Turn complete
L17 BM Marshmallow of War (Axis) vs Simon33 (Allies)
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I got nothing. Looks like the same error in every save file.
Ideas?
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Probably the forum has run out of disk space again.
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Odd. Other people have posted games since then.
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Are you able to download now or should I repeat and send via email?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 61 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to South Australia
1 armour moved from Northern Territory to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 fighter moved from Norway to United KingdomNon Combat Move - French
Turn Complete - French
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I’ve applied the Italian turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 66 PUs;
Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Albania to Greece
2 armour moved from Romania to Greece
2 fighters moved from 97 Sea Zone to Greece
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 6 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Greece
Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Germans win, taking Greece from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 7 infantry
Casualties for British: 3 fighters
Casualties for Americans: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Removing units owned by Germans from Sakha: 1 armour
EDIT: Adding units owned by Germans to Korea: 1 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Greece to Western Ukraine
3 infantry moved from Germany to Poland
2 armour moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
3 armour placed in Western Ukraine
3 armour and 3 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Romania: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 8 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Buryatia to Sakha
Russians take Amur from Germans
Russians take Sakha from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
8 artilleries and 7 infantry moved from Volgograd to Caucasus
1 armour moved from Buryatia to Sakha
4 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to KwangtungCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kiangsu to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
Order of loss for sea zone 20 is:
1st hit: wound a carrier
2nd hit: kill a tac
3rd hit: kill a fighter
4th hit: kill the wounded carrier
5th hit: kill a fighterKamikazes one per destroyer.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Novgorod
1 fighter moved from Norway to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to Germany
1 fighter moved from Norway to Germany
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Caroline Islands to 45 Sea Zone -
Intercept in W Germany?
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Absolutely.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Novgorod
1 fighter moved from Norway to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to Germany
1 fighter moved from Norway to Germany
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Caroline Islands to 45 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Americans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Marianas
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
3 artilleries and 3 infantry moved from Norway to Finland
1 bomber moved from Germany to Norway
1 fighter moved from 115 Sea Zone to Norway
1 bomber moved from Germany to Norway
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Iceland
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 3 infantry in Shantung, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,2,6,3,2,1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
3 artilleries, 6 infantry and 1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from Anhwe to KiangsuCombat - British
Battle in Kiangsu
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 3 infantry in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
British roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 4/5 hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 aaGun and 3 infantry moved from Anhwe to KiangsiPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 5 artilleries, 7 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Ethiopia: 3 artilleries, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from Malaya: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Burma: 3 artilleries and 2 infantry
EDIT: Removing units owned by British from India: 3 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Finland: 2 fighters
EDIT: Turning off Edit Mode
2 fighters and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
4 infantry moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
2 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Egypt
4 infantry moved from Alexandria to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 fighter and 10 infantry moved from Persia to IraqCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 fighter moved from Southern Italy to Western UkrainePlace Units - Italians
1 fighter placed in 97 Sea Zone
3 artilleries placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Greater Southern Germany: 4 infantry
EDIT: Removing units owned by Italians from Western Germany: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter and 1 marine placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
Turn Complete - French





