@cwglee51 edited anzac inf from malaya to shan
L16 G40 AetV(Axis) vs StuckTojo(Allies+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from Normandy Bordeaux to Spain
2 fighters moved from 92 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
2 bombers moved from Western Germany to Spain
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Vologda
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from Normandy Bordeaux to Spain
2 fighters moved from 92 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
2 bombers moved from Western Germany to Spain
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Vologda
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Yenisey
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter; Americans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Turkmenistan
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 1 armour, 2 bombers, 6 fighters and 5 mech_infantrys
British defend with 1 fighter; Americans defend with 1 artillery, 6 infantry and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour, 2 bombers and 6 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
3 armour moved from Tambov to Caucasus
1 aaGun and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
11 armour moved from Kazakhstan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
1 fighter moved from Vologda to Volgograd
1 armour, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
3 infantry moved from Switzerland to Northern Italy
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
2 carriers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Yugoslavia
1 battleship, 1 carrier, 4 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
4 fighters moved from Spain to Southern France
2 bombers moved from Spain to Western Germany
3 infantry moved from Sweden to NorwayPlace Units - Germans
1 bomber and 2 mech_infantrys placed in Volgograd
1 bomber placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Romania
1 battleship, 1 destroyer and 2 fighters placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
1 artillery and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kiangsu
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 armour, 1 infantry and 3 mech_infantrys
Japanese win, taking Iraq from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Burma to India
1 fighter and 1 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 bomber moved from Kiangsu to Japan
2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,4,3,2,6,1,3,4,1,4,1,3,1,2,3
Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Gibraltar to Spain
4 fighters moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone -
Hang on. I have to change it up a bit. Wait for the next one, please.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain -
Scramble in sz 6?
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Full scramble please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to SpainCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 fighters and 6 submarines
Japanese defend with 2 destroyers and 3 fighters
3 submarines owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 3 submarines
Battle in Iraq
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Americans win, taking Iraq from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 armour
Americans win, taking Spain from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 aaGun moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 carrier, 2 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Siberia
1 infantry moved from Sakha to Siberia
2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea ZonePlace Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Western United States
1 artillery, 2 fighters, 6 infantry and 1 mech_infantry placed in Eastern United States
3 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,4,2,4,3,5,1,3,2,2,5,2,5,5
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
8 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 2 mech_infantrys moved from Persia to West India
3 fighters and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking West India from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to Persia
2 armour moved from Turkey to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Turkey to Persia
1 artillery and 1 infantry moved from Soviet Far East to SiberiaPlace Units - British
3 armour placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,6,1,3,5,4,1,3,4,2,3,1,2,2,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 fighter moved from 93 Sea Zone to Spain
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Italians win, taking Spain from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 2 armour and 1 infantry
British win with 2 armour and 1 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 infantry moved from Albania to Greece
1 armour moved from Northern Italy to Southern France
1 fighter moved from Spain to 93 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 16
    Combat Move - Americans
    Â
      1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
     Â
    Non Combat Move - Americans
     Â
      1 carrier, 2 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea ZoneI think your CV,2x DD and the Ftr needs to stay in sz 19, since you moved them on CM (Combat Movement Phase)
allready, regardless if they would have still one more space available to go. -
Are you sure?
I’ve seen this happen lots of times when new units are placed in occupied sea zones. For that reason I’ve always assumed it was a legal move since the game allows it to happen, and because I’ve done it before and other players have done it against me.
I’m sure you’re probably right, as you’re more experienced than I am; however, it would be nice to find it in the rules or on the forum somewhere.
Obviously I wouldn’t have brought my fighter from W USA had I known that, but again, the game showed it as a legal move so I didn’t think twice about it. In fact, since it was a five-space move it shouldn’t have even allowed it in the first place with the carrier there.
That said, I know there are things that AAA allows that aren’t actually legal moves, so I’d just like to find out for sure.
Can we wait while I post the question on the forum?
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Of course, let us make sure.
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Well, the verdict is in. It looks like you are correct: http://www.axisandallies.org/forums/index.php?topic=38586.0
I will most definitely rectify this; however, there is a small problem: Not only would I have not brought my fighter from Eastern US had I known that, it was, in fact, an illegal move, it should not have been allowed to come at all but AAA allowed it anyway.
Here’s my proposal: I know for a fact that my two subs hit your destroyers, so that’s not an issue.
However, one of my two fighters - one of which was illegal - scored a hit on one of your fighters. Take your fighter back, giving you four on Japan again, as we’ll assume my one remaining fighter did not score the hit.
You will still kill three of my subs because your fighters still scrambled.
We’ll say the US fighter that moved illegally from Eastern US did not move during combat since it really shouldn’t have been able to.
Since I can’t bring my boats back to sz 6 I would not have put them in sz 19. I just wanted to move them one space so I could still bring them back to sz 6 during non-combat. I didn’t even think about what sz I put them in. I would prefer to take my full two space movement, but instead take them to sz 4. They will still be in range of your air force if you choose to attack them during Japan’s turn.
I would also like to land the fighter from Eastern USA on the carrier in sz 4 during non-combat.
If that is OK with you I will make those adjustments, or you can just go ahead and take your turn and make those adjustments at the beginning of your turn.
If your not OK with my proposal I’m happy to listen to any counter-proposal you have. Since it was I who made the error I’m willing to give you the ultimate say.
My apologies for the confusion. I assure you I made that move only because I believed it was legal, and the fact that AAA has always let me do it, as well as others I’ve played against, it seemed perfectly legitimate from my standpoint.
I’ll look forward to hearing your reply.
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Hey StuckTojo,
Thank you for taking care of this. Your proposal is fine to me.
I never assumed or thought that you did something wrong intentionally, was just wondering where the CV+DD’s came from.I do enjoy our games and it gives me a solid opportunity to learn new skills.
So please do as you requested plus the Ftr and we will proceed from there on (Anz+Fra Turn).
Sincerely AetV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
4 fighters moved from Java to Yunnan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs





