Slackaveli, the tech is the same as old rules and continued in to Global, except research is not lost like it is in Global.
NOs are:
Germany: 5 if Axis control all of: France, NW, Germany, Hung, Rom and Poland.
5 if Axis control 3 of these: Baltic, E Poland, Ukraine, E Ukraine and Belorussia.
5 if Axis control either Karelia or Caucasus.
Russia: 5 if Russia controls Archangel &no Allied units present onRussian controlled Territory
10 if Allies control 3 of: Norway, Finland, Poland, Romania, Hung or Balkans.
UK: 5 if Allies control E and W Canada, Gib, Egy, Aus and S Africa.
5 if Allies control any original Japanese territory.
5 if Allies control either FrNce or Balkans.
Japan: 5 if control all: Manc, Kiangsu and French Indo- China.
5 if con 4 of: Kwant, EI, Borneo, Phil, New Guinea or Solomons.
5 if control one of: Hawaii, Aus or India.
US. 5 if con all West, Central and Eastern US.
5 if con Philippines.
5 if Allies control France.
5 if control 3 of: Midway, Wake, Hawaii or Solomons.
Italy: Do you need this?
Things you can do in a seven player game if you get shafted being China
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Ok what are things you can do in a seven player game if you get shafted being China? So far the best thing I can think of is everythime someone makes a mistake with one of the other nations say “that’s not what I would have done”. Or turn it into a drinking game, everytime China loses a territory take a shot.
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When the Soviets or British bring in forces they could be converted to Chinese forces and used, or give the axis a few bucks for the option of moving the fighter before Japan moves.
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Smoke a bowl…