16L BM2.1 JWW (Allies) vs simon33 (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to Scotland
                1 fighter and 2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 armour and 1 mech_infantry moved from France to Southern France
                2 tactical_bombers moved from Holland Belgium to Southern France

    Combat - Germans
                British scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters, 2 tactical_bombers and 1 transport
                    British defend with 1 destroyer and 3 fighters
                    Germans win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 destroyer and 3 fighters
                Battle in Scotland
                    Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
                    British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans win, taking Scotland from British with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in Southern France
                    Germans attack with 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
                1 tactical_bomber moved from Southern Italy to Alexandria
                1 fighter moved from Tobruk to Alexandria
                5 infantry moved from Bulgaria to Romania
                4 infantry moved from Slovakia Hungary to Poland
                3 bombers moved from Scotland to Western Germany
                2 fighters moved from Scotland to 112 Sea Zone
                2 tactical_bombers moved from Southern France to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                2 artilleries moved from France to Western Germany
                2 armour moved from France to Western Germany
                1 armour and 3 mech_infantrys moved from France to Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 armour
                EDIT: Adding units owned by Germans to Germany: 2 armour
                EDIT: Turning off Edit Mode
                2 transports placed in 113 Sea Zone
                1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
                4 infantry and 1 marine placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,5,6
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_38899_Ger2.tsvg


  • Sorry for the delay, will be back at it soon!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 artillery moved from Bryansk to Western Ukraine
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Caucasus
                6 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 12 infantry
        Yenisey : 6 infantry
        Belarus : 1 aaGun, 1 artillery and 11 infantry
        Baltic States : 1 infantry
        Bryansk : 4 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 2 aaGuns, 4 artilleries and 8 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 infantry
        109 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 24 / 33
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_38899_Rus2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                3 artilleries and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 3 infantry moved from Hunan to Yunnan
                1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 armour moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                4 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    triplea_38899_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        10 Sea Zone : 2 carriers
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_minor and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        102 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 12
        British : 24 / 33
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_38899_Ame2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Sikang to Hopei

    triplea_38899_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang
                4 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 37 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 24 / 33
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_38899_Chi2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 bomber moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    triplea_38899_Bri2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 bomber moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 battleship, 2 cruisers and 1 destroyer
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Scotland
                    British attack with 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 airfield and 1 artillery
                    British win, taking Scotland from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Shan State to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber and 2 fighters moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 7 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Tanganyika Territory : 1 infantry
        106 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 transport
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 destroyer
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 29 / 35
        UK_Pacific : 24 / 24
        Italians : 14 / 17
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_38899_UK_2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete

    Combat - Italians
                Battle in Crete

    Non Combat Move - Italians
                1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 bomber moved from Northern Italy to Southern Italy
                1 armour moved from Yugoslavia to Romania
                2 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total

    triplea_38899_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 29 / 35
        UK_Pacific : 24 / 24
        Italians : 14 / 13
        ANZAC : 14 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_38899_Fre2.tsvg

  • '19 '17 '16

    Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from Western Germany to 112 Sea Zone
                3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland

    triplea_38899_Ger3.tsvg

  • '19 '17 '16

    Intercept in London?


  • @simon33:

    Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.

    that isn’t correct, the usa can move into 102.


  • No scramble but you will need to designate which dice is for which bombing aircraft as triple doesn’t! You will need to say the 1st dice or perhaps the last dice is for the bombing tac so as to correctly remove any AA hits.

  • '19 '17 '16

    @JWW:

    @simon33:

    Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.

    that isn’t correct, the usa can move into 102.

    @Pac:

    While
    not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea
    zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports) may also conduct long-range
    patrols into sea zone 102.

    @JWW:

    No scramble but you will need to designate which dice is for which bombing aircraft as triple doesn’t! You will need to say the 1st dice or perhaps the last dice is for the bombing tac so as to correctly remove any AA hits.

    Let’s roll superior AA dice here (I haven’t rolled in Triple-A yet BTW):

    Airbase:DiceRolling 1d6:
    (4)

    Factory:DiceRolling 3d6:
    (3, 3, 5)

    Note that this bug is fixed in 1.9. Hopefully we can get the Mac scramble box fixed soon.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from Western Germany to 112 Sea Zone
                3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,5,3 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom causes 21 damage total.  Damaged units is as follows: factory_major = 16, airfield = 5
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports
                    British defend with 1 destroyer
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Scotland
                    Germans attack with 2 armour, 2 artilleries, 4 infantry and 2 marines
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 2 armour, 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 111 Sea Zone
                7 infantry moved from Finland to Norway
                1 artillery moved from Southern France to Northern Italy
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                3 bombers moved from United Kingdom to Western Germany
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                3 armour moved from Southern France to Western Germany
                1 armour and 3 mech_infantrys moved from Germany to Poland

    Place Units - Germans
                4 artilleries, 1 fighter and 4 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_38899_Ger3.tsvg


  • @simon33:

    While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports) may also conduct long-range
    patrols into sea zone 102.

    hmmm, i have had this wrong all this time? I stand corrected!


  • @simon33:

    Note that this bug is fixed in 1.9. Hopefully we can get the Mac scramble box fixed soon.

    that would be great!

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