G40 Bal Mod Rommel X; Colt45 L no bid

  • 25 24 23 22 21 20 19

    Please edit move Japan 2 trans from sz36>sz19.  I see moves during combat moves that I want to make in NCM and then forget them.

  • 20

    I did, but i did it on Jpn turn so it doesn’t show on American move

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Hopei
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Sikang
                3 infantry placed in Shensi
                Chinese undo move 2.
                1 infantry placed in Kansu
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_39317_Chi2.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 bomber moved from United Kingdom to French Equatorial Africa
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
                5 infantry moved from Shan State to Burma
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                3 armour placed in Union of South Africa
                1 submarine placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 30 PUs; end with 32 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

    triplea_39317_UK_2.tsvg

  • 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 mech_infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39317_Ita2.tsvg

  • 25 24 23 22 21 20 19

    Didn’t think about a Bri dd being able to block Ita move to Egypt.  Well, there’s other places to conquer.  But it gives Bri more time.

  • 25 24 23 22 21 20 19

    I didn’t position axis to block 3 Rus convoy routes.  Thought the 2 Ger dd were subs and moved them to block Bri convoy and now can’t get them to sz125.  Japan didn’t hold back a warship for sz5, don’t know if subs count to block Rus convoy NOs.  We’ll see.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 mech_infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Italians buy 1 carrier; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    French win with no units remaining. Battle score for attacker is -4
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from Neutral_Axis
                1 armour moved from Greece to Romania
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Southern Italy to Alexandria

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_39317_Ita2.tsvg

  • 25 24 23 22 21 20 19

    Ita didn’t need to sink the Fra dd, but I gambled and lost the bomber.  At least now the Ita fleet can bombard Egypt.  Wow, UK Pac and Ita both jumped in PUs due to NOs.  This Bal Mod game is fun, especially for Ita w/o bid units to Bri.


  • I would have skipped the attack against the destroyer since the bomber was so pivotal.  Instead, you could attack the UK destroyer with a sub + bomber.  After sinking it, move the rest of the Italian navy to SZ98.  France could try a suicide attack against the fleet, but that seems hardly worth it.

    Moving the fleet to SZ98 in non-combat would let you unload troops into Alexandria, making it easy to win the battle of Egpyt next round.  With the delay there is a chance that UK can reinforce Egypt, although having three Italian transports is ridiculously good.

  • 25 24 23 22 21 20 19

    Good advice Arthur, I think Colt did that to me in a prior Europe 1940 game.  The hour was late and too many ideas were floating in my head.  Ita could have used its 2 figs also to guarantee sinking the dd.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total

    triplea_39317_ANZ2.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Combat Move - French

    Turn Complete - French

    triplea_39317_Fre2.tsvg

  • 25 24 23 22 21 20 19

    Next time that I play Japan, I will probably DOW T2.  I waited so the U.S.A. wouldn’t be rushing to Gib before Ger was ready, but UK and ANZAC have claimed all the Dutch isles and are raking in the cash.

  • 20

    I wont be able to to post again tonight.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 artillery and 9 infantry moved from Poland to Baltic States
                3 armour moved from Germany to Baltic States
                1 infantry moved from Romania to Bessarabia
                1 fighter moved from Western Germany to Bessarabia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                3 bombers moved from Southern Italy to 114 Sea Zone
                1 artillery and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Germans creates battle in territory 106 Sea Zone
                Battle in Bessarabia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    Russians defend with 1 cruiser
                    Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Baltic States
                    Germans attack with 3 armour, 1 artillery and 9 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from 114 Sea Zone to Western Germany
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                4 armour moved from Germany to Eastern Poland
                5 artilleries moved from Germany to Poland
                3 armour moved from Romania to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Algeria to Alexandria
                1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Bessarabia to Eastern Poland
                3 infantry moved from Romania to Eastern Poland

    Place Units - Germans
                4 armour and 5 mech_infantrys placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 43 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_39317_Ger3.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Shensi to Kweichow
                2 armour and 1 mech_infantry moved from Shensi to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters moved from Russia to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kweichow
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Novgorod to Belarus
                8 infantry moved from Belarus to Bryansk
                6 infantry moved from Russia to Bryansk
                2 fighters moved from Bessarabia to Bryansk
                2 aaGuns and 18 infantry moved from Amur to Siberia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_39317_Rus3.tsvg

  • 20

    Japan can smash Russian forces in China but maybe that saves China precious time, especially at the critical juncture where Japan declares war on the West. Germany built many strong units for Moscow this turn but I’m hopin to have a sizeable stack there in a couple rounds. Egypt is lost and I consider that to be the single most important non-capital terr. on the map. Hopefully, I can recover. A late JDoW might mean a stiffer resistance to Japanese swaths of forces heading to DEI and India, of course with the drawback that you mentioned of a weaker US European beachhead.

  • 25 24 23 22 21 20 19

    The (Japanese) Empire strikes back!  Asia for the Asians.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 1 infantry moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 4 tactical_bombers moved from Jehol to Hopei
                4 fighters moved from Manchuria to Kwangtung
                1 bomber moved from Jehol to Kweichow
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                2 fighters moved from Manchuria to Kwangtung
                1 bomber moved from Jehol to Hopei
                1 artillery moved from Yunnan to Kweichow
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 bomber
                    Russians defend with 1 mech_infantry
                    retreated to Kweichow
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport
                    British defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers
                    Russians defend with 2 armour and 1 mech_infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                Battle in Philippines
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 6 fighters and 1 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win with 6 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 4 tactical_bombers moved from Hopei to Jehol
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 aaGun moved from French Indo China to Yunnan
                6 fighters moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 bomber moved from Kweichow to French Indo China
                1 bomber moved from Hopei to French Indo China
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 tactical_bomber moved from Malaya to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                1 factory_minor placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_39317_Jap3.tsvg

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