@mr_stucifer Russia needs to be at war with Japan for Allied units to go into the Pacific side of Russian territories.
Unique rules
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Its just hard to see how one idea can work if you dont include the other parts to stitch it in the larger picture.
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Yeah,
I see what you mean. Just for sake of discussion lets go with the OOB rules. Then we can add vareations kinda like an addendum.
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Its going to be to hard to keep simultaneous posting on this topic in two places so any one following refer to the house rules section, labeled rare house rules
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Lets start with your unit values? do you have any changes in this department?
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No all unit value stays the same.
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Hmmm… you got 87 posts in 3 days? huh?
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My union is on strike as of a few weeks ago. They don’t make us picket unless its at least + 10 F, even then only for so long. I have had a lot of free time going from 82-84 hours a week to 0.
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I hope we dont lose you once you get back to work. :-D
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No you can’t pawn me off like a rancid jar of peanut butter; however, I don’t think I will be nearly as active as I am now. Just on weekends I think. :-)
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:-o
I have several house rules, trying to get someone to agree to play them is usuallly the hard part.
1. Armor can blitz into enemy territory in the non-combat phase, even if it causes a special," blitz combat phase"!
Armor that have left over movement after their combat movement only.
2." Combined Arms"; When there are Infantry+artillary+armor+air units combined in either attack or defense, all the units recieve a +1 in combat.
So, if you have only three armor, then only they and three of each other troop type gains this bonus, irregardless of how many other troop types there are.
3. Anti-Aircraft guns act as artillary too. Attack at a 3 and defend at a three. 88s’ were a bad ass gun.
+++++++++++++++++++++++++++++++ More later++++++++++++++++++++++++++++++++++++:roll:Crazy Ivan