G40 Bal Mod Rommel X; Colt45 L no bid
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Max defense, kill cruiser before tac
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8 hits 2 on carrier, 2 dd 2 cru, tac, 1 fig?
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Correct.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Tobruk to 92 Sea ZoneCombat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 3 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 destroyers moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
2 armour moved from France to Germany
1 aaGun, 2 artilleries and 11 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Norway to Finland
1 infantry moved from Denmark to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
5 armour and 5 artilleries placed in Germany
2 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I was lucky that I suffered fewer than expected air losses. FYI, computer would not let my bombers go over S. Fra to land in Paris. Because Vichy is neutral, no one can fly over it. That’s confining for the Axis. Since Bri scrambled, it didn’t send figs to save Egypt. Ita will have a field day. So many targets, so few trans.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 16
EDIT: Turning off Edit Mode
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Belarus to Baltic States
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
8 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Russia
3 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I couldn’t tell what the political edit was? Wow, Rus making big move on Japan.
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You swapped the tank(6) for a TT(7)
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Oh, sorry, thanks. The Rus mobile units and air in central China really gives Rus flexibility, coupled with big move towards Man. Jap has to rethink. Wasn’t planning DOW on USA T2 anyway, so may not delay my immediate timetable, but if I have to garrison Man long term it will.
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That was a killer move for Germany in the Med. Of course good dice helped tremendously, but still it would have been very effective even with average dice. This is going to be extremely tough, if not impossible to recover for the Allies. Well played, Rommel.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to HopeiCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Suiyuyan to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 infantry moved from Kiangsi to Hunan
1 aaGun, 1 fighter and 4 infantry moved from Korea to Manchuria
4 infantry moved from Jehol to Manchuria
2 aaGuns, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Japan to Manchuria
1 fighter moved from Okinawa to Manchuria
2 fighters moved from Kwangsi to Manchuria
1 bomber moved from Suiyuyan to Jehol
1 fighter moved from Yunnan to Jehol
1 bomber moved from Hopei to Jehol
2 tactical_bombers moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 artillery placed in Japan
1 factory_minor and 1 harbour placed in French Indo China
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
Oop, please edit move 2 trans in sz36 to sz19
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
Please edit move Japan 2 trans from sz36>sz19. I see moves during combat moves that I want to make in NCM and then forget them.
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I did, but i did it on Jpn turn so it doesn’t show on American move
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
5 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Sikang
3 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Kansu
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from United Kingdom to French Equatorial Africa
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
5 infantry moved from Shan State to Burma
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 armour placed in Union of South Africa
1 submarine placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode -
Didn’t think about a Bri dd being able to block Ita move to Egypt. Well, there’s other places to conquer. But it gives Bri more time.
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I didn’t position axis to block 3 Rus convoy routes. Thought the 2 Ger dd were subs and moved them to block Bri convoy and now can’t get them to sz125. Japan didn’t hold back a warship for sz5, don’t know if subs count to block Rus convoy NOs. We’ll see.





