@gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.
LG40 BM2 Karl7 (Axis (God Help me)) vs Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 5 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 2 fighters and 2 infantry
British defend with 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Paulau Island
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrierNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
20 fighters and 8 tactical_bombers moved from 6 Sea Zone to Japan
2 battleships, 14 carriers, 1 cruiser, 9 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 2 marines moved from French Indo China to 36 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
1 bomber moved from Philippines to Japan
4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 5 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
4 artilleries, 3 infantry and 2 marines moved from 19 Sea Zone to Manchuria
3 fighters moved from Malaya to 19 Sea Zone
2 fighters moved from West India to India
3 armour and 4 mech_infantrys moved from Burma to Yunnan
5 infantry moved from Burma to India
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 armour and 4 mech_infantrys moved from Yunnan to KweichowPlace Units - Japanese
2 armour, 2 fighters and 6 infantry placed in Japan
3 fighters placed in 19 Sea Zone
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 5 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 2 fighters and 2 infantry
British defend with 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Paulau Island
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrierNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
20 fighters and 8 tactical_bombers moved from 6 Sea Zone to Japan
2 battleships, 14 carriers, 1 cruiser, 9 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 2 marines moved from French Indo China to 36 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
1 bomber moved from Philippines to Japan
4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 5 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
4 artilleries, 3 infantry and 2 marines moved from 19 Sea Zone to Manchuria
3 fighters moved from Malaya to 19 Sea Zone
2 fighters moved from West India to India
3 armour and 4 mech_infantrys moved from Burma to Yunnan
5 infantry moved from Burma to India
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 armour and 4 mech_infantrys moved from Yunnan to KweichowPlace Units - Japanese
2 armour, 2 fighters and 6 infantry placed in Japan
3 fighters placed in 19 Sea Zone
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 fighter
EDIT: Adding units owned by Japanese to Russia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 5 bombers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
16 fighters moved from 17 Sea Zone to 18 Sea Zone
16 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
7 bombers moved from Western United States to 25 Sea Zone
8 fighters and 7 tactical_bombers moved from Midway to 25 Sea Zone
6 armour moved from Egypt to Iraq
1 infantry moved from Rio de Oro to MoroccoCombat - Americans
Battle in 6 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 7 bombers, 1 destroyer, 8 fighters and 7 tactical_bombers
Japanese defend with 3 submarines
Americans win with 7 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 3 battleships, 16 carriers, 3 cruisers, 4 destroyers, 3 marines, 7 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
16 fighters moved from 6 Sea Zone to 33 Sea Zone
16 fighters moved from 18 Sea Zone to 33 Sea Zone
7 bombers moved from 25 Sea Zone to Wake Island
4 carriers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Caroline Islands
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 marines moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
3 transports placed in 10 Sea Zone
5 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
British buy 16 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 3 artilleries and 9 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Kazakhstan to Rostov
British take Rostov from Germans
1 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Eastern Persia to West India
3 fighters and 2 tactical_bombers moved from Eastern Persia to West India
3 infantry moved from Northwest Persia to Caucasus
6 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
23 armour and 19 mech_infantrys moved from Kazakhstan to Caucasus
3 armour, 22 artilleries and 5 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Persia to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
5 armour and 7 mech_infantrys moved from Kazakhstan to CaucasusCombat - British
Battle in West India
British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking West India from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kansu
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kansu from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 31 armour, 22 artilleries, 6 fighters, 8 infantry, 26 mech_infantrys and 3 tactical_bombers
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Caucasus from Germans with 31 armour, 22 artilleries, 6 fighters, 8 infantry, 26 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 aaGuns moved from Northwest Persia to Caucasus
1 aaGun moved from Eastern Persia to Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
6 fighters and 3 tactical_bombers moved from Caucasus to Iraq
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Saudi Arabia
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
British buy 16 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 3 artilleries and 9 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Kazakhstan to Rostov
British take Rostov from Germans
1 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Eastern Persia to West India
3 fighters and 2 tactical_bombers moved from Eastern Persia to West India
3 infantry moved from Northwest Persia to Caucasus
6 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
23 armour and 19 mech_infantrys moved from Kazakhstan to Caucasus
3 armour, 22 artilleries and 5 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Persia to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
5 armour and 7 mech_infantrys moved from Kazakhstan to CaucasusCombat - British
Battle in West India
British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking West India from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kansu
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kansu from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 31 armour, 22 artilleries, 6 fighters, 8 infantry, 26 mech_infantrys and 3 tactical_bombers
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Caucasus from Germans with 31 armour, 22 artilleries, 6 fighters, 8 infantry, 26 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 aaGuns moved from Northwest Persia to Caucasus
1 aaGun moved from Eastern Persia to Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
6 fighters and 3 tactical_bombers moved from Caucasus to Iraq
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Saudi Arabia
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 2 mech_infantrys
EDIT: Removing units owned by British from Caucasus: 1 mech_infantry
EDIT: Adding units owned by British to Rostov: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Adding units owned by British to Rostov: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Cyprus
Battle in Turkey
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Cyprus from British, taking Turkey from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in MaltaNon Combat Move - Italians
2 fighters moved from Turkey to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 carrier and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 52 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Eastern Persia to PersiaCombat - French
Battle in Turkey
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
5 infantry moved from Bryansk to Rostov
51 armour, 3 artilleries, 9 infantry and 22 mech_infantrys moved from Tambov to Volgograd
2 bombers moved from Ukraine to Samara
11 tactical_bombers moved from Ukraine to Rostov
10 armour moved from Bryansk to Volgograd
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
4 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Volgograd
Germans attack with 61 armour, 3 artilleries, 9 infantry and 22 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 61 armour, 3 artilleries, 8 infantry and 22 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 infantry and 11 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Germans win, taking Rostov from British with 3 infantry and 11 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Germans
11 tactical_bombers moved from Rostov to Ukraine
2 aaGuns moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
9 artilleries and 3 infantry moved from Bryansk to Tambov
2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
5 artilleries moved from Southern France to Normandy Bordeaux
2 aaGuns, 9 artilleries and 9 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Samara to RussiaPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
1 carrier, 2 fighters and 1 transport placed in 112 Sea Zone
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
2 fighters moved from Egypt to Turkey
1 tactical_bomber moved from Persia to Turkey
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Urals to TimguskaCombat - Russians
Battle in Turkey
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 infantry
Casualties for Russians: 1 tactical_bomber
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
21 artilleries and 27 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Turkey to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 carriers and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 bombers moved from Japan to 34 Sea Zone
18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from Kweichow to Sikang
2 armour and 3 mech_infantrys moved from Kweichow to KansuCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in West India
Japanese attack with 18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 battleships, 15 carriers, 2 cruisers, 8 destroyers, 6 fighters, 3 submarines and 5 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
19 fighters moved from Japan to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
4 artilleries, 3 infantry and 2 marines moved from Manchuria to Jehol
2 fighters moved from India to 37 Sea Zone
2 bombers moved from 34 Sea Zone to French Indo China
1 fighter moved from Russia to GreecePlace Units - Japanese
4 carriers and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 carriers and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 bombers moved from Japan to 34 Sea Zone
18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from Kweichow to Sikang
2 armour and 3 mech_infantrys moved from Kweichow to KansuCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in West India
Japanese attack with 18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 18 armour, 10 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 battleships, 15 carriers, 2 cruisers, 8 destroyers, 6 fighters, 3 submarines and 5 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
19 fighters moved from Japan to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
4 artilleries, 3 infantry and 2 marines moved from Manchuria to Jehol
2 fighters moved from India to 37 Sea Zone
2 bombers moved from 34 Sea Zone to French Indo China
1 fighter moved from Russia to GreecePlace Units - Japanese
4 carriers and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
20 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
3 bombers moved from Wake Island to 17 Sea Zone
3 bombers moved from Wake Island to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 armour moved from Iraq to Turkey
Americans take Turkey from ItaliansCombat - Americans
Battle in Java
Battle in 17 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 20 fighters
Japanese defend with 1 destroyer
Americans win with 20 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from Western United States to Hawaiian Islands
5 bombers moved from Western United States to Hawaiian Islands
4 bombers moved from 17 Sea Zone to Hawaiian Islands
20 fighters moved from 22 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to Hawaiian Islands
3 bombers moved from 34 Sea Zone to Queensland
3 submarines moved from 33 Sea Zone to 54 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
3 battleships, 20 carriers, 3 cruisers, 1 destroyer, 16 fighters, 3 marines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 marines moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Algeria to Morocco
5 armour moved from Iraq to CaucasusPlace Units - Americans
3 carriers, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
6 mech_infantrys moved from Iraq to Greece
1 fighter moved from Iraq to 99 Sea Zone
8 fighters and 5 tactical_bombers moved from Iraq to Greece
2 armour and 2 mech_infantrys moved from Caucasus to Greece
12 infantry moved from Iraq to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Greece
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
8 fighters moved from United Kingdom to 109 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 armour moved from Timguska to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from JapaneseCombat - British
Battle in Greece
British attack with 5 armour, 8 fighters, 11 mech_infantrys and 5 tactical_bombers
Germans defend with 9 armour and 6 infantry; Italians defend with 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Japanese defend with 1 fighter
British win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 9 armour and 6 infantry
Casualties for British: 5 armour, 2 fighters, 11 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 8 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
8 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 99 Sea Zone to Egypt
6 fighters and 4 tactical_bombers moved from Greece to Caucasus
1 aaGun moved from Persia to Northwest Persia
3 infantry moved from Saudi Arabia to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to TurkeyPlace Units - British
1 artillery and 2 infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Saudi Arabia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to JavaCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
1 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
10 fighters moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from British
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 bomber moved from Russia to Persia
1 bomber moved from Russia to IraqCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 109 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 2 transports
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Battle in EireNon Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 5 carriers, 5 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
1 aaGun moved from 109 Sea Zone to Eire
2 aaGuns, 14 artilleries and 9 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Holland Belgium
3 armour moved from Ukraine to Volgograd
11 tactical_bombers moved from Ukraine to Volgograd
9 artilleries and 5 infantry moved from Tambov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
3 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from 109 Sea Zone to Western Germany
1 bomber moved from Persia to Volgograd
1 bomber moved from Iraq to GreecePlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Russia
1 mech_infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
2 fighters moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to CaucasusTurn Complete - Russians





