please post whatever rules you got written down. Its hard to follow strategy for games we don’t know the rules for, unless you are doing NOTHING except using the complete AAE rules for AAR verbatum, which still requires some rules to conform it to AAR.
Axis & Allies Enhanced Realism Rules…Opines???
Anyone tried these. They look great!
Wondered if in making it more realistic the rules also made the game longer??
I like the tank enhancement. Like it alot, in fact.
That tank rule would put an end to one infantry unit blocking several attacking units by self-sacrifice! Tanks would become much more valuable.
this is the only way that we play. the best way. but this version has some extra rules than ours. and ours has a few extra that are not on this one posted. so what one do we have??
The only major change I would make is that neutrals not only get the rolled dice for defense, but +1 IPC per round the game has been played. Signifying the military build up in national defense to prevent them from being conquered like Belgium or Poland.
polywog last edited by
for the most part I like 'em - except it adds A LOT of complication & new stuff to the game. (Stalinist paranoia and the China rules, for example). Being sort-of opposed to IC’s in general and the somewhat long-ish ranges that fighters can potentially have, I gobbled up those rules pretty quickly. …mostly though, I borrowed a lot of the ideas to make simpler versions of these rules.