@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 105 PUs;
Germans buy 1 armour, 2 bombers, 17 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Russia to Tambov
3 armour moved from Russia to Tambov
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Bryansk to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
12 armour and 2 mech_infantrys moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Southern France to Spain
2 fighters moved from Western Germany to Spain
2 fighters moved from 93 Sea Zone to Spain
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 battleship moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 112 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
Combat - Germans
Battle in Spain
Germans attack with 8 fighters and 4 infantry
Americans defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Spain from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters and 3 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 4 armour and 1 artillery
British defend with 1 armour and 1 mech_infantry
Germans win, taking Tambov from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Caucasus to Volgograd
1 carrier moved from 93 Sea Zone to 92 Sea Zone
4 submarines moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
4 fighters moved from Spain to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Romania to Bulgaria
1 infantry moved from Suiyuyan to Chahar
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Sikang to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Japanese buy 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
3 infantry moved from Buryatia to Amur
1 armour and 3 mech_infantrys moved from Yakut S.S.R. to Amur
1 armour, 1 fighter, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
1 fighter moved from Ulaanbaatar to Amur
2 fighters moved from Yunnan to Kiangsi
1 fighter and 1 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters
Chinese defend with 1 fighter and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 fighters
Battle in Amur
Japanese attack with 3 armour, 2 fighters, 6 infantry and 5 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 3 armour, 2 fighters, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to Japan
1 fighter moved from Hunan to Yunnan
1 aaGun moved from Yunnan to Burma
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
2 infantry placed in Manchuria
1 bomber and 2 infantry placed in Japan
2 infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,1,5,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,5,4,4,3,5,5,6,6,1
Japanese collect 44 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
5 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Southern France
1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Spain
Americans attack with 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Spain from Germans with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 infantry moved from Siberia to Sakha
2 aaGuns and 3 infantry moved from Siberia to Soviet Far East
1 armour and 2 mech_infantrys moved from Siberia to Soviet Far East
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Anhwe
6 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
5 infantry placed in Kwangsi
Chinese undo move 2.
2 infantry placed in Kiangsu
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
5 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
1 armour moved from Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Caucasus
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bulgaria
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
4 armour moved from Greece to Turkey
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
5 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from United Kingdom to Spain
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians win, taking Caucasus from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 armour moved from Rostov to Samara
3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from Normandy Bordeaux to Spain
2 fighters moved from 92 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
2 bombers moved from Western Germany to Spain
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Vologda
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from Normandy Bordeaux to Spain
2 fighters moved from 92 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
2 bombers moved from Western Germany to Spain
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Vologda
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Yenisey
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter; Americans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Turkmenistan
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 1 armour, 2 bombers, 6 fighters and 5 mech_infantrys
British defend with 1 fighter; Americans defend with 1 artillery, 6 infantry and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour, 2 bombers and 6 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
3 armour moved from Tambov to Caucasus
1 aaGun and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
11 armour moved from Kazakhstan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
1 fighter moved from Vologda to Volgograd
1 armour, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
3 infantry moved from Switzerland to Northern Italy
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
2 carriers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Yugoslavia
1 battleship, 1 carrier, 4 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
4 fighters moved from Spain to Southern France
2 bombers moved from Spain to Western Germany
3 infantry moved from Sweden to Norway
Place Units - Germans
1 bomber and 2 mech_infantrys placed in Volgograd
1 bomber placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Romania
1 battleship, 1 destroyer and 2 fighters placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
1 artillery and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kiangsu
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 armour, 1 infantry and 3 mech_infantrys
Japanese win, taking Iraq from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Burma to India
1 fighter and 1 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 bomber moved from Kiangsu to Japan
2 infantry moved from Manchuria to Amur
Place Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,4,3,2,6,1,3,4,1,4,1,3,1,2,3
Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Gibraltar to Spain
4 fighters moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Hang on. I have to change it up a bit. Wait for the next one, please.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
Scramble in sz 6?
Full scramble please.