@fasthard nevermind – had a file open from another game ;-) my mistake.
G40 BM axis-dominion vs Karl (allies)
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an edit coming
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Iceland: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Removing units owned by French from 123 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 106 Sea Zone: 1 cruiser
EDIT: Removing units owned by French from 106 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 109 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 artillery moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Rostov to Tambov
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Removing units owned by Russians from Tambov: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Removing units owned by Russians from Tambov: 6 artilleries
EDIT: Adding units owned by Russians to Russia: 6 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
drinking a little whiskey
and listening to this:
https://itunes.apple.com/us/album/trinity-beyond-atomic-bomb/id352702488
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drinking a little whiskey
and listening to this:
https://itunes.apple.com/us/album/trinity-beyond-atomic-bomb/id352702488
lol very nice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
3 fighters moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Jehol
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from Manchuria to Jehol
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
5 fighters and 6 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
2 battleships moved from 38 Sea Zone to 39 Sea Zone
2 cruisers and 1 marine moved from 38 Sea Zone to 39 Sea Zone
4 carriers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsu to Anhwe
1 bomber moved from Japan to JeholCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
2 artilleries, 2 infantry, 2 marines and 3 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 3 marines moved from 39 Sea Zone to Ceylon
5 carriers and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter moved from 41 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
4 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Jehol to Japan
3 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Kiangsu
5 fighters moved from Japan to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 fighters and 1 infantry placed in Japan
Japanese undo move 3.
3 fighters placed in Japan
1 infantry placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,4,2,1,4,5,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
Japanese collect 19 PUs (18 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 44 Sea Zone to Java
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Algeria to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Java
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
3 fighters moved from Western United States to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 13 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 44 Sea Zone to 37 Sea Zone
4 fighters moved from Java to 37 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Caroline Islands to PhilippinesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
4 infantry placed in Hunan
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 72 Sea Zone to 70 Sea ZoneCombat - British
British creates battle in territory 125 Sea ZoneNon Combat Move - British
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 fighters moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns, 5 artilleries and 17 infantry moved from Shan State to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 aaGun, 8 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun moved from Hunan to YunnanPlace Units - British
2 armour and 1 artillery placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,4,5,3,2,1,2,5,6,5,2,5,2,2,3,3,4,3,1,1,2,1,2
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 10 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Germans
Germans buy 6 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Volgograd
3 tactical_bombers moved from Persia to Volgograd
1 bomber moved from Persia to Volgograd
3 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Belarus
3 armour, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Egypt to Western Ukraine
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 fighter moved from Caucasus to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 3 armour, 3 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 3 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
14 armour and 37 mech_infantrys moved from Kazakhstan to Rostov
2 aaGuns, 5 armour and 2 artilleries moved from Caucasus to Rostov
1 bomber and 3 tactical_bombers moved from Volgograd to Rostov
1 aaGun moved from Archangel to Belarus
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Egypt to Iraq
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 4 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from Germany to Western Germany
1 aaGun, 2 artilleries and 12 infantry moved from Normandy Bordeaux to France
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Southern Italy to 115 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
1 fighter moved from 98 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Ukraine to RostovPlace Units - Germans
3 armour placed in Novgorod
6 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
once again, forgot to move UK pac shite… forgive…
Also my french dd made contact with your Italian sub: I will roll here.
A
Rolls: 1@2; Total Hits: 11@2: (1)D
Rolls: 1@1; Total Hits: 01@1: (2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 3 fighters
EDIT: Adding units owned by British to Szechwan: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 68 Sea Zone: 1 submarine
EDIT: Removing units owned by French from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 68 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 109 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 10 armour, 11 artilleries, 33 infantry and 2 mech_infantrys moved from Tambov to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
Alas, I am off to bed.
I am playing a bunch of fellow nerds tomorrow in Concord CA. We are firing up anniversary 1941. I will be a little at sea in the game.
Nonetheless, I will be out of contact for most of tomorrow. I will be sure to move USA when I get back
Until then, wish me luck. Playing the older games is always a trip – no air bases or harbors-- much less money… it’s like the dark ages!
K
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
2 armour, 11 infantry and 6 mech_infantrys moved from Manchuria to Jehol
3 fighters moved from Manchuria to Jehol
3 fighters moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to JeholCombat - Japanese
Battle in Kiangsi
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 5 fighters, 11 infantry and 6 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 5 fighters, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 72 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters moved from 39 Sea Zone to 72 Sea Zone
EDIT: Japanese undo move 1.
4 fighters moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
3 artilleries, 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 3 infantry, 3 marines, 4 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries, 3 infantry and 3 marines moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
3 artilleries, 3 infantry and 3 marines moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries, 1 infantry and 2 marines moved from 80 Sea Zone to Iraq
1 infantry and 1 marine moved from 80 Sea Zone to Persia
5 fighters moved from Jehol to Manchuria
3 fighters moved from Japan to Manchuria
4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
5 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber moved from Japan to Kiangsu
2 fighters moved from Kiangsi to Manchuria
3 fighters and 2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,6,3,5,6,5,5,5,1,2,4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
Japanese collect 21 PUs (16 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
Ok, I am back. You’d be proud. Stomped some nerds into the ground in anniversary. I was Germany. Took moscow for the win turn 4!
Another big turn for the allies!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 4 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Algeria to Venezuela
4 infantry moved from Gibraltar to Spain
4 artilleries moved from Gibraltar to Spain
1 mech_infantry moved from Algeria to Rio de Oro
Americans take Rio de Oro from Neutral_True
4 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 90 Sea Zone to 101 Sea Zone
3 fighters moved from Algeria to Spain
1 bomber and 1 tactical_bomber moved from Algeria to Spain
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to PortugalCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Iwo Jima
Battle in Spain
Americans attack with 6 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Iwo Jima from Japanese, taking Spain from Neutral_True with 6 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in CeylonNon Combat Move - Americans
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 bombers moved from Philippines to India
1 bomber moved from Philippines to India
2 submarines moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Portugal to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Portugal to Morocco
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Venezuela to Gibraltar
1 bomber moved from Venezuela to British Guiana
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to IndiaPlace Units - Americans
4 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
10 infantry placed in Central United States
Americans undo move 3.
Americans undo move 2.
1 bomber and 1 fighter placed in Western United States
10 infantry placed in Eastern United States
3 armour and 3 artilleries placed in Central United States
Americans undo move 2.
Americans undo move 2.
4 infantry placed in Central United States
6 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 artillery and 3 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Hopei
3 infantry placed in Hunan
Chinese undo move 2.
Chinese undo move 2.
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 mech_infantrys moved from India to Afghanistan
3 fighters moved from India to Afghanistan
11 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
British creates battle in territory 125 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 11 armour, 2 artilleries, 18 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 11 armour, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 3 fighters and 3 mech_infantrys
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from Yunnan to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 1 cruiser and 3 destroyers moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
5 armour and 4 artilleries moved from India to West India
3 fighters moved from Afghanistan to West India
23 infantry moved from India to West India
1 infantry moved from India to West India
3 fighters moved from Szechwan to West India
4 artilleries and 10 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun, 4 artilleries and 11 infantry moved from Burma to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to SpainPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 26 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
NEUTRAL CRUSH!
:mrgreen:
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mech + tank + bomber on novos:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)your def:
Rolls: 1@2; Total Hits: 01@2: (6) -
Oh? Forgot the move?





