Turn complete
L17 BM Marshmallow of War (Axis) vs Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 6 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6
Chinese collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 6 infantry and 1 mech_infantry moved from India to West India
UK_Pacific take West India from Italians
3 artilleries and 4 infantry moved from Kenya to Ethiopia
2 mech_infantrys moved from Belgian Congo to EthiopiaCombat - British
Battle in Ethiopia
British attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Ethiopia, round 2 : 3/9 hits
Italians roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 29 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 6 infantry and 1 mech_infantry moved from India to West India
UK_Pacific take West India from Italians
3 artilleries and 4 infantry moved from Kenya to Ethiopia
2 mech_infantrys moved from Belgian Congo to EthiopiaCombat - British
Battle in Ethiopia
British attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Ethiopia, round 2 : 3/9 hits
Italians roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 29 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsi: 1 aaGun
EDIT: Adding units owned by British to Anhwe: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
4 infantry moved from Albania to GreeceCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 transport; ANZAC defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Greece
Italians attack with 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 80 Sea Zone to Persia
2 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Egypt
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in Iraq
3 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
There’s some issue with posting. Do you still have the save game?
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Nope, normally i don’t save locally. I can go back and redo Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 4 infantry
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - Italians
2 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Egypt
1 fighter moved from Egypt to Persia
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Southern Italy to Northern Italy
1 transport moved from 72 Sea Zone to 81 Sea ZonePlace Units - Italians
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 36 to 37
EDIT: Changing PUs for Italians from 37 to 36
EDIT: Turning off Edit Mode -
Hold on , forgot to replicate a non-combat move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 4 infantry
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - Italians
2 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Egypt
1 fighter moved from Egypt to Persia
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Southern Italy to Northern Italy
1 transport moved from 72 Sea Zone to 81 Sea ZonePlace Units - Italians
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 36 to 37
EDIT: Changing PUs for Italians from 37 to 36
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 infantry
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Romania: 1 infantry
EDIT: Turning off Edit Mode -
I got nothing. Looks like the same error in every save file.
Ideas?
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Probably the forum has run out of disk space again.
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Odd. Other people have posted games since then.
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Are you able to download now or should I repeat and send via email?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 61 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to South Australia
1 armour moved from Northern Territory to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 fighter moved from Norway to United KingdomNon Combat Move - French
Turn Complete - French
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I’ve applied the Italian turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 66 PUs;
Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Albania to Greece
2 armour moved from Romania to Greece
2 fighters moved from 97 Sea Zone to Greece
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 6 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Greece
Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Germans win, taking Greece from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 7 infantry
Casualties for British: 3 fighters
Casualties for Americans: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Removing units owned by Germans from Sakha: 1 armour
EDIT: Adding units owned by Germans to Korea: 1 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Greece to Western Ukraine
3 infantry moved from Germany to Poland
2 armour moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
3 armour placed in Western Ukraine
3 armour and 3 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Romania: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 8 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Buryatia to Sakha
Russians take Amur from Germans
Russians take Sakha from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
8 artilleries and 7 infantry moved from Volgograd to Caucasus
1 armour moved from Buryatia to Sakha
4 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to KwangtungCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kiangsu to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
Order of loss for sea zone 20 is:
1st hit: wound a carrier
2nd hit: kill a tac
3rd hit: kill a fighter
4th hit: kill the wounded carrier
5th hit: kill a fighterKamikazes one per destroyer.





