i am away for the weekend, so maybe sunday night
17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - British
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from United Kingdom to 92 Sea Zone -
Scramble sea zone 92?
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@Marshmallow:
Scramble sea zone 92?
Oh yes, and I need an order of loss if you’re not going with maximum defense.
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scramble max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 30 PUs;
British buy 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from United Kingdom to 92 Sea ZoneCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 artilleries
1 artillery owned by the British and 2 infantry owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 73
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transportsNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Northwest Persia to Persia
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Burma to India
2 fighters moved from Bryansk to Russia
1 armour moved from Caucasus to Tambov
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
Order of loss for the UK fleet in sea zone 92 is max defense.
Order of loss for the US fleet in sea zone 91 is:
1. Wound a carrier.
2 and 3. Two destroyers.
4. Cruiser
5. Finish off the wounded carrier.
6. Final destroyer
7 and 8. Wound and finish off a second carrier.If it goes beyond that max defense from that point on. Stranded planes can land in Morocco. Tactical bombers should land there before fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 armour moved from Northern Italy to Romania
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Libya to Southern Italy
1 fighter moved from Southern Italy to TunisiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Removing units owned by ANZAC from Bryansk: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
2 bombers and 2 fighters moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 2 fighters and 4 infantry
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
1 bomber moved from Archangel to Western Germany
2 bombers moved from Bryansk to Western Germany
1 artillery moved from Yugoslavia to Romania
9 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Bryansk to Greece
1 submarine moved from 109 Sea Zone to 124 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Tambov to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
4 artilleries and 3 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to India
2 fighters moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 bomber moved from French Indo China to Shensi
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to SikangCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
1 fighter and 2 tactical_bombers moved from Sikang to Yunnan
2 fighters moved from India to Yunnan
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
2 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
1 fighter moved from Iceland to 124 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
4 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 3 artilleries, 4 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry; Italians defend with 1 aaGun, 1 artillery and 5 infantry
Americans win, taking Gibraltar from Germans with 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 5 infantry
Casualties for Americans: 1 fighter and 3 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 fighter moved from 124 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 4 fighters and 4 tactical_bombers
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 bomber and 2 destroyers; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour moved from Tambov to Ukraine
Russians take Bryansk from Germans
2 fighters moved from Russia to UkraineCombat - British
Battle in Ukraine
British attack with 1 armour and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Ukraine to Russia
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 bomber moved from Morocco to Iraq
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea ZonePlace Units - British
1 armour and 1 bomber placed in Persia
2 destroyers placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 bomber moved from Belarus to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
3 infantry moved from Southern France to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 12 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Russia to PersiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
1 fighter moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French





