L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30)

  • 15 14

    Guys, what kind of military leaders are you? :-P

    For an entire turn every battle had a negative TUV for the attacker except the murder of defenseless transports.

    Man, soldiers under your command have a thug life.

    @Omega, one little piece of advice: I recommend to deselect the dice statistics when posting your turns as they do not add any value but bloat the text and data workload for the forum.

  • 17 16 13 12

    @JDOW:

    Guys, what kind of military leaders are you? :-P

    For an entire turn every battle had a negative TUV for the attacker except the murder of defenseless transports.

    Man, soldiers under your command have a thug life.

    @Omega, one little piece of advice: I recommend to deselect the dice statistics when posting your turns as they do not add any value but bloat the text and data workload for the forum.

    It’s a slug-fest, reminds me of the first Rocky movie where Apollo is the greater tactician, but Rocky is getting his opponent tired by (somewhat willingly) taking punches. :-D

    I’ve never quite seen that much combined pressure on Middle East and India, it’s like I’ve been holding a crumbling wall for 3 turns.

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Sikang to Yunnan
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Kweichow to Hunan
                2 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Hunan
                2 tactical_bombers moved from French Indo China to Hunan
                1 fighter moved from French Indo China to Hunan
                1 fighter moved from 36 Sea Zone to Shan State
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from 36 Sea Zone to Hunan
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Manchuria to Anhwe
                1 tactical_bomber moved from Manchuria to Hunan

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers
                    British defend with 1 infantry; Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Hunan, round 2 :  2/7 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 :  4/5 hits
                        1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 :  0/2 hits
                        1 infantry owned by the British lost in Hunan
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 5 :  2/2 hits
                        Chinese roll dice for 1 fighter in Hunan, round 5 :  1/1 hits
                        1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Hunan
                    Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is -37
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 carriers, 1 destroyer and 3 transports moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Hunan to 20 Sea Zone
                1 fighter moved from Anhwe to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 fighters placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 13 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 50
        Russians : 30 / 30
        Japanese : 41 / 41
        Americans : 57 / 82
        Chinese : 6 / 9
        British : 29 / 26
        UK_Pacific : 14 / 23
        Italians : 19 / 29
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Jap5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Dutch New Guinea to Shan State

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Shan State
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in Shan State
                    Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 17 Sea Zone to 15 Sea Zone
                2 carriers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Evenkiyskiy to Bryansk
                4 fighters moved from Yakut S.S.R. to Yenisey
                4 fighters moved from Yenisey to Kazakhstan
                3 fighters moved from Korea to Yenisey
                3 fighters moved from Yenisey to Evenkiyskiy
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Eastern United States to 110 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 fighters placed in Korea
                1 bomber and 4 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Evenkiyskiy : 3 fighters
        Kazakhstan : 4 fighters
        26 Sea Zone : 2 carriers and 1 destroyer
        15 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery
        United Kingdom : 3 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Bryansk : 3 fighters and 1 tactical_bomber
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        98 Sea Zone : 1 cruiser
        91 Sea Zone : 1 submarine
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 41 / 41
        Americans : 62 / 84
        Chinese : 6 / 9
        British : 29 / 26
        UK_Pacific : 14 / 23
        Italians : 19 / 29
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_39603_Ame5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                2 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
                EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 39 / 41
        Americans : 62 / 84
        Chinese : 8 / 8
        British : 29 / 26
        UK_Pacific : 14 / 23
        Italians : 19 / 29
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39603_Chi5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 battleship and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Egypt
                1 bomber and 2 fighters moved from Persia to Egypt
                1 bomber moved from India to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from Union of South Africa to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 5 infantry
                    Germans defend with 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
                        British roll dice for 1 battleship in Egypt, round 2 :  1/1 hits
                        British roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 5 infantry in Egypt, round 2 :  6/15 hits
                        Italians roll dice for 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  3/13 hits
                        3 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 2 infantry in Egypt, round 3 :  7/12 hits
                        Italians roll dice for 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 :  3/6 hits
                        1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the British, 3 artilleries owned by the Italians and 2 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 3 artilleries, 3 bombers and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - British
                3 bombers moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                3 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 bombers and 2 fighters
        125 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Suriname : 1 flag
        110 Sea Zone : 1 armour and 3 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 39 / 41
        Americans : 62 / 84
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 14 / 15
        Italians : 17 / 29
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 15 times
                4 was rolled 4 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3.365
            Median : 3.000
            Variance : 1.339
            Standard Deviation : 1.157
            Total rolls : 63

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.815
            Standard Deviation : 0.903
            Total rolls : 28

    Italians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39603_UK_5.tsvg

  • 17 16 13 12

    If you wonder why there are 4  fighters on UK soil, it’s a mistake I should have left 4 US fighters on the carriers. I don’t think it’s consequential but I admit I let that slip.

  • 17 16 13 12

    Actually,  I can just place the UK fighter on the US carrier, correct? I’m forgetting about the basics. :-D

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 fighters moved from Southern Italy to Western Germany
                1 mech_infantry moved from Southern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
                Italians collect 17 PUs; end with 18 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Italians to Eastern Poland: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Syria : 1 flag
        France : 1 mech_infantry
        Western Germany : 2 fighters
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 armour and 2 mech_infantrys
        Bulgaria : 1 artillery and 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 39 / 41
        Americans : 62 / 84
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 14 / 15
        Italians : 17 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Ita5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Java to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Burma
                1 fighter moved from Queensland to Java
                2 fighters moved from New South Wales to Queensland
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Burma : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 aaGun, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 38 / 41
        Americans : 62 / 84
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 15 / 15
        Italians : 17 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39603_ANZ5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                2 infantry moved from Tunisia to Libya

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Kenya : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 30 / 30
        Japanese : 38 / 41
        Americans : 62 / 84
        Chinese : 8 / 8
        British : 32 / 31
        UK_Pacific : 15 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39603_Fre5.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Belarus to Holland Belgium
                1 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Belarus to Ukraine
                2 bombers moved from Belarus to Russia
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Smolensk
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 submarine
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Smolensk
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 :  3/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 infantry moved from Romania to Bessarabia
                2 bombers moved from Ukraine to Belarus
                1 armour and 2 artilleries moved from Novgorod to Belarus
                1 fighter moved from Smolensk to Belarus
                1 bomber moved from Russia to Belarus
                1 bomber moved from Russia to Belarus
                1 tactical_bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Turning off Edit Mode
                2 infantry placed in France
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                1 mech_infantry placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 fighter
                EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                EDIT: Removing units owned by Germans from Germany: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Belarus: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Germany : 1 factory_major
        Holland Belgium : 1 artillery
        Belarus : 3 aaGuns, 12 armour, 2 artilleries, 4 bombers, 7 infantry and 1 tactical_bomber
        Karelia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys
        Bessarabia : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 52
        Russians : 28 / 30
        Japanese : 38 / 41
        Americans : 57 / 84
        Chinese : 8 / 8
        British : 32 / 31
        UK_Pacific : 15 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Ger6.tsvg

  • 21 20 18 17 16 15 14 13

    Hold on pls

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Belarus to Holland Belgium
                1 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Belarus to Ukraine
                2 bombers moved from Belarus to Russia
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Smolensk
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Smolensk
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 2 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 infantry moved from Romania to Bessarabia
                2 bombers moved from Ukraine to Belarus
                1 armour and 2 artilleries moved from Novgorod to Belarus
                1 fighter moved from Smolensk to Belarus
                1 bomber moved from Russia to Belarus
                1 bomber moved from Russia to Belarus
                1 tactical_bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Turning off Edit Mode
                2 infantry placed in France
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                1 mech_infantry placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 fighter
                EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                EDIT: Removing units owned by Germans from Germany: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Belarus: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_39603_Ger6.tsvg

  • 21 20 18 17 16 15 14 13

    Here you go.

  • 17 16 13 12

    Oh, didn’t see the repost, I started looking at the map but will redownload tonight.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 23 PUs;
                Russians buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 infantry moved from Western Ukraine to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                2 armour, 2 artilleries and 1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns, 2 artilleries and 18 infantry
        Kazakhstan : 1 infantry
        Bryansk : 2 armour, 7 artilleries, 13 infantry and 7 mech_infantrys
        Russia : 1 airfield, 2 armour, 3 artilleries, 1 factory_major and 13 infantry
        Ukraine : 1 artillery, 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 30 / 30
        Japanese : 38 / 41
        Americans : 57 / 84
        Chinese : 8 / 8
        British : 32 / 31
        UK_Pacific : 15 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    triplea_39603_Rus6.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 1 fighter and 1 mech_infantry moved from Manchuria to Shantung
                1 mech_infantry moved from Anhwe to Kiangsu
                2 fighters moved from Manchuria to Kiangsu
                1 armour moved from Yunnan to Kiangsi
                      Japanese take Hunan from Chinese
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from 20 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsi, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                Battle in Shantung
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shantung, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Japanese win, taking Malaya from UK_Pacific, taking Shantung from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter could not land in Kiangsu and was removed
                1 fighter moved from Shantung to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 battleship, 2 carriers, 1 cruiser and 3 transports moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Kiangsu from Chinese to Chinese
                EDIT: Changing ownership of Kiangsu from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag, 1 mech_infantry
        Kiangsi : 1 flag, 1 armour
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 15 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 artillery and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 30 / 30
        Japanese : 49 / 47
        Americans : 57 / 84
        Chinese : 0 / 8
        British : 32 / 31
        UK_Pacific : 12 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Jap6.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 6 fighters
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 6 fighters in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Evenkiyskiy to Russia
                4 fighters moved from Kazakhstan to Russia
                3 fighters moved from Korea to Hawaiian Islands
                4 fighters moved from Western United States to 26 Sea Zone
                2 submarines moved from 15 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Korea

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 fighters placed in Korea
                2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,6,2,6,6,4,3,2,3,5,2
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery
        United Kingdom : 2 fighters
        Bryansk : 3 fighters and 1 tactical_bomber
        Russia : 7 fighters
        93 Sea Zone : 1 cruiser and 1 submarine
        97 Sea Zone : 2 submarines
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        110 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 30 / 30
        Japanese : 49 / 47
        Americans : 57 / 79
        Chinese : 0 / 8
        British : 32 / 31
        UK_Pacific : 12 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Ame6.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 30 / 30
        Japanese : 49 / 47
        Americans : 57 / 79
        Chinese : 0 / 8
        British : 32 / 31
        UK_Pacific : 12 / 15
        Italians : 16 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Chi6.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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