TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
1 artillery and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kiangsu
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 armour, 1 infantry and 3 mech_infantrys
Japanese win, taking Iraq from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Burma to India
1 fighter and 1 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 bomber moved from Kiangsu to Japan
2 infantry moved from Manchuria to Amur
Place Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,4,3,2,6,1,3,4,1,4,1,3,1,2,3
Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
triplea_38371_Jap16.tsvg