                    Casualties for Russians: 3 aaGuns and 18 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 fighter moved from Southern France to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Western Germany to Poland
                2 aaGuns moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 transport moved from 127 Sea Zone to 125 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 aaGuns moved from Belarus to Novgorod
                1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine
                1 bomber moved from Bryansk to Novgorod

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 4 mech_infantrys placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany
                Germans undo move 2.
                Germans undo move 2.
                Germans undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,3,6,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 aaGun
                EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
        Poland : 1 mech_infantry
        Germany : 2 armour, 1 factory_major and 1 mech_infantry
        Southern Italy : 1 bomber, 1 fighter and 1 mech_infantry
        Belarus : 1 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 aaGun
        Western Ukraine : 1 aaGun, 9 armour, 10 artilleries, 2 bombers, 2 fighters, 9 mech_infantrys and 4 tactical_bombers
        Novgorod : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        125 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 28 / 34
        Japanese : 61 / 78
        Americans : 52 / 75
        Chinese : 8 / 8
        British : 32 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 15
        ANZAC : 10 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39444_Ger5.tsvg

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