3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
That was a killer move for Germany in the Med. Of course good dice helped tremendously, but still it would have been very effective even with average dice. This is going to be extremely tough, if not impossible to recover for the Allies. Well played, Rommel.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Hopei
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Suiyuyan to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 infantry moved from Kiangsi to Hunan
1 aaGun, 1 fighter and 4 infantry moved from Korea to Manchuria
4 infantry moved from Jehol to Manchuria
2 aaGuns, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Japan to Manchuria
1 fighter moved from Okinawa to Manchuria
2 fighters moved from Kwangsi to Manchuria
1 bomber moved from Suiyuyan to Jehol
1 fighter moved from Yunnan to Jehol
1 bomber moved from Hopei to Jehol
2 tactical_bombers moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Place Units - Japanese
1 artillery placed in Japan
1 factory_minor and 1 harbour placed in French Indo China
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Oop, please edit move 2 trans in sz36 to sz19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Please edit move Japan 2 trans from sz36>sz19. I see moves during combat moves that I want to make in NCM and then forget them.
I did, but i did it on Jpn turn so it doesn’t show on American move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
5 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Sikang
3 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Kansu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from United Kingdom to French Equatorial Africa
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
5 infantry moved from Shan State to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 submarine placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Didn’t think about a Bri dd being able to block Ita move to Egypt. Well, there’s other places to conquer. But it gives Bri more time.
I didn’t position axis to block 3 Rus convoy routes. Thought the 2 Ger dd were subs and moved them to block Bri convoy and now can’t get them to sz125. Japan didn’t hold back a warship for sz5, don’t know if subs count to block Rus convoy NOs. We’ll see.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 carrier; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 81 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour moved from Greece to Romania
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Southern Italy to Alexandria
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Ita didn’t need to sink the Fra dd, but I gambled and lost the bomber. At least now the Ita fleet can bombard Egypt. Wow, UK Pac and Ita both jumped in PUs due to NOs. This Bal Mod game is fun, especially for Ita w/o bid units to Bri.
I would have skipped the attack against the destroyer since the bomber was so pivotal. Instead, you could attack the UK destroyer with a sub + bomber. After sinking it, move the rest of the Italian navy to SZ98. France could try a suicide attack against the fleet, but that seems hardly worth it.
Moving the fleet to SZ98 in non-combat would let you unload troops into Alexandria, making it easy to win the battle of Egpyt next round. With the delay there is a chance that UK can reinforce Egypt, although having three Italian transports is ridiculously good.
Good advice Arthur, I think Colt did that to me in a prior Europe 1940 game. The hour was late and too many ideas were floating in my head. Ita could have used its 2 figs also to guarantee sinking the dd.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
Turn Complete - French
Next time that I play Japan, I will probably DOW T2. I waited so the U.S.A. wouldn’t be rushing to Gib before Ger was ready, but UK and ANZAC have claimed all the Dutch isles and are raking in the cash.
I wont be able to to post again tonight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 artillery and 9 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
1 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Southern Italy to 114 Sea Zone
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 3 bombers and 1 submarine
Russians defend with 1 cruiser
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 artillery and 5 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
5 artilleries moved from Germany to Poland
3 armour moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Algeria to Alexandria
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Bessarabia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs