L16 G40 AetV(Axis) vs StuckTojo(Allies+21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
                3 fighters moved from 80 Sea Zone to Iraq
                2 fighters moved from India to Iraq
                1 artillery and 1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 bomber moved from Japan to Kiangsu
                1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 5 fighters and 1 infantry
                    British defend with 1 armour, 1 infantry and 3 mech_infantrys
                    Japanese win, taking Iraq from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Buryatia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West India
                    Japanese attack with 2 artilleries and 1 infantry
                    British defend with 1 armour
                    Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 3 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 2 submarines
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone
                5 fighters moved from Iraq to 80 Sea Zone
                1 aaGun moved from Burma to India
                1 fighter and 1 infantry moved from Yunnan to French Indo China
                1 armour and 1 mech_infantry moved from Szechwan to French Indo China
                1 bomber moved from Kiangsu to Japan
                2 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 fighter, 1 infantry and 1 mech_infantry placed in French Indo China
                2 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 30
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,4,3,2,6,1,3,4,1,4,1,3,1,2,3
                Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_38371_Jap16.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Gibraltar to Spain
                4 fighters moved from 91 Sea Zone to Spain
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone

    triplea_38371_Ame16.tsvg

  • '19 '17 '16

    Hang on. I have to change it up a bit. Wait for the next one, please.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                4 fighters moved from 91 Sea Zone to Spain
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 artillery moved from Gibraltar to Spain
                1 infantry moved from Gibraltar to Spain

    triplea_38371_Ame16.tsvg

  • '19 '17 '16

    Scramble in sz 6?


  • Full scramble please.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                4 fighters moved from 91 Sea Zone to Spain
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 artillery moved from Gibraltar to Spain
                1 infantry moved from Gibraltar to Spain

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 fighters and 6 submarines
                    Japanese defend with 2 destroyers and 3 fighters
                    3 submarines owned by the Americans retreated to 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 destroyers and 1 fighter
                    Casualties for Americans: 3 submarines
                Battle in Iraq
                    Americans attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 armour
                    Americans win, taking Iraq from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 armour
                    Americans win, taking Spain from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                4 fighters moved from Spain to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 aaGun moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 carrier, 2 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Siberia
                1 infantry moved from Sakha to Siberia
                2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Soviet Far East to Siberia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 3 Sea Zone to 4 Sea Zone

    Place Units - Americans
                1 artillery, 2 infantry and 1 mech_infantry placed in Western United States
                1 artillery, 2 fighters, 6 infantry and 1 mech_infantry placed in Eastern United States
                3 infantry placed in Central United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,4,2,4,3,5,1,3,2,2,5,2,5,5
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_38371_Ame16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Kwangsi to Hunan
                      Chinese take Hunan from Japanese
                8 infantry moved from Kwangsi to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total

    triplea_38371_Chi16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 2 mech_infantrys moved from Persia to West India
                3 fighters and 1 tactical_bomber moved from Persia to West India

    Combat - British
                Battle in West India
                    British attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking West India from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from West India to Persia
                2 armour moved from Turkey to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Turkey to Persia
                1 artillery and 1 infantry moved from Soviet Far East to Siberia

    Place Units - British
                3 armour placed in Persia
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,6,1,3,5,4,1,3,4,2,3,1,2,2,3
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_38371_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Spain
                1 fighter moved from 93 Sea Zone to Spain
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Samara to Timguska
                      Italians take Timguska from Russians
                1 infantry moved from Southern France to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 fighter and 3 infantry
                    Americans defend with 1 artillery
                    Italians win, taking Spain from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery
                Battle in Northwest Persia
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 2 armour and 1 infantry
                    British win with 2 armour and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                2 infantry moved from Albania to Greece
                1 armour moved from Northern Italy to Southern France
                1 fighter moved from Spain to 93 Sea Zone

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    triplea_38371_Ita16.tsvg


  • @StuckTojo:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

        Round: 16

            Combat Move - Americans
             
                1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
               
            Non Combat Move - Americans
               
                1 carrier, 2 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone

    I think your CV,2x DD and the Ftr needs to stay in sz 19, since you moved them on CM (Combat Movement Phase)
    allready, regardless if they would have still one more space available to go.

  • '19 '17 '16

    Are you sure?

    I’ve seen this happen lots of times when new units are placed in occupied sea zones. For that reason I’ve always assumed it was a legal move since the game allows it to happen, and because I’ve done it before and other players have done it against me.

    I’m sure you’re probably right, as you’re more experienced than I am; however, it would be nice to find it in the rules or on the forum somewhere.

    Obviously I wouldn’t have brought my fighter from W USA had I known that, but again, the game showed it as a legal move so I didn’t think twice about it.  In fact, since it was a five-space move it shouldn’t have even allowed it in the first place with the carrier there.

    That said, I know there are things that AAA allows that aren’t actually legal moves, so I’d just like to find out for sure.

    Can we wait while I post the question on the forum?


  • Of course, let us make sure.

  • '19 '17 '16

    Well, the verdict is in.  It looks like you are correct:  http://www.axisandallies.org/forums/index.php?topic=38586.0

    I will most definitely rectify this; however, there is a small problem:  Not only would I have not brought my fighter from Eastern US had I known that, it was, in fact, an illegal move, it should not have been allowed to come at all but AAA allowed it anyway.

    Here’s my proposal:  I know for a fact that my two subs hit your destroyers, so that’s not an issue.

    However, one of my two fighters - one of which was illegal - scored a hit on one of your fighters.  Take your fighter back, giving you four on Japan again, as we’ll assume my one remaining fighter did not score the hit.

    You will still kill three of my subs because your fighters still scrambled.

    We’ll say the US fighter that moved illegally from Eastern US did not move during combat since it really shouldn’t have been able to.

    Since I can’t bring my boats back to sz 6 I would not have put them in sz 19.  I just wanted to move them one space so I could still bring them back to sz 6 during non-combat.  I didn’t even think about what sz I put them in.  I would prefer to take my full two space movement, but instead take them to sz 4.  They will still be in range of your air force if you choose to attack them during Japan’s turn.

    I would also like to land the fighter from Eastern USA on the carrier in sz 4 during non-combat.

    If that is OK with you I will make those adjustments, or you can just go ahead and take your turn and make those adjustments at the beginning of your turn.

    If your not OK with my proposal I’m happy to listen to any counter-proposal you have.  Since it was I who made the error I’m willing to give you the ultimate say.

    My apologies for the confusion.  I assure you I made that move only because I believed it was legal, and the fact that AAA has always let me do it, as well as others I’ve played against, it seemed perfectly legitimate from my standpoint.

    I’ll look forward to hearing your reply.


  • Hey StuckTojo,

    Thank you for taking care of this. Your proposal is fine to me.
    I never assumed or thought that you did something wrong intentionally, was just wondering where the CV+DD’s came from.

    I do enjoy our games and it gives me a solid opportunity to learn new skills.

    So please do as you requested plus the Ftr and we will proceed from there on (Anz+Fra Turn).

    Sincerely AetV

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                4 fighters moved from Java to Yunnan
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_38371_ANZ16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_38371_Fre16.tsvg

  • '19 '17 '16

    OK, looks like we’re ready to commence.

    Again, my apologies for all the confusion.  Good luck.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 6x factory_major; Remaining resources: 90 PUs;
                Germans buy 3 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Greece to Turkey
                1 mech_infantry moved from Bulgaria to Turkey
                2 bombers moved from Western Germany to Turkey
                1 bomber moved from Western Germany to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Smolensk to Bryansk
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                14 armour moved from Caucasus to Turkey
                2 mech_infantrys moved from Bulgaria to Turkey
                1 armour moved from Bulgaria to Turkey
                1 infantry moved from Afghanistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Turkmenistan to West India
                3 infantry moved from Afghanistan to West India
                1 bomber moved from Volgograd to West India
                1 armour moved from Suiyuyan to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Shensi to Hopei
                      Germans take Hopei from Chinese
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Turkey
                    Germans attack with 15 armour, 2 bombers, 1 infantry and 3 mech_infantrys
                    British defend with 1 armour
                    Germans win, taking Turkey from British with 15 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in West India
                    Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    British defend with 2 armour
                    Germans win, taking West India from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 fighters and 3 mech_infantrys
                    British defend with 2 armour and 1 infantry
                    Germans win, taking Northwest Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Volgograd to Caucasus
                2 fighters moved from Northwest Persia to Volgograd
                1 aaGun moved from Caucasus to Volgograd
                2 bombers moved from Turkey to Volgograd
                1 infantry moved from Bulgaria to Greece
                1 mech_infantry moved from Yugoslavia to Southern France
                3 infantry moved from Northern Italy to Southern France
                1 battleship, 1 carrier, 2 fighters, 4 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                2 fighters moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Ukraine to Volgograd
                1 mech_infantry moved from Vologda to Volgograd
                1 armour moved from Yenisey to Buryatia
                1 armour moved from Tsinghai to Hopei
                1 bomber moved from West India to India

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Volgograd
                1 carrier placed in 93 Sea Zone
                1 submarine and 1 transport placed in 93 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to 93 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs

    triplea_38371_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from French Indo China to 37 Sea Zone
                1 armour and 1 mech_infantry moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Malaya
                1 mech_infantry moved from French Indo China to Malaya
                1 infantry moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Buryatia to Siberia
                2 armour, 7 infantry and 5 mech_infantrys moved from Amur to Siberia
                1 infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                4 fighters moved from Japan to Siberia
                1 bomber moved from Japan to Siberia
                2 infantry moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                    Japanese attack with 3 armour, 1 bomber, 4 fighters, 7 infantry and 5 mech_infantrys
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys
                    Japanese win with 1 bomber remaining. Battle score for attacker is -29
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys
                    Casualties for Japanese: 3 armour, 4 fighters, 7 infantry and 5 mech_infantrys
                Battle in Kwangsi
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from 80 Sea Zone to Turkey
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 fighter moved from 39 Sea Zone to India
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Siberia to Japan

    Place Units - Japanese
                1 infantry and 1 mech_infantry placed in Manchuria
                1 artillery and 1 infantry placed in India
                2 infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,4,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,2,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,2,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,2,3
                Japanese collect 29 PUs (24 lost to blockades); end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_38371_Jap17.tsvg

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